Updated docs
There is still stuff to do
This commit is contained in:
@@ -143,7 +143,9 @@ return function(name)
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if(typ~=nil)then
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if(activeAnimations[typ]==nil)then activeAnimations[typ] = {} end
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if(activeAnimations[typ][name]~=nil)then
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activeAnimations[typ][name]:cancel()
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if(activeAnimations[typ][name]~=self)then
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activeAnimations[typ][name]:cancel()
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end
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end
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activeAnimations[typ][name] = self
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end
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@@ -3,33 +3,28 @@
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- [Quick Start](home/Quick-Start.md)
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- [Installer](home/installer)
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- Objects
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- [Basalt](objects/Basalt)
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- [Object](objects/Object)
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- [Button](objects/Button)
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- [Checkbox](objects/Checkbox)
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- [Dropdown](objects/Dropdown)
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- [Frame](objects/Frame)
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- [Image](objects/Image)
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- [Input](objects/Input)
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- [Label](objects/Label)
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- [List](objects/List)
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- [Menubar](objects/Menubar)
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- [Pane](objects/Pane)
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- [Program](objects/Program)
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- [Progressbar](objects/Progressbar)
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- [Radio](objects/Radio)
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- [Scrollbar](objects/Scrollbar)
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- [Slider](objects/Slider)
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- [Textfield](objects/Textfield)
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- [Basalt](objects/Basalt.md)
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- [Object](objects/Object.md)
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- [Button](objects/Button.md)
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- [Checkbox](objects/Checkbox.md)
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- [Dropdown](objects/Dropdown.md)
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- [Frame](objects/Frame.md)
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- [Image](objects/Image.md)
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- [Input](objects/Input.md)
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- [Label](objects/Label.md)
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- [List](objects/List.md)
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- [Menubar](objects/Menubar.md)
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- [Pane](objects/Pane.md)
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- [Program](objects/Program.md)
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- [Progressbar](objects/Progressbar.md)
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- [Radio](objects/Radio.md)
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- [Scrollbar](objects/Scrollbar.md)
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- [Slider](objects/Slider.md)
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- [Textfield](objects/Textfield.md)
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- [Animation](objects/Animation.md)
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- [Thread](objects/Thread)
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- [Timer](objects/Timer)
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- Events
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- [Mouse Events](events/mouseEvents.md)
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- [Keyboard Events](events/keyEvents.md)
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- [Other Events](events/otherEvents.md)
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- [Thread](objects/Thread.md)
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- [Timer](objects/Timer.md)
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- Tips & Tricks
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- [Component Logic](tips/logic)
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- [Changing Button Color](tips/buttons)
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- [Advanced usage of Events](tips/events.md)
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- [Example Designs](tips/design.md)
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- [Your Logic](tips/logic.md)
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- [Button coloring](tips/buttonColoring.md)
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- [Designing/Animating](tips/design.md)
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@@ -1,39 +0,0 @@
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Here we will talk about keyboard events and how you can manipulate them. There are 2 possible key events you can add to almost every visual object.
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# onKey
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`onKey(self, event, key)`<br>
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The computercraft event which triggers this method is `key`.
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Any visual object can register onKey events.
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Here is a example on how to add a onKey event to your frame:
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```lua
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local basalt = require("Basalt")
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local mainFrame = basalt.createFrame("myMainFrame"):show()
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local subFrame = mainFrame:addFrame("subFrame"):setPosition(3,3):setSize(18,6):setBar("Sub Frame",colors.black):showBar():show()
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function openSubFrame()
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subFrame:show()
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end
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mainFrame:onKey(openSubFrame)
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```
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# onKeyUp
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`onKeyUp(self, event, key)`<br>
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The computercraft event which triggers this method is `key_up`.
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Any visual object can register onKeyUp events.
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Here is a example on how to add a onKeyUp event to your frame:
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```lua
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local basalt = require("Basalt")
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local mainFrame = basalt.createFrame("myMainFrame"):show()
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local subFrame = mainFrame:addFrame("subFrame"):setPosition(3,3):setSize(18,6):setBar("Sub Frame",colors.black):showBar():show()
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function openSubFrame()
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subFrame:show()
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end
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mainFrame:onKeyUp(openSubFrame)
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```
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@@ -1,82 +0,0 @@
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Here we will talk about mouse events and how you can use them. You can register custom mouse events to all visual objects
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# onClick
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`onClick(self, event, button, x, y)`<br>
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The computercraft event which triggers this method is `mouse_click` and `monitor_touch`.
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Any visual object can register onClick events.
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Here is a example on how to add a onClick event to your button:
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```lua
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local basalt = require("Basalt")
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local mainFrame = basalt.createFrame("myMainFrame"):show()
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local button = mainFrame:addButton("myButton"):setPosition(3,3):setSize(12,3):setText("Click"):show()
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function buttonOnClick()
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basalt.debug("Button got clicked!")
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end
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button:onClick(buttonOnClick)
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```
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# onClickUp
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`onClickUp(self, event, button, x, y)`<br>
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The computercraft event which triggers this method is `mouse_up`.
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Any visual object can register onClickUp events.
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Here is a example on how to add a onClickUp event to your button:
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```lua
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local basalt = require("Basalt")
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local mainFrame = basalt.createFrame("myMainFrame"):show()
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local button = mainFrame:addButton("myButton"):setPosition(3,3):setSize(12,3):setText("Click"):show()
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function buttonOnClick(self, button, x, y)
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basalt.debug("Button got clicked!")
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end
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button:onClick(buttonOnClick)
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function buttonOnRelease(self, button, x, y)
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basalt.debug("Button got released!")
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end
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button:onClickUp(buttonOnRelease)
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```
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# onScroll
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`onScroll(self, event, direction, x, y)`<br>
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The computercraft event which triggers this method is `mouse_scroll`.
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Any visual object can register onScroll events.
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Here is a example on how to add a onScroll event to your button:
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```lua
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local basalt = require("Basalt")
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local mainFrame = basalt.createFrame("myMainFrame"):show()
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local button = mainFrame:addButton("myButton"):setPosition(3,3):setSize(12,3):setText("Click"):show()
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function buttonOnScroll(self, direction, x, y)
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basalt.debug("Someone scrolls on me!")
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end
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button:onScroll(buttonOnScroll)
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```
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# onDrag
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`onDrag(self, event, button, x, y)`<br>
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The computercraft event which triggers this method is `mouse_drag`.
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Any visual object can register onDrag events.
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Here is a example on how to add a onDrag event to your button:
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```lua
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local basalt = require("Basalt")
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local mainFrame = basalt.createFrame("myMainFrame"):show()
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local button = mainFrame:addButton("myButton"):setPosition(3,3):setSize(12,3):setText("Click"):show()
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function buttonOnDrag(self, button, x, y)
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basalt.debug("Someone drags me (i know i wont reposition myself)!")
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end
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button:onDrag(buttonOnDrag)
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```
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@@ -1,79 +0,0 @@
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There are also other useful events you can listen to:
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# onChange
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`onChange(self)`<br>
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This is a custom event which gets triggered as soon as the function :setValue() is called. This function is also called by basalt, for example if you change the input, textfield or checkbox (or all the different types of lists) objects.
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Here is a example on how to add a onChange event to your input, and also another example for your checkbox:
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```lua
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local basalt = require("Basalt")
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local mainFrame = basalt.createFrame("myMainFrame"):show()
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local aInput = mainFrame:addInput("specialInput"):setPosition(3,3):show()
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local aCheckbox = mainFrame:addCheckbox("specialCheckbox"):setPosition(3,5):show()
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local function checkInput(input)
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if(string.lower(input:getValue())=="hello")then
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basalt.debug("Hello back!")
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end
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end
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local function checkCheckbox(checkbox)
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if(checkbox:getValue()==true)then -- or if(checkbox:getValue())then
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basalt.debug("Checkbox is active, let us do something!")
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end
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end
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aInput:onChange(checkInput)
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aCheckbox:onChange(checkCheckbox)
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```
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# onResize
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`onResize(self)`<br>
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This is a custom event which gets triggered as soon as the parent frame gets resized.
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Here is a example on how to add a onResize event to your button:
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```lua
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local basalt = require("Basalt")
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local mainFrame = basalt.createFrame("myMainFrame"):show()
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local aButton = mainFrame:addButton("myButton"):setPosition(3,3):show()
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local function onButtonResize(button)
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local width = mainFrame:getWidth()
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button:setSize()
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end
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aButton:onResize(onButtonResize)
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```
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# onLoseFocus
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`onLoseFocus(self)`<br>
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This event gets triggered as soon as the object loses its focus.
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```lua
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local basalt = require("Basalt")
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aButton = mainFrame:addButton("exampleButton"):setPosition(3,3):onLoseFocus(
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function(self)
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basalt.debug("Please come back... :(")
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end
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):show()
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```
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# onGetFocus
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`onGetFocus(self)`<br>
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This event gets triggered as soon as the object is the currently focused object.
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```lua
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local basalt = require("Basalt")
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aButton = mainFrame:addButton("exampleButton"):setPosition(3,3):onGetFocus(
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function(self)
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basalt.debug("Welcome back!")
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end
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):show()
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```
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@@ -45,11 +45,14 @@ Here is a fully functioning example of Basalt code
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```lua
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local basalt = require("basalt") --> Load the Basalt framework
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--> Create a base frame. Please note that Basalt needs at least one active base frame to properly supply events
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local mainFrame = basalt.createFrame()
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--> Create the first frame. Please note that Basalt needs at least one active "non-parent" frame to properly supply events
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--> When Basalt#createFrame makes use of unique identifiers (commonly referred to as UIDs), meaning that the supplied value must be UNIQUE
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local mainFrame = basalt.createFrame("mainFrame")
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--> Show the frame to the user
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mainFrame:show()
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local button = mainFrame:addButton() --> Add a button to the mainFrame
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local button = mainFrame:addButton("clickableButton") --> Add a button to the mainFrame (With a unique identifier)
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--> Set the position of the button, Button#setPosition follows an x, y pattern.
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--> The x value is how far right the object should be from its anchor (negative values from an anchor will travel left)
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@@ -66,21 +69,24 @@ end
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--> Make sure the button knows which function to call when it's clicked
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button:onClick(buttonClick)
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button:show() --> Make the button visible, so the user can click it
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basalt.autoUpdate() --> Basalt#autoUpdate starts the event listener to detect user input
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```
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If you're like us and strive for succinct and beautiful code, here is a cleaner implementation of the code above:
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```lua
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local basalt = require("basalt")
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local mainFrame = basalt.createFrame()
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local mainFrame = basalt.createFrame("mainFrame"):show()
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local button = mainFrame --> Basalt returns an instance of the object on most methods, to make use of "call-chaining"
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:addButton() --> This is an example of call chaining
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:addButton("clickableButton") --> This is an example of call chaining
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:setPosition(4,4)
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:setText("Click me!")
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:onClick(
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function()
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basalt.debug("I got clicked!")
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end)
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:show()
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basalt.autoUpdate()
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```
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@@ -1,303 +1,21 @@
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With animations, you can create a beautiful experience for users while interacting with objects.<br>
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For now the animation class is very basic, it will be expanded in the future, but we have to say you can already do almost everything you can imagine!
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With animations, you can create a beautiful experience for users while interacting with your program.<br>
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Right now animation is a class which makes use of the timer event.<br>
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You can find more information below:
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`The animation object is still a WIP and the way you use it right now could change in the future!`
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## add
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Adds a new function to an animation
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#### Parameters:
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1. `function` The function containing animation logic
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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* This will set the button position to 3,3, waits 1 second, then sets position to 4,4, waits 2 seconds, and then sets the position to 5,5
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```lua
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local mainFrame = basalt.createFrame()
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local testButton = mainFrame:addButton()
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local aAnimation = mainFrame:addAnimation():add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
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aAnimation:play()
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```
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## wait
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Sets a wait timer for the next function after the previous function got executed, no wait timer calls the next function immediately
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#### Parameters:
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1. `number` The length of delay between the functions _(in seconds)_
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame()
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local testButton = mainFrame:addButton()
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local aAnimation = mainFrame:addAnimation():add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
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aAnimation:play()
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```
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## play
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Plays the animation
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#### Parameters:
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1. `boolean` Whether it will loop forever, will most likely be replaced with a count in the future
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame()
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local testButton = mainFrame:addButton()
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local aAnimation = mainFrame:addAnimation():add(function() testButton:setBackground(colors.black) end):wait(1):add(function() testButton:setBackground(colors.gray) end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
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aAnimation:play() -- changes the background color of that button from black to gray and then to lightGray
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```
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## cancel
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Cancels the animation
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#### Returns:
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1. `animation` Animation in use
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|
||||
#### Usage:
|
||||
|
||||
```lua
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local mainFrame = basalt.createFrame()
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local testButton = mainFrame:addButton()
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local aAnimation = mainFrame:addAnimation():add(function() testButton:setBackground(colors.black) end):wait(1):add(function() aAnimation:cancel() end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
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aAnimation:play()
|
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```
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||||
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||||
## setObject
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Sets the object which the animation should reposition/resize
|
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||||
#### Parameters:
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1. `table` object
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||||
|
||||
#### Returns:
|
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1. `animation` Animation in use
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||||
|
||||
#### Usage:
|
||||
|
||||
```lua
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local mainFrame = basalt.createFrame()
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local testButton = mainFrame:addButton()
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||||
local aAnimation = mainFrame:addAnimation():setObject(testButton)
|
||||
```
|
||||
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
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||||
local testButton = mainFrame:addButton("buttonToAnimate")
|
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```
|
||||
```xml
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<animation object="buttonToAnimate" />
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```
|
||||
|
||||
## move
|
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Moves the object which got defined by setObject
|
||||
|
||||
#### Parameters:
|
||||
1. `number` x coordinate
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2. `number` y coordinate
|
||||
3. `number` duration in seconds
|
||||
4. `number` time - time when this part should begin (offset to when the animation starts - default 0)
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5. `table` object - optional, you could also define the object here
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|
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#### Returns:
|
||||
1. `animation` Animation in use
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||||
|
||||
#### Usage:
|
||||
* Takes 2 seconds to move the object from its current position to x15 y3
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```lua
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local mainFrame = basalt.createFrame()
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||||
local testButton = mainFrame:addButton("buttonToAnimate")
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local aAnimation = mainFrame:addAnimation():setObject(testButton):move(15,3,2):play()
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```
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```xml
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<animation object="buttonToAnimate" play="true">
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<move><x>15</x><y>6</y><duration>2</duration></move>
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</animation>
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||||
```
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||||
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||||
## offset
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||||
Changes the offset on the object which got defined by setObject
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||||
|
||||
#### Parameters:
|
||||
1. `number` x offset
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2. `number` y offset
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3. `number` duration in seconds
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4. `number` time - time when this part should begin (offset to when the animation starts - default 0)
|
||||
5. `table` object - optional, you could also define the object here
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||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
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||||
|
||||
#### Usage:
|
||||
|
||||
```lua
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||||
local mainFrame = basalt.createFrame()
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||||
local subFrame = mainFrame:addFrame("frameToAnimate")
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||||
local aAnimation = mainFrame:addAnimation():setObject(subFrame):offset(1,12,1):play()
|
||||
```
|
||||
```xml
|
||||
<animation object="frameToAnimate" play="true">
|
||||
<offset><x>1</x><y>12</y><duration>1</duration></offset>
|
||||
</animation>
|
||||
```
|
||||
|
||||
## size
|
||||
Changes the size on the object which got defined by setObject
|
||||
|
||||
#### Parameters:
|
||||
1. `number` width
|
||||
2. `number` height
|
||||
3. `number` duration in seconds
|
||||
4. `number` time - time when this part should begin (offset to when the animation starts - default 0)
|
||||
5. `table` object - optional, you could also define the object here
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton("buttonToAnimate")
|
||||
local aAnimation = mainFrame:addAnimation():setObject(testButton):size(15,3,1):play()
|
||||
```
|
||||
```xml
|
||||
<animation object="buttonToAnimate" play="true">
|
||||
<offset><w>15</w><h>3</h><duration>1</duration></offset>
|
||||
</animation>
|
||||
```
|
||||
|
||||
## changeText
|
||||
Changes the text while animation is running
|
||||
|
||||
#### Parameters:
|
||||
1. `table` multiple text strings - example: {"i", "am", "groot"}
|
||||
2. `number` duration in seconds
|
||||
3. `number` time - time when this part should begin (offset to when the animation starts - default 0)
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton("buttonToAnimate")
|
||||
local aAnimation = mainFrame:addAnimation():setObject(testButton):changeText({"i", "am", "groot"}, 2):play()
|
||||
```
|
||||
```xml
|
||||
<animation object="buttonToAnimate" play="true">
|
||||
<text>
|
||||
<text>i</text>
|
||||
<text>am</text>
|
||||
<text>groot</text>
|
||||
<duration>2</duration>
|
||||
</text>
|
||||
</animation>
|
||||
```
|
||||
|
||||
## changeTextColor
|
||||
Changes the text color while the animation is running
|
||||
|
||||
#### Parameters:
|
||||
1. `table` multiple color numbers - example: {colors.red, colors.yellow, colors.green}
|
||||
2. `number` duration in seconds
|
||||
3. `number` time - time when this part should begin (offset to when the animation starts - default 0)
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton("buttonToAnimate")
|
||||
local aAnimation = mainFrame:addAnimation():setObject(testButton):changeTextColor({colors.red, colors.yellow, colors.green}, 2):play()
|
||||
```
|
||||
```xml
|
||||
<animation object="buttonToAnimate" play="true">
|
||||
<textColor>
|
||||
<color>red</color>
|
||||
<color>yellow</color>
|
||||
<color>green</color>
|
||||
<duration>2</duration>
|
||||
</textColor>
|
||||
</animation>
|
||||
```
|
||||
|
||||
## changeBackground
|
||||
Changes the background color while the animation is running
|
||||
|
||||
#### Parameters:
|
||||
1. `table` multiple color numbers - example: {colors.red, colors.yellow, colors.green}
|
||||
2. `number` duration in seconds
|
||||
3. `number` time - time when this part should begin (offset to when the animation starts - default 0)
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton("buttonToAnimate")
|
||||
local aAnimation = mainFrame:addAnimation():setObject(testButton):changeTextColor({colors.red, colors.yellow, colors.green}, 2):play()
|
||||
```
|
||||
```xml
|
||||
<animation object="buttonToAnimate" play="true">
|
||||
<background>
|
||||
<color>red</color>
|
||||
<color>yellow</color>
|
||||
<color>green</color>
|
||||
<duration>2</duration>
|
||||
</background>
|
||||
</animation>
|
||||
```
|
||||
| | |
|
||||
|---|---|
|
||||
|[add](objects/Animation/add.md)|Adds a new custom function to call at the current time
|
||||
|[wait](objects/Animation/wait.md)|Adds a amount to the animation time
|
||||
|[play](objects/Animation/play.md)|Plays the animation
|
||||
|[cancel](objects/Animation/cancel.md)|Cancels the animation
|
||||
|[setObject](objects/Animation/setObject.md)|Sets an object on which predefined animations should work on
|
||||
|[move](objects/Animation/move.md)|Predefined animation: moves the object to a new position
|
||||
|[offset](objects/Animation/offset.md)|Predefined animation: Changes the offset of that object
|
||||
|[size](objects/Animation/size.md)|Predefined animation: Changes the size on a object
|
||||
|[changeText](objects/Animation/changeText.md)|Predefined animation: Changes the text (object needs a setText method)
|
||||
|[changeTextColor](objects/Animation/changeTextColor.md)|Predefined animation: changes the foreground/textcolor on a object
|
||||
|[changeBackground](objects/Animation/changeBackground.md)|Predefined animation: changes the background on a object
|
||||
|
||||
# Events
|
||||
|
||||
## onDone
|
||||
`onDone(self)`<br>
|
||||
This is a event which gets fired as soon as the animation has finished.
