加入性能统计

加入帧不存在自动跳帧
修改解码方式
This commit is contained in:
nnwang
2026-02-22 04:39:20 +08:00
parent 8edb021b70
commit 295bd18719

232
play.lua
View File

@@ -1,15 +1,23 @@
-- 简化版视频播放器 -- 简化版视频播放器
local gpu = peripheral.wrap("tm_gpu_0") local gpu = peripheral.wrap("tm_gpu_0")
if not gpu then gpu = peripheral.find("tm_gpu") end
gpu.refreshSize() gpu.refreshSize()
gpu.setSize(64) gpu.setSize(64)
local w, h = gpu.getSize() local w, h = gpu.getSize()
local mypath = "/"..fs.getDir(shell.getRunningProgram())
if not fs.exists(mypath.."/speakerlib.lua") then shell.run("wget https://git.liulikeji.cn/xingluo/computer_craft_video_play/raw/branch/main/speakerlib.lua") end
if not fs.exists("speakerlib.lua") then shell.run("wget https://git.liulikeji.cn/xingluo/computer_craft_video_play/raw/branch/main/speakerlib.lua") end local server_url = "https://newgmapi.liulikeji.cn"
server_url = "https://newgmapi.liulikeji.cn"
-- 检查命令行参数 -- 检查命令行参数
local videoUrl = ... local age = {...}
local videoUrl = age[1]
local debug
if age[2] == "debug" then
debug = true
end
if not videoUrl then if not videoUrl then
print("Usage: video_player <video URL>") print("Usage: video_player <video URL>")
print("Example: video_player https://example.com/video.mp4") print("Example: video_player https://example.com/video.mp4")
@@ -105,7 +113,7 @@ while true do
-- 检查是否完成 -- 检查是否完成
if task_info.result.current_frames then if task_info.result.current_frames then
if task_info.result.current_frames >= 200 then if task_info.result.current_frames >= 400 then
break break
end end
end end
@@ -180,7 +188,7 @@ end
-- 分批下载(每批 50 帧) -- 分批下载(每批 50 帧)
local BATCH_SIZE = 20 local BATCH_SIZE = 20
-- local totalFrames = #videoInfo.frame_urls -- local totalFrames = #videoInfo.frame_urls
local totalFrames = videoInfo.fps * 10 -- 仅下载前10秒以节省时间 local totalFrames = videoInfo.fps * 20 -- 仅下载前10秒以节省时间
local allFrameData = {} local allFrameData = {}
-- 第一步构建所有需要下载的批次仅前10秒 -- 第一步构建所有需要下载的批次仅前10秒
@@ -251,8 +259,6 @@ local starttime1 = os.clock()
-- 播放前已缓存 10 秒 -- 播放前已缓存 10 秒
local totalFramesToPlay = #videoInfo.frame_urls local totalFramesToPlay = #videoInfo.frame_urls
local maxCachedFrames = math.min(videoInfo.fps * 20, totalFramesToPlay) -- 最多缓存 20 秒
local nextDownloadIndex = math.min(videoInfo.fps * 10 + 1, totalFramesToPlay + 1) -- 从第 10 秒后开始继续下载
-- 标志:是否还在播放 -- 标志:是否还在播放
local running = true local running = true
@@ -373,97 +379,199 @@ local function httpResponseHandler()
end end
end end
-- === 全程性能记录表 (新增) ===
-- 结构: { {id=帧号, time=耗时秒}, ... }
local perf_log = {}
-- 视频渲染协程 -- 视频渲染协程
local function renderVideo() local function renderVideo()
local frameIndex2 = 0 -- 基础参数初始化
local play_fps = videoInfo.fps local fps = videoInfo.fps
local frameDelay = 1 / fps
local startTime = os.clock()
os.queueEvent("audio_start") -- 通知音频开始播放
-- === 性能统计变量 ===
local lastStatTime = os.clock() -- 上次结算时间
local frameCount = 0 -- 当前秒内已渲染帧数
local timeAccum = 0 -- 当前秒内累计渲染耗时
