-fixed bug where dynamicvalue table increases which makes the program very laggy
- improved focuslose/focusget events
This commit is contained in:
Robert Jelic
2022-07-24 23:16:04 +02:00
parent ae8c9dd64b
commit 4782360bb6
3 changed files with 57 additions and 70 deletions

View File

@@ -20,9 +20,7 @@ return function(name, parent, pTerm, basalt)
local variables = {}
local theme = {}
local dynamicValues = {}
local focusedObjectCache
local dynValueId = 0
local calculateDynValues = false
local termObject = pTerm or term.current()
local monSide = ""
@@ -38,6 +36,9 @@ return function(name, parent, pTerm, basalt)
local mirrorSide = ""
local importantScroll = false
local focusedOBjectCache
local focusedObject
base:setZIndex(10)
local basaltDraw = BasaltDraw(termObject)
@@ -146,11 +147,6 @@ return function(name, parent, pTerm, basalt)
return false
end
local function removeAllObjects()
objects = {}
objZIndex = {}
end
local function stringToNumber(str)
local ok, err = pcall(load("return " .. str))
if not(ok)then error(str.." is not a valid dynamic code") end
@@ -158,6 +154,11 @@ return function(name, parent, pTerm, basalt)
end
local function newDynamicValue(_, obj, str)
for k,v in pairs(dynamicValues)do
if(v[2]==str)and(v[4]==obj)then
return v
end
end
dynValueId = dynValueId + 1
dynamicValues[dynValueId] = {0, str, {}, obj, dynValueId}
return dynamicValues[dynValueId]
@@ -216,19 +217,16 @@ return function(name, parent, pTerm, basalt)
end
local function _recalculateDynamicValues(force)
if(calculateDynValues)or(force)then
if(#dynamicValues>0)then
for n=1,dynValueId do
if(dynamicValues[n]~=nil)then
local numberStr
if(#dynamicValues[n][3]<=0)then dynamicValues[n][3] = dynValueGetObjects(dynamicValues[n][4], dynamicValues[n][2]) end
numberStr = dynValueObjectToNumber(dynamicValues[n][2], dynamicValues[n][3])
dynamicValues[n][1] = stringToNumber(numberStr)
end
local function recalculateDynamicValues()
if(#dynamicValues>0)then
for n=1,dynValueId do
if(dynamicValues[n]~=nil)then
local numberStr
if(#dynamicValues[n][3]<=0)then dynamicValues[n][3] = dynValueGetObjects(dynamicValues[n][4], dynamicValues[n][2]) end
numberStr = dynValueObjectToNumber(dynamicValues[n][2], dynamicValues[n][3])
dynamicValues[n][1] = stringToNumber(numberStr)
end
end
calculateDynValues = false
end
end
@@ -246,10 +244,7 @@ return function(name, parent, pTerm, basalt)
isMoveable = false,
newDynamicValue = newDynamicValue,
recalculateDynamicValues = function(self)
calculateDynValues = true
return self
end,
recalculateDynamicValues = recalculateDynamicValues,
getDynamicValue = getDynamicValue,
getType = function(self)
@@ -257,11 +252,7 @@ return function(name, parent, pTerm, basalt)
end;
setFocusedObject = function(self, obj)
if(self.parent~=nil)then
self.getBaseFrame():setFocusedObject(obj)
else
focusedObjectCache = obj
end
focusedOBjectCache = obj
return self
end;
@@ -316,25 +307,21 @@ return function(name, parent, pTerm, basalt)
return self
end;
getOffset = function(self)
getOffsetInternal = function(self)
return xOffset, yOffset
end;
getOffsetInternal = function(self) -- internal
getOffset = function(self) -- internal
return xOffset < 0 and math.abs(xOffset) or -xOffset, yOffset < 0 and math.abs(yOffset) or -yOffset
end;
removeFocusedObject = function(self)
if(self.parent~=nil)then
self.parent:removeFocusedObject()
else
focusedObjectCache = nil
end
focusedOBjectCache = nil
return self
end;
getFocusedObject = function(self)
return basalt.getFocusedObject()
return focusedObject
end;
setCursor = function(self, _blink, _xCursor, _yCursor, color)
@@ -458,7 +445,7 @@ return function(name, parent, pTerm, basalt)
local objectList = data:children()
for k,v in pairs(objectList)do
if(v.___name~="animation")and(v.___name~="frame")then
if(v.___name~="animation")then
local name = v.___name:gsub("^%l", string.upper)
if(_OBJECTS[name]~=nil)then
addXMLObjectType(v, self["add"..name], self)
@@ -545,6 +532,10 @@ return function(name, parent, pTerm, basalt)
loseFocusHandler = function(self)
base.loseFocusHandler(self)
if(focusedOBjectCache~=nil)then
focusedOBjectCache:loseFocusHandler()
focusedOBjectCache = nil
end
end;
getFocusHandler = function(self)
@@ -556,7 +547,6 @@ return function(name, parent, pTerm, basalt)
end;
keyHandler = function(self, event, key)
local focusedObject = basalt.getFocusedObject()
if (focusedObject ~= nil) then
if(focusedObject~=self)then
if (focusedObject.keyHandler ~= nil) then
@@ -628,7 +618,7 @@ return function(name, parent, pTerm, basalt)
mouseHandler = function(self, event, button, x, y)
if (self.drag) then
local xO, yO = self.parent:getOffset()
local xO, yO = self.parent:getOffsetInternal()
xO = xO < 0 and math.abs(xO) or -xO
yO = yO < 0 and math.abs(yO) or -yO
if (event == "mouse_drag") then
@@ -645,15 +635,14 @@ return function(name, parent, pTerm, basalt)
return true
end
local objX, objY = self:getAbsolutePosition(self:getAnchorPosition())
local fx, fy = self:getAbsolutePosition(self:getAnchorPosition())
local yOff = false
if(objY-1 == y)and(self:getBorder("top"))then
if(fy-1 == y)and(self:getBorder("top"))then
y = y+1
yOff = true
end
if (base.mouseHandler(self, event, button, x, y)) then
local fx, fy = self:getAbsolutePosition(self:getAnchorPosition())
fx = fx + xOffset;fy = fy + yOffset;
if(isScrollable)and(importantScroll)then
if(event=="mouse_scroll")then
@@ -673,8 +662,8 @@ return function(name, parent, pTerm, basalt)
end
end
end
self:removeFocusedObject()
if (self.isMoveable) then
local fx, fy = self:getAbsolutePosition(self:getAnchorPosition())
if (x >= fx) and (x <= fx + self:getWidth() - 1) and (y == fy) and (event == "mouse_click") then
self.drag = true
dragXOffset = fx - x
@@ -775,21 +764,17 @@ return function(name, parent, pTerm, basalt)
if(isMonitor)and not(monitorAttached)then return false end;
if (self:getVisualChanged()) then
if (base.draw(self)) then
if(self.parent==nil)then
local curObj = basalt.getFocusedObject()
basalt.setFocusedObject(focusedObjectCache)
if(focusedObjectCache~=nil)then
focusedObjectCache:getFocusHandler()
if(focusedObject~=focusedOBjectCache)then
if(focusedOBjectCache~=nil)then
focusedOBjectCache:getFocusHandler()
end
if(curObj~=focusedObjectCache)then
if(curObj~=nil)then
curObj:loseFocusHandler()
end
if(focusedObject~=nil)then
focusedObject:loseFocusHandler()
end
focusedObject = focusedOBjectCache
end
if(calculateDynValues)then
_recalculateDynamicValues()
end
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
local anchx, anchy = self:getAnchorPosition()
local w,h = self:getSize()
@@ -860,9 +845,7 @@ return function(name, parent, pTerm, basalt)
addObject = function(self, obj)
return addObject(obj)
end;
removeAllObjects = function(self)
return removeAllObjects()
end;
removeObject = function(self, obj)
return removeObject(obj)
end;