|
||||
|
||||
```lua
|
||||
local basalt = require("Basalt")
|
||||
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton("buttonToAnimate")
|
||||
local aAnimation = mainFrame:addAnimation():setObject(testButton):changeTextColor({colors.red, colors.yellow, colors.green}, 2):play()
|
||||
aAnimation:onDone(function()
|
||||
basalt.debug("The animation is done")
|
||||
end)
|
||||
```
|
||||
|
||||
In XML you are also able to queue multiple animations, like this:
|
||||
|
||||
```xml
|
||||
<animation id="anim2" object="buttonToAnimate">
|
||||
<textColor>
|
||||
<color>red</color>
|
||||
<color>yellow</color>
|
||||
<color>green</color>
|
||||
<duration>2</duration>
|
||||
</textColor>
|
||||
</animation>
|
||||
<animation onDone="#anim2" object="buttonToAnimate" play="true">
|
||||
<background>
|
||||
<color>red</color>
|
||||
<color>yellow</color>
|
||||
<color>green</color>
|
||||
<duration>2</duration>
|
||||
</background>
|
||||
</animation>
|
||||
```
|
||||
| | |
|
||||
|---|---|
|
||||
|[onDone](objects/Animation/onDone.md)|Gets called as soon as the animation has finished
|
||||
|
||||
17
docs/objects/Animation/add.md
Normal file
17
docs/objects/Animation/add.md
Normal file
@@ -0,0 +1,17 @@
|
||||
## add
|
||||
Adds a new function to an animation
|
||||
#### Parameters:
|
||||
1. `function` The function containing animation logic
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
|
||||
#### Usage:
|
||||
* This will set the button position to 3,3, waits 1 second, then sets position to 4,4, waits 2 seconds, and then sets the position to 5,5
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton()
|
||||
local aAnimation = mainFrame:addAnimation():add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
|
||||
aAnimation:play()
|
||||
```
|
||||
15
docs/objects/Animation/cancel.md
Normal file
15
docs/objects/Animation/cancel.md
Normal file
@@ -0,0 +1,15 @@
|
||||
## cancel
|
||||
Cancels the animation
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton()
|
||||
local aAnimation = mainFrame:addAnimation():add(function() testButton:setBackground(colors.black) end):wait(1):add(function() aAnimation:cancel() end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
|
||||
|
||||
aAnimation:play()
|
||||
```
|
||||
28
docs/objects/Animation/changeBackground.md
Normal file
28
docs/objects/Animation/changeBackground.md
Normal file
@@ -0,0 +1,28 @@
|
||||
## changeBackground
|
||||
Changes the background color while the animation is running
|
||||
|
||||
#### Parameters:
|
||||
1. `table` multiple color numbers - example: {colors.red, colors.yellow, colors.green}
|
||||
2. `number` duration in seconds
|
||||
3. `number` time - time when this part should begin (offset to when the animation starts - default 0)
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton("buttonToAnimate")
|
||||
local aAnimation = mainFrame:addAnimation():setObject(testButton):changeTextColor({colors.red, colors.yellow, colors.green}, 2):play()
|
||||
```
|
||||
```xml
|
||||
<animation object="buttonToAnimate" play="true">
|
||||
<background>
|
||||
<color>red</color>
|
||||
<color>yellow</color>
|
||||
<color>green</color>
|
||||
<duration>2</duration>
|
||||
</background>
|
||||
</animation>
|
||||
```
|
||||
28
docs/objects/Animation/changeText.md
Normal file
28
docs/objects/Animation/changeText.md
Normal file
@@ -0,0 +1,28 @@
|
||||
## changeText
|
||||
Changes the text while animation is running
|
||||
|
||||
#### Parameters:
|
||||
1. `table` multiple text strings - example: {"i", "am", "groot"}
|
||||
2. `number` duration in seconds
|
||||
3. `number` time - time when this part should begin (offset to when the animation starts - default 0)
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton("buttonToAnimate")
|
||||
local aAnimation = mainFrame:addAnimation():setObject(testButton):changeText({"i", "am", "groot"}, 2):play()
|
||||
```
|
||||
```xml
|
||||
<animation object="buttonToAnimate" play="true">
|
||||
<text>
|
||||
<text>i</text>
|
||||
<text>am</text>
|
||||
<text>groot</text>
|
||||
<duration>2</duration>
|
||||
</text>
|
||||
</animation>
|
||||
```
|
||||
28
docs/objects/Animation/changeTextColor.md
Normal file
28
docs/objects/Animation/changeTextColor.md
Normal file
@@ -0,0 +1,28 @@
|
||||
## changeTextColor
|
||||
Changes the text color while the animation is running
|
||||
|
||||
#### Parameters:
|
||||
1. `table` multiple color numbers - example: {colors.red, colors.yellow, colors.green}
|
||||
2. `number` duration in seconds
|
||||
3. `number` time - time when this part should begin (offset to when the animation starts - default 0)
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton("buttonToAnimate")
|
||||
local aAnimation = mainFrame:addAnimation():setObject(testButton):changeTextColor({colors.red, colors.yellow, colors.green}, 2):play()
|
||||
```
|
||||
```xml
|
||||
<animation object="buttonToAnimate" play="true">
|
||||
<textColor>
|
||||
<color>red</color>
|
||||
<color>yellow</color>
|
||||
<color>green</color>
|
||||
<duration>2</duration>
|
||||
</textColor>
|
||||
</animation>
|
||||
```
|
||||
25
docs/objects/Animation/move.md
Normal file
25
docs/objects/Animation/move.md
Normal file
@@ -0,0 +1,25 @@
|
||||
## move
|
||||
Moves the object which got defined by setObject
|
||||
|
||||
#### Parameters:
|
||||
1. `number` x coordinate
|
||||
2. `number` y coordinate
|
||||
3. `number` duration in seconds
|
||||
4. `number` time - time when this part should begin (offset to when the animation starts - default 0)
|
||||
5. `table` object - optional, you could also define the object here
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
* Takes 2 seconds to move the object from its current position to x15 y3
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton("buttonToAnimate")
|
||||
local aAnimation = mainFrame:addAnimation():setObject(testButton):move(15,3,2):play()
|
||||
```
|
||||
```xml
|
||||
<animation object="buttonToAnimate" play="true">
|
||||
<move><x>15</x><y>6</y><duration>2</duration></move>
|
||||
</animation>
|
||||
```
|
||||
25
docs/objects/Animation/offset.md
Normal file
25
docs/objects/Animation/offset.md
Normal file
@@ -0,0 +1,25 @@
|
||||
## offset
|
||||
Changes the offset on the object which got defined by setObject
|
||||
|
||||
#### Parameters:
|
||||
1. `number` x offset
|
||||
2. `number` y offset
|
||||
3. `number` duration in seconds
|
||||
4. `number` time - time when this part should begin (offset to when the animation starts - default 0)
|
||||
5. `table` object - optional, you could also define the object here
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local subFrame = mainFrame:addFrame("frameToAnimate")
|
||||
local aAnimation = mainFrame:addAnimation():setObject(subFrame):offset(1,12,1):play()
|
||||
```
|
||||
```xml
|
||||
<animation object="frameToAnimate" play="true">
|
||||
<offset><x>1</x><y>12</y><duration>1</duration></offset>
|
||||
</animation>
|
||||
```
|
||||
35
docs/objects/Animation/onDone.md
Normal file
35
docs/objects/Animation/onDone.md
Normal file
@@ -0,0 +1,35 @@
|
||||
## onDone
|
||||
`onDone(self)`<br>
|
||||
This is a event which gets fired as soon as the animation has finished.
|
||||
|
||||
```lua
|
||||
local basalt = require("Basalt")
|
||||
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton("buttonToAnimate")
|
||||
local aAnimation = mainFrame:addAnimation():setObject(testButton):changeTextColor({colors.red, colors.yellow, colors.green}, 2):play()
|
||||
aAnimation:onDone(function()
|
||||
basalt.debug("The animation is done")
|
||||
end)
|
||||
```
|
||||
|
||||
In XML you are also able to queue multiple animations, like this:
|
||||
|
||||
```xml
|
||||
<animation id="anim2" object="buttonToAnimate">
|
||||
<textColor>
|
||||
<color>red</color>
|
||||
<color>yellow</color>
|
||||
<color>green</color>
|
||||
<duration>2</duration>
|
||||
</textColor>
|
||||
</animation>
|
||||
<animation onDone="#anim2" object="buttonToAnimate" play="true">
|
||||
<background>
|
||||
<color>red</color>
|
||||
<color>yellow</color>
|
||||
<color>green</color>
|
||||
<duration>2</duration>
|
||||
</background>
|
||||
</animation>
|
||||
```
|
||||
16
docs/objects/Animation/play.md
Normal file
16
docs/objects/Animation/play.md
Normal file
@@ -0,0 +1,16 @@
|
||||
## play
|
||||
Plays the animation
|
||||
#### Parameters:
|
||||
1. `boolean` Whether it will loop forever, will most likely be replaced with a count in the future
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton()
|
||||
local aAnimation = mainFrame:addAnimation():add(function() testButton:setBackground(colors.black) end):wait(1):add(function() testButton:setBackground(colors.gray) end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
|
||||
|
||||
aAnimation:play() -- changes the background color of that button from black to gray and then to lightGray
|
||||
```
|
||||
24
docs/objects/Animation/setObject.md
Normal file
24
docs/objects/Animation/setObject.md
Normal file
@@ -0,0 +1,24 @@
|
||||
## setObject
|
||||
Sets the object which the animation should reposition/resize
|
||||
|
||||
#### Parameters:
|
||||
1. `table` object
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton()
|
||||
local aAnimation = mainFrame:addAnimation():setObject(testButton)
|
||||
```
|
||||
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton("buttonToAnimate")
|
||||
```
|
||||
```xml
|
||||
<animation object="buttonToAnimate" />
|
||||
```
|
||||
24
docs/objects/Animation/size.md
Normal file
24
docs/objects/Animation/size.md
Normal file
@@ -0,0 +1,24 @@
|
||||
## size
|
||||
Changes the size on the object which got defined by setObject
|
||||
|
||||
#### Parameters:
|
||||
1. `number` width
|
||||
2. `number` height
|
||||
3. `number` duration in seconds
|
||||
4. `number` time - time when this part should begin (offset to when the animation starts - default 0)
|
||||
5. `table` object - optional, you could also define the object here
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton("buttonToAnimate")
|
||||
local aAnimation = mainFrame:addAnimation():setObject(testButton):size(15,3,1):play()
|
||||
```
|
||||
```xml
|
||||
<animation object="buttonToAnimate" play="true">
|
||||
<offset><w>15</w><h>3</h><duration>1</duration></offset>
|
||||
</animation>
|
||||
```
|
||||
16
docs/objects/Animation/wait.md
Normal file
16
docs/objects/Animation/wait.md
Normal file
@@ -0,0 +1,16 @@
|
||||
## wait
|
||||
Sets a wait timer for the next function after the previous function got executed, no wait timer calls the next function immediately
|
||||
#### Parameters:
|
||||
1. `number` The length of delay between the functions _(in seconds)_
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton()
|
||||
local aAnimation = mainFrame:addAnimation():add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
|
||||
|
||||
aAnimation:play()
|
||||
```
|
||||
@@ -1,201 +1,37 @@
|
||||
This is the UI Manager and the first thing you want to access.
|
||||
Before you can access Basalt, you need to add the following code on top of your file:
|
||||
|
||||
`local basalt = require("Basalt")`
|
||||
`local basalt = require("basalt")`
|
||||
|
||||
Now you are able to access the following methods:
|
||||
require loads the UI Framework into your project.
