Update NyoUI.lua

added new scrollbar object
added scrollbar to list
made some cool changes
some function renames
This commit is contained in:
Robert Jelic
2022-03-31 20:00:23 +02:00
parent 9b3c4bfb96
commit 04dc33c0ca

482
NyoUI.lua
View File

@@ -1,14 +1,17 @@
-- Shad's GUI free for everyone to use
local debugger = true
animation = {__type = "Animation", name = ""}
animation.__index = animation
local NyoUI = {debugger=true,updater=false}
local object = {} -- Base class for all UI elements
local activeScreen
local screen = {}
local screens = {}
local activeFrame
local _frames = {}
local animations = {}
local keyModifier = {}
@@ -66,20 +69,12 @@ local function callAll(tab,...)
if(tab~=nil)then
if(#tab>0)then
for k,v in pairs(tab)do
v(type(...)=="table" and table.unpack(...) or ...)
v(...)
end
end
end
end
local function tableCount(tab)
local n = 0
for _,v in pairs(tab)do
n = n+1
end
return n
end
--------------
--Animation System
animation.new = function(name)
@@ -183,14 +178,14 @@ end
radio = object:new()
function radio:new()
local newElement = {__type = "Radio",symbol="\7",zIndex=5,bgcolor=colors.lightBlue,fgcolor=colors.black, value = "", elements={}}
local newElement = {__type = "Radio",symbol="\7",zIndex=5,bgcolor=colors.lightBlue,fgcolor=colors.black, value = "", items={}}
setmetatable(newElement, {__index = self})
return newElement
end
label = object:new()
function label:new()
local newElement = {__type = "Label"}
local newElement = {__type = "Label", value=""}
setmetatable(newElement, {__index = self})
return newElement
end
@@ -211,21 +206,28 @@ end
dropdown = object:new()
function dropdown:new()
local newElement = {__type = "Dropdown",zIndex=10,bgcolor=colors.lightBlue,fgcolor=colors.black,w=5,horizontalTextAlign="center",elements={},value={text="",fgcolor=colors.black,bgcolor=colors.lightBlue}}
local newElement = {__type = "Dropdown",zIndex=10,bgcolor=colors.lightBlue,fgcolor=colors.black,w=5,horizontalTextAlign="center",items={},value={text="",fgcolor=colors.black,bgcolor=colors.lightBlue}}
setmetatable(newElement, {__index = self})
return newElement
end
list = object:new()
function list:new()
local newElement = {__type = "List",index=1,zIndex=5,symbol=">",bgcolor=colors.lightBlue,fgcolor=colors.black,w=5,horizontalTextAlign="center",elements={},value={text="",fgcolor=colors.black,bgcolor=colors.lightBlue}}
local newElement = {__type = "List",index=1,colorIndex=1,textColorIndex=1,zIndex=5,itemColors={colors.lightGray},itemTextColors={colors.black},symbol=">",bgcolor=colors.lightGray,fgcolor=colors.black,w=5,horizontalTextAlign="center",items={},value={text=""}}
setmetatable(newElement, {__index = self})
return newElement
end
textfield = object:new()
function textfield:new()
local newElement = {__type = "Textfield",hIndex=1,wIndex=1,textX=1,textY=1,zIndex=5,bgcolor=colors.lightBlue,fgcolor=colors.black,w=5,h=2,value="",curCharOffset=0,lines={""}}
local newElement = {__type = "Textfield",hIndex=1,wIndex=1,textX=1,textY=1,zIndex=5,bgcolor=colors.lightBlue,fgcolor=colors.black,w=5,h=2,value="",lines={""}}
setmetatable(newElement, {__index = self})
return newElement
end
scrollbar = object:new()
function scrollbar:new()
local newElement = {__type = "Scrollbar",value=1,zIndex=5,bgcolor=colors.gray,fgcolor=colors.black,w=5,h=2,barType="vertical", symbolColor=colors.lightGray, symbol = " "}
setmetatable(newElement, {__index = self})
return newElement
end
@@ -361,16 +363,15 @@ function object:getWidth()
end
function object:linkTo(obj)
if(obj.__type==self.__type)then
obj.links[self.name] = self
end
obj:link(self)
return self
end
function object:link(obj)
local a = 0
function object:link(obj) -- does not work correctly needs a fix dsfgsdfgfsdg
if(obj.__type==self.__type)then
self.links[obj.name] = obj
