477 lines
14 KiB
Lua
477 lines
14 KiB
Lua
-- UTF-8 Display Library for ComputerCraft
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-- 文件名: utf8display.lua
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local utf8display = {}
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-- 配置参数
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utf8display.config = {
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fontUrl = "https://git.liulikeji.cn/xingluo/ComputerCraft-Utf8/raw/branch/main/fonts/fusion-pixel-8px-proportional-zh_hans.lua",
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fontPath = nil,
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cacheFont = true,
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autoScroll = true
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}
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-- 内部状态
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local state = {
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font = nil,
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fontHeight = 8,
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loadedFonts = {}
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}
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-- 字体管理模块
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local fontManager = {}
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function fontManager.loadRemoteFont(url)
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if state.loadedFonts[url] then
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return state.loadedFonts[url]
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end
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local response = http.get(url)
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if not response then
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return nil, "无法连接到字体服务器: " .. url
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end
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if response.getResponseCode() ~= 200 then
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return nil, "字体服务器返回错误: " .. response.getResponseCode()
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end
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local content = response.readAll()
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response.close()
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local sandbox = {}
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local chunk, err = load(content, "=remoteFont", "t", sandbox)
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if not chunk then
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return nil, "加载字体失败: " .. err
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end
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local success, result = pcall(chunk)
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if not success then
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return nil, "执行字体脚本失败: " .. result
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end
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local fontData = sandbox.font or sandbox[1] or result
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if utf8display.config.cacheFont then
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state.loadedFonts[url] = fontData
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end
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return fontData
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end
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function fontManager.loadLocalFont(path)
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if state.loadedFonts[path] then
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return state.loadedFonts[path]
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end
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if not fs.exists(path) then
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return nil, "字体文件不存在: " .. path
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end
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local file = fs.open(path, "r")
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local content = file.readAll()
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file.close()
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local sandbox = {}
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local chunk, err = load(content, "=localFont", "t", sandbox)
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if not chunk then
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return nil, "加载本地字体失败: " .. err
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end
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local success, result = pcall(chunk)
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if not success then
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return nil, "执行本地字体脚本失败: " .. result
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end
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local fontData = sandbox.font or sandbox[1] or result
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if utf8display.config.cacheFont then
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state.loadedFonts[path] = fontData
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end
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return fontData
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end
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function fontManager.getFont()
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if not state.font then
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local success, err = utf8display.loadFont()
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if not success then
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error("字体加载失败: " .. err)
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end
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end
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return state.font
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end
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function fontManager.getFontHeight()
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local font = fontManager.getFont()
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if font and font[32] then
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return #font[32]
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end
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return state.fontHeight
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end
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-- 渲染引擎模块
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local renderer = {}
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function renderer.displayChar(charMap, x, y, textColor, backgroundColor)
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if not charMap or #charMap == 0 then
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return
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end
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-- 保存当前终端颜色和光标位置
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local originalTextColor = term.getTextColor()
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local originalBackgroundColor = term.getBackgroundColor()
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local originalCursorX, originalCursorY = term.getCursorPos()
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-- 如果没有提供自定义颜色,则使用当前终端颜色
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local useTextColor = textColor or originalTextColor
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local useBackgroundColor = backgroundColor or originalBackgroundColor
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-- 渲染字符(仅在可视区域内)
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local width, height = term.getSize()
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for row = 1, #charMap do
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local drawY = y + row - 1
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if drawY > height then break end -- 超出底部,不再绘制
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term.setCursorPos(x, drawY)
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local line = charMap[row]
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for col = 1, #line do
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local byte = string.byte(line, col)
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if byte < 128 then
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term.setTextColor(useBackgroundColor)
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term.setBackgroundColor(useTextColor)
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term.write(string.char(byte + 128))
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else
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term.setTextColor(useTextColor)
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term.setBackgroundColor(useBackgroundColor)
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term.write(string.char(byte))
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end
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end
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end
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-- 恢复原始终端颜色和光标位置
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term.setTextColor(originalTextColor)
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term.setBackgroundColor(originalBackgroundColor)
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term.setCursorPos(originalCursorX, originalCursorY)
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end
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function renderer.utf8Decode(str)
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local i = 1
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return function()
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if i > #str then return end
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local b1 = string.byte(str, i)
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i = i + 1
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if b1 < 0x80 then
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return b1
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elseif b1 >= 0xC0 and b1 < 0xE0 then
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local b2 = string.byte(str, i) or 0
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i = i + 1
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return (b1 - 0xC0) * 64 + (b2 - 0x80)