|
||||
|
||||
## basalt.createFrame
|
||||
Create a base-frame (main frame)
|
||||
#### Parameters:
|
||||
1. `string` name
|
||||
Now you are able to access the following list of methods:
|
||||
|
||||
#### Returns:
|
||||
1. `frame` object
|
||||
| | |
|
||||
|---|---|
|
||||
|[createFrame](objects/Basalt/createFrame.md)|Creates a new base frame
|
||||
|[removeFrame](objects/Basalt/removeFrame.md)|Removes a previously created base frame
|
||||
|[getFrame](objects/Basalt/getFrame.md)|Returns a frame object by it's id
|
||||
|[getActiveFrame](objects/Basalt/getActiveFrame.md)|Returns the currently active base frame
|
||||
|[autoUpdate](objects/Basalt/autoUpdate.md)|Starts the event and draw listener
|
||||
|[update](objects/Basalt/update.md)|Starts the event and draw listener once
|
||||
|[stopUpdate](objects/Basalt/stopUpdate.md)|Stops the currently active event and draw listener
|
||||
|[isKeyDown](objects/Basalt/isKeyDown.md)|Returns if the key is held down
|
||||
|[debug](objects/Basalt/debug.md)|Writes something into the debug console
|
||||
|[log](objects/Basalt/log.md)|Writes something into the log file
|
||||
|[setTheme](objects/Basalt/setTheme.md)|Changes the base theme of basalt
|
||||
|[setVariable](objects/Basalt/setVariable.md)|Sets a variable which you can access via XML
|
||||
|[schedule](objects/Basalt/schedule.md)|Schedules a new task
|
||||
|
||||
#### Usage:
|
||||
* Create and show a frame with id "myFirstFrame"
|
||||
# Examples
|
||||
|
||||
Here is a lua example on how to create a empty base frame and start basalt's listener.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame")
|
||||
```
|
||||
local basalt = require("basalt") -- we load the UI Framework into our project
|
||||
|
||||
## basalt.removeFrame
|
||||
Removes a base frame
|
||||
local main = basalt.createFrame() -- we create a base frame - on that frame we are able to add object's
|
||||
|
||||
#### Parameters:
|
||||
1. `string` name
|
||||
-- here we would add additional object's
|
||||
|
||||
#### Usage:
|
||||
* Removes the previously created frame with id "myFirstFrame"
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame")
|
||||
basalt.removeFrame("myFirstFrame")
|
||||
```
|
||||
|
||||
## basalt.getFrame
|
||||
Returns a base frame with the given name
|
||||
#### Parameters:
|
||||
1. `string` name
|
||||
|
||||
#### Returns:
|
||||
1. `frame` object
|
||||
|
||||
#### Usage:
|
||||
* Creates, fetches and shows the "myFirstFrame" object
|
||||
```lua
|
||||
basalt.createFrame("myFirstFrame"):hide()
|
||||
basalt.getFrame("myFirstFrame"):show()
|
||||
```
|
||||
|
||||
## basalt.getActiveFrame
|
||||
Returns the currently active base frame
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The current frame
|
||||
|
||||
#### Usage:
|
||||
* Displays the active frame name in the debug console
|
||||
```lua
|
||||
basalt.createFrame()
|
||||
basalt.debug(basalt.getActiveFrame():getName()) -- returns the uuid
|
||||
```
|
||||
|
||||
## basalt.autoUpdate
|
||||
Starts the draw and event handler until basalt.stopUpdate() is called
|
||||
|
||||
#### Usage:
|
||||
* Enable the basalt updates, otherwise the screen will not continue to update
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
basalt.autoUpdate()
|
||||
```
|
||||
|
||||
## basalt.update
|
||||
Calls the draw and event handler once - this gives more flexibility about which events basalt should process. For example you could filter the terminate event.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The event to be received
|
||||
2. `...` Additional event variables to capture
|
||||
|
||||
#### Usage:
|
||||
* Creates and starts a custom update cycle
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aButton = mainFrame:addButton():setPosition(2,2)
|
||||
while true do
|
||||
basalt.update(os.pullEventRaw())
|
||||
end
|
||||
```
|
||||
|
||||
## basalt.stopUpdate
|
||||
Stops the automatic draw and event handler which got started by basalt.autoUpdate()
|
||||
|
||||
#### Usage:
|
||||
* When the quit button is clicked, the button stops basalt auto updates
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aButton = mainFrame:addButton():setPosition(2,2):setText("Stop Basalt!")
|
||||
aButton:onClick(function()
|
||||
basalt.stopUpdate()
|
||||
end)
|
||||
basalt.autoUpdate()
|
||||
```
|
||||
|
||||
## basalt.isKeyDown
|
||||
Checks if the user is currently holding a key
|
||||
|
||||
#### Parameters:
|
||||
1. `number` key code (use the keys table for that)
|
||||
|
||||
#### Returns:
|
||||
1. `boolean` true or false
|
||||
|
||||
#### Usage:
|
||||
* Shows a debug message with true or false if the left ctrl key is down, as soon as you click on the button.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aButton = mainFrame:addButton():setPosition(2,2):setText("Check Ctrl")
|
||||
aButton:onClick(function()
|
||||
basalt.debug(basalt.isKeyDown(keys.leftCtrl))
|
||||
end)
|
||||
basalt.autoUpdate()
|
||||
```
|
||||
|
||||
## basalt.debug
|
||||
creates a label with some information on the main frame on the bottom left, if you click on that label it will open a log view for you. See it as the new print for debugging
|
||||
|
||||
You can also edit the default debug Label (change position, change color or whatever you want) by accessing the variable basalt.debugLabel
|
||||
which returns the debug Label.
|
||||
|
||||
Also basalt.debugFrame and basalt.debugList are available.
|
||||
|
||||
#### Parameters:
|
||||
1. `...` (multiple parameters are possible, like print does)
|
||||
|
||||
#### Usage:
|
||||
* Prints "Hello! ^-^" to the debug console
|
||||
```lua
|
||||
basalt.debug("Hello! ", "^-^")
|
||||
```
|
||||
|
||||
## basalt.setTheme
|
||||
Sets the base theme of the project! Make sure to cover all existing objects, otherwise it will result in errors. A good example is [theme](https://github.com/Pyroxenium/Basalt/blob/master/Basalt/theme.lua)
|
||||
|
||||
#### Parameters:
|
||||
1. `table` theme layout look into [theme](https://github.com/Pyroxenium/Basalt/blob/master/Basalt/theme.lua) for a example
|
||||
|
||||
#### Usage:
|
||||
* Sets the default theme of basalt.
|
||||
```lua
|
||||
basalt.setTheme({
|
||||
ButtonBG = colors.yellow,
|
||||
ButtonText = colors.red,
|
||||
...,
|
||||
})
|
||||
```
|
||||
|
||||
## basalt.setVariable
|
||||
This stores a variable which you're able to access via xml. You are also able to add a function, which then gets called by object events created in XML.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` a key name
|
||||
1. `any` any variable
|
||||
|
||||
#### Usage:
|
||||
* Adds a function to basalt.
|
||||
```lua
|
||||
basalt.setVariable("clickMe", function()
|
||||
basalt.debug("I got clicked")
|
||||
end)
|
||||
```
|
||||
```xml
|
||||
<button onClick="clickMe" text="Click me" />
|
||||
```
|
||||
|
||||
## basalt.schedule
|
||||
Schedules a function which gets called in a coroutine. After the coroutine is finished it will get destroyed immediatly. It's something like threads, but with some limits.
|
||||
|
||||
#### Parameters:
|
||||
1. `function` a function which should get executed
|
||||
|
||||
#### Returns:
|
||||
1. `function` it returns the function which you have to execute in order to start the coroutine
|
||||
|
||||
#### Usage:
|
||||
* Creates a schedule which switches the color between red and gray
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aButton = mainFrame:addButton():setText("Click me")
|
||||
aButton:onClick(basalt.schedule(function(self)
|
||||
self:setBackground(colors.red)
|
||||
os.sleep(0.1)
|
||||
self:setBackground(colors.gray)
|
||||
os.sleep(0.1)
|
||||
self:setBackground(colors.red)
|
||||
os.sleep(0.1)
|
||||
self:setBackground(colors.gray)
|
||||
os.sleep(0.1)
|
||||
self:setBackground(colors.red)
|
||||
os.sleep(0.1)
|
||||
self:setBackground(colors.gray)
|
||||
end))
|
||||
```
|
||||
basalt.autoUpdate() -- we start listening to incoming events and draw stuff on the screen
|
||||
```
|
||||
13
docs/objects/Basalt/autoUpdate.md
Normal file
13
docs/objects/Basalt/autoUpdate.md
Normal file
@@ -0,0 +1,13 @@
|
||||
## basalt.autoUpdate
|
||||
This starts the event and draw handler for you. The listeners will run until you stop them.
|
||||
|
||||
#### Parameters:
|
||||
1. `boolean` optional - if you use false as the first parameter it would stop the listeners.
|
||||
|
||||
#### Usage:
|
||||
* Enable the basalt listeners, otherwise the screen will not continue to update
|
||||
```lua
|
||||
local main = basalt.createFrame()
|
||||
|
||||
basalt.autoUpdate()
|
||||
```
|
||||
27
docs/objects/Basalt/createFrame.md
Normal file
27
docs/objects/Basalt/createFrame.md
Normal file
@@ -0,0 +1,27 @@
|
||||
## basalt.createFrame
|
||||
Creates a new base-frame, you can have as many base-frames as you want, but only 1 can be active (visible) at the same time.
|
||||
You can always switch between your base frames.
|
||||
|
||||
Only the currently active base-frame listens to incoming events (except for some events like time-events and peripheral-events)
|
||||
|
||||
#### Parameters:
|
||||
1. `string` id - optional (if you dont set a id it will automatically create a uuid for you)
|
||||
|
||||
#### Returns:
|
||||
1. `frame` object
|
||||
|
||||
#### Usage:
|
||||
* How to use multiple base frames:
|
||||
```lua
|
||||
local main1 = basalt.createFrame() -- Visible base frame on program start
|
||||
local main2 = basalt.createFrame()
|
||||
local main3 = basalt.createFrame()
|
||||
main1:addButton()
|
||||
:setPosition(2,2)
|
||||
:setText("Switch")
|
||||
:onClick(function()
|
||||
main2:show() -- this function automatically "hides" the first one and shows the second one
|
||||
end)
|
||||
main2:addLabel()
|
||||
:setText("We are currently on main2")
|
||||
```
|
||||
22
docs/objects/Basalt/debug.md
Normal file
22
docs/objects/Basalt/debug.md
Normal file
@@ -0,0 +1,22 @@
|
||||
## basalt.debug
|
||||
Creates a label with some information on the main frame on the bottom left. When you click on that label it will open a log view for you. See it as the new print for debugging
|
||||
|
||||
You can also edit the default debug Label (change position, change color or whatever you want) by accessing the variable basalt.debugLabel
|
||||
which returns the debug Label.
|
||||
|
||||
Also basalt.debugFrame and basalt.debugList are available.
|
||||
|
||||
#### Parameters:
|
||||
1. `...` (multiple parameters are possible, like print does)
|
||||
|
||||
#### Usage:
|
||||
* Prints "Hello! ^-^" to the debug console
|
||||
```lua
|
||||
basalt.debug("Hello! ", "^-^")
|
||||
```
|
||||
|
||||
* Changes the debug label's anchor
|
||||
```lua
|
||||
basalt.debugLabel:setAnchor("topLeft") -- default anchor is bottomLeft
|
||||
basalt.debug("Hello!")
|
||||
```
|
||||
12
docs/objects/Basalt/getActiveFrame.md
Normal file
12
docs/objects/Basalt/getActiveFrame.md
Normal file
@@ -0,0 +1,12 @@
|
||||
## basalt.getActiveFrame
|
||||
Returns the currently active/visible base frame
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The current frame
|
||||
|
||||
#### Usage:
|
||||
* Displays the active frame name in the debug console
|
||||
```lua
|
||||
local main = basalt.createFrame()
|
||||
basalt.debug(basalt.getActiveFrame():getName()) -- returns the id
|
||||
```
|
||||
23
docs/objects/Basalt/getFrame.md
Normal file
23
docs/objects/Basalt/getFrame.md
Normal file
@@ -0,0 +1,23 @@
|
||||
## basalt.getFrame
|
||||
Returns a base frame by the given id
|
||||
|
||||
#### Parameters:
|
||||
1. `string` id
|
||||
|
||||
#### Returns:
|
||||
1. `frame` object
|
||||
|
||||
#### Usage:
|
||||
* Creates, fetches and shows the "myFirstFrame" object
|
||||
```lua
|
||||
local main = basalt.createFrame("firstBaseFrame")
|
||||
local main2 = basalt.createFrame("secondBaseFrame")
|
||||
main:addButton()
|
||||
:setText("Show")
|
||||
:onClick(function()
|
||||
local frame2 = basalt.getFrame("secondBaseFrame")
|
||||
if(frame2~=nil)then
|
||||
frame2:show()
|
||||
end
|
||||
end)
|
||||
```
|
||||
21
docs/objects/Basalt/isKeyDown.md
Normal file
21
docs/objects/Basalt/isKeyDown.md
Normal file
@@ -0,0 +1,21 @@
|
||||
## basalt.isKeyDown
|
||||
Checks if the user is currently holding a key
|
||||
|
||||
#### Parameters:
|
||||
1. `number` key code (use the keys table for that)
|
||||
|
||||
#### Returns:
|
||||
1. `boolean` true or false
|
||||
|
||||
#### Usage:
|
||||
* Shows a debug message with true or false if the left ctrl key is down, as soon as you click on the button.
|
||||
```lua
|
||||
local main = basalt.createFrame()
|
||||
local aButton = mainFrame:addButton()
|
||||
:setPosition(2,2)
|
||||
:setText("Check Ctrl")
|
||||
:onClick(function()
|
||||
basalt.debug(basalt.isKeyDown(keys.leftCtrl))
|
||||
end)
|
||||
basalt.autoUpdate()
|
||||
```
|
||||
15
docs/objects/Basalt/log.md
Normal file
15
docs/objects/Basalt/log.md
Normal file
@@ -0,0 +1,15 @@
|
||||
## basalt.log
|
||||
This writes something into a file. The main goal is to make debugging errors easier. Lets say you'r program is crashing and
|
||||
you don't know why, you could use basalt.log
|
||||
|
||||
The log files will automatically removed after you start your program again
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The text to write into the log file
|
||||
2. `string` - optional (default: "Debug") - the type to write
|
||||
|
||||
#### Usage:
|
||||
* Writes "Hello!" into the log file
|
||||
```lua
|
||||
basalt.log("Hello!")
|
||||
```
|
||||
17
docs/objects/Basalt/removeFrame.md
Normal file
17
docs/objects/Basalt/removeFrame.md
Normal file
@@ -0,0 +1,17 @@
|
||||
## basalt.removeFrame
|
||||
Removes the base frame by it's id. This only works for base-frames.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` id
|
||||
|
||||
#### Usage:
|
||||
* Removes the previously created frame with id "myFirstFrame"
|
||||
```lua
|
||||
local main = basalt.createFrame("firstBaseFrame")
|
||||
local main2 = basalt.createFrame("secondBaseFrame")
|
||||
main:addButton()
|
||||
:setText("Remove")
|
||||
:onClick(function()
|
||||
basalt.removeFrame(main2:getName()) -- you can use main2:getName() to find out the id or just use "secondBaseFrame"
|
||||
end)
|
||||
```
|
||||
28
docs/objects/Basalt/schedule.md
Normal file
28
docs/objects/Basalt/schedule.md
Normal file
@@ -0,0 +1,28 @@
|
||||
## basalt.schedule
|
||||
Schedules a function which gets called in a coroutine. After the coroutine is finished it will get destroyed immediatly. It's something like threads, but with some limits.