end
a = a+1
return self
end
@@ -389,14 +390,23 @@ function object:setValue(val)
v.value = val
v.changed = true
end
callAll(self.changeFunc,self)
callAll(self.changeFunc,self,self.args)
return self
end
function object:getValue()
if(tonumber(self.value)~=nil)then
return tonumber(self.value)
end
return self.value;
end
function object:setCustomArgs(args)
self.args = args
return self;
end
function object:setTextAlign(halign,valign)
self.horizontalTextAlign = halign
if(valign~=nil)then self.verticalTextAlign = valign end
@@ -526,27 +536,41 @@ function object:setZIndex(index)
self.frame:changeZIndexOfObj(self,index)
return self
end
function object:setParent(frame)
if(frame.__type=="Frame")then
if(self.frame~=nil)then
self.frame:removeObject(self)
end
self.frame = frame
self.frame:addObject(self)
if(self.draw)then
self:show()
end
end
return self
end
--object end
--Frame object
screen.new = function(name, scrn) -- this is also just a frame, but its a level 0 frame and doesn't inherit
NyoUI.createFrame = function(name, scrn) -- this is also just a frame, but its a level 0 frame
local obj = frame:new(name,scrn)
if(screens[name] == nil)then
screens[name] = obj
if(_frames[name] == nil)then
_frames[name] = obj
obj.fWindow.setVisible(false)
obj.debugLabel=obj:addLabel("DebugLabel")
return obj;
else
return screens[name];
return _frames[name];
end
end
screen.remove = function(name)
screens[name].fWindow.setVisible(false)
screens[name] = nil
NyoUI.removeFrame = function(name)
_frames[name].fWindow.setVisible(false)
_frames[name] = nil
end
function frame:addFrame(frameObj) -- with this you also create frames, but it needs to have a parent frame
function frame:addFrame(frameObj) -- with this you also create frames, but it needs to have a parent frame (level 1 or more frame)
if(self:getObject(frameObj) == nil)then
local obj
if(type(frameObj)=="string")then
@@ -562,7 +586,7 @@ function frame:addFrame(frameObj) -- with this you also create frames, but it ne
end
end
function frame:setParentFrame(parent) -- if you want to change the parent of a frame, even level 0 frames can have a parent (they will be 'converted' *habschi*)
function frame:setParentFrame(parent) -- if you want to change the parent of a frame. even level 0 frames can have a parent (they will be 'converted' *habschi*)
if(parent.__type=="Frame")and(parent~=self.frame)then
if(self.frame~=nil)then
self.frame:removeObject(self)
@@ -579,13 +603,8 @@ function frame:setParentFrame(parent) -- if you want to change the parent of a f
return self
end
function frame:showBar() -- shows top bar
self.barActive = true
return self
end
function frame:hideBar() -- hides top bar
self.barActive = false
function frame:showBar(active) -- shows the top bar
self.barActive = active ~= nil and active or true
return self
end
@@ -610,7 +629,7 @@ function frame:setTitle(title,fgcolor,bgcolor) -- changed the title in your top
return self
end
function frame:setTextAlign(align) -- changes title align
function frame:setTitleAlign(align) -- changes title align
self.horizontalTextAlign = align
self.changed = true
return self
@@ -635,7 +654,7 @@ function frame:show() -- you need to call to be able to see the frame
self.fWindow.setVisible(true)
self.fWindow.redraw()
if(self.frame == nil)then
activeScreen = self
activeFrame = self
end
return self
end
@@ -655,7 +674,7 @@ function frame:remove() -- removes the frame completly
self.changed = true
self.draw = false
self.fWindow.setVisible(false)
screens[self.name] = nil
_frames[self.name] = nil
self.parent.clear()
end
@@ -746,7 +765,7 @@ function frame:drawObject() -- this draws the frame, you dont need that functio
end
end
function frame:mouseEvent(event,typ,x,y) -- internal mouse event, should make it local but as lazy i am..