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elseif b1 >= 0xE0 and b1 < 0xF0 then
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local b2 = string.byte(str, i) or 0
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i = i + 1
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local b3 = string.byte(str, i) or 0
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i = i + 1
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return (b1 - 0xE0) * 4096 + (b2 - 0x80) * 64 + (b3 - 0x80)
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else
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return 32
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end
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end
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end
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-- 公共API函数
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function utf8display.setConfig(key, value)
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if utf8display.config[key] ~= nil then
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utf8display.config[key] = value
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return true
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end
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return false, "配置项不存在"
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end
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function utf8display.getConfig(key)
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if utf8display.config[key] ~= nil then
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return utf8display.config[key]
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end
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return nil, "配置项不存在"
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end
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function utf8display.loadFont()
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if utf8display.config.fontPath then
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state.font, err = fontManager.loadLocalFont(utf8display.config.fontPath)
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if not state.font then
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return false, err
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end
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else
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state.font, err = fontManager.loadRemoteFont(utf8display.config.fontUrl)
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if not state.font then
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return false, err
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end
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end
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state.fontHeight = fontManager.getFontHeight()
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return true
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end
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-- 主动初始化字体函数
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function utf8display.initFont()
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return utf8display.loadFont()
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end
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local function clampCursorPos(x, y, width, height)
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return math.min(math.max(x, 1), width), math.min(math.max(y, 1), height)
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end
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function utf8display.write(raw_str)
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str = tostring(raw_str)
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-- 将换行符替换为空格
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str = string.gsub(str, "\n", " ")
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local font = fontManager.getFont()
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local fontHeight = fontManager.getFontHeight()
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local textColor = term.getTextColor()
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local backgroundColor = term.getBackgroundColor()
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local startX, startY = term.getCursorPos()
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local width, height = term.getSize()
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local cursorX, cursorY = startX, startY
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local charCount = 0
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local contentFitsHorizontally = true
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local contentFitsVertically = true
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for code in renderer.utf8Decode(str) do
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if code == 10 then -- 换行符 (理论上不会再有,因为我们已经替换了)
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cursorX = 1
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cursorY = cursorY + fontHeight
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else
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local charMap = font[code] or font[32]
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local charWidth = #charMap[1]
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-- 不自动换行:即使超出横向宽度也继续写(但不渲染超出部分)
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if cursorX + charWidth - 1 > width then
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contentFitsHorizontally = false
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end
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-- 判断是否还能在竖直方向绘制(至少第一行能画)
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if cursorY <= height then
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renderer.displayChar(charMap, cursorX, cursorY, textColor, backgroundColor)
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charCount = charCount + 1
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else
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contentFitsVertically = false
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-- 不 break,继续推进光标逻辑(用于正确设置最终光标位置)
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end
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cursorX = cursorX + charWidth
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end
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end
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-- 确定最终光标位置
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local finalX, finalY
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if not contentFitsHorizontally or not contentFitsVertically then
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-- 若任一方向溢出,光标回到起始位置
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finalX, finalY = startX, startY
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else
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-- 否则放在正常结束位置
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finalX, finalY = cursorX, cursorY
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end
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-- 安全设置光标(避免超出屏幕导致卡住)
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finalX, finalY = clampCursorPos(finalX, finalY, width, height)
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term.setCursorPos(finalX, finalY)
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return true, {
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textColor = textColor,
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backgroundColor = backgroundColor,
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startX = startX,
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startY = startY,
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endX = finalX,
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endY = finalY,
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charCount = charCount,
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fontHeight = fontHeight,
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overflowX = not contentFitsHorizontally,
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overflowY = not contentFitsVertically
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}
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end
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function utf8display.print(raw_str)
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str = tostring(raw_str)
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local font = fontManager.getFont()
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local fontHeight = fontManager.getFontHeight()
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local textColor = term.getTextColor()
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local backgroundColor = term.getBackgroundColor()
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local startX, startY = term.getCursorPos()
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local width, height = term.getSize()
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-- 预计算所需总高度(用于滚动)
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local tempCursorX, tempCursorY = startX, startY
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for code in renderer.utf8Decode(str) do
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if code == 10 then
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tempCursorX = 1
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tempCursorY = tempCursorY + fontHeight
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else
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local charMap = font[code] or font[32]
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local charWidth = #charMap[1]
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if tempCursorX + charWidth - 1 > width then
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tempCursorX = 1
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tempCursorY = tempCursorY + fontHeight
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end
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tempCursorX = tempCursorX + charWidth
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end
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end
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local totalContentHeight = tempCursorY + fontHeight - startY
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local availableHeight = height - startY + 1
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local scrollHeight = math.max(0, totalContentHeight - availableHeight)