|
||||
|
||||
#### Parameters:
|
||||
1. `function` a function which should get executed
|
||||
|
||||
#### Returns:
|
||||
1. `function` it returns the function which you have to execute in order to start the coroutine
|
||||
|
||||
#### Usage:
|
||||
* Creates a schedule which switches the color between red and gray
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aButton = mainFrame:addButton():setText("Click me")
|
||||
aButton:onClick(basalt.schedule(function(self)
|
||||
self:setBackground(colors.red)
|
||||
os.sleep(0.1)
|
||||
self:setBackground(colors.gray)
|
||||
os.sleep(0.1)
|
||||
self:setBackground(colors.red)
|
||||
os.sleep(0.1)
|
||||
self:setBackground(colors.gray)
|
||||
os.sleep(0.1)
|
||||
self:setBackground(colors.red)
|
||||
os.sleep(0.1)
|
||||
self:setBackground(colors.gray)
|
||||
end))
|
||||
```
|
||||
15
docs/objects/Basalt/setTheme.md
Normal file
15
docs/objects/Basalt/setTheme.md
Normal file
@@ -0,0 +1,15 @@
|
||||
## basalt.setTheme
|
||||
Sets the base theme of the project! Make sure to cover all existing objects, otherwise it will result in errors. A good example is [theme](https://github.com/Pyroxenium/Basalt/blob/master/Basalt/theme.lua)
|
||||
|
||||
#### Parameters:
|
||||
1. `table` theme layout look into [theme](https://github.com/Pyroxenium/Basalt/blob/master/Basalt/theme.lua) for a example
|
||||
|
||||
#### Usage:
|
||||
* Sets the default theme of basalt.
|
||||
```lua
|
||||
basalt.setTheme({
|
||||
ButtonBG = colors.yellow,
|
||||
ButtonText = colors.red,
|
||||
...,
|
||||
})
|
||||
```
|
||||
17
docs/objects/Basalt/setVariable.md
Normal file
17
docs/objects/Basalt/setVariable.md
Normal file
@@ -0,0 +1,17 @@
|
||||
## basalt.setVariable
|
||||
This stores a variable which you're able to access via xml. You are also able to add a function, which then gets called by object events created in XML.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` a key name
|
||||
1. `any` any variable
|
||||
|
||||
#### Usage:
|
||||
* Adds a function to basalt.
|
||||
```lua
|
||||
basalt.setVariable("clickMe", function()
|
||||
basalt.debug("I got clicked")
|
||||
end)
|
||||
```
|
||||
```xml
|
||||
<button onClick="clickMe" text="Click me" />
|
||||
```
|
||||
15
docs/objects/Basalt/stopUpdate.md
Normal file
15
docs/objects/Basalt/stopUpdate.md
Normal file
@@ -0,0 +1,15 @@
|
||||
## basalt.stopUpdate or basalt.stop
|
||||
Stops the automatic draw and event handler which got started by basalt.autoUpdate()
|
||||
|
||||
#### Usage:
|
||||
* When the quit button is clicked, the button stops basalt's event listeners and draw handlers
|
||||
```lua
|
||||
local main = basalt.createFrame()
|
||||
local aButton = main:addButton()
|
||||
:setPosition(2,2)
|
||||
:setText("Stop Basalt!")
|
||||
:onClick(function()
|
||||
basalt.stopUpdate()
|
||||
end)
|
||||
basalt.autoUpdate()
|
||||
```
|
||||
18
docs/objects/Basalt/update.md
Normal file
18
docs/objects/Basalt/update.md
Normal file
@@ -0,0 +1,18 @@
|
||||
## basalt.update
|
||||
Calls the draw and event handler once - this gives more flexibility about which events basalt should process. For example you could filter the terminate event.
|
||||
Which means you have to pass the events into basalt.update.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The event to be received
|
||||
2. `...` Additional event variables to capture
|
||||
|
||||
#### Usage:
|
||||
* Creates and starts a custom update cycle
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aButton = mainFrame:addButton():setPosition(2,2)
|
||||
while true do
|
||||
local ev = table.pack(os.pullEventRaw())
|
||||
basalt.update(table.unpack(ev))
|
||||
end
|
||||
```
|
||||
@@ -1,73 +1,19 @@
|
||||
Buttons are objects, which execute something by clicking on them.<br>
|
||||
The button object is for creating buttons If you click on them, they should execute something. You decide what should happen when clicking on them.
|
||||
|
||||
Remember button also inherits from [Object](objects/Object.md)
|
||||
[Object](objects/Object.md) methods also apply for buttons.
|
||||
|
||||
## setText
|
||||
Sets the displayed button text
|
||||
#### Parameters:
|
||||
1. `string` the text the button should show
|
||||
| | |
|
||||
|---|---|
|
||||
|[setText](objects/Button/setText.md)|Changes the button text
|
||||
|[setHorizontalAlign](objects/Button/setHorizontalAlign.md)|Changes the horizontal text position
|
||||
|[setVerticalAlign](objects/Button/setVerticalAlign.md)|Changes the vertical text position
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a button with "Click me!" as text.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local button = mainFrame:addButton():setText("Click me!")
|
||||
```
|
||||
```xml
|
||||
<button text="Click me!" />
|
||||
```
|
||||
|
||||
## setHorizontalAlign
|
||||
Sets the horizontal align of the button text
|
||||
|
||||
#### Parameters:
|
||||
1. `string` the position as string ("left", "center", "right") - default is center.
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Sets the button's horizontal text align to right.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local button = mainFrame:addButton()
|
||||
:setText("Click me!")
|
||||
:setHorizontalAlign("right")
|
||||
```
|
||||
```xml
|
||||
<button text="Click me!" horizontalAlign="right" />
|
||||
```
|
||||
|
||||
## setVerticalAlign
|
||||
Sets the vertical align of the button text
|
||||
|
||||
#### Parameters:
|
||||
1. `string` the position as string ("top", "center", "bottom") - default is center.
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Sets the button's horizontal text align to right and the vertical text align to bottom.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local button = mainFrame:addButton()
|
||||
:setText("Click me!")
|
||||
:setHorizontalAlign("right")
|
||||
:setVerticalAlign("bottom")
|
||||
```
|
||||
```xml
|
||||
<button text="Click me!" horizontalAlign="right" verticalAlign="bottom" />
|
||||
```
|
||||
|
||||
# Example
|
||||
This is a example on how you would create a fully working button:
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aButton = mainFrame:addButton():setText("Click")
|
||||
local main = basalt.createFrame()
|
||||
local aButton = main:addButton():setText("Click")
|
||||
|
||||
aButton:onClick(function(self,event,button,x,y)
|
||||
if(event=="mouse_click")and(button==1)then
|
||||
@@ -76,9 +22,9 @@ aButton:onClick(function(self,event,button,x,y)
|
||||
end)
|
||||
```
|
||||
|
||||
and this would be the xml way to do it:
|
||||
and this would be the xml way:
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame():addLayout("example.xml")
|
||||
local main = basalt.createFrame():addLayout("example.xml")
|
||||
|
||||
basalt.setVariable("buttonClick", function(self,event,button,x,y)
|
||||
if(event=="mouse_click")and(button==1)then
|
||||
|
||||
20
docs/objects/Button/setHorizontalAlign.md
Normal file
20
docs/objects/Button/setHorizontalAlign.md
Normal file
@@ -0,0 +1,20 @@
|
||||
## setHorizontalAlign
|
||||
Sets the horizontal align of the button text
|
||||
|
||||
#### Parameters:
|
||||
1. `string` the position as string ("left", "center", "right") - default is center.
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Sets the button's horizontal text align to right.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local button = mainFrame:addButton()
|
||||
:setText("Click me!")
|
||||
:setHorizontalAlign("right")
|
||||
```
|
||||
```xml
|
||||
<button text="Click me!" horizontalAlign="right" />
|
||||
```
|
||||
17
docs/objects/Button/setText.md
Normal file
17
docs/objects/Button/setText.md
Normal file
@@ -0,0 +1,17 @@
|
||||
## setText
|
||||
Sets the displayed button text
|
||||
#### Parameters:
|
||||
1. `string` the text the button should show
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a button with "Click me!" as text.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local button = mainFrame:addButton():setText("Click me!")
|
||||
```
|
||||
```xml
|
||||
<button text="Click me!" />
|
||||
```
|
||||
21
docs/objects/Button/setVerticalAlign.md
Normal file
21
docs/objects/Button/setVerticalAlign.md
Normal file
@@ -0,0 +1,21 @@
|
||||
## setVerticalAlign
|
||||
Sets the vertical align of the button text
|
||||
|
||||
#### Parameters:
|
||||
1. `string` the position as string ("top", "center", "bottom") - default is center.
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Sets the button's horizontal text align to right and the vertical text align to bottom.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local button = mainFrame:addButton()
|
||||
:setText("Click me!")
|
||||
:setHorizontalAlign("right")
|
||||
:setVerticalAlign("bottom")
|
||||
```
|
||||
```xml
|
||||
<button text="Click me!" horizontalAlign="right" verticalAlign="bottom" />
|
||||
```
|
||||
@@ -1,14 +1,17 @@
|
||||
With checkbox objects the user can set a bool to true or false
|
||||
With checkboxes the user can set a boolean to true or false by clicking on them.
|
||||
|
||||
Remember checkbox also inherits from [Object](objects/Object.md)
|
||||
[Object](objects/Object.md) methods also apply for checkboxes.
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
|[setSymbol](objects/Checkbox/setSymbol.md)|Changes the symbol when checkbox is checked
|
||||
|
||||
A checkbox does not have any custom methods. All required methods are provided by the base [object](objects/Object.md) class.
|
||||
|
||||
# Example
|
||||
This is how you would create a event which gets fired as soon as the value gets changed:
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aCheckbox = mainFrame:addCheckbox()
|
||||
local main = basalt.createFrame()
|
||||
local aCheckbox = main:addCheckbox()
|
||||
|
||||
local function checkboxChange(self)
|
||||
local checked = self:getValue()
|
||||
@@ -19,7 +22,7 @@ aCheckbox:onChange(checkboxChange)
|
||||
|
||||
also possible via xml:
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame():addLayout("example.xml")
|
||||
local main = basalt.createFrame():addLayout("example.xml")
|
||||
|
||||
basalt.setVariable("checkboxChange", function(self)
|
||||
local checked = self:getValue()
|
||||
|
||||
0
docs/objects/Checkbox/setSymbol.md
Normal file
0
docs/objects/Checkbox/setSymbol.md
Normal file
@@ -1,307 +1,31 @@
|
||||
Dropdowns are objects where the user can click on a button, this will open a list where the user can choose from.
|
||||
|
||||
If you want to access values inside items this is how the table for single items is made (just a example):
|
||||
[Object](objects/Object.md) methods also apply for dropdowns.
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
|[addItem](objects/Dropdown/addItem.md)|Adds a new item into the list
|
||||
|[removeItem](objects/Dropdown/removeItem.md)|Removes a item from the list
|
||||
|[editItem](objects/Dropdown/editItem.md)|Changes a already existing item in the list
|
||||
|[getItem](objects/Dropdown/getItem.md)|Returns a item by its index
|
||||
|[getItemCount](objects/Dropdown/getItemCount.md)|Returns the item count
|
||||
|[getAll](objects/Dropdown/getAll.md)|Returns the entire list as a table
|
||||
|[selectItem](objects/Dropdown/selectItem.md)|Selects a item
|
||||
|[clear](objects/Dropdown/clear.md)|Makes the entire list empty
|
||||
|[getItemIndex](objects/Dropdown/getItemIndex.md)|Returns the currently active item index
|
||||
|[setSelectedItem](objects/Dropdown/setSelectedItem.md)|Changes the default bg and fg, when the user selects a item
|
||||
|[setOffset](objects/Dropdown/setOffset.md)|Changes the list offset
|
||||
|[getOffset](objects/Dropdown/getOffset.md)|Returns the current offset
|
||||
|[setDropdownSize](objects/Dropdown/setDropdownSize.md)|Changes the dropdown size
|
||||
|
||||
|
||||
A item-table in dropdowns looks like the following example:
|
||||
|
||||
```lua
|
||||
item = {
|
||||
text="1. Entry",
|
||||
bgCol=colors.black,
|
||||
fgCol=colors.white
|
||||
args = {}
|
||||
text="1. Entry", -- the text its showing
|
||||
bgCol=colors.black, -- the background color
|
||||
fgCol=colors.white -- the foreground color
|
||||
args = {} -- custom args you want to pass, which you will be able to access in for example onChange events
|
||||
}
|
||||
```
|
||||
|
||||
Remember Dropdown also inherits from [Object](objects/Object.md)
|
||||
|
||||
## addItem
|
||||
Adds a item into the dropdown
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The entry name
|
||||
2. `number|color` unique default background color - optional
|
||||
3. `number|color` unique default text color - optional
|
||||
4. `any` any value - you could access this later in a :onChange() event (you need to use :getValue()) - optional
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
```
|
||||
```xml
|
||||
<dropdown>
|
||||
<item><text>1. Entry</text></item>
|
||||
<item><text>2. Entry</text><bg>yellow</bg></item>
|
||||
<item><text>3. Entry</text><bg>yellow</bg><fg>green</fg></item>
|
||||
</dropdown>
|
||||
```
|
||||
|
||||
## removeItem
|
||||
Removes a item from the dropdown
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The index which should get removed
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries and removes the second one.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:removeItem(2)
|
||||
```
|
||||
|
||||
## editItem
|
||||
Edits a item from the dropdown
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The index which should be edited
|
||||
2. `string` The new item name
|
||||
3. `number` the new item background color - optional
|
||||
4. `number` The new item text color - optional
|
||||
5. `any` New additional information - optional
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries and edits the second one.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:editItem(2, "Still 2. Entry", colors.red)
|
||||
```
|
||||
|
||||
## getItem
|
||||
Returns a item by index
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The index which should be returned
|
||||
|
||||
#### Returns:
|
||||
1. `table` The item table example: {text="1. Entry", bgCol=colors.black, fgCol=colors.white}
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries and edits the second one.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
basalt.debug(aDropdown:getItem(2).text)
|
||||
```
|
||||
|
||||
## getItemCount
|
||||
Returns the current item count
|
||||
|
||||
#### Returns:
|
||||
1. `number` The item list count
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries and prints the current item count.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
basalt.debug(aDropdown:getItemCount())
|
||||
```
|
||||
|
||||
## getAll
|
||||
Returns all items as table
|
||||
|
||||
#### Returns:
|
||||
1. `table` All items
|
||||
|
||||
#### Usage:
|
||||
* Creates a default menubar with 3 entries and prints a table.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
basalt.debug(aDropdown:getAll())
|
||||
```
|
||||
|
||||
## selectItem
|
||||
selects a item in the dropdown (same as a player would click on a item)
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The index which should get selected
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries and selects the second entry.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:selectItem(2)
|
||||
```
|
||||
|
||||
## clear
|
||||
Removes all items.