function frame:mouseEvent(event,typ,x,y) -- internal mouse event, should make it local but as lazy as i am..
local fx,fy = self:relativeToAbsolutePosition(self:getAnchorPosition())
if(self.drag)and(self.draw)then
if(event=="mouse_drag")then
@@ -763,7 +782,9 @@ function frame:mouseEvent(event,typ,x,y) -- internal mouse event, should make it
end
if(object.mouseEvent(self,event,typ,x,y))then
if(x>fx+self.w-1)or(y>fy+self.h-1)then return end
local keys = {}
for k in pairs(self.objects)do
table.insert(keys,k)
@@ -820,6 +841,7 @@ function frame:setFocusedElement(obj)-- you can set the focus of an element in a
self.focusedObject = obj
end
end
return self
end
function frame:removeFocusedElement()-- and here you can remove the focus
@@ -969,23 +991,23 @@ function radio:setSymbol(symbol)
return self
end
function radio:addElement(text,x,y,bgcolor,fgcolor)
function radio:addItem(text,x,y,bgcolor,fgcolor)
if(x==nil)or(y==nil)then
table.insert(self.elements,{text=text,bgcolor=(bgcolor ~= nil and bgcolor or self.bgcolor),fgcolor=(fgcolor ~= nil and fgcolor or self.fgcolor),x=0,y=#self.elements})
table.insert(self.items,{text=text,bgcolor=(bgcolor ~= nil and bgcolor or self.bgcolor),fgcolor=(fgcolor ~= nil and fgcolor or self.fgcolor),x=0,y=#self.items})
else
table.insert(self.elements,{text=text,bgcolor=(bgcolor ~= nil and bgcolor or self.bgcolor),fgcolor=(fgcolor ~= nil and fgcolor or self.fgcolor),x=x,y=y})
table.insert(self.items,{text=text,bgcolor=(bgcolor ~= nil and bgcolor or self.bgcolor),fgcolor=(fgcolor ~= nil and fgcolor or self.fgcolor),x=x,y=y})
end
if(#self.elements==1)then
self:setValue(self.elements[1])
if(#self.items==1)then
self:setValue(self.items[1])
end
return self
end
function radio:mouseEvent(event,typ,x,y)
if(object.mouseEvent(self,event,typ,x,y))then
if(#self.elements>0)then
if(#self.items>0)then
local dx,dy = self:relativeToAbsolutePosition(self:getAnchorPosition())
for _,v in pairs(self.elements)do
for _,v in pairs(self.items)do
if(dx<=x)and(dx+v.x+string.len(v.text)+1>x)and(dy+v.y==y)then
self:setValue(v)
self.changed = true
@@ -1003,8 +1025,8 @@ end
function radio:drawObject()
object.drawObject(self) -- Base class
if(self.draw)then
if(#self.elements>0)then
for _,v in ipairs(self.elements)do
if(#self.items>0)then
for _,v in ipairs(self.items)do
local objx, objy = self:getAnchorPosition()
self.frame.fWindow.setBackgroundColor(v.bgcolor)
self.frame.fWindow.setTextColor(v.fgcolor)
@@ -1036,7 +1058,7 @@ function frame:addLabel(name)
end
function label:setText(text)
object.setText(self,text)
self:setValue(text)
self.w = string.len(text)
return self
end
@@ -1047,7 +1069,7 @@ function label:drawObject()
self.frame.fWindow.setCursorPos(self:getAnchorPosition())
self.frame.fWindow.setBackgroundColor(self.bgcolor)
self.frame.fWindow.setTextColor(self.fgcolor)
self.frame.fWindow.write(self.text)
self.frame.fWindow.write(self.value)
self.changed = false
end
end
@@ -1065,14 +1087,14 @@ function frame:addInput(name)
end
function input:mouseEvent(event,typ,x,y)
if(object.mouseEvent(self,event,typ,x,y))then
