-----------------------------------------------------------------系统启动阶段------------------------------------------------------------------------------------------------- --*获取程序所在目录 local mypath = "/"..fs.getDir(shell.getRunningProgram()) if not fs.exists(mypath.."/lib/basalt.lua") then shell.run("wget https://git.liulikeji.cn/GitHub/Basalt/releases/download/v1.6.6/basalt.lua "..mypath.."/lib/basalt.lua") end if not fs.exists(mypath.."/speakerlib.lua") then shell.run("wget https://git.liulikeji.cn/xingluo/ComputerCraft-Music168-Player/raw/branch/main/speakerlib.lua "..mypath.."/speakerlib.lua") end if not fs.exists(mypath.."/MusicLyrics.lua") then shell.run("wget https://git.liulikeji.cn/xingluo/ComputerCraft-Music168-Player/raw/branch/main/MusicLyrics.lua "..mypath.."/MusicLyrics.lua") end --*GUI库导入 basalt = require(mypath.."/lib/basalt") --*初始化GUI框架 local mainf = basalt.createFrame() main = { mainf:addFrame():setPosition(1, 1):setSize("parent.w", "parent.h"):setBackground(colors.red), } _G.Playprint = false _G.Playopen =false --*GUI框架配置表 local sub = { ["UI"] = { main[1]:addFrame():setPosition(1, 1):setSize("parent.w", "parent.h -2"):setBackground(colors.red), main[1]:addFrame():setPosition(1, 1):setSize("parent.w", "parent.h -2"):setBackground(colors.white):hide(), main[1]:addFrame():setPosition(1, 1):setSize("parent.w", "parent.h -2"):setBackground(colors.white):hide(), main[1]:addFrame():setPosition(1, 1):setSize("parent.w", "parent.h -2"):setBackground(colors.red):hide(), main[1]:addFrame():setPosition(1, 1):setSize("parent.w", "parent.h -2"):setBackground(colors.white):hide(), }, ["menu"] ={ main[1]:addFrame():setPosition(1, "parent.h"):setSize("parent.w", 1):setBackground(colors.lightGray), }, ["BF"] = { mainf:addFrame():setPosition(1, "parent.h + 1"):setSize("parent.w", "parent.h"):setBackground(colors.red), main[1]:addFrame():setPosition(1, "parent.h - 1"):setSize("parent.w", 1):setBackground(colors.lightGray):hide(), }, ["play_table"] = { mainf:addFrame():setPosition(2, "parent.h + 1"):setSize("parent.w-2", 13):setBackground(colors.orange), } } --创建动画 play_Gui_UP = mainf:addAnimation():setObject(sub["BF"][1]):move(1,1,0.3) play_Gui_DO = mainf:addAnimation():setObject(sub["BF"][1]):move(1,mainf:getHeight()+1,1) play_table_Gui_UP = mainf:addAnimation():setObject(sub["play_table"][1]):move(2,mainf:getHeight()-12,0.3) play_table_Gui_DO = mainf:addAnimation():setObject(sub["play_table"][1]):move(2,mainf:getHeight()+1,1) --play_Gui_UP:play() --main[1]:hide() --main[1]:addAnimation():setObject(sub["BF"][1]):move(1,"parent.h+1",1.5):play() --创建播放界面 play_name = "NO Music" play_id = "NO Music" play_Gui = { sub["BF"][1]:addButton():setPosition(1,1):setSize(3, 1):setText("V"):onClick(function() play_Gui_DO:play() play_GUI_state=false main[1]:enable() end):setBackground(colors.red):setForeground(colors.white), sub["BF"][1]:addLabel():setText("NO Music"):setPosition(sub["BF"][1]:getWidth()/2 - #play_name/2,1):setBackground(colors.red):setForeground(colors.white), sub["BF"][1]:addLabel():setText("NO Music"):setPosition(sub["BF"][1]:getWidth()/2 - #play_id/2,2):setBackground(colors.red):setForeground(colors.white), sub["BF"][1]:addProgram():setPosition(2,2):setSize("parent.w-2", "parent.h-4"), 1,--sub["BF"][1]:addButton():setPosition(3,"parent.h-5"):setSize(1, 1):setText("\3"):onClick(function() end):setForeground(colors.white):setBackground(colors.red), 1,--sub["BF"][1]:addButton():setPosition(8,"parent.h-5"):setSize(1, 1):setText("\25"):onClick(function() end):setForeground(colors.white):setBackground(colors.red), 1,--sub["BF"][1]:addButton():setPosition("parent.w/2","parent.h-5"):setSize(2, 1):setText("+-"):onClick(function() end):setForeground(colors.white):setBackground(colors.red), 