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries and removes them immediatley. Which makes no sense.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:clear()
|
||||
```
|
||||
|
||||
## getItemIndex
|
||||
returns the item index of the currently selected item
|
||||
|
||||
#### Returns:
|
||||
1. `number` The current index
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries selects the second entry and prints the currently selected index.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:selectItem(2)
|
||||
basalt.debug(aDropdown:getItemIndex())
|
||||
```
|
||||
|
||||
## setSelectedItem
|
||||
Sets the background and the foreground of the item which is currently selected
|
||||
|
||||
#### Parameters:
|
||||
1. `number|color` The background color which should be used
|
||||
2. `number|color` The text color which should be used
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 4 entries and sets the selection background color to green.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:addItem("4. Entry")
|
||||
aDropdown:setSelectedItem(colors.green, colors.red)
|
||||
```
|
||||
```xml
|
||||
<dropdown selectionBG="green" selectionFG="red">
|
||||
<item><text>1. Entry</text></item>
|
||||
<item><text>2. Entry</text><bg>yellow</bg></item>
|
||||
<item><text>2. Entry</text><bg>yellow</bg><fg>green</fg></item>
|
||||
</dropdown>
|
||||
```
|
||||
|
||||
## setOffset
|
||||
Sets the offset of the dropdown (the same as you would scroll) - default is 0
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The offset value
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 6 entries and sets the offset to 3.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
:addItem("1. Entry")
|
||||
:addItem("2. Entry")
|
||||
:addItem("3. Entry")
|
||||
:addItem("4. Entry")
|
||||
:addItem("5. Entry")
|
||||
:addItem("6. Entry")
|
||||
:setOffset(3)
|
||||
```
|
||||
```xml
|
||||
<dropdown offset="3">
|
||||
<item><text>1. Entry</text></item>
|
||||
<item><text>2. Entry</text></item>
|
||||
<item><text>3. Entry</text></item>
|
||||
<item><text>4. Entry</text></item>
|
||||
<item><text>5. Entry</text></item>
|
||||
<item><text>6. Entry</text></item>
|
||||
</dropdown>
|
||||
```
|
||||
|
||||
## getOffset
|
||||
Returns the current index offset
|
||||
|
||||
#### Returns:
|
||||
1. `number` offset value
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 6 entries and sets the offset to 3, also prints the current offset.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
:addItem("1. Entry")
|
||||
:addItem("2. Entry")
|
||||
:addItem("3. Entry")
|
||||
:addItem("4. Entry")
|
||||
:addItem("5. Entry")
|
||||
:addItem("6. Entry")
|
||||
:setOffset(3)
|
||||
basalt.debug(aDropdown:getOffset())
|
||||
```
|
||||
|
||||
## setDropdownSize
|
||||
Sets the size of the opened dropdown
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The width value
|
||||
2. `number` The height value
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown, adds 3 entries and sets the dropdown size to 15w, 8h
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown():setDropdownSize(15,8)
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry")
|
||||
aDropdown:addItem("3. Entry")
|
||||
```
|
||||
```xml
|
||||
<dropdown dropdownWidth="15" dropdownHeight="8">
|
||||
<item><text>1. Entry</text></item>
|
||||
<item><text>2. Entry</text></item>
|
||||
<item><text>3. Entry</text></item>
|
||||
</dropdown>
|
||||
```
|
||||
|
||||
```
|
||||
28
docs/objects/Dropdown/addItem.md
Normal file
28
docs/objects/Dropdown/addItem.md
Normal file
@@ -0,0 +1,28 @@
|
||||
## addItem
|
||||
Adds a item into the dropdown
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The entry name
|
||||
2. `number|color` unique default background color - optional
|
||||
3. `number|color` unique default text color - optional
|
||||
4. `any` any value - you could access this later in a :onChange() event (you need to use :getValue()) - optional
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
```
|
||||
```xml
|
||||
<dropdown>
|
||||
<item><text>1. Entry</text></item>
|
||||
<item><text>2. Entry</text><bg>yellow</bg></item>
|
||||
<item><text>3. Entry</text><bg>yellow</bg><fg>green</fg></item>
|
||||
</dropdown>
|
||||
```
|
||||
16
docs/objects/Dropdown/clear.md
Normal file
16
docs/objects/Dropdown/clear.md
Normal file
@@ -0,0 +1,16 @@
|
||||
## clear
|
||||
Removes all items.
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries and removes them immediatley. Which makes no sense.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:clear()
|
||||
```
|
||||
23
docs/objects/Dropdown/editItem.md
Normal file
23
docs/objects/Dropdown/editItem.md
Normal file
@@ -0,0 +1,23 @@
|
||||
## editItem
|
||||
Edits a item from the dropdown
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The index which should be edited
|
||||
2. `string` The new item name
|
||||
3. `number` the new item background color - optional
|
||||
4. `number` The new item text color - optional
|
||||
5. `any` New additional information - optional
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries and edits the second one.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:editItem(2, "Still 2. Entry", colors.red)
|
||||
```
|
||||
16
docs/objects/Dropdown/getAll.md
Normal file
16
docs/objects/Dropdown/getAll.md
Normal file
@@ -0,0 +1,16 @@
|
||||
## getAll
|
||||
Returns all items as table
|
||||
|
||||
#### Returns:
|
||||
1. `table` All items
|
||||
|
||||
#### Usage:
|
||||
* Creates a default menubar with 3 entries and prints a table.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
basalt.debug(aDropdown:getAll())
|
||||
```
|
||||
19
docs/objects/Dropdown/getItem.md
Normal file
19
docs/objects/Dropdown/getItem.md
Normal file
@@ -0,0 +1,19 @@
|
||||
## getItem
|
||||
Returns a item by index
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The index which should be returned
|
||||
|
||||
#### Returns:
|
||||
1. `table` The item table example: {text="1. Entry", bgCol=colors.black, fgCol=colors.white}
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries and edits the second one.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
basalt.debug(aDropdown:getItem(2).text)
|
||||
```
|
||||
16
docs/objects/Dropdown/getItemCount.md
Normal file
16
docs/objects/Dropdown/getItemCount.md
Normal file
@@ -0,0 +1,16 @@
|
||||
## getItemCount
|
||||
Returns the current item count
|
||||
|
||||
#### Returns:
|
||||
1. `number` The item list count
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries and prints the current item count.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
basalt.debug(aDropdown:getItemCount())
|
||||
```
|
||||
17
docs/objects/Dropdown/getItemIndex.md
Normal file
17
docs/objects/Dropdown/getItemIndex.md
Normal file
@@ -0,0 +1,17 @@
|
||||
## getItemIndex
|
||||
returns the item index of the currently selected item
|
||||
|
||||
#### Returns:
|
||||
1. `number` The current index
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries selects the second entry and prints the currently selected index.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:selectItem(2)
|
||||
basalt.debug(aDropdown:getItemIndex())
|
||||
```
|
||||
20
docs/objects/Dropdown/getOffset.md
Normal file
20
docs/objects/Dropdown/getOffset.md
Normal file
@@ -0,0 +1,20 @@
|
||||
## getOffset
|
||||
Returns the current index offset
|
||||
|
||||
#### Returns:
|
||||
1. `number` offset value
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 6 entries and sets the offset to 3, also prints the current offset.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
:addItem("1. Entry")
|
||||
:addItem("2. Entry")
|
||||
:addItem("3. Entry")
|
||||
:addItem("4. Entry")
|
||||
:addItem("5. Entry")
|
||||
:addItem("6. Entry")
|
||||
:setOffset(3)
|
||||
basalt.debug(aDropdown:getOffset())
|
||||
```
|
||||
19
docs/objects/Dropdown/removeItem.md
Normal file
19
docs/objects/Dropdown/removeItem.md
Normal file
@@ -0,0 +1,19 @@
|
||||
## removeItem
|
||||
Removes a item from the dropdown
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The index which should get removed
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries and removes the second one.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:removeItem(2)
|
||||
```
|
||||
19
docs/objects/Dropdown/selectItem.md
Normal file
19
docs/objects/Dropdown/selectItem.md
Normal file
@@ -0,0 +1,19 @@
|
||||
## selectItem
|
||||
selects a item in the dropdown (same as a player would click on a item)
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The index which should get selected
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries and selects the second entry.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:selectItem(2)
|
||||
```
|
||||
26
docs/objects/Dropdown/setDropdownSize.md
Normal file
26
docs/objects/Dropdown/setDropdownSize.md
Normal file
@@ -0,0 +1,26 @@
|
||||
## setDropdownSize
|
||||
Sets the size of the opened dropdown
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The width value
|
||||
2. `number` The height value
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown, adds 3 entries and sets the dropdown size to 15w, 8h
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown():setDropdownSize(15,8)
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry")
|
||||
aDropdown:addItem("3. Entry")
|
||||
```
|
||||
```xml
|
||||
<dropdown dropdownWidth="15" dropdownHeight="8">
|
||||
<item><text>1. Entry</text></item>
|
||||
<item><text>2. Entry</text></item>
|
||||
<item><text>3. Entry</text></item>
|
||||
</dropdown>
|
||||
```
|
||||
32
docs/objects/Dropdown/setOffset.md
Normal file
32
docs/objects/Dropdown/setOffset.md
Normal file
@@ -0,0 +1,32 @@
|
||||
## setOffset
|
||||
Sets the offset of the dropdown (the same as you would scroll) - default is 0
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The offset value
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 6 entries and sets the offset to 3.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
:addItem("1. Entry")
|
||||
:addItem("2. Entry")
|
||||
:addItem("3. Entry")
|
||||
:addItem("4. Entry")
|
||||
:addItem("5. Entry")
|
||||
:addItem("6. Entry")
|
||||
:setOffset(3)
|
||||
```
|
||||
```xml
|
||||
<dropdown offset="3">
|
||||
<item><text>1. Entry</text></item>
|
||||
<item><text>2. Entry</text></item>
|
||||
<item><text>3. Entry</text></item>
|
||||
<item><text>4. Entry</text></item>
|
||||
<item><text>5. Entry</text></item>
|
||||
<item><text>6. Entry</text></item>
|
||||
</dropdown>
|
||||
```
|
||||
28
docs/objects/Dropdown/setSelectedItem.md
Normal file
28
docs/objects/Dropdown/setSelectedItem.md
Normal file
@@ -0,0 +1,28 @@
|
||||
## setSelectedItem
|
||||
Sets the background and the foreground of the item which is currently selected
|
||||
|
||||
#### Parameters:
|
||||
1. `number|color` The background color which should be used
|
||||
2. `number|color` The text color which should be used
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 4 entries and sets the selection background color to green.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:addItem("4. Entry")
|
||||
aDropdown:setSelectedItem(colors.green, colors.red)
|
||||
```
|
||||
```xml
|
||||
<dropdown selectionBG="green" selectionFG="red">
|
||||
<item><text>1. Entry</text></item>
|
||||
<item><text>2. Entry</text><bg>yellow</bg></item>
|
||||
<item><text>2. Entry</text><bg>yellow</bg><fg>green</fg></item>
|
||||
</dropdown>
|
||||
```
|
||||
@@ -1,402 +1,32 @@
|
||||
<a href="https://i.imgur.com/aikc0K1.png"><img src="https://i.imgur.com/aikc0K1.png" height="500" /></a>
|
||||
|
||||
Frames are like containers, but are also normal objects.
|
||||
In other words, you can add other objects _(even frames)_ to a frame; if the frame itself is visible
|
||||
all sub-objects _(if they are set as visible)_ are also visible. A better description will follow.
|
||||
|
||||
## basalt.createFrame
|
||||
Creates a new non-parent frame - in most cases it is the first thing you'll need.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` name (should be unique)
|
||||
|
||||
#### Returns:
|
||||
1. `frame | nil` The frame created by createFrame, or `nil` if there is already a frame with the given name.
|
||||
|
||||
#### Usage:
|
||||
* Create a frame with an id "myFirstFrame", stored in a variable named frame
|
||||
```lua
|
||||
local myFrame = basalt.createFrame("myFirstFrame")
|
||||
```
|
||||
|
||||
## addFrame
|
||||
Creates a child frame on the frame, the same as [basalt.createFrame](https://github.com/Pyroxenium/Basalt/wiki/Frame#basaltcreateframe) except the frames are given a parent-child relationship automatically
|
||||
|
||||
#### Parameters:
|
||||
1. `string` name (should be unique)
|
||||
|
||||
#### Returns:
|
||||
1. `frame | nil` The frame created by addFrame, or `nil` if there is already a child frame with the given name.<br>
|
||||
|
||||
#### Usage:
|
||||
* Create a new main frame and adds a child frame to it
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local myFrame = mainFrame:addFrame()
|
||||
```
|
||||
```xml
|
||||
<frame></frame>
|
||||
```
|
||||
|
||||
## setBar
|
||||
Sets the text, background, and foreground of the upper bar of the frame, accordingly.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The title text to set the bar to
|
||||
2. `number` The background color
|
||||
2. `number` The foreground color
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Set the title to "My first frame!", with a background of black and a foreground of light gray.
|
||||
```lua
|
||||
frame:setBar("My first Frame!", colors.black, colors.lightGray)
|
||||
```
|
||||
* Store the frame, use the named frame variable after assigning.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local myFrame = MainFrame:addFrame()
|
||||
myFrame:setBar("My first Frame!")
|
||||
```
|
||||
* This abuses the call-chaining that Basalt uses.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local myFrame = mainFrame:addFrame():setBar("My first Frame!")
|
||||
```
|
||||
```xml
|
||||
<frame barText="My first Frame!" barBG="black" barFG="lightGray"></frame>
|
||||
```
|
||||
|
||||
## setBarTextAlign
|
||||
Sets the frame's bar-text alignment
|
||||
|
||||
#### Parameters:
|
||||
1. `string` Can be supplied with "left", "center", or "right"
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Set the title of myFrame to "My first frame!", and align it to the right.
|
||||
```lua
|
||||
myFrame:setBar("My first Frame!"):setBarTextAlign("right")
|
||||
```
|
||||
```xml
|
||||
<frame barAlign="right"></frame>
|
||||
```
|
||||
|
||||
## showBar
|
||||
Toggles the frame's upper bar
|
||||
|
||||
#### Parameters:
|
||||
1. `boolean | nil` Whether the frame's bar is visible or if supplied `nil`, is automatically visible
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Sets myFrame to have a bar titled "Hello World!" and subsequently displays it.
|
||||
```lua
|
||||
myFrame:setBar("Hello World!"):showBar()
|
||||
```
|
||||
```xml
|
||||
<frame bar="true"></frame>
|
||||
```
|
||||
|
||||
|
||||
## setMonitor
|
||||
Sets this frame as a monitor frame
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The monitor name ("right", "left",... "monitor_1", "monitor_2",...)
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new monitor frame, you can use to show objects on a monitor.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local monitorFrame = basalt.createFrame():setMonitor("right")
|
||||
monitorFrame:setBar("Monitor 1"):showBar()
|
||||
```
|
||||
```xml
|
||||
<frame monitor="right"></frame>
|
||||
```
|
||||
|
||||
## setMirror
|
||||
mirrors this frame to another peripheral monitor object.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The monitor name ("right", "left",... "monitor_1", "monitor_2",...)