local anchX,anchY = self:getAnchorPosition()
self.frame.fWindow.setCursorPos(anchX+(string.len(self.value) < self.w-1 and string.len(self.value) or self.w-1),anchY)
self.cursorX = anchX+(string.len(self.value) < self.w-1 and string.len(self.value) or self.w-1)
self.cursorY = anchY
self.frame.fWindow.setCursorBlink(true)
return true
end
if(object.mouseEvent(self,event,typ,x,y))then
local anchX,anchY = self:getAnchorPosition()
self.frame.fWindow.setCursorPos(anchX+(string.len(self.value) < self.w-1 and string.len(self.value) or self.w-1),anchY)
self.cursorX = anchX+(string.len(self.value) < self.w-1 and string.len(self.value) or self.w-1)
self.cursorY = anchY
self.frame.fWindow.setCursorBlink(true)
return true
end
return false
end
@@ -1125,12 +1147,12 @@ end
function input:getFocusEvent()
object.getFocusEvent(self)
self.frame.fWindow.setCursorPos(1,1)
self.frame.fWindow.setCursorBlink(true)
end
function input:loseFocusEvent()
object.loseFocusEvent(self)
self.frame.inputActive = false
self.frame.fWindow.setCursorBlink(false)
end
@@ -1175,10 +1197,10 @@ function frame:addDropdown(name)
end
end
function dropdown:addElement(text,bgcolor,fgcolor)
table.insert(self.elements,{text=text,bgcolor=(bgcolor ~= nil and bgcolor or self.bgcolor),fgcolor=(fgcolor ~= nil and fgcolor or self.fgcolor)})
if(#self.elements==1)then
self:setValue(self.elements[1])
function dropdown:addItem(text,bgcolor,fgcolor)
table.insert(self.items,{text=text,bgcolor=(bgcolor ~= nil and bgcolor or self.bgcolor),fgcolor=(fgcolor ~= nil and fgcolor or self.fgcolor)})
if(#self.items==1)then
self:setValue(self.items[1])
end
return self
end
@@ -1192,10 +1214,9 @@ function dropdown:drawObject()
self.frame.fWindow.write(getTextHorizontalAlign(self.value.text, self.w, self.horizontalTextAlign))
if(self:isFocusedElement())then
print("asd")
if(#self.elements>0)then
if(#self.items>0)then
local index = 1
for _,v in ipairs(self.elements)do
for _,v in ipairs(self.items)do
local objx, objy = self:getAnchorPosition()
self.frame.fWindow.setBackgroundColor(v.bgcolor)
self.frame.fWindow.setTextColor(v.fgcolor)
@@ -1212,10 +1233,10 @@ end
function dropdown:mouseEvent(event,typ,x,y)
object.mouseEvent(self,event,typ,x,y)
if(self:isFocusedElement())then
if(#self.elements>0)then
if(#self.items>0)then
local dx,dy = self:relativeToAbsolutePosition(self:getAnchorPosition())
local index = 1
for _,b in pairs(self.elements)do
for _,b in pairs(self.items)do
if(dx<=x)and(dx+self.w>x)and(dy+index==y)then
self:setValue(b)
if(self.changeFunc~=nil)then
@@ -1250,17 +1271,27 @@ end
function list:drawObject()
object.drawObject(self) -- Base class
if(self.draw)then
self.colorIndex = 1
self.textColorIndex = 1
for index=0,self.h-1 do
self.frame.fWindow.setCursorPos(self:getAnchorPosition(self.x,self.y+index))
self.frame.fWindow.setBackgroundColor(self.bgcolor)
if(self.elements[index+self.index]~=nil)then
self.frame.fWindow.setBackgroundColor(self.elements[index+self.index].bgcolor)
self.frame.fWindow.setTextColor(self.elements[index+self.index].fgcolor)