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if scrollHeight > 0 and utf8display.config.autoScroll then
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term.scroll(scrollHeight)
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startY = startY - scrollHeight
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end
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-- 实际渲染
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local cursorX, cursorY = startX, startY
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local charCount = 0
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for code in renderer.utf8Decode(str) do
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if code == 10 then
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cursorX = 1
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cursorY = cursorY + fontHeight
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else
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local charMap = font[code] or font[32]
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local charWidth = #charMap[1]
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if cursorX + charWidth - 1 > width then
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cursorX = 1
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cursorY = cursorY + fontHeight
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end
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if cursorY <= height then
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renderer.displayChar(charMap, cursorX, cursorY, textColor, backgroundColor)
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charCount = charCount + 1
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end
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cursorX = cursorX + charWidth
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end
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end
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-- print 总是把光标放到下一行开头(符合常规行为)
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local finalY = cursorY + fontHeight
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local finalX = 1
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finalX, finalY = clampCursorPos(finalX, finalY, width, height)
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term.setCursorPos(finalX, finalY)
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return true, {
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textColor = textColor,
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backgroundColor = backgroundColor,
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startX = startX,
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startY = startY,
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endX = finalX,
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endY = finalY,
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charCount = charCount,
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fontHeight = fontHeight
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}
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end
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function utf8display.blit(raw_str, textColorStr, backgroundColorStr)
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text = tostring(raw_str)
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-- 将换行符替换为空格
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text = string.gsub(text, "\n", " ")
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local font = fontManager.getFont()
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local fontHeight = fontManager.getFontHeight()
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local startX, startY = term.getCursorPos()
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local width, height = term.getSize()
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local cursorX, cursorY = startX, startY
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local charCount = 0
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local contentFitsHorizontally = true
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local contentFitsVertically = true
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-- 解析颜色字符串
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local textColors = {}
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local backgroundColors = {}
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for i = 1, #textColorStr do
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textColors[i] = colors.fromBlit(string.sub(textColorStr, i, i))
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end
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for i = 1, #backgroundColorStr do
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backgroundColors[i] = colors.fromBlit(string.sub(backgroundColorStr, i, i))
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end
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local index = 1
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for code in renderer.utf8Decode(text) do
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if code == 10 then -- 换行符 (理论上不会再有,因为我们已经替换了)
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cursorX = 1
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cursorY = cursorY + fontHeight
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else
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local charMap = font[code] or font[32]
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local charWidth = #charMap[1]
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if cursorX + charWidth - 1 > width then
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contentFitsHorizontally = false
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end
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if cursorY <= height then
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local useTextColor = textColors[index] or term.getTextColor()
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local useBackgroundColor = backgroundColors[index] or term.getBackgroundColor()
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renderer.displayChar(charMap, cursorX, cursorY, useTextColor, useBackgroundColor)
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charCount = charCount + 1
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else
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contentFitsVertically = false
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end
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cursorX = cursorX + charWidth
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index = index + 1
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end
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end
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local finalX, finalY
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if not contentFitsHorizontally or not contentFitsVertically then
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finalX, finalY = startX, startY
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else
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finalX, finalY = cursorX, cursorY
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end
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finalX, finalY = clampCursorPos(finalX, finalY, width, height)
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term.setCursorPos(finalX, finalY)
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return true, {
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startX = startX,
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startY = startY,
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endX = finalX,
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endY = finalY,
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charCount = charCount,
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fontHeight = fontHeight,
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overflowX = not contentFitsHorizontally,
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overflowY = not contentFitsVertically
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}
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end
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-- 工具函数
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function utf8display.getFontInfo()
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local font = fontManager.getFont()
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local fontHeight = fontManager.getFontHeight()
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return {
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height = fontHeight,
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loaded = font ~= nil,
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source = utf8display.config.fontPath or utf8display.config.fontUrl,
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cached = state.loadedFonts[utf8display.config.fontPath or utf8display.config.fontUrl] ~= nil
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}
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end
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function utf8display.isInitialized()
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return state.font ~= nil
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end
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-- 自动初始化(第一次使用时)
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setmetatable(utf8display, {
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__index = function(self, key)
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if key == "write" or key == "print" or key == "blit" then
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if not utf8display.isInitialized() then
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local success, err = utf8display.loadFont()
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if not success then
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error("自动初始化失败: " .. err)
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end
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end
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return rawget(self, key)
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end
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return rawget(self, key)
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end
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})
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return utf8display |