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates mirror of your main frame to a monitor on the left side.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame():setMirror("left")
|
||||
```
|
||||
```xml
|
||||
<frame mirror="left"></frame>
|
||||
```
|
||||
|
||||
## getObject
|
||||
Returns a child object of the frame
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The name of the child object
|
||||
|
||||
#### Returns:
|
||||
1. `object | nil` The object with the supplied name, or `nil` if there is no object present with the given name
|
||||
|
||||
#### Usage:
|
||||
* Adds a button with id "myFirstButton", then retrieves it again through the frame object
|
||||
```lua
|
||||
myFrame:addButton("myFirstButton")
|
||||
local aButton = myFrame:getObject("myFirstButton")
|
||||
```
|
||||
|
||||
## removeObject
|
||||
Removes a child object from the frame
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The name of the child object
|
||||
|
||||
#### Returns:
|
||||
1. `boolean` Whether the object with the given name was properly removed
|
||||
|
||||
#### Usage:
|
||||
* Adds a button with the id "myFirstButton", then removes it with the aforementioned id
|
||||
```lua
|
||||
myFrame:addButton("myFirstButton")
|
||||
myFrame:removeObject("myFirstButton")
|
||||
```
|
||||
|
||||
## setFocusedObject
|
||||
Sets the currently focused object
|
||||
|
||||
#### Parameters:
|
||||
1. `object` The child object to focus on
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new button, sets the focused object to the previously mentioned button
|
||||
```lua
|
||||
local aButton = myFrame:addButton()
|
||||
myFrame:setFocusedObject(aButton)
|
||||
```
|
||||
|
||||
## removeFocusedObject
|
||||
Removes the focus of the supplied object
|
||||
|
||||
#### Parameters:
|
||||
1. `object` The child object to remove focus from
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new button then removes the focus from that button when clicking on it
|
||||
```lua
|
||||
local aButton = myFrame:addButton():setFocus():onClick(function()
|
||||
myFrame:removeFocusedObject(aButton)
|
||||
end)
|
||||
```
|
||||
|
||||
## getFocusedObject
|
||||
Gets the currently focused object
|
||||
|
||||
#### Returns:
|
||||
1. `object` The currently focused object
|
||||
|
||||
#### Usage:
|
||||
* Gets the currently focused object from the frame, storing it in a variable
|
||||
```lua
|
||||
local focusedObject = myFrame:getFocusedObject()
|
||||
```
|
||||
|
||||
## setMovable
|
||||
Sets whether the frame can be moved. _In order to move the frame click and drag the upper bar of the frame_
|
||||
|
||||
#### Parameters:
|
||||
1. `boolean` Whether the object is movable
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a frame with id "myFirstFrame" and makes it movable
|
||||
```lua
|
||||
local myFrame = basalt.createFrame():setMovable(true)
|
||||
```
|
||||
```xml
|
||||
<frame moveable="true"></frame>
|
||||
```
|
||||
|
||||
## setOffset
|
||||
Sets the frame's coordinate offset. The frame's child objects will receive the frame's coordinate offset. For example, when using a scrollbar, if you use its value to add an offset to a frame, you will get a scrollable frame.
|
||||
Objects are also able to ignore the offset by using :ignoreOffset() (For example, you may want to ignore the offset on the scrollbar itself)
|
||||
|
||||
The function can also be supplied with negative values
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The x direction offset (+/-)
|
||||
2. `number` The y direction offset (+/-)
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new base frame with x offset of 5 and a y offset of 3
|
||||
```lua
|
||||
local myFrame = basalt.createFrame():setOffset(5, 3)
|
||||
```
|
||||
* Creates with x offset of 5 and a y offset of -5 (Meaning if you added a button with y position 5, it would be at y position 0)
|
||||
```lua
|
||||
local myFrame = basalt.createFrame():setOffset(5, -5)
|
||||
```
|
||||
```xml
|
||||
<frame xOffset="5" yOffset="-5"></frame>
|
||||
```
|
||||
|
||||
## addLayout
|
||||
Adds a new XML Layout into your frame.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` Path to your layout
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new base frame and adds the mainframe.xml layout
|
||||
```lua
|
||||
local myFrame = basalt.createFrame():addLayout("mainframe.xml")
|
||||
```
|
||||
```xml
|
||||
<frame layout="mainframe.xml"></frame>
|
||||
```
|
||||
|
||||
## addLayoutFromString
|
||||
Adds a new XML Layout as string into your frame.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` xml
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new base frame and adds the mainframe.xml layout
|
||||
```lua
|
||||
local myFrame = basalt.createFrame():addLayoutFromString("<button x='12' y='5' bg='black' />")
|
||||
```
|
||||
|
||||
## getLastLayout
|
||||
returns a table of all objects this frame has created via xml (useful if you'd like to access all of them for some reason)
|
||||
|
||||
#### Returns:
|
||||
1. `table` table with objects
|
||||
|
||||
## setTheme
|
||||
Sets the default theme of that frame children objects always try to get the theme of its parent frame, if it does not exist it goes to its parent parent frame, and so on until it reaches the basalt managers theme - which is sotred in theme.lua (Please checkout [theme](https://github.com/Pyroxenium/Basalt/blob/master/Basalt/theme.lua) for how it could look like.
|
||||
|
||||
#### Parameters:
|
||||
1. `table` theme layout look into [theme](https://github.com/Pyroxenium/Basalt/blob/master/Basalt/theme.lua) for a example
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new base frame and adds a new theme which only changes the default color of buttons.
|
||||
```lua
|
||||
local myFrame = basalt.createFrame():setTheme({
|
||||
ButtonBG = colors.yellow,
|
||||
ButtonText = colors.red,
|
||||
})
|
||||
```
|
||||
|
||||
## setScrollable
|
||||
Makes the frame scrollable with mousewheel.
|
||||
|
||||
#### Parameters:
|
||||
1. `bool` scrollable or not
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new base frame and makes it scrollable
|
||||
```lua
|
||||
local myFrame = basalt.createFrame():setScrollable()
|
||||
```
|
||||
```xml
|
||||
<frame scrollable="true"></frame>
|
||||
```
|
||||
|
||||
## setMinScroll
|
||||
Sets the minimum offset it is allowed to scroll (default 0)
|
||||
|
||||
#### Parameters:
|
||||
1. `number` minimum y offset
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new base frame and makes it scrollable and sets the minimum amount to -5
|
||||
```lua
|
||||
local myFrame = basalt.createFrame():setScrollable():setMinScroll(-5)
|
||||
```
|
||||
```xml
|
||||
<frame minScroll="-5"></frame>
|
||||
```
|
||||
|
||||
## setMaxScroll
|
||||
Sets the maximum offset it is allowed to scroll (default 10)
|
||||
|
||||
#### Parameters:
|
||||
1. `number` maximum y offset
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new base frame and makes it scrollable and sets the maximum amount to 25
|
||||
```lua
|
||||
local myFrame = basalt.createFrame():setScrollable():setMaxScroll(25)
|
||||
```
|
||||
```xml
|
||||
<frame maxScroll="25"></frame>
|
||||
```
|
||||
|
||||
## setImportantScroll
|
||||
By default if you hovering your mouse over children objects, you wont scroll the frame, if you set this to true the frame scrolling becomes more important
|
||||
|
||||
#### Parameters:
|
||||
1. `bool` important or not
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new base frame and makes it scrollable and defines it as important
|
||||
```lua
|
||||
local myFrame = basalt.createFrame():setScrollable():setImportantScroll(true)
|
||||
```
|
||||
```xml
|
||||
<frame importantScroll="true"></frame>
|
||||
```
|
||||
|
||||
# XML Example
|
||||
|
||||
*This is how you would implement frames via xml:
|
||||
Frames are like groups or windows. You can add objects on them and if you move the frame, all its children objects will also be moved. Frames also have
|
||||
some special functionality to create very advanced programs.
|
||||
|
||||
[Object](objects/Object.md) methods also apply for frames.
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
|[addObject](objects/Frame/addObject.md)|Adds a new object
|
||||
|[setBar](objects/Frame/setBar.md)|Sets the top bar text and colors - deprecated
|
||||
|[setBarTextAlign](objects/Frame/setBarTextAlign.md)|Sets the top bars text align - deprecated
|
||||
|[showBar](objects/Frame/showBar.md)|Shows the top bar - deprecated
|
||||
|[setMonitor](objects/Frame/setMonitor.md)|Sets the frame to be a monitor frame (only for base frames)
|
||||
|[setMirror](objects/Frame/setMirror.md)|Sets the frame to mirror onto a monitor (only for base frames)
|
||||
|[getObject](objects/Frame/getObject.md)|Returns the object by its name (or id)
|
||||
|[removeObject](objects/Frame/removeObject.md)|Removes the object by its name (or id)
|
||||
|[setFocusedObject](objects/Frame/setFocusedObject.md)|Sets the currently focused object by this frame
|
||||
|[removeFocusedObject](objects/Frame/removeFocusedObject.md)|Removes the currenlty focused object (it only removes beeing focused)
|
||||
|[getFocusedObject](objects/Frame/getFocusedObject.md)|Returns the currently focused object
|
||||
|[setMovable](objects/Frame/setMovable.md)|Makes the frame movable (only for sub frames)
|
||||
|[setOffset](objects/Frame/setOffset.md)|Sets the frames offset (will be added to the childrens x and y positions)
|
||||
|[getOffset](objects/Frame/getOffset.md)|Returns the current x and y offset
|
||||
|[addLayout](objects/Frame/addLayout.md)|Adds a new XML Layout into the frame
|
||||
|[addLayoutFromString](objects/Frame/addLayoutFromString.md)|Adds a new XML Layout via string into the frame
|
||||
|[getLastLayout](objects/Frame/getLastLayout.md)|Returns a table of all objects generated by the last addLayout/FromString method
|
||||
|[setTheme](objects/Frame/setTheme.md)|Sets the theme of that frame and all its childrens
|
||||
|[setScrollable](objects/Frame/setScrollable.md)|Makes the frame scrollable via mousewheel (internally this uses setOffset)
|
||||
|[setScrollAmount](objects/Frame/setScrollAmount.md)|Sets how far the user is allowed to scroll
|
||||
|
||||
This is how you would implement frames via xml:
|
||||
```xml
|
||||
<frame>
|
||||
<frame width="parent.w * 0.5" bg="red">
|
||||
@@ -406,4 +36,4 @@ local myFrame = basalt.createFrame():setScrollable():setImportantScroll(true)
|
||||
<textfield bg="green" x="2" width="parent.w-2" />
|
||||
</frame>
|
||||
</frame>
|
||||
```
|
||||
```
|
||||
17
docs/objects/Frame/addLayout.md
Normal file
17
docs/objects/Frame/addLayout.md
Normal file
@@ -0,0 +1,17 @@
|
||||
## addLayout
|
||||
Adds a new XML Layout into your frame.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` Path to your layout
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new base frame and adds the mainframe.xml layout
|
||||
```lua
|
||||
local myFrame = basalt.createFrame():addLayout("mainframe.xml")
|
||||
```
|
||||
```xml
|
||||
<frame layout="mainframe.xml"></frame>
|
||||
```
|
||||
14
docs/objects/Frame/addLayoutFromString.md
Normal file
14
docs/objects/Frame/addLayoutFromString.md
Normal file
@@ -0,0 +1,14 @@
|
||||
## addLayoutFromString
|
||||
Adds a new XML Layout as string into your frame.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` xml
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new base frame and adds the mainframe.xml layout
|
||||
```lua
|
||||
local myFrame = basalt.createFrame():addLayoutFromString("<button x='12' y='5' bg='black' />")
|
||||
```
|
||||
18
docs/objects/Frame/addObject.md
Normal file
18
docs/objects/Frame/addObject.md
Normal file
@@ -0,0 +1,18 @@
|
||||
## add<Object>
|
||||
Adds a new object. Don't use add<Object> please use addTheObjectYouNeed For example if you want a new Frame, use
|
||||
addFrame, if you want to add a button, use addButton
|
||||
|
||||
#### Parameters:
|
||||
1. `string` optional - the id if you don't add a id it will autimatically generate one for you
|
||||
|
||||
#### Returns:
|
||||
1. `object` The new object you've created
|
||||
|
||||
#### Usage:
|
||||
* Creates some example objects
|
||||
```lua
|
||||
local main = basalt.createFrame()
|
||||
local button = main:addButton()
|
||||
local label = main:addLabel()
|
||||
local frame = main:addFrame()
|
||||
```
|
||||
11
docs/objects/Frame/getFocusedObject.md
Normal file
11
docs/objects/Frame/getFocusedObject.md
Normal file
@@ -0,0 +1,11 @@
|
||||
## getFocusedObject
|
||||
Gets the currently focused object
|
||||
|
||||
#### Returns:
|
||||
1. `object` The currently focused object
|
||||
|
||||
#### Usage:
|
||||
* Gets the currently focused object from the frame, storing it in a variable
|
||||
```lua
|
||||
local focusedObject = myFrame:getFocusedObject()
|
||||
```
|
||||
5
docs/objects/Frame/getLastLayout.md
Normal file
5
docs/objects/Frame/getLastLayout.md
Normal file
@@ -0,0 +1,5 @@
|
||||
## getLastLayout
|
||||
returns a table of all objects this frame has created via xml (useful if you'd like to access all of them for some reason)
|
||||
|
||||
#### Returns:
|
||||
1. `table` table with objects
|
||||
15
docs/objects/Frame/getObject.md
Normal file
15
docs/objects/Frame/getObject.md
Normal file
@@ -0,0 +1,15 @@
|
||||
## getObject
|
||||
Returns a child object of the frame
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The name of the child object
|
||||
|
||||
#### Returns:
|
||||
1. `object | nil` The object with the supplied name, or `nil` if there is no object present with the given name
|
||||
|
||||
#### Usage:
|
||||
* Adds a button with id "myFirstButton", then retrieves it again through the frame object
|
||||
```lua
|
||||
myFrame:addButton("myFirstButton")
|
||||
local aButton = myFrame:getObject("myFirstButton")
|
||||
```
|
||||
0
docs/objects/Frame/getOffset.md
Normal file
0
docs/objects/Frame/getOffset.md
Normal file
16
docs/objects/Frame/removeFocusedObject.md
Normal file
16
docs/objects/Frame/removeFocusedObject.md
Normal file
@@ -0,0 +1,16 @@
|
||||
## removeFocusedObject
|
||||
Removes the focus of the supplied object
|
||||
|
||||
#### Parameters:
|
||||
1. `object` The child object to remove focus from
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new button then removes the focus from that button when clicking on it
|
||||
```lua
|
||||
local aButton = myFrame:addButton():setFocus():onClick(function()
|
||||
myFrame:removeFocusedObject(aButton)
|
||||
end)
|
||||
```
|
||||
15
docs/objects/Frame/removeObject.md
Normal file
15
docs/objects/Frame/removeObject.md
Normal file
@@ -0,0 +1,15 @@
|
||||
## removeObject
|
||||
Removes a child object from the frame
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The name of the child object
|
||||
|
||||
#### Returns:
|
||||
1. `boolean` Whether the object with the given name was properly removed
|
||||
|
||||
#### Usage:
|
||||
* Adds a button with the id "myFirstButton", then removes it with the aforementioned id
|
||||
```lua
|
||||
myFrame:addButton("myFirstButton")
|
||||
myFrame:removeObject("myFirstButton")
|
||||
```
|
||||
30
docs/objects/Frame/setBar.md
Normal file
30
docs/objects/Frame/setBar.md
Normal file
@@ -0,0 +1,30 @@
|
||||
## setBar
|
||||
Sets the text, background, and foreground of the upper bar of the frame, accordingly.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The title text to set the bar to
|
||||
2. `number` The background color
|
||||
2. `number` The foreground color
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Set the title to "My first frame!", with a background of black and a foreground of light gray.
|
||||
```lua
|
||||
frame:setBar("My first Frame!", colors.black, colors.lightGray)
|
||||
```
|
||||
* Store the frame, use the named frame variable after assigning.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local myFrame = MainFrame:addFrame()
|
||||
myFrame:setBar("My first Frame!")
|
||||
```
|
||||
* This abuses the call-chaining that Basalt uses.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local myFrame = mainFrame:addFrame():setBar("My first Frame!")
|
||||
```
|
||||
```xml
|
||||
<frame barText="My first Frame!" barBG="black" barFG="lightGray"></frame>
|
||||
```
|
||||
17
docs/objects/Frame/setBarTextAlign.md
Normal file
17
docs/objects/Frame/setBarTextAlign.md
Normal file
@@ -0,0 +1,17 @@
|
||||
## setBarTextAlign
|
||||
Sets the frame's bar-text alignment
|
||||
|
||||
#### Parameters:
|
||||
1. `string` Can be supplied with "left", "center", or "right"
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Set the title of myFrame to "My first frame!", and align it to the right.
|
||||
```lua
|
||||
myFrame:setBar("My first Frame!"):setBarTextAlign("right")
|
||||
```
|
||||
```xml
|
||||
<frame barAlign="right"></frame>
|
||||
```
|
||||
15
docs/objects/Frame/setFocusedObject.md
Normal file
15
docs/objects/Frame/setFocusedObject.md
Normal file
@@ -0,0 +1,15 @@
|
||||
## setFocusedObject
|
||||
Sets the currently focused object
|
||||
|
||||
#### Parameters:
|
||||
1. `object` The child object to focus on
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new button, sets the focused object to the previously mentioned button
|
||||
```lua
|
||||
local aButton = myFrame:addButton()
|
||||
myFrame:setFocusedObject(aButton)
|
||||
```
|
||||
17
docs/objects/Frame/setMirror.md
Normal file
17
docs/objects/Frame/setMirror.md
Normal file
@@ -0,0 +1,17 @@
|
||||
## setMirror
|
||||
mirrors this frame to another peripheral monitor object.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The monitor name ("right", "left",... "monitor_1", "monitor_2",...)