if(self.elements[index+self.index]==self.value)then
self.frame.fWindow.write(self.symbol..getTextHorizontalAlign(self.elements[index+self.index].text, self.w-string.len(self.symbol), self.horizontalTextAlign))
if(self.items[index+self.index]~=nil)then
local bgCol = self.items[index+self.index].bgcolor or self.itemColors[self.colorIndex]
local fgCol = self.items[index+self.index].fgcolor or self.itemTextColors[self.textColorIndex]
if(self.items[index+self.index].bgcolor == nil)then self.colorIndex = self.colorIndex+1 end
if(self.items[index+self.index].fgcolor == nil)then self.textColorIndex = self.textColorIndex+1 end
if(self.colorIndex>#self.itemColors)then self.colorIndex = 1 end
if(self.textColorIndex>#self.itemTextColors)then self.textColorIndex = 1 end
self.frame.fWindow.setBackgroundColor(bgCol)
self.frame.fWindow.setTextColor(fgCol)
if(self.items[index+self.index]==self.value)then
if(self.activeItemBackground~=nil)then self.frame.fWindow.setBackgroundColor(self.activeItemBackground) end
if(self.activeItemForeground~=nil)then self.frame.fWindow.setTextColor(self.activeItemForeground) end
self.frame.fWindow.write(self.symbol..getTextHorizontalAlign(self.items[index+self.index].text, self.w-string.len(self.symbol), self.horizontalTextAlign))
else
self.frame.fWindow.write(string.rep(" ", string.len(self.symbol))..getTextHorizontalAlign(self.elements[index+self.index].text, self.w-string.len(self.symbol), self.horizontalTextAlign))
self.frame.fWindow.write(string.rep(" ", string.len(self.symbol))..getTextHorizontalAlign(self.items[index+self.index].text, self.w-string.len(self.symbol), self.horizontalTextAlign))
end
else
self.frame.fWindow.write(getTextHorizontalAlign(" ", self.w, self.horizontalTextAlign))
@@ -1273,12 +1304,12 @@ end
function list:mouseEvent(event,typ,x,y)
if(object.mouseEvent(self,event,typ,x,y))then
if(event=="mouse_click")or(event=="mouse_drag")then -- remove mouse_drag if i want to make objects moveable uwuwuwuw
if(#self.elements>0)then
if(#self.items>0)then
local dx,dy = self:relativeToAbsolutePosition(self:getAnchorPosition())
for index=0,self.h do
if(self.elements[index+self.index]~=nil)then
if(self.items[index+self.index]~=nil)then
if(dx<=x)and(dx+self.w>x)and(dy+index==y)then
self:setValue(self.elements[index+self.index])
self:setValue(self.items[index+self.index])
self.changed = true
return true
end
@@ -1289,7 +1320,15 @@ function list:mouseEvent(event,typ,x,y)
if(event=="mouse_scroll")then
self.index = self.index+typ
if(self.index<1)then self.index = 1 end
if(typ==1)then if(#self.elements>self.h)then if(self.index>#self.elements-self.h)then self.index = #self.elements-self.h end else self.index = self.index-1 end end
if(typ==1)then
if(#self.items>self.h)then
if(self.index>#self.items+1-self.h)then
self.index = #self.items+1-self.h
end
else
self.index = self.index-1
end
end
self.changed = true
return true
end
@@ -1297,22 +1336,68 @@ function list:mouseEvent(event,typ,x,y)
return false
end
function list:addElement(text,bgcolor,fgcolor,...)