local maxFrameTime = 0 -- 当前秒内最大单帧耗时 (用于计算最低FPS)
-- === UI显示缓存 ===
local ui_avgFps, ui_avgMs = 0, 0
local ui_lowFps, ui_lowMs = 0, 0
local timer_id -- 声明计时器ID变量
local starttime = os.clock()
os.queueEvent("audio_start")
while running and frameIndex <= #videoInfo.frame_urls do while running and frameIndex <= #videoInfo.frame_urls do
local frameStart = frameEnd
-- 1. 内存清理
local frame_start_time = os.clock() for i = 1, math.max(0, frameIndex - 5) do
local data = allFrameData[frameIndex]
local imgBin = {}
for j = 1, #data do
imgBin[#imgBin + 1] = data:byte(j)
end
for i = 1, frameIndex - 5 do
allFrameData[i] = nil allFrameData[i] = nil
end end
data = nil local data = allFrameData[frameIndex]
local success, image = pcall(function()
return gpu.decodeImage(table.unpack(imgBin))
end)
--local image = frames[frameIndex] -- === 如果 data 存在才进行解码和渲染 ===
if data then
-- 将字符串转换为字节表
local imgBin = { data:byte(1, #data) }
data = nil
-- 2. 图像解码
local success, image = pcall(function()
return gpu.decodeImage(table.unpack(imgBin))
end)
-- 播放当前帧 if success and image then
if image then -- 3. 画面渲染
gpu.drawImage(0, 0, image.ref())
if debug then
-- 格式:帧进度 | 平均FPS(平均耗时) | 最低FPS(波峰耗时)
local statusText = string.format("%d/%d Avg:%d(%dms) Low:%d(%dms)",
frameIndex,
#videoInfo.frame_urls,
math.floor(ui_avgFps),
math.floor(ui_avgMs),
math.floor(ui_lowFps),
math.floor(ui_lowMs)
)
gpu.drawText(1, 1, statusText, 0xFFFFFF)
end
gpu.drawImage(0, 0, image.ref()) -- 这里的 Timer 逻辑移出去了,确保跳帧时也能同步
--gpu.drawText(1,1,frameIndex .. " / "..#videoInfo.frame_urls.." fps: "..math.ceil(play_fps),0xffffff)
gpu.drawText(1,1,frameIndex .. " / "..#videoInfo.frame_urls.." fps: "..math.ceil(play_fps),0xffffff) if frameIndex > 1 and timer_id then
local event, id repeat
if frameIndex > 1 then local event, id = os.pullEvent("timer")
until id == timer_id
end
timer_id = os.startTimer(frameDelay)
gpu.sync()
image:free()
-- === 修改点:只有成功渲染并同步后,才更新 frameEnd ===
frameEnd = os.clock()
else
print("Decode failed frame " .. frameIndex)
end
else
if frameIndex > 1 and timer_id then
repeat repeat
event, id = os.pullEvent("timer") local event, id = os.pullEvent("timer")
until id == timer_id until id == timer_id
end end
timer_id = os.startTimer(frameDelay) timer_id = os.startTimer(frameDelay)
-- === 修改点:数据为空时,不做任何操作,直接进入下方的同步逻辑 ===
gpu.sync() -- 此时 frameEnd 依然等于 frameStart计算出的 costTime 为 0
-- for i = 1, frameIndex - 4 do
-- local image = frames[i]
-- image:free()
-- end
image:free()
else
error(frameIndex.. "Frame does not exist, possibly due to full memory or insufficient performance")
end end
if frameEnd and frameStart then
-- 5. 性能数据计算
local costTime = frameEnd - frameStart -- 如果跳帧,这里是 0 秒
-- 记录当前帧的统计信息到总表中
table.insert(perf_log, { f = frameIndex, t = costTime })
local frame_end_time = os.clock() if debug then
-- 实时统计累加
frameCount = frameCount + 1
timeAccum = timeAccum + costTime
if costTime > maxFrameTime then maxFrameTime = costTime end