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates mirror of your main frame to a monitor on the left side.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame():setMirror("left")
|
||||
```
|
||||
```xml
|
||||
<frame mirror="left"></frame>
|
||||
```
|
||||
19
docs/objects/Frame/setMonitor.md
Normal file
19
docs/objects/Frame/setMonitor.md
Normal file
@@ -0,0 +1,19 @@
|
||||
## setMonitor
|
||||
Sets this frame as a monitor frame
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The monitor name ("right", "left",... "monitor_1", "monitor_2",...)
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new monitor frame, you can use to show objects on a monitor.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local monitorFrame = basalt.createFrame():setMonitor("right")
|
||||
monitorFrame:setBar("Monitor 1"):showBar()
|
||||
```
|
||||
```xml
|
||||
<frame monitor="right"></frame>
|
||||
```
|
||||
17
docs/objects/Frame/setMovable.md
Normal file
17
docs/objects/Frame/setMovable.md
Normal file
@@ -0,0 +1,17 @@
|
||||
## setMovable
|
||||
Sets whether the frame can be moved. _In order to move the frame click and drag the upper bar of the frame_
|
||||
|
||||
#### Parameters:
|
||||
1. `boolean` Whether the object is movable
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a frame with id "myFirstFrame" and makes it movable
|
||||
```lua
|
||||
local myFrame = basalt.createFrame():setMovable(true)
|
||||
```
|
||||
```xml
|
||||
<frame moveable="true"></frame>
|
||||
```
|
||||
25
docs/objects/Frame/setOffset.md
Normal file
25
docs/objects/Frame/setOffset.md
Normal file
@@ -0,0 +1,25 @@
|
||||
## setOffset
|
||||
Sets the frame's coordinate offset. The frame's child objects will receive the frame's coordinate offset. For example, when using a scrollbar, if you use its value to add an offset to a frame, you will get a scrollable frame.
|
||||
Objects are also able to ignore the offset by using :ignoreOffset() (For example, you may want to ignore the offset on the scrollbar itself)
|
||||
|
||||
The function can also be supplied with negative values
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The x direction offset (+/-)
|
||||
2. `number` The y direction offset (+/-)
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new base frame with x offset of 5 and a y offset of 3
|
||||
```lua
|
||||
local myFrame = basalt.createFrame():setOffset(5, 3)
|
||||
```
|
||||
* Creates with x offset of 5 and a y offset of -5 (Meaning if you added a button with y position 5, it would be at y position 0)
|
||||
```lua
|
||||
local myFrame = basalt.createFrame():setOffset(5, -5)
|
||||
```
|
||||
```xml
|
||||
<frame xOffset="5" yOffset="-5"></frame>
|
||||
```
|
||||
17
docs/objects/Frame/setScrollAmount.md
Normal file
17
docs/objects/Frame/setScrollAmount.md
Normal file
@@ -0,0 +1,17 @@
|
||||
## setScrollAmount
|
||||
Sets the maximum offset it is allowed to scroll
|
||||
|
||||
#### Parameters:
|
||||
1. `number` maximum y offset
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new base frame and makes it scrollable and sets the maximum amount to 25
|
||||
```lua
|
||||
local myFrame = basalt.createFrame():setScrollable():setScrollAmount(25)
|
||||
```
|
||||
```xml
|
||||
<frame scrollAmount="25"></frame>
|
||||
```
|
||||
17
docs/objects/Frame/setScrollable.md
Normal file
17
docs/objects/Frame/setScrollable.md
Normal file
@@ -0,0 +1,17 @@
|
||||
## setScrollable
|
||||
Makes the frame scrollable with mousewheel.
|
||||
|
||||
#### Parameters:
|
||||
1. `bool` scrollable or not
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new base frame and makes it scrollable
|
||||
```lua
|
||||
local myFrame = basalt.createFrame():setScrollable()
|
||||
```
|
||||
```xml
|
||||
<frame scrollable="true"></frame>
|
||||
```
|
||||
17
docs/objects/Frame/setTheme.md
Normal file
17
docs/objects/Frame/setTheme.md
Normal file
@@ -0,0 +1,17 @@
|
||||
## setTheme
|
||||
Sets the default theme of that frame children objects always try to get the theme of its parent frame, if it does not exist it goes to its parent parent frame, and so on until it reaches the basalt managers theme - which is sotred in theme.lua (Please checkout [theme](https://github.com/Pyroxenium/Basalt/blob/master/Basalt/theme.lua) for how it could look like.
|
||||
|
||||
#### Parameters:
|
||||
1. `table` theme layout look into [theme](https://github.com/Pyroxenium/Basalt/blob/master/Basalt/theme.lua) for a example
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new base frame and adds a new theme which only changes the default color of buttons.
|
||||
```lua
|
||||
local myFrame = basalt.createFrame():setTheme({
|
||||
ButtonBG = colors.yellow,
|
||||
ButtonText = colors.red,
|
||||
})
|
||||
```
|
||||
17
docs/objects/Frame/showBar.md
Normal file
17
docs/objects/Frame/showBar.md
Normal file
@@ -0,0 +1,17 @@
|
||||
## showBar
|
||||
Toggles the frame's upper bar
|
||||
|
||||
#### Parameters:
|
||||
1. `boolean | nil` Whether the frame's bar is visible or if supplied `nil`, is automatically visible
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Sets myFrame to have a bar titled "Hello World!" and subsequently displays it.
|
||||
```lua
|
||||
myFrame:setBar("Hello World!"):showBar()
|
||||
```
|
||||
```xml
|
||||
<frame bar="true"></frame>
|
||||
```
|
||||
@@ -3,39 +3,10 @@ It also provides a :shrink() function, where you can shrink the images to smalle
|
||||
|
||||
The image object is still not done. in the future i will provide more image formats.
|
||||
|
||||
Remember image inherits from [Object](objects/Object.md)
|
||||
[Object](objects/Object.md) methods also apply for images.
|
||||
|
||||
## loadImage
|
||||
loads a default .nfp file into the object.
|
||||
| | |
|
||||
|---|---|
|
||||
|[loadImage](objects/Image/loadImage.md)|Adds a new object
|
||||
|[shrink](objects/Image/shrink.md)|Sets the top bar text and colors - deprecated
|
||||
|
||||
#### Parameters:
|
||||
1. `string` the absolute file path
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default image and loads a test.nfp file
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame():show()
|
||||
local aImage = mainFrame:addImage():loadImage("test.nfp")
|
||||
```
|
||||
```xml
|
||||
<image path="test.nfp" />
|
||||
```
|
||||
|
||||
## shrink
|
||||
Shrinks the current image into a blittle image.
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default image and loads a test.nfp file
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aImage = mainFrame:addImage():loadImage("test.nfp"):shrink()
|
||||
```
|
||||
```xml
|
||||
<image path="test.nfp" shrink="true" />
|
||||
```
|
||||
|
||||
18
docs/objects/Image/loadImage.md
Normal file
18
docs/objects/Image/loadImage.md
Normal file
@@ -0,0 +1,18 @@
|
||||
## loadImage
|
||||
loads a default .nfp file into the object.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` the absolute file path
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default image and loads a test.nfp file
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame():show()
|
||||
local aImage = mainFrame:addImage():loadImage("test.nfp")
|
||||
```
|
||||
```xml
|
||||
<image path="test.nfp" />
|
||||
```
|
||||
15
docs/objects/Image/shrink.md
Normal file
15
docs/objects/Image/shrink.md
Normal file
@@ -0,0 +1,15 @@
|
||||
## shrink
|
||||
Shrinks the current image into a blittle image.
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default image and loads a test.nfp file
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aImage = mainFrame:addImage():loadImage("test.nfp"):shrink()
|
||||
```
|
||||
```xml
|
||||
<image path="test.nfp" shrink="true" />
|
||||
```
|
||||
@@ -1,91 +1,12 @@
|
||||
With input's you are able to create a object where the user can type something in.<br>
|
||||
|
||||
Here are all possible functions available for inputs:<br>
|
||||
Remember Input inherits from [Object](objects/Object.md)
|
||||
[Object](objects/Object.md) methods also apply for input objects.
|
||||
|
||||
## setInputType
|
||||
Changes the input type. default: text
|
||||
| | |
|
||||
|---|---|
|
||||
|[setInputType](objects/Input/setInputType.md)|Sets the input type
|
||||
|[getInputType](objects/Input/getInputType.md)|Returns the input type
|
||||
|[setDefaultText](objects/Input/setDefaultText.md)|Sets the default text
|
||||
|[setInputLimit](objects/Input/setInputLimit.md)|Sets a limit to be able to write
|
||||
|[getInputLimit](objects/Input/getInputLimit.md)|Returns the limit
|
||||
|
||||
#### Parameters:
|
||||
1. `string` input type ("text", "password", "number")
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default input and sets it to numbers only.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aInput = mainFrame:addInput():setInputType("number")
|
||||
```
|
||||
```xml
|
||||
<input type="number" />
|
||||
```
|
||||
|
||||
## getInputType
|
||||
Gets the current input type
|
||||
|
||||
#### Returns:
|
||||
1. `string` input type
|
||||
|
||||
#### Usage:
|
||||
* Creates a default input and sets it to numbers only. Also prints the current input type to log.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aInput = mainFrame:addInput():setInputType("number")
|
||||
basalt.debug(aInput:getInputType())
|
||||
```
|
||||
|
||||
## setDefaultText
|
||||
Sets the default text. This will only be displayed if there is no input set by the user.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` input type ("text", "password", "number")
|
||||
2. `number|color` default background color - optional
|
||||
3. `number|color` default text color - optional
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default input and sets the default text to "...".
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aInput = mainFrame:addInput():setDefaultText("...")
|
||||
```
|
||||
```xml
|
||||
<input default="..." />
|
||||
```
|
||||
|
||||
## setInputLimit
|
||||
Sets a character limit to the input.
|
||||
|
||||
#### Parameters:
|
||||
1. `number` character limit
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default input and sets the character limit to 8.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aInput = mainFrame:addInput():setInputLimit(8)
|
||||
```
|
||||
```xml
|
||||
<input limit="8" />
|
||||
```
|
||||
|
||||
## getInputLimit
|
||||
Returns the input limit.
|
||||
|
||||
#### Returns:
|
||||
1. `number` character limit
|
||||
|
||||
#### Usage:
|
||||
* Creates a default input and sets the character limit to 8. Prints the current limit.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aInput = mainFrame:addInput():setInputLimit(8)
|
||||
basalt.debug(aInput:getInputLimit())
|
||||
```
|
||||
|
||||
13
docs/objects/Input/getInputLimit.md
Normal file
13
docs/objects/Input/getInputLimit.md
Normal file
@@ -0,0 +1,13 @@
|
||||
## getInputLimit
|
||||
Returns the input limit.
|
||||
|
||||
#### Returns:
|
||||
1. `number` character limit
|
||||
|
||||
#### Usage:
|
||||
* Creates a default input and sets the character limit to 8. Prints the current limit.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aInput = mainFrame:addInput():setInputLimit(8)
|
||||
basalt.debug(aInput:getInputLimit())
|
||||
```
|
||||
13
docs/objects/Input/getInputType.md
Normal file
13
docs/objects/Input/getInputType.md
Normal file
@@ -0,0 +1,13 @@
|
||||
## getInputType
|
||||
Gets the current input type
|
||||
|
||||
#### Returns:
|
||||
1. `string` input type
|
||||
|
||||
#### Usage:
|
||||
* Creates a default input and sets it to numbers only. Also prints the current input type to log.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aInput = mainFrame:addInput():setInputType("number")
|
||||
basalt.debug(aInput:getInputType())
|
||||
```
|
||||
20
docs/objects/Input/setDefaultText.md
Normal file
20
docs/objects/Input/setDefaultText.md
Normal file
@@ -0,0 +1,20 @@
|
||||
## setDefaultText
|
||||
Sets the default text. This will only be displayed if there is no input set by the user.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` input type ("text", "password", "number")
|
||||
2. `number|color` default background color - optional
|
||||
3. `number|color` default text color - optional
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default input and sets the default text to "...".
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aInput = mainFrame:addInput():setDefaultText("...")
|
||||
```
|
||||
```xml
|
||||
<input default="..." />
|
||||
```
|
||||
18
docs/objects/Input/setInputLimit.md
Normal file
18
docs/objects/Input/setInputLimit.md
Normal file
@@ -0,0 +1,18 @@
|
||||
## setInputLimit
|
||||
Sets a character limit to the input.
|
||||
|
||||
#### Parameters:
|
||||
1. `number` character limit
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default input and sets the character limit to 8.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aInput = mainFrame:addInput():setInputLimit(8)
|
||||
```
|
||||
```xml
|
||||
<input limit="8" />
|
||||
```
|
||||
18
docs/objects/Input/setInputType.md
Normal file
18
docs/objects/Input/setInputType.md
Normal file
@@ -0,0 +1,18 @@
|
||||
## setInputType
|
||||
Changes the input type. default: text
|
||||
|
||||
#### Parameters:
|
||||
1. `string` input type ("text", "password", "number")
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default input and sets it to numbers only.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aInput = mainFrame:addInput():setInputType("number")
|
||||
```
|
||||
```xml
|
||||
<input type="number" />
|
||||
```
|
||||
@@ -4,74 +4,10 @@ By default label's width is auto sizing based on the length of the text. If you
|
||||
|
||||
The fontsize feature is calculated by bigfonts, a library made by Wojbie (http://www.computercraft.info/forums2/index.php?/topic/25367-bigfont-api-write-bigger-letters-v10/)
|
||||
|
||||
Here are all possible functions available for labels.<br>
|
||||
Remember Label inherits from [Object](objects/Object.md)
|
||||
[Object](objects/Object.md) methods also apply for labels.
|
||||
|
||||
## setText
|
||||
Sets the text which gets displayed.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The text which should be displayed
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default label with text "Some random text".
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aLabel = mainFrame:addLabel():setText("Some random text")
|
||||
```
|
||||
```xml
|
||||
<label text="Some random text" />
|
||||
```
|
||||
|
||||
## setFontSize
|
||||
Sets the font size, calculated by bigfonts. Default size is 1.
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The size (1, 2, 3, 4)
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default label, sets the text to "Basalt!" and its font size to 2.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aLabel = mainFrame:addLabel():setText("Basalt!"):setFontSize(2)
|
||||
```
|
||||
```xml
|
||||
<label font="2" />
|
||||
```
|
||||
|
||||
## getFontSize
|
||||
Returns the current font size
|
||||
|
||||
#### Returns:
|
||||
1. `number` font size
|
||||
|
||||
#### Usage:
|
||||
* Creates a default label, sets the text to "Basalt!" and its font size to 2. Also prints the current fontsize.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aLabel = mainFrame:addLabel():setText("Basalt!"):setFontSize(2)
|
||||
basalt.debug(aLabel:getFontSize())
|
||||
```
|
||||
|
||||
## setTextAlign
|
||||
Changes the text align
|
||||
|
||||
#### Returns:
|
||||
1. `string` horizontal ("left", "center", "right")
|
||||
1. `string` vertical ("top", "center", "bottom")
|
||||
|
||||
#### Usage:
|
||||
* Creates a default label, sets the text to "Basalt!" changes the horizontal align to right
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aLabel = mainFrame:addLabel():setText("Basalt!"):setTextAlign("right")
|
||||
```
|
||||
```xml
|
||||
<label horizontalAlign="right" verticalAlign="center" />
|
||||
```
|
||||
| | |
|
||||
|---|---|
|
||||
|[setText](objects/Input/setInputType.md)|Sets the input type
|
||||
|[setFontSize](objects/Input/getInputType.md)|Returns the input type
|
||||
|[getFontSize](objects/Input/setDefaultText.md)|Sets the default text
|
||||
|
||||
13
docs/objects/Label/getFontSize.md
Normal file
13
docs/objects/Label/getFontSize.md
Normal file
@@ -0,0 +1,13 @@
|
||||
## getFontSize
|
||||
Returns the current font size
|
||||
|
||||
#### Returns:
|
||||
1. `number` font size
|
||||
|
||||
#### Usage:
|
||||
* Creates a default label, sets the text to "Basalt!" and its font size to 2. Also prints the current fontsize.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aLabel = mainFrame:addLabel():setText("Basalt!"):setFontSize(2)
|
||||
basalt.debug(aLabel:getFontSize())
|
||||
```
|
||||
18
docs/objects/Label/setFontSize.md
Normal file
18
docs/objects/Label/setFontSize.md
Normal file
@@ -0,0 +1,18 @@
|
||||
## setFontSize
|
||||
Sets the font size, calculated by bigfonts. Default size is 1.