table.insert(self.elements,{text=text,bgcolor=(bgcolor ~= nil and bgcolor or self.bgcolor),fgcolor=(fgcolor ~= nil and fgcolor or self.fgcolor),vars=...})
if(#self.elements==1)then
self:setValue(self.elements[1])
function list:onScrollbarChangeEvent(scrollbar)
--self.index = (scrollbar.value/(scrollbar.maxValue/(scrollbar.barType=="vertical" and scrollbar.h or scrollbar.w)))
self.index = math.floor(scrollbar.value)
if(self.index<1)then self.index = 1 end
if(self.index>#self.items+1-self.h)then self.index = #self.items+1-self.h end
end
function list:addScrollbar(obj)
if(obj.__type=="Scrollbar")then
self.scrollbar = obj
self.scrollbar:setMaxValue(#self.items+1-self.h)
self.scrollbar.args = self
self.scrollbar:onChange(function(scrlb,lst) lst:onScrollbarChangeEvent(scrlb) end)
end
return self
end
function list:removeElement(element)
function list:addItem(text,bgcolor,fgcolor,...)
table.insert(self.items,{text=text,bgcolor=bgcolor,fgcolor=fgcolor,vars=...})
if(#self.items==1)then
self:setValue(self.items[1])
end
if(self.scrollbar~=nil)then
self.scrollbar:setMaxValue(#self.items-self.h)
end
return self
end
function list:setItemColors(...)
self.itemColors = table.pack(...)
self.changed = true
return self
end
function list:setItemTextColors(...)
self.itemTextColors = table.pack(...)
self.changed = true
return self
end
function list:setIndex(index)
self.index = index
self.changed = true
return self
end
function list:removeItem(element)
if(type(element)=="table")then
for k,v in pairs(self.elements)do
for k,v in pairs(self.items)do
if(v==element)then
table.remove(self.elements,k)
table.remove(self.items,k)
break;
end
end
elseif(type(element)=="number")then
if(self.items[element]~=nil)then
table.remove(self.items,element)
end
end
if(self.scrollbar~=nil)then
self.scrollbar:setMaxValue(#self.items-self.h)
end
return self
end
@@ -1323,6 +1408,18 @@ function list:setSymbol(symbol)
return self
end
function list:setActiveItemBackground(color)
self.activeItemBackground = color
self.changed = true
return self
end
function list:setActiveItemForeground(color)
self.activeItemForeground = color
self.changed = true
return self
end
function frame:addTextfield(name)
if(self:getObject(name) == nil)then
local obj = textfield:new()
@@ -1477,14 +1574,13 @@ function textfield:mouseEvent(event,typ,x,y)
self.wIndex = self.textX-1
if(self.wIndex<1)then self.wIndex = 1 end
end
debug(self.wIndex)
self.cursorX = anchX+self.textX-self.wIndex
self.cursorY = anchY+self.textY-self.hIndex
self.frame.fWindow.setCursorBlink(true)
self.changed = true
end
end
if(event=="mouse_scroll")then -- buggggy
self.hIndex = self.hIndex+typ
if(self.hIndex<1)then self.hIndex = 1 end
@@ -1535,8 +1631,132 @@ function textfield:loseFocusEvent()
end
function frame:addScrollbar(name)
if(self:getObject(name) == nil)then
local obj = scrollbar:new()
obj.name = name;obj.frame=self;
obj.maxValue = obj.h
obj.value = obj.maxValue/obj.h
self:addObject(obj)
return obj;
else
return nil, "id "..name.." already exists";
end
end
function scrollbar:setSize(w,h)
object.setSize(self,w,h)
if(self.barType=="vertical")then
self.maxValue = self.h
self.value = self.maxValue/self.h
elseif(self.barType=="horizontal")then
self.maxValue = self.w
