-- -- Waste Control Page -- local types = require("scada-common.types") local util = require("scada-common.util") local iocontrol = require("pocket.iocontrol") local pocket = require("pocket.pocket") local process = require("pocket.process") local style = require("pocket.ui.style") local core = require("graphics.core") local Div = require("graphics.elements.Div") local MultiPane = require("graphics.elements.MultiPane") local Rectangle = require("graphics.elements.Rectangle") local TextBox = require("graphics.elements.TextBox") local WaitingAnim = require("graphics.elements.animations.Waiting") local Checkbox = require("graphics.elements.controls.Checkbox") local HazardButton = require("graphics.elements.controls.HazardButton") local RadioButton = require("graphics.elements.controls.RadioButton") local NumberField = require("graphics.elements.form.NumberField") local IconIndicator = require("graphics.elements.indicators.IconIndicator") local StateIndicator = require("graphics.elements.indicators.StateIndicator") local ALIGN = core.ALIGN local cpair = core.cpair local border = core.border local APP_ID = pocket.APP_ID local label_fg_bg = style.label local text_fg = style.text_fg local field_fg_bg = style.field local field_dis_fg_bg = style.field_disable local red_ind_s = style.icon_states.red_ind_s local yel_ind_s = style.icon_states.yel_ind_s local grn_ind_s = style.icon_states.grn_ind_s local wht_ind_s = style.icon_states.wht_ind_s local hzd_fg_bg = style.hzd_fg_bg local dis_colors = cpair(colors.white, colors.lightGray) -- new waste control page view ---@param root Container parent local function new_view(root) local db = iocontrol.get_db() local frame = Div{parent=root,x=1,y=1} local app = db.nav.register_app(APP_ID.WASTE, frame, nil, false, true) local load_div = Div{parent=frame,x=1,y=1} local main = Div{parent=frame,x=1,y=1} TextBox{parent=load_div,y=12,text="Loading...",alignment=ALIGN.CENTER} WaitingAnim{parent=load_div,x=math.floor(main.get_width()/2)-1,y=8,fg_bg=cpair(colors.brown,colors._INHERIT)} local load_pane = MultiPane{parent=main,x=1,y=1,panes={load_div,main}} app.set_sidebar({ { label = " # ", tall = true, color = core.cpair(colors.black, colors.green), callback = db.nav.go_home } }) local page_div = nil ---@type Div|nil -- load the app (create the elements) local function load() local f_ps = db.facility.ps page_div = Div{parent=main,y=2,width=main.get_width()} local panes = {} ---@type Div[] -- create all page divs for _ = 1, db.facility.num_units + 3 do local div = Div{parent=page_div} table.insert(panes, div) end local last_update = 0 -- refresh data callback, every 500ms it will re-send the query local function update() if util.time_ms() - last_update >= 500 then -- db.api.get_waste() last_update = util.time_ms() end end --#region unit settings/status for i = 1, db.facility.num_units do local u_pane = panes[i] local u_div = Div{parent=u_pane,x=2,width=main.get_width()-2} local unit = db.units[i] local u_ps = unit.unit_ps local u_page = app.new_page(nil, i) u_page.tasks = { update } TextBox{parent=u_div,y=1,text="Reactor Unit #"..i,alignment=ALIGN.CENTER} end --#endregion --#region waste options page local o_pane = panes[db.facility.num_units + 2] local o_div = Div{parent=o_pane,x=2,width=main.get_width()-2} local opt_page = app.new_page(nil, db.facility.num_units + 2) opt_page.tasks = { update } TextBox{parent=o_div,y=1,text="Waste Options",alignment=ALIGN.CENTER} local pu_fallback = Checkbox{parent=o_div,x=2,y=3,label="Pu Fallback",callback=function()end,box_fg_bg=cpair(colors.white,colors.gray)} TextBox{parent=o_div,x=2,y=5,height=3,text="Switch to Pu when SNAs cannot keep up with waste.",fg_bg=style.label} local lc_sps = Checkbox{parent=o_div,x=2,y=9,label="Low Charge SPS",callback=function()end,box_fg_bg=cpair(colors.white,colors.gray)} TextBox{parent=o_div,x=2,y=11,height=3,text="Use SPS at low charge, otherwise switches to Po.",fg_bg=style.label} pu_fallback.register(f_ps, "process_pu_fallback", pu_fallback.set_value) lc_sps.register(f_ps, "process_sps_low_power", lc_sps.set_value) --#endregion --#region process control page local c_pane = panes[db.facility.num_units + 1] local c_div = Div{parent=c_pane,x=2,width=main.get_width()-2} local wst_ctrl = app.new_page(nil, db.facility.num_units + 1) wst_ctrl.tasks = { update } TextBox{parent=c_div,y=1,text="Waste Control",alignment=ALIGN.CENTER} local status = StateIndicator{parent=c_div,x=3,y=3,states=style.waste.states,value=1,min_width=17} status.register(f_ps, "current_waste_product", status.update) local waste_prod = RadioButton{parent=c_div,x=2,y=5,options=style.waste.options,callback=function()end,radio_colors=cpair(colors.white,colors.black),select_color=colors.brown} waste_prod.register(f_ps, "process_waste_product", waste_prod.set_value) local fb_active = IconIndicator{parent=c_div,x=2,y=9,label="Fallback Active",states=wht_ind_s} local sps_disabled = IconIndicator{parent=c_div,x=2,y=10,label="SPS Disabled LC",states=yel_ind_s} fb_active.register(f_ps, "pu_fallback_active", fb_active.update) sps_disabled.register(f_ps, "sps_disabled_low_power", sps_disabled.update) --#endregion --#region auto-SCRAM annunciator page local a_pane = panes[db.facility.num_units + 3] local a_div = Div{parent=a_pane,x=2,width=main.get_width()-2} local annunc_page = app.new_page(nil, db.facility.num_units + 3) annunc_page.tasks = { update } TextBox{parent=a_div,y=1,text="Automatic SCRAM",alignment=ALIGN.CENTER} --#endregion -- setup multipane local u_pane = MultiPane{parent=page_div,x=1,y=1,panes=panes} app.set_root_pane(u_pane) -- setup sidebar local list = { { label = " # ", tall = true, color = core.cpair(colors.black, colors.green), callback = db.nav.go_home }, { label = "WST", color = core.cpair(colors.black, colors.brown), callback = wst_ctrl.nav_to }, { label = "OPT", color = core.cpair(colors.black, colors.white), callback = opt_page.nav_to }, { label = "SPS", color = core.cpair(colors.black, colors.purple), callback = annunc_page.nav_to } } for i = 1, db.facility.num_units do table.insert(list, { label = "U-" .. i, color = core.cpair(colors.black, colors.lightGray), callback = function () app.switcher(i) end }) end app.set_sidebar(list) -- done, show the app wst_ctrl.nav_to() load_pane.set_value(2) end -- delete the elements and switch back to the loading screen local function unload() if page_div then page_div.delete() page_div = nil end app.set_sidebar({ { label = " # ", tall = true, color = core.cpair(colors.black, colors.green), callback = db.nav.go_home } }) app.delete_pages() -- show loading screen load_pane.set_value(1) end app.set_load(load) app.set_unload(unload) return main end return new_view