#344 element redraws and shorter assert messages
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@@ -22,7 +22,7 @@ local element = require("graphics.element")
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---@param args rectangle_args
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---@return graphics_element element, element_id id
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local function rectangle(args)
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assert(args.border ~= nil or args.thin ~= true, "graphics.elements.rectangle: thin requires border to be provided")
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assert(args.border ~= nil or args.thin ~= true, "rectangle: thin requires border to be provided")
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-- if thin, then width will always need to be 1
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if args.thin == true then
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@@ -65,8 +65,8 @@ local function rectangle(args)
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local inner_width = e.frame.w - width_x2
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-- check dimensions
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assert(width_x2 <= e.frame.w, "graphics.elements.rectangle: border too thick for width")
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assert(width_x2 <= e.frame.h, "graphics.elements.rectangle: border too thick for height")
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assert(width_x2 <= e.frame.w, "rectangle: border too thick for width")
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assert(width_x2 <= e.frame.h, "rectangle: border too thick for height")
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-- form the basic line strings and top/bottom blit strings
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local spaces = util.spaces(e.frame.w)
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@@ -126,64 +126,69 @@ local function rectangle(args)
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end
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-- draw rectangle with borders
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for y = 1, e.frame.h do
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e.w_set_cur(1, y)
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-- top border
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if y <= border_height then
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-- partial pixel fill
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if args.border.even and y == border_height then
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if args.thin == true then
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e.w_blit(p_a, p_inv_bg, p_inv_fg)
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else
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local _fg = util.trinary(args.even_inner == true, string.rep(e.fg_bg.blit_bkg, e.frame.w), p_inv_bg)
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local _bg = util.trinary(args.even_inner == true, blit_bg_top_bot, p_inv_fg)
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function e.redraw()
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for y = 1, e.frame.h do
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e.w_set_cur(1, y)
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-- top border
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if y <= border_height then
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-- partial pixel fill
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if args.border.even and y == border_height then
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if args.thin == true then
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e.w_blit(p_a, p_inv_bg, p_inv_fg)
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else
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local _fg = util.trinary(args.even_inner == true, string.rep(e.fg_bg.blit_bkg, e.frame.w), p_inv_bg)
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local _bg = util.trinary(args.even_inner == true, blit_bg_top_bot, p_inv_fg)
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if width_x2 % 3 == 1 then
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e.w_blit(p_b, _fg, _bg)
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elseif width_x2 % 3 == 2 then
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e.w_blit(p_a, _fg, _bg)
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else
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-- skip line
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e.w_blit(spaces, blit_fg, blit_bg_sides)
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end
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end
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else
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e.w_blit(spaces, blit_fg, blit_bg_top_bot)
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end
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-- bottom border
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elseif y > (e.frame.h - border_width) then
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-- partial pixel fill
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if args.border.even and y == ((e.frame.h - border_width) + 1) then
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if args.thin == true then
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if args.even_inner == true then
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e.w_blit(p_b, blit_bg_top_bot, string.rep(e.fg_bg.blit_bkg, e.frame.w))
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else
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e.w_blit(p_b, string.rep(e.fg_bg.blit_bkg, e.frame.w), blit_bg_top_bot)
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if width_x2 % 3 == 1 then
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e.w_blit(p_b, _fg, _bg)
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elseif width_x2 % 3 == 2 then
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e.w_blit(p_a, _fg, _bg)
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else
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-- skip line
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e.w_blit(spaces, blit_fg, blit_bg_sides)
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end
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end
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else
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local _fg = util.trinary(args.even_inner == true, blit_bg_top_bot, p_inv_fg)
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local _bg = util.trinary(args.even_inner == true, string.rep(e.fg_bg.blit_bkg, e.frame.w), blit_bg_top_bot)
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if width_x2 % 3 == 1 then
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e.w_blit(p_a, _fg, _bg)
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elseif width_x2 % 3 == 2 then
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e.w_blit(p_b, _fg, _bg)
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e.w_blit(spaces, blit_fg, blit_bg_top_bot)
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end
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-- bottom border
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elseif y > (e.frame.h - border_width) then
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-- partial pixel fill
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if args.border.even and y == ((e.frame.h - border_width) + 1) then
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if args.thin == true then
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if args.even_inner == true then
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e.w_blit(p_b, blit_bg_top_bot, string.rep(e.fg_bg.blit_bkg, e.frame.w))
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else
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e.w_blit(p_b, string.rep(e.fg_bg.blit_bkg, e.frame.w), blit_bg_top_bot)
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end
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else
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-- skip line
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e.w_blit(spaces, blit_fg, blit_bg_sides)
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local _fg = util.trinary(args.even_inner == true, blit_bg_top_bot, p_inv_fg)
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local _bg = util.trinary(args.even_inner == true, string.rep(e.fg_bg.blit_bkg, e.frame.w), blit_bg_top_bot)
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if width_x2 % 3 == 1 then
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e.w_blit(p_a, _fg, _bg)
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elseif width_x2 % 3 == 2 then
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e.w_blit(p_b, _fg, _bg)
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else
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-- skip line
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e.w_blit(spaces, blit_fg, blit_bg_sides)
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end
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end
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else
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e.w_blit(spaces, blit_fg, blit_bg_top_bot)
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end
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else
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e.w_blit(spaces, blit_fg, blit_bg_top_bot)
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end
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else
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if args.thin == true then
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e.w_blit(p_s, blit_fg_sides, blit_bg_sides)
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else
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e.w_blit(p_s, blit_fg, blit_bg_sides)
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if args.thin == true then
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e.w_blit(p_s, blit_fg_sides, blit_bg_sides)
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else
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e.w_blit(p_s, blit_fg, blit_bg_sides)
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end
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end
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end
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end
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-- initial draw of border
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e.redraw()
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end
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return e.complete()
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