self.value = self.maxValue/self.w
end
return self
end
function scrollbar:drawObject()
object.drawObject(self) -- Base class
if(self.draw)then
local x,y = self:getAnchorPosition()
self.frame.fWindow.setBackgroundColor(self.bgcolor)
self.frame.fWindow.setTextColor(self.fgcolor)
if(self.barType=="vertical")then
for curPos=0,self.h-1 do
self.frame.fWindow.setCursorPos(x,y+curPos)
if(tostring(self.maxValue/self.h*(curPos+1))==tostring(self.value))then
self.frame.fWindow.setBackgroundColor(self.symbolColor)
self.frame.fWindow.write(string.rep(self.symbol,self.w))
self.frame.fWindow.setBackgroundColor(self.bgcolor)
else
self.frame.fWindow.write(string.rep(" ",self.w))
end
end
end
if(self.barType=="horizontal")then
for curPos=0,self.h-1 do
self.frame.fWindow.setCursorPos(x,y+curPos)
self.frame.fWindow.write(string.rep(" ",(self.value/(self.maxValue/self.w))-1))
self.frame.fWindow.setBackgroundColor(self.symbolColor)
self.frame.fWindow.write(self.symbol)
self.frame.fWindow.setBackgroundColor(self.bgcolor)
self.frame.fWindow.write(string.rep(" ",self.maxValue/(self.maxValue/self.w)-(self.value/(self.maxValue/self.w))))
end
end
self.changed = false
end
end
function scrollbar:mouseEvent(event,typ,x,y)
if(object.mouseEvent(self,event,typ,x,y))then
if(event=="mouse_click")or(event=="mouse_drag")then -- remove mouse_drag if i want to make objects moveable uwuwuwuw
local dx,dy = self:relativeToAbsolutePosition(self:getAnchorPosition())
if(self.barType=="vertical")then
for index=0,self.h-1 do
if(dx<=x)and(dx+self.w>x)and(dy+index==y)then
self:setValue(self.maxValue/self.h*(index+1))
self.changed = true
end
end
end
if(self.barType=="horizontal")then
for index=0,self.w-1 do
if(dx+index==x)and(dy<=y)and(dy+self.y>y)then
self:setValue(self.maxValue/self.w*(index+1))
self.changed = true
end
end
end
end
if(event=="mouse_scroll")then
self:setValue(self.value + (self.maxValue/(self.barType=="vertical" and self.h or self.w))*typ)
self.changed = true
end
if(self.value>self.maxValue)then self:setValue(self.maxValue) end
if(self.value<self.maxValue/(self.barType=="vertical" and self.h or self.w))then self:setValue(self.maxValue/(self.barType=="vertical" and self.h or self.w)) end
return true
end
end
function scrollbar:setSymbol(symbol)
self.symbol = string.sub(symbol,1,1)
self.changed = true
return self
end
function scrollbar:setMaxValue(val)
self.maxValue = val
if(self.barType=="vertical")then
self:setValue(self.maxValue/self.h)
elseif(self.barType=="horizontal")then
self:setValue(self.maxValue/self.w)
end
self.changed = true
return self
end
function scrollbar:setSymbolColor(color)
self.symbolColor = color
self.changed = true
return self
end
function scrollbar:setBarType(typ)
self.barType = typ:lower()
self.changed = true
return self
end
local function checkTimer(timeObject)
for a,b in pairs(activeScreen.objects)do
for a,b in pairs(activeFrame.objects)do
for k,v in pairs(b)do
if(v.__type=="Timer")and(v.active)then
if(v.timeObj == timeObject)then
@@ -1559,8 +1779,8 @@ local function checkTimer(timeObject)
end
local function handleChangedObjectsEvent()
local changed = activeScreen.changed
for a,b in pairs(activeScreen.objects)do
local changed = activeFrame.changed