1,--sub["BF"][1]:addButton():setPosition("parent.w-3","parent.h-5"):setSize(1, 1):setText("@"):onClick(function() end):setForeground(colors.white):setBackground(colors.red), 1,--sub["BF"][1]:addButton():setPosition("parent.w-8","parent.h-5"):setSize(1, 1):setText("E"):onClick(function() end):setForeground(colors.white):setBackground(colors.red), sub["BF"][1]:addProgressbar():setPosition(3, "parent.h - 2"):setSize("parent.w - 4", 1):setProgressBar(colors.red, "=", colors.white):setBackground(colors.red):setBackgroundSymbol("-"):setForeground(colors.white), sub["BF"][1]:addLabel():setText("00:00"):setPosition("3", "parent.h - 1"):setSize(5, 1):setForeground(colors.white), sub["BF"][1]:addLabel():setText("00:00"):setPosition("parent.w - 6", "parent.h - 1"):setSize(5, 1):setForeground(colors.white), sub["BF"][1]:addButton():setPosition(3, "parent.h - 0"):setSize(3, 1):setText("=O="):onClick(function() end):setForeground(colors.white):setBackground(colors.red), sub["BF"][1]:addButton():setPosition("parent.w /2 - 4","parent.h - 0"):setSize(2, 1):setText("|\17"):onClick(function() play_set_1() end):setForeground(colors.white):setBackground(colors.red), sub["BF"][1]:addButton():setPosition("parent.w / 2 ", "parent.h - 0"):setSize(2, 1):setText("I>"):onClick(function() if play_data_table["play"] then _G.Playstop = true play_data_table["play"]=false else play_data_table["play"]=true end end):setForeground(colors.white):setBackground(colors.red), sub["BF"][1]:addButton():setPosition("parent.w / 2 +4", "parent.h - 0"):setSize(2, 1):setText("\16|"):onClick(function() play_set_0() end):setForeground(colors.white):setBackground(colors.red), sub["BF"][1]:addButton():setPosition("parent.w - 4", "parent.h - 0"):setSize(3, 1):setText("=T="):onClick(function() play_table_Gui_UP:play() main[1]:disable() sub["BF"][1]:disable() end):setForeground(colors.white):setBackground(colors.red), sub["BF"][1]:addSlider():setPosition(3, "parent.h - 2"):setSize("parent.w - 4", 1):setMaxValue(100):setBackground(colors.red):setForeground(colors.white),--:setBackgroundSymbol("\x8c"):setSymbol(" "), } --创建播放UI play_column_Gui = { sub["BF"][2]:addLabel():setText(""):setPosition(1,1):setSize("parent.w-7",1):setBackground(colors.lightGray):setForeground(colors.white), sub["BF"][2]:addButton():setPosition("parent.w -4 ", 1):setSize(2, 1):setText("I>"):onClick(function() if play_data_table["play"] then _G.Playstop = true play_data_table["play"]=false else play_data_table["play"]=true end end):setForeground(colors.white):setBackground(colors.lightGray), sub["BF"][2]:addButton():setPosition("parent.w-1", 1):setSize(1, 1):setText("T"):onClick(function() play_table_Gui_UP:play() main[1]:disable() end):setForeground(colors.white):setBackground(colors.lightGray), sub["BF"][2]:addButton():setPosition(1, 1):setSize("parent.w -5", 1):setText(""):onClick(function() play_Gui_UP:play() play_GUI_state=true main[1]:disable() end):setBackground(colors.lights), } play_table_Gui = { sub["play_table"][1]:addButton():setPosition("parent.w-3",1):setSize(3, 1):setText("V"):onClick(function() if not play_GUI_state then main[1]:enable() end sub["BF"][1]:enable() play_table_Gui_DO:play() end):setBackground(colors.no):setForeground(colors.white), sub["play_table"][1]:addLabel():setText("PlyaTable"):setPosition(1,1):setForeground(colors.white), sub["play_table"][1]:addList():setPosition(2,3):setSize("parent.w-2", "parent.h-2"):setScrollable(true), } --创建菜单栏 menuBut = { sub["menu"][1]:addButton():setPosition(3,1):setSize(3, 1):setText("{Q}"):onClick(function() for index, value in ipairs(menuBut) do value:setBackground(colors.lightGray) end menuBut[1]:setBackground(colors.red) for index, value in ipairs(sub["UI"]) do value:hide() end