Updated docs

There is still stuff to do
This commit is contained in:
Robert Jelic
2022-08-28 18:18:26 +02:00
parent 53d7b9f70c
commit 4d614372a1
207 changed files with 3868 additions and 3785 deletions

View File

@@ -45,11 +45,14 @@ Here is a fully functioning example of Basalt code
```lua
local basalt = require("basalt") --> Load the Basalt framework
--> Create a base frame. Please note that Basalt needs at least one active base frame to properly supply events
local mainFrame = basalt.createFrame()
--> Create the first frame. Please note that Basalt needs at least one active "non-parent" frame to properly supply events
--> When Basalt#createFrame makes use of unique identifiers (commonly referred to as UIDs), meaning that the supplied value must be UNIQUE
local mainFrame = basalt.createFrame("mainFrame")
--> Show the frame to the user
mainFrame:show()
local button = mainFrame:addButton() --> Add a button to the mainFrame
local button = mainFrame:addButton("clickableButton") --> Add a button to the mainFrame (With a unique identifier)
--> Set the position of the button, Button#setPosition follows an x, y pattern.
--> The x value is how far right the object should be from its anchor (negative values from an anchor will travel left)
@@ -66,21 +69,24 @@ end
--> Make sure the button knows which function to call when it's clicked
button:onClick(buttonClick)
button:show() --> Make the button visible, so the user can click it
basalt.autoUpdate() --> Basalt#autoUpdate starts the event listener to detect user input
```
If you're like us and strive for succinct and beautiful code, here is a cleaner implementation of the code above:
```lua
local basalt = require("basalt")
local mainFrame = basalt.createFrame()
local mainFrame = basalt.createFrame("mainFrame"):show()
local button = mainFrame --> Basalt returns an instance of the object on most methods, to make use of "call-chaining"
:addButton() --> This is an example of call chaining
:addButton("clickableButton") --> This is an example of call chaining
:setPosition(4,4)
:setText("Click me!")
:onClick(
function()
basalt.debug("I got clicked!")
end)
:show()
basalt.autoUpdate()
```