Merge pull request #1 from Pyroxenium/master

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This commit is contained in:
Erlend
2022-09-12 11:49:10 +02:00
committed by GitHub
7 changed files with 53 additions and 13 deletions

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@@ -2,9 +2,9 @@
Changes the background color while the animation is running
#### Parameters:
1. `table` multiple color numbers - example: {colors.red, colors.yellow, colors.green}
2. `number` duration in seconds
3. `number` time - time when this part should begin (offset to when the animation starts - default 0)
1. `number` duration in seconds
2. `number` time - time when this part should begin (offset to when the animation starts - default 0)
3. `...` multiple color numbers - example: colors.red, colors.yellow, colors.green
#### Returns:
1. `animation` Animation in use

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@@ -3,8 +3,10 @@ Changes the text while animation is running
#### Parameters:
1. `table` multiple text strings - example: {"i", "am", "groot"}
2. `number` duration in seconds
3. `number` time - time when this part should begin (offset to when the animation starts - default 0)
1. `number` duration in seconds
2. `number` time - time when this part should begin (offset to when the animation starts - default 0)
3. `...` multiple text strings - example: "i", "am", "groot"
#### Returns:
1. `animation` Animation in use

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@@ -2,9 +2,9 @@
Changes the text color while the animation is running
#### Parameters:
1. `table` multiple color numbers - example: {colors.red, colors.yellow, colors.green}
2. `number` duration in seconds
3. `number` time - time when this part should begin (offset to when the animation starts - default 0)
1. `number` duration in seconds
2. `number` time - time when this part should begin (offset to when the animation starts - default 0)
1. `...` multiple color numbers - example: colors.red, colors.yellow, colors.green
#### Returns:
1. `animation` Animation in use

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@@ -10,6 +10,7 @@ some special functionality to create very advanced programs.
|[setBarTextAlign](objects/Frame/setBarTextAlign.md)|Sets the top bars text align - deprecated
|[showBar](objects/Frame/showBar.md)|Shows the top bar - deprecated
|[setMonitor](objects/Frame/setMonitor.md)|Sets the frame to be a monitor frame (only for base frames)
|[setMonitorScale](objects/Frame/setMonitorScale.md)|Sets the monitor scale (same as monitor.setTextScale)
|[setMirror](objects/Frame/setMirror.md)|Sets the frame to mirror onto a monitor (only for base frames)
|[getObject](objects/Frame/getObject.md)|Returns the object by its name (or id)
|[removeObject](objects/Frame/removeObject.md)|Removes the object by its name (or id)

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@@ -1,8 +1,9 @@
## setMonitor
Sets this frame as a monitor frame
You can set base frames as monitor frames, don't try to use setMonitor on sub frames
#### Parameters:
1. `string` The monitor name ("right", "left",... "monitor_1", "monitor_2",...)
1. `string|table` The monitor name ("right", "left",... "monitor_1", "monitor_2",...) OR a table to create multi-monitors (see example)
2. `number` optional - a number between 0.5 to 5 which sets the monitor scale
#### Returns:
1. `frame` The frame being used
@@ -12,8 +13,29 @@ Sets this frame as a monitor frame
```lua
local mainFrame = basalt.createFrame()
local monitorFrame = basalt.createFrame():setMonitor("right")
monitorFrame:setBar("Monitor 1"):showBar()
monitorFrame:addLabel():setText("Hellooo!")
```
```xml
<frame monitor="right"></frame>
```
* Here is a example on how to create mutlimonitors. You always have to start on the top left of your screen and go to the bottom right, which means in this example
monitor_1 is always your most top left monitor while monitor_6 is your most bottom right monitor.
Table structure:
local monitors = {
[y1] = {x1,x2,x3},
[y2] = {x1,x2,x3}
...
}
```lua
local monitors = {
{"monitor_1", "monitor_2", "monitor_3"},
{"monitor_4", "monitor_5", "monitor_6"}
}
local mainFrame = basalt.createFrame()
local monitorFrame = basalt.createFrame():setMonitor(monitors)
monitorFrame:addLabel():setText("Hellooo!")
```

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@@ -0,0 +1,15 @@
## setMonitorScale
Changes the scale on the the monitor which the frame is attached to
#### Parameters:
1. `number` A number from 0.5 to 5
#### Returns:
1. `frame` The frame being used
#### Usage:
* Creates a new base frame, sets the frame as a monitor frame and changes the monitor scale
```lua
local myFrame = basalt.createFrame()setMonitor("left"):setMonitorScale(2)
myFrame:addLabel("Monitor scale is bigger")
```

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@@ -29,8 +29,8 @@ local anim = main:addAnimation()
:setObject(sub)
:move(2,4,1.5)
:setObject(button)
:move(2,9,1,1.5):
setObject(button2)
:move(2,9,1,1.5)
:setObject(button2)
:move(sub:getWidth()-12,9,1,1.5)
:play()