local frame_time = frame_end_time - frame_start_time -- 每隔 1秒 更新一次UI显示的数值
-- 注意如果大量跳帧timeDiff 可能会包含很多等待时间,这里的逻辑保持原样即可
local statEndCheck = os.clock()
local timeDiff = statEndCheck - lastStatTime
if timeDiff >= 1.0 then
ui_avgFps = frameCount / timeDiff
ui_avgMs = (timeAccum / frameCount) * 1000
play_fps = 1 / frame_time ui_lowFps = (maxFrameTime > 0) and (1 / maxFrameTime) or ui_avgFps
ui_lowMs = maxFrameTime * 1000
local play_time = tonumber(string.format("%.3f",os.clock() - starttime)) -- 重置计数器
lastStatTime = statEndCheck
frameCount = 0
timeAccum = 0
maxFrameTime = 0
end
end
end
frameIndex2 = math.ceil(play_time / frameDelay) -- 6. 自动追帧逻辑
local playTime = os.clock() - startTime
local targetFrame = math.ceil(playTime / frameDelay)
if frameIndex2 + (frameIndex - frameIndex2) * 0.5 >= 4 then -- 如果当前帧和理论帧 相差3 则跳帧
frameIndex = frameIndex2 if targetFrame > frameIndex + 3 or targetFrame < frameIndex - 2 then
frameIndex = targetFrame
else else
frameIndex = frameIndex+1 frameIndex = frameIndex+1
end end
end end
end end
-- 启动协程 -- 启动协程
-- 启动三个协程:渲染 + 缓存调度 + HTTP 响应处理 -- 启动三个协程:渲染 + 缓存调度 + HTTP 响应处理
parallel.waitForAny(renderVideo, cacheAhead, httpResponseHandler) parallel.waitForAny(renderVideo, cacheAhead, httpResponseHandler)
local endtime = os.clock() local endtime = os.clock()
local time = endtime-starttime1 local total_time_sec = endtime - starttime1
-- 格式化总播放时间为 HH:MM:SS
local function format_seconds_to_hms(seconds)
local h = math.floor(seconds / 3600)
local m = math.floor((seconds % 3600) / 60)
local s = math.floor(seconds % 60)
return string.format("%02d:%02d:%02d", h, m, s)
end
print("Playback finished") print("Playback finished")
print("Play_Time: ".. time) print("Play_Time: " .. format_seconds_to_hms(total_time_sec))
local fps = #videoInfo.frame_urls / time
print("Final_FPS: "..fps)
print("Average Frame Interval: "..1/fps) if #perf_log == 0 then
print("No performance data recorded.")
else
local total_frame_time = 0
local max_frame_time = 0
for _, entry in ipairs(perf_log) do
local t = entry.t
total_frame_time = total_frame_time + t
if t > max_frame_time then
max_frame_time = t
end
end
local avg_frame_time = total_frame_time / #perf_log -- 单位:秒
local avg_fps = 1 / avg_frame_time
local min_fps = max_frame_time > 0 and (1 / max_frame_time) or 0
-- 转换为整数 FPS 和毫秒
local avg_fps_int = math.floor(avg_fps)
local min_fps_int = math.floor(min_fps)
local avg_ms = math.floor(avg_frame_time * 1000)
local max_ms = math.floor(max_frame_time * 1000)
print(string.format("Avg_FPS: %d (%dms)", avg_fps_int, avg_ms))
print(string.format("Low_FPS: %d (%dms)", min_fps_int, max_ms))
print("The ID for playing the video is "..task_id)
print("You can use the following command to replay this video within an hour.")
print('" play '..task_id..' "')
if debug then
local perf_log_file = fs.open(mypath.."/perf_log.json","w")
perf_log_file.write(textutils.serialiseJSON(perf_log))
print("perf_log has been saved to "..mypath.."/perf_log.json")
end
end