sub["UI"][1]:show() end):setForeground(colors.white):setBackground(colors.red), sub["menu"][1]:addButton():setPosition(8,1):setSize(3, 1):setText("{T}"):onClick(function() for index, value in ipairs(menuBut) do value:setBackground(colors.lightGray) end menuBut[2]:setBackground(colors.red) for index, value in ipairs(sub["UI"]) do value:hide() end sub["UI"][2]:show() end):setForeground(colors.white):setBackground(colors.lightGray), sub["menu"][1]:addButton():setPosition(12,1):setSize(4, 1):setText("{PH}"):onClick(function() for index, value in ipairs(menuBut) do value:setBackground(colors.lightGray) end menuBut[3]:setBackground(colors.red) for index, value in ipairs(sub["UI"]) do value:hide() end sub["UI"][3]:show() end):setForeground(colors.white):setBackground(colors.lightGray), sub["menu"][1]:addButton():setPosition(17,1):setSize(3, 1):setText("{G}"):onClick(function() for index, value in ipairs(menuBut) do value:setBackground(colors.lightGray) end menuBut[4]:setBackground(colors.red) for index, value in ipairs(sub["UI"]) do value:hide() end sub["UI"][4]:show() end):setForeground(colors.white):setBackground(colors.lightGray), sub["menu"][1]:addButton():setPosition(22,1):setSize(3, 1):setText("{Z}"):onClick(function() for index, value in ipairs(menuBut) do value:setBackground(colors.lightGray) end menuBut[5]:setBackground(colors.red) for index, value in ipairs(sub["UI"]) do value:hide() end sub["UI"][5]:show() end):setForeground(colors.white):setBackground(colors.lightGray), } -----------------------------------------------------------------DATA--------------------------------------------------------------------------------------------------------- play_data_table = { ["music"] = {} , ["play"] = false ,["play_table"] = {}, ["play_table_index"] = 0, ["mode"] = "" , } _G.Playopen = false _G.getPlay = 0 _G.getPlaymax = 0 _G.setPlay = nil -----------------------------------------------------------------模块--------------------------------------------------------------------------------------------------------- --音乐+ function play_set_1() _G.music168_playopen = false os.queueEvent("music168_play_stop") _G.getPlay = 0 _G.Playopen = false _G.Playstop = false table_index = play_table_Gui[3]:getItemIndex() if table_index <= 1 then play_table_Gui[3]:selectItem(play_table_Gui[3]:getItemCount()) else play_table_Gui[3]:selectItem(table_index-1) end end --音乐- function play_set_0() _G.music168_playopen = false os.queueEvent("music168_play_stop") _G.getPlay = 0 _G.Playopen = false _G.Playstop = false table_index = play_table_Gui[3]:getItemIndex() if table_index >= play_table_Gui[3]:getItemCount() then play_table_Gui[3]:selectItem(1) else play_table_Gui[3]:selectItem(table_index+1) end end --获取URL function GetmusicUrl(music_id) while true do local http = http.post(server_url.."api/song/url",textutils.serialiseJSON({["id"]=music_id})) if http then json_str = http.readAll() local table = textutils.unserialiseJSON(json_str) if table["data"][1]["url"] then return(table["data"][1]["url"]) end end end end --dfpwm转码 --播放 function playmusic(music_name,music_id,play_table,index) _G.getPlay = 0 _G.getPlaymax = 0 _G.Playopen = false _G.music168_playopen = false os.queueEvent("music168_play_stop") play_Gui[2]:setText(music_name):setPosition(sub["BF"][1]:getWidth()/2 +1 - #music_name/2,1) play_Gui[3]:setText(music_id):setPosition(sub["BF"][1]:getWidth()/2 +1 - #tostring(music_id)/2,2) play_column_Gui[1]:setText(music_name.." | "..tostring(music_id)) play_data_table["music"] = { ["music_id"] = music_id, ["music_name"] = music_name } play_data_table["play_table"] = play_table play_data_table["play_table_index"] = index play_data_table["play"] = true play_table_Gui[3]:clear() for index, value in ipairs(play_table) do play_table_Gui[3]:addItem(value["name"].." | "..tostring(value["id"])) end