small quick fix
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@@ -134,10 +134,11 @@ return function(name)
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local function predefinedLerp(v1,v2,d,t,get,set,typ,self)
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local obj = _OBJ
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local x,y
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local name = ""
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if(_OBJ.parent~=nil)then name = _OBJ.parent:getName() end
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name = name.._OBJ:getName()
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if(obj.parent~=nil)then name = obj.parent:getName() end
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name = name..obj:getName()
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addAnimationPart(t+0.05, function()
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if(typ~=nil)then
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if(activeAnimations[typ]==nil)then activeAnimations[typ] = {} end
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@@ -146,13 +147,13 @@ return function(name)
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end
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activeAnimations[typ][name] = self
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end
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x,y = get(_OBJ)
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x,y = get(obj)
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end)
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for n=0.05,d+0.01,0.05 do
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addAnimationPart(t+n, function()
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local _x = math.floor(lerp.lerp(x, v1, lerp[mode](n / d))+0.5)
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local _y = math.floor(lerp.lerp(y, v2, lerp[mode](n / d))+0.5)
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set(_OBJ, _x,_y)
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set(obj, _x,_y)
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if(typ~=nil)then
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if(n>=d-0.01)then
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if(activeAnimations[typ][name]==self)then
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