View File

@@ -464,7 +464,7 @@ return function(name)
y = math.floor(ph/2) + y - 1
end
local xO, yO = self.parent:getOffset()
local xO, yO = self.parent:getOffsetInternal()
if not(ignOffset or ignOff) then
return x+xO, y+yO
end
@@ -663,7 +663,7 @@ return function(name)
if(isDragging)and(event=="mouse_drag")then
local xO, yO, parentX, parentY = 0, 0, 1, 1
if (self.parent ~= nil) then
xO, yO = self.parent:getOffset()
xO, yO = self.parent:getOffsetInternal()
xO = xO < 0 and math.abs(xO) or -xO
yO = yO < 0 and math.abs(yO) or -yO
parentX, parentY = self.parent:getAbsolutePosition(self.parent:getAnchorPosition())
@@ -680,12 +680,11 @@ return function(name)
dragXOffset, dragYOffset = objX - x, objY - y
end
if(event~="mouse_drag")then
if (self.parent ~= nil)and(event~="mouse_up")then
--self.parent:setFocusedObject(self)
elseif(self.parent == nil)and(event~="mouse_up")and(self:getType()=="Frame")then
--self:setFocusedObject(self)
if(event~="mouse_up")then
if (self.parent ~= nil) then
self.parent:setFocusedObject(self)
end
end
local val = eventSystem:sendEvent(event, self, event, button, x, y)
if(val~=nil)then return val end
end

View File

@@ -45,6 +45,7 @@ return function(name)
local animations = {}
local animationTime = 0
local animationActive = false
local index = 1
local infinitePlay = false
@@ -279,7 +280,7 @@ return function(name)
offset = function(self, x, y, duration, timer, obj)
_OBJ = obj or _OBJ
predefinedLerp(x,y,duration,timer or 0,_OBJ.getOffsetInternal,_OBJ.setOffset)
predefinedLerp(x,y,duration,timer or 0,_OBJ.getOffset,_OBJ.setOffset)
return self
end,
@@ -384,6 +385,7 @@ return function(name)
play = function(self, infinite)
self:cancel()
animationActive = true
infinitePlay = infinite and true or false
index = 1
animationTime = 0
@@ -404,6 +406,7 @@ return function(name)
os.cancelTimer(timerObj)
infinitePlay = false
end
animationActive = false
return self
end;
@@ -412,11 +415,13 @@ return function(name)
end,
eventHandler = function(self, event, tObj)
if (event == "timer") and (tObj == timerObj) then
if (animations[index] ~= nil) then
onPlay(self)
else
self:animationDoneHandler()
if(animationActive)then
if (event == "timer") and (tObj == timerObj) then
if (animations[index] ~= nil) then
onPlay(self)
else
self:animationDoneHandler()
end
end
end
end;