play_table_Gui[3]:selectItem(index) _G.music168_music_id = music_id _G.music168_playopen = true --basalt.debug("true") --play_thread_id = AddThread(function () -- --end) end printUtf8 = load(http.get("https://git.liulikeji.cn/xingluo/ComputerCraft-Utf8/raw/branch/main/utf8ptrint.lua").readAll())() --搜索 server_url = "http://music168.liulikeji.cn:15843/" function Search(input_str,GUI_in,api) Search_table = {} while true do kg_a=false if api=="search" then http1 = http.post(server_url.."api/search",textutils.serialiseJSON({["value"]=input_str})) json_str = http1.readAll() table_get = textutils.unserialiseJSON(json_str) if table_get["result"]["songCount"] ~= 0 then kg_a=true end elseif api=="playlist" then http1 = http.post(server_url.."api/playlist/detail",textutils.serialiseJSON({["id"]=input_str})) json_str = http1.readAll() table_get = textutils.unserialiseJSON(json_str) if table_get["code"] ~= 404 then kg_a=true end end if http1 then if kg_a then if api=="search" then for index, value in ipairs(table_get["result"]["songs"]) do out_table = {["id"] = value["id"],["name"]=value["name"],["artists_id"]=value["artists"][1]["id"],["artists_name"]=value["artists"][1]["name"]} Search_table[index]=out_table end elseif api=="playlist" then for index, value in ipairs(table_get["playlist"]["tracks"]) do out_table = {["id"] = value["id"],["name"]=value["name"],["artists_id"]=value["ar"][1]["id"],["artists_name"]=value["ar"][1]["name"]} Search_table[index]=out_table end end a=2 if play_lib_F then play_lib_F:remove() end play_lib_F = GUI_in[3]:addFrame():setPosition(1, 1):setSize("parent.w", "parent.h"):setBackground(colors.white):setScrollable() for index, value in ipairs(Search_table) do id = value["id"] local frame = play_lib_F:addFrame():setPosition(2, a):setSize("parent.w-2", 4):setBackground(colors.lightBlue):onClick(function() if play_data_table["play"] then shell.run(mypath.."/speakerlib.lua stop") if _G.Playopen then end _G.music168_playopen = false os.queueEvent("music168_play_stop") play_data_table["play"]=false end play_Gui_UP:play() play_GUI_state = true main[1]:disable() _G.music168_playopen = false os.queueEvent("music168_play_stop") playmusic(value["name"],value["id"],Search_table,index) end) local textf = frame:addFrame():setPosition(1, 1):setSize("parent.w", 3) textf:addProgram():setPosition(1, 1):setSize("parent.w + 200", 4):execute(function () term.setBackgroundColor(colors.lightGray) term.clear() printUtf8(value["name"],colors.white,colors.lightGray) end):injectEvent("char", false, "w"):disable() --frame:addLabel():setText(value["name"]):setPosition(1, 1) frame:addLabel():setText("name:"..value["name"].." id:"..value["id"].." artists:"..value["artists_name"]):setPosition(1, 4) --frame:addLabel():setText("artists: "..value["artists_name"]):setPosition(1, 3) a=a+5 end break; else frame = GUI_in[3]:addFrame():setPosition(2, 2):setSize("parent.w-2", 3):setBackground(colors.lightBlue) frame:addLabel():setText("[songCount] == 0"):setPosition(1, 1) break; end end end end play_Gui[4]:onError(function(self, event, err) end) play_Gui[4]:onDone(function() end) -----------------------------------------------------------------渲染界面阶段------------------------------------------------------------------------------------------------- GUI = { { sub["UI"][1]:addInput():setPosition(2,1):setSize("parent.w-3", 1):setForeground(colors.gray):setBackground(colors.lightGray), sub["UI"][1]:addButton():setPosition("parent.w-1",1):setSize(1, 1):setText("Q"):onClick(function() Search(GUI[1][1]:getValue(),GUI[1],"search") end):setForeground(colors.white):setBackground(colors.lightGray), sub["UI"][1]:addFrame():setPosition(1, 3):setSize("parent.w", "parent.h -3"):setBackground(colors.white) }, { sub["UI"][4]:addInput():setPosition(2,1):setSize("parent.w-3", 1):setForeground(colors.gray):setBackground(colors.lightGray), sub["UI"][4]:addButton():setPosition("parent.w-1",1):setSize(1, 1):setText("Q"):onClick(function() Search(GUI[1][1]:getValue(),GUI[2],"playlist") end):setForeground(colors.white):setBackground(colors.lightGray), sub["UI"][4]:addFrame():setPosition(1, 3):setSize("parent.w", "parent.h -3"):setBackground(colors.white) }, } function thread2() while true do --basalt.debug(_G.music168_playopen = false os.queueEvent("music168_play_stop")) local screenWidth, _ = term.getSize() -- 处理用户拖动进度条设置播放位置 w,h = term.getSize() if w >= 100 and h >= 30 then px = "--12px" else px = "--8px" end if play_Gui[18]:getIndex() ~=1 then local sliderValue = play_Gui[18]:getValue() or 0 _G.setPlay = _G.getPlaymax * (sliderValue / 100) play_Gui[18]:setIndex(1) end sleep(0.1) -- 更新播放进度条 if _G.getPlay ~= nil and _G.getPlaymax ~= nil and _G.getPlaymax > 0 then play_Gui[10]:setProgress((_G.getPlay / _G.getPlaymax) * 100) -- 更新当前播放时间显示 local current = _G.getPlay or 0 local total = _G.getPlaymax or 0 local currentTimeStr = string.format("%02d:%02d", math.floor(current / 60), current % 60) local totalTimeStr = string.format("%02d:%02d", math.floor(total / 60), total % 60) play_Gui[11]:setText(currentTimeStr) -- 当前播放时间 play_Gui[12]:setText(totalTimeStr) -- 总时间 end if play_data_table["play"]== true then _G.Playstop = false play_Gui[15]:setText("II") play_column_Gui[2]:setText("II") sub["BF"][2]:show() else play_Gui[15]:setText("I>") play_column_Gui[2]:setText("I>") --play_Gui[11]:setText("00:00") _G.Playstop = true end if play_data_table["play_table_index"] ~= 0 then if play_data_table["play_table_index"] ~= play_table_Gui[3]:getItemIndex() then index = play_table_Gui[3]:getItemIndex() if play_data_table["play"] then shell.run(mypath.."/speakerlib.lua stop") if _G.Playopen then end play_data_table["play"]=false end _G.music168_playopen = false os.queueEvent("music168_play_stop") sleep(0.1) playmusic(play_data_table["play_table"][index]["name"],play_data_table["play_table"][index]["id"],play_data_table["play_table"],index) end end end end function paste() while true do local event, text = os.pullEvent("paste") GUI[1][1]:setValue(text) GUI[2][1]:setValue(text) end end function speakerp() function speaker_thread() local startTime = os.clock() if _G.music168_music_id then --basalt.debug(music168_music_id) _G.Playopen = true play_Gui[4]:stop() play_Gui[4]:execute(function () shell.run(mypath.."/MusicLyrics.lua http://music168.liulikeji.cn:15843/api/song/lyric?id=".._G.music168_music_id.." "..px) end) play_Gui[4]:injectEvent("char","w") sleep(0.1) --dfpwmURL = http.post("http://gmapi.liulikeji.cn:15842/dfpwm",textutils.serialiseJSON({ ["url"] = GetmusicUrl(_G.music168_music_id) } )) shell.run(mypath.."/speakerlib.lua play "..GetmusicUrl(_G.music168_music_id)) -- 检查是否播放完成自动跳转下一首 if _G.music168_playopen then play_set_0() play_Gui[4]:stop() end end end function while_thread() os.pullEvent("music168_play_stop") _G.getPlay = 0 _G.getPlaymax = 0 play_Gui[4]:stop() end while true do if _G.music168_playopen then parallel.waitForAny(speaker_thread, while_thread) sleep(0.1) end sleep(0.01) end end function gc() while true do play_Gui[4]:injectEvent(os.pullEvent()) end end _G.music168_playopen = false os.queueEvent("music168_play_stop") -----------------------------------------------------------------启动循环渲染器----------------------------------------------------------------------------------------------- parallel.waitForAll(basalt.autoUpdate, thread2, paste, speakerp,gc) -----------------------------------------------------------------以下结束-----------------------------------------------------------------------------------------------------