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The size (1, 2, 3, 4)
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default label, sets the text to "Basalt!" and its font size to 2.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aLabel = mainFrame:addLabel():setText("Basalt!"):setFontSize(2)
|
||||
```
|
||||
```xml
|
||||
<label font="2" />
|
||||
```
|
||||
18
docs/objects/Label/setText.md
Normal file
18
docs/objects/Label/setText.md
Normal file
@@ -0,0 +1,18 @@
|
||||
## setText
|
||||
Sets the text which gets displayed.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The text which should be displayed
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default label with text "Some random text".
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aLabel = mainFrame:addLabel():setText("Some random text")
|
||||
```
|
||||
```xml
|
||||
<label text="Some random text" />
|
||||
```
|
||||
@@ -1,279 +1,31 @@
|
||||
Lists are objects where you can create endless entries, and the user is able to select one of them
|
||||
|
||||
If you want to access values inside items this is how the table for single items is made (just a example):
|
||||
[Object](objects/Object.md) methods also apply for lists.
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
|[addItem](objects/List/addItem.md)|Adds a new item into the list
|
||||
|[removeItem](objects/List/removeItem.md)|Removes a item from the list
|
||||
|[editItem](objects/List/editItem.md)|Changes a already existing item in the list
|
||||
|[getItem](objects/List/getItem.md)|Returns a item by its index
|
||||
|[getItemCount](objects/List/getItemCount.md)|Returns the item count
|
||||
|[getAll](objects/List/getAll.md)|Returns the entire list as a table
|
||||
|[selectItem](objects/List/selectItem.md)|Selects a item
|
||||
|[clear](objects/List/clear.md)|Makes the entire list empty
|
||||
|[getItemIndex](objects/List/getItemIndex.md)|Returns the currently active item index
|
||||
|[setSelectedItem](objects/List/setSelectedItem.md)|Changes the default bg and fg, when the user selects a item
|
||||
|[setOffset](objects/List/setOffset.md)|Changes the list offset
|
||||
|[getOffset](objects/List/getOffset.md)|Returns the current offset
|
||||
|[setScrollable](objects/List/setScrollable.md)|Makes the list scrollable
|
||||
|
||||
|
||||
A item-table in lists looks like the following example:
|
||||
|
||||
```lua
|
||||
item = {
|
||||
text="1. Entry",
|
||||
bgCol=colors.black,
|
||||
fgCol=colors.white
|
||||
args = {}
|
||||
text="1. Entry", -- the text its showing
|
||||
bgCol=colors.black, -- the background color
|
||||
fgCol=colors.white -- the foreground color
|
||||
args = {} -- custom args you want to pass, which you will be able to access in for example onChange events
|
||||
}
|
||||
```
|
||||
|
||||
Remember Lists also inherits from [Object](objects/Object.md)
|
||||
|
||||
## addItem
|
||||
Adds a item into the list
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The entry name
|
||||
2. `number|color` unique default background color - optional
|
||||
3. `number|color` unique default text color - optional
|
||||
4. `any` any value - you could access this later in a :onChange() event (you need to use :getValue()) - optional
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default list with 3 entries
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
```
|
||||
```xml
|
||||
<list>
|
||||
<item><text>1. Entry</text></item>
|
||||
<item><text>2. Entry</text><bg>yellow</bg></item>
|
||||
<item><text>3. Entry</text><bg>yellow</bg><fg>green</fg></item>
|
||||
</list>
|
||||
```
|
||||
|
||||
## removeItem
|
||||
Removes a item from the list
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The index which should get removed
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default list with 3 entries and removes the second one.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aList:removeItem(2)
|
||||
```
|
||||
|
||||
## editItem
|
||||
Edits a item from the list
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The index which should be edited
|
||||
2. `string` The new item name
|
||||
3. `number` the new item background color - optional
|
||||
4. `number` The new item text color - optional
|
||||
5. `any` New additional information - optional
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default list with 3 entries and changes the second one.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aList:editItem(2, "Still 2. Entry", colors.red)
|
||||
```
|
||||
|
||||
## getItem
|
||||
Returns a item by index
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The index which should be returned
|
||||
|
||||
#### Returns:
|
||||
1. `table` The item table example: {text="1. Entry", bgCol=colors.black, fgCol=colors.white}
|
||||
|
||||
#### Usage:
|
||||
* Creates a default list with 3 entries and edits the second one.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
basalt.debug(aList:getItem(2).text)
|
||||
```
|
||||
|
||||
## getItemCount
|
||||
Returns the current item count
|
||||
|
||||
#### Returns:
|
||||
1. `number` The item list count
|
||||
|
||||
#### Usage:
|
||||
* Creates a default list with 3 entries and prints the current item count.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
basalt.debug(aList:getItemCount())
|
||||
```
|
||||
|
||||
## getAll
|
||||
Returns all items as table
|
||||
|
||||
#### Returns:
|
||||
1. `table` All items
|
||||
|
||||
#### Usage:
|
||||
* Creates a default menubar with 3 entries and prints a table.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
basalt.debug(aList:getAll())
|
||||
```
|
||||
|
||||
## selectItem
|
||||
selects a item in the list (same as a player would click on a item)
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The index which should get selected
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default list with 3 entries and selects the second entry.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aList:selectItem(2)
|
||||
```
|
||||
|
||||
## clear
|
||||
Removes all items.
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default list with 3 entries and removes them immediatley. Which makes no sense.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aList:clear()
|
||||
```
|
||||
|
||||
## getItemIndex
|
||||
returns the item index of the currently selected item
|
||||
|
||||
#### Returns:
|
||||
1. `number` The current index
|
||||
|
||||
#### Usage:
|
||||
* Creates a default list with 3 entries selects the second entry and prints the currently selected index.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aList:selectItem(2)
|
||||
basalt.debug(aList:getItemIndex())
|
||||
```
|
||||
|
||||
## setSelectedItem
|
||||
Sets the background and the foreground of the item which is currently selected
|
||||
|
||||
#### Parameters:
|
||||
1. `number|color` The background color which should be used
|
||||
2. `number|color` The text color which should be used
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default list with 4 entries and sets the selection background color to green.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aList:addItem("4. Entry")
|
||||
aList:setSelectedItem(colors.green, colors.red)
|
||||
```
|
||||
```xml
|
||||
<list selectionBG="green" selectionFG="red">
|
||||
<item><text>1. Entry</text></item>
|
||||
<item><text>2. Entry</text><bg>yellow</bg></item>
|
||||
<item><text>2. Entry</text><bg>yellow</bg><fg>green</fg></item>
|
||||
</list>
|
||||
```
|
||||
|
||||
## setOffset
|
||||
Sets the offset of the list (the same as you would scroll) - default is 0
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The offset value
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default list with 6 entries and sets the offset to 3.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
:addItem("1. Entry")
|
||||
:addItem("2. Entry")
|
||||
:addItem("3. Entry")
|
||||
:addItem("4. Entry")
|
||||
:addItem("5. Entry")
|
||||
:addItem("6. Entry")
|
||||
:setOffset(3)
|
||||
```
|
||||
```xml
|
||||
<list offset="3">
|
||||
<item><text>1. Entry</text></item>
|
||||
<item><text>2. Entry</text></item>
|
||||
<item><text>3. Entry</text></item>
|
||||
<item><text>4. Entry</text></item>
|
||||
<item><text>5. Entry</text></item>
|
||||
<item><text>6. Entry</text></item>
|
||||
</list>
|
||||
```
|
||||
|
||||
## getOffset
|
||||
Returns the current index offset
|
||||
|
||||
#### Returns:
|
||||
1. `number` offset value
|
||||
|
||||
#### Usage:
|
||||
* Creates a default list with 6 entries and sets the offset to 3, also prints the current offset.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
:addItem("1. Entry")
|
||||
:addItem("2. Entry")
|
||||
:addItem("3. Entry")
|
||||
:addItem("4. Entry")
|
||||
:addItem("5. Entry")
|
||||
:addItem("6. Entry")
|
||||
:setOffset(3)
|
||||
basalt.debug(aList:getOffset())
|
||||
```
|
||||
```
|
||||
28
docs/objects/List/addItem.md
Normal file
28
docs/objects/List/addItem.md
Normal file
@@ -0,0 +1,28 @@
|
||||
## addItem
|
||||
Adds a item into the list
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The entry name
|
||||
2. `number|color` unique default background color - optional
|
||||
3. `number|color` unique default text color - optional
|
||||
4. `any` any value - you could access this later in a :onChange() event (you need to use :getValue()) - optional
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default list with 3 entries
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
```
|
||||
```xml
|
||||
<list>
|
||||
<item><text>1. Entry</text></item>
|
||||
<item><text>2. Entry</text><bg>yellow</bg></item>
|
||||
<item><text>3. Entry</text><bg>yellow</bg><fg>green</fg></item>
|
||||
</list>
|
||||
```
|
||||
16
docs/objects/List/clear.md
Normal file
16
docs/objects/List/clear.md
Normal file
@@ -0,0 +1,16 @@
|
||||
## clear
|
||||
Removes all items.
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default list with 3 entries and removes them immediatley. Which makes no sense.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aList:clear()
|
||||
```
|
||||
23
docs/objects/List/editItem.md
Normal file
23
docs/objects/List/editItem.md
Normal file
@@ -0,0 +1,23 @@
|
||||
## editItem
|
||||
Edits a item from the list
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The index which should be edited
|
||||
2. `string` The new item name
|
||||
3. `number` the new item background color - optional
|
||||
4. `number` The new item text color - optional
|
||||
5. `any` New additional information - optional
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default list with 3 entries and edits the second one.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aList:editItem(2, "Still 2. Entry", colors.red)
|
||||
```
|
||||
16
docs/objects/List/getAll.md
Normal file
16
docs/objects/List/getAll.md
Normal file
@@ -0,0 +1,16 @@
|
||||
## getAll
|
||||
Returns all items as table
|
||||
|
||||
#### Returns:
|
||||
1. `table` All items
|
||||
|
||||
#### Usage:
|
||||
* Creates a default menubar with 3 entries and prints a table.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
basalt.debug(aList:getAll())
|
||||
```
|
||||
19
docs/objects/List/getItem.md
Normal file
19
docs/objects/List/getItem.md
Normal file
@@ -0,0 +1,19 @@
|
||||
## getItem
|
||||
Returns a item by index
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The index which should be returned
|
||||
|
||||
#### Returns:
|
||||
1. `table` The item table example: {text="1. Entry", bgCol=colors.black, fgCol=colors.white}
|
||||
|
||||
#### Usage:
|
||||
* Creates a default list with 3 entries and edits the second one.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
basalt.debug(aList:getItem(2).text)
|
||||
```
|
||||
16
docs/objects/List/getItemCount.md
Normal file
16
docs/objects/List/getItemCount.md
Normal file
@@ -0,0 +1,16 @@
|
||||
## getItemCount
|
||||
Returns the current item count
|
||||
|
||||
#### Returns:
|
||||
1. `number` The item list count
|
||||
|
||||
#### Usage:
|
||||
* Creates a default list with 3 entries and prints the current item count.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
basalt.debug(aList:getItemCount())
|
||||
```
|
||||
17
docs/objects/List/getItemIndex.md
Normal file
17
docs/objects/List/getItemIndex.md
Normal file
@@ -0,0 +1,17 @@
|
||||
## getItemIndex
|
||||
returns the item index of the currently selected item
|
||||
|
||||
#### Returns:
|
||||
1. `number` The current index
|
||||
|
||||
#### Usage:
|
||||
* Creates a default list with 3 entries selects the second entry and prints the currently selected index.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aList:selectItem(2)
|
||||
basalt.debug(aList:getItemIndex())
|
||||
```
|
||||
22
docs/objects/List/getOffset.md
Normal file
22
docs/objects/List/getOffset.md
Normal file
@@ -0,0 +1,22 @@
|
||||
## getOffset
|
||||
Returns the current index offset
|
||||
|
||||
#### Returns:
|
||||
1. `number` offset value
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 6 entries and sets the offset to 3, also prints the current offset.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
:addItem("1. Entry")
|
||||
:addItem("2. Entry")
|
||||
:addItem("3. Entry")
|
||||
:addItem("4. Entry")
|
||||
:addItem("5. Entry")
|
||||
:addItem("6. Entry")
|
||||
:addItem("7. Entry")
|
||||
:addItem("8. Entry")
|
||||
:setOffset(3)
|
||||
basalt.debug(aList:getOffset())
|
||||
```
|
||||
19
docs/objects/List/removeItem.md
Normal file
19
docs/objects/List/removeItem.md
Normal file
@@ -0,0 +1,19 @@
|
||||
## removeItem
|
||||
Removes a item from the list
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The index which should get removed
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default list with 3 entries and removes the second one.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aList:removeItem(2)
|
||||
```
|
||||
19
docs/objects/List/selectItem.md
Normal file
19
docs/objects/List/selectItem.md
Normal file
@@ -0,0 +1,19 @@
|
||||
## selectItem
|
||||
selects a item in the list (same as a player would click on a item)
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The index which should get selected
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default list with 3 entries and selects the second entry.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aList:selectItem(2)
|
||||
```
|
||||
32
docs/objects/List/setOffset.md
Normal file
32
docs/objects/List/setOffset.md
Normal file
@@ -0,0 +1,32 @@
|
||||
## setOffset
|
||||
Sets the offset of the list (the same as you would scroll) - default is 0
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The offset value
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default list with 6 entries and sets the offset to 3.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList()
|
||||
:addItem("1. Entry")
|
||||
:addItem("2. Entry")
|
||||
:addItem("3. Entry")
|
||||
:addItem("4. Entry")
|
||||
:addItem("5. Entry")
|
||||
:addItem("6. Entry")
|
||||
:setOffset(3)
|
||||
```
|
||||
```xml
|
||||
<list offset="3">
|
||||
<item><text>1. Entry</text></item>
|
||||
<item><text>2. Entry</text></item>
|
||||
<item><text>3. Entry</text></item>
|
||||
<item><text>4. Entry</text></item>
|
||||
<item><text>5. Entry</text></item>
|
||||
<item><text>6. Entry</text></item>
|
||||
</list>
|
||||
```
|
||||
38
docs/objects/List/setScrollable.md
Normal file
38
docs/objects/List/setScrollable.md
Normal file
@@ -0,0 +1,38 @@
|
||||
## setScrollable
|
||||
Makes it possible to scroll while the mouse is over the list
|
||||
|
||||
#### Parameters:
|
||||
1. `boolean` If the list should be scrollable or not
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a new list and makes it scrollable
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aList = mainFrame:addList():setScrollable(true)
|
||||
:addItem("1. Entry")
|
||||
:addItem("2. Entry")
|
||||
:addItem("3. Entry")
|
||||
:addItem("4. Entry")
|
||||
:addItem("5. Entry")
|
||||
:addItem("6. Entry")
|
||||
:addItem("7. Entry")
|
||||
:addItem("8. Entry")
|
||||
:addItem("9. Entry")
|
||||
|
||||
```
|
||||
```xml
|
||||
<dropdown scrollable="true">
|
||||
<item><text>1. Entry</text></item>
|
||||
<item><text>2. Entry</text></item>
|
||||
<item><text>3. Entry</text></item>
|
||||
<item><text>4. Entry</text></item>
|
||||
<item><text>5. Entry</text></item>
|
||||
<item><text>6. Entry</text></item>
|
||||
<item><text>7. Entry</text></item>
|
||||
<item><text>8. Entry</text></item>
|
||||
<item><text>9. Entry</text></item>
|
||||
</dropdown>
|
||||
```
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user