for a,b in pairs(activeFrame.objects)do
for k,v in pairs(b)do
if(v.changed)then
changed = true
@@ -1568,38 +1788,42 @@ local function handleChangedObjectsEvent()
end
end
if(changed)then
if(activeScreen.draw)then
activeScreen:drawObject()
if(activeFrame.draw)then
activeFrame:drawObject()
end
end
end
if(NyoUI.debugger)then
NyoUI.debugFrame = NyoUI.createFrame("NyoUIDebuggingFrame"):showBar():setBackground(colors.lightGray):setTitle("Debug",colors.black,colors.gray)
NyoUI.debugList = NyoUI.debugFrame:addList("debugList"):setSize(NyoUI.debugFrame.w - 2, NyoUI.debugFrame.h - 3):setPosition(2,3):setSymbol(""):setBackground(colors.gray):setItemColors(colors.gray):setTextAlign("left"):show()
NyoUI.debugFrame:addButton("back"):setAnchor("right"):setSize(1,1):setText("\42"):onClick(function() NyoUI.oldFrame:show() end):setBackground(colors.red):show()
NyoUI.debugLabel = NyoUI.debugFrame:addLabel("debugLabel"):onClick(function() NyoUI.oldFrame = activeFrame NyoUI.debugFrame:show() end):setBackground(colors.black):setForeground(colors.white):setAnchor("bottom"):show()
end
function screen.startUpdate()
if not(screen.updater)then
function NyoUI.startUpdate()
if not(NyoUI.updater)then
handleChangedObjectsEvent()
screen.updater = true
while screen.updater do
NyoUI.updater = true
while NyoUI.updater do
local event, p1,p2,p3,p4 = os.pullEvent()
activeScreen.changed = true
if(event=="mouse_click")then
activeScreen:mouseEvent(event,p1,p2,p3)
activeFrame:mouseEvent(event,p1,p2,p3)
end
if(event=="mouse_scroll")then
activeScreen:mouseEvent(event,p1,p2,p3)
activeFrame:mouseEvent(event,p1,p2,p3)
end
if(event=="mouse_drag")then
activeScreen:mouseEvent(event,p1,p2,p3)
activeFrame:mouseEvent(event,p1,p2,p3)
end
if(event=="mouse_up")then
activeScreen:mouseEvent(event,p1,p2,p3)
activeFrame:mouseEvent(event,p1,p2,p3)
end
if(event=="timer")then
checkTimer(p1)
end
if(event=="char")or(event=="key")then
activeScreen:keyEvent(event,p1)
activeFrame:keyEvent(event,p1)
keyModifier[p1] = true
end
if(event=="key_up")then
@@ -1610,30 +1834,38 @@ function screen.startUpdate()
end
end
function screen.stopUpdate()
screen.updater = false
function NyoUI.stopUpdate()
NyoUI.updater = false
end
if(NyoUI.debugger)then
function NyoUI.debug(...)
local args = {...}
if(activeFrame.name~="NyoUIDebuggingFrame")then
NyoUI.debugLabel:setParent(activeFrame)
end
local str = ""
for k,v in pairs(args)do
str = str..tostring(v)..(#args~=k and ", " or "")
end
NyoUI.debugLabel:setText("[Debug] "..str)
NyoUI.debugList:addItem(str)
if(#NyoUI.debugList.items>NyoUI.debugList.h)then NyoUI.debugList:removeItem(1) end
function debug(...)
local args = {...}
activeScreen.debugLabel:setPosition(1,activeScreen.h)
local str = "[Debug] "
for k,v in pairs(args)do
str = str..tostring(v)..(#args~=k and ", " or "")
NyoUI.debugLabel:show()
end
activeScreen.debugLabel:setText(str)
activeScreen.debugLabel:show()
end
screen.debug = debug
function screen.get(name)
return screens[name];
function NyoUI.getFrame(name)
return _frames[name];
end
function screen.getActiveScreen()
return activeScreen
function NyoUI.getActiveFrame()
if(activeFrame.name=="NyoUIDebuggingFrame")then
return oldFrame
end
return activeFrame
end
return screen;
return NyoUI;