Updated docs
There is still stuff to do
This commit is contained in:
13
docs/objects/Basalt/autoUpdate.md
Normal file
13
docs/objects/Basalt/autoUpdate.md
Normal file
@@ -0,0 +1,13 @@
|
||||
## basalt.autoUpdate
|
||||
This starts the event and draw handler for you. The listeners will run until you stop them.
|
||||
|
||||
#### Parameters:
|
||||
1. `boolean` optional - if you use false as the first parameter it would stop the listeners.
|
||||
|
||||
#### Usage:
|
||||
* Enable the basalt listeners, otherwise the screen will not continue to update
|
||||
```lua
|
||||
local main = basalt.createFrame()
|
||||
|
||||
basalt.autoUpdate()
|
||||
```
|
||||
27
docs/objects/Basalt/createFrame.md
Normal file
27
docs/objects/Basalt/createFrame.md
Normal file
@@ -0,0 +1,27 @@
|
||||
## basalt.createFrame
|
||||
Creates a new base-frame, you can have as many base-frames as you want, but only 1 can be active (visible) at the same time.
|
||||
You can always switch between your base frames.
|
||||
|
||||
Only the currently active base-frame listens to incoming events (except for some events like time-events and peripheral-events)
|
||||
|
||||
#### Parameters:
|
||||
1. `string` id - optional (if you dont set a id it will automatically create a uuid for you)
|
||||
|
||||
#### Returns:
|
||||
1. `frame` object
|
||||
|
||||
#### Usage:
|
||||
* How to use multiple base frames:
|
||||
```lua
|
||||
local main1 = basalt.createFrame() -- Visible base frame on program start
|
||||
local main2 = basalt.createFrame()
|
||||
local main3 = basalt.createFrame()
|
||||
main1:addButton()
|
||||
:setPosition(2,2)
|
||||
:setText("Switch")
|
||||
:onClick(function()
|
||||
main2:show() -- this function automatically "hides" the first one and shows the second one
|
||||
end)
|
||||
main2:addLabel()
|
||||
:setText("We are currently on main2")
|
||||
```
|
||||
22
docs/objects/Basalt/debug.md
Normal file
22
docs/objects/Basalt/debug.md
Normal file
@@ -0,0 +1,22 @@
|
||||
## basalt.debug
|
||||
Creates a label with some information on the main frame on the bottom left. When you click on that label it will open a log view for you. See it as the new print for debugging
|
||||
|
||||
You can also edit the default debug Label (change position, change color or whatever you want) by accessing the variable basalt.debugLabel
|
||||
which returns the debug Label.
|
||||
|
||||
Also basalt.debugFrame and basalt.debugList are available.
|
||||
|
||||
#### Parameters:
|
||||
1. `...` (multiple parameters are possible, like print does)
|
||||
|
||||
#### Usage:
|
||||
* Prints "Hello! ^-^" to the debug console
|
||||
```lua
|
||||
basalt.debug("Hello! ", "^-^")
|
||||
```
|
||||
|
||||
* Changes the debug label's anchor
|
||||
```lua
|
||||
basalt.debugLabel:setAnchor("topLeft") -- default anchor is bottomLeft
|
||||
basalt.debug("Hello!")
|
||||
```
|
||||
12
docs/objects/Basalt/getActiveFrame.md
Normal file
12
docs/objects/Basalt/getActiveFrame.md
Normal file
@@ -0,0 +1,12 @@
|
||||
## basalt.getActiveFrame
|
||||
Returns the currently active/visible base frame
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The current frame
|
||||
|
||||
#### Usage:
|
||||
* Displays the active frame name in the debug console
|
||||
```lua
|
||||
local main = basalt.createFrame()
|
||||
basalt.debug(basalt.getActiveFrame():getName()) -- returns the id
|
||||
```
|
||||
23
docs/objects/Basalt/getFrame.md
Normal file
23
docs/objects/Basalt/getFrame.md
Normal file
@@ -0,0 +1,23 @@
|
||||
## basalt.getFrame
|
||||
Returns a base frame by the given id
|
||||
|
||||
#### Parameters:
|
||||
1. `string` id
|
||||
|
||||
#### Returns:
|
||||
1. `frame` object
|
||||
|
||||
#### Usage:
|
||||
* Creates, fetches and shows the "myFirstFrame" object
|
||||
```lua
|
||||
local main = basalt.createFrame("firstBaseFrame")
|
||||
local main2 = basalt.createFrame("secondBaseFrame")
|
||||
main:addButton()
|
||||
:setText("Show")
|
||||
:onClick(function()
|
||||
local frame2 = basalt.getFrame("secondBaseFrame")
|
||||
if(frame2~=nil)then
|
||||
frame2:show()
|
||||
end
|
||||
end)
|
||||
```
|
||||
21
docs/objects/Basalt/isKeyDown.md
Normal file
21
docs/objects/Basalt/isKeyDown.md
Normal file
@@ -0,0 +1,21 @@
|
||||
## basalt.isKeyDown
|
||||
Checks if the user is currently holding a key
|
||||
|
||||
#### Parameters:
|
||||
1. `number` key code (use the keys table for that)
|
||||
|
||||
#### Returns:
|
||||
1. `boolean` true or false
|
||||
|
||||
#### Usage:
|
||||
* Shows a debug message with true or false if the left ctrl key is down, as soon as you click on the button.
|
||||
```lua
|
||||
local main = basalt.createFrame()
|
||||
local aButton = mainFrame:addButton()
|
||||
:setPosition(2,2)
|
||||
:setText("Check Ctrl")
|
||||
:onClick(function()
|
||||
basalt.debug(basalt.isKeyDown(keys.leftCtrl))
|
||||
end)
|
||||
basalt.autoUpdate()
|
||||
```
|
||||
15
docs/objects/Basalt/log.md
Normal file
15
docs/objects/Basalt/log.md
Normal file
@@ -0,0 +1,15 @@
|
||||
## basalt.log
|
||||
This writes something into a file. The main goal is to make debugging errors easier. Lets say you'r program is crashing and
|
||||
you don't know why, you could use basalt.log
|
||||
|
||||
The log files will automatically removed after you start your program again
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The text to write into the log file
|
||||
2. `string` - optional (default: "Debug") - the type to write
|
||||
|
||||
#### Usage:
|
||||
* Writes "Hello!" into the log file
|
||||
```lua
|
||||
basalt.log("Hello!")
|
||||
```
|
||||
17
docs/objects/Basalt/removeFrame.md
Normal file
17
docs/objects/Basalt/removeFrame.md
Normal file
@@ -0,0 +1,17 @@
|
||||
## basalt.removeFrame
|
||||
Removes the base frame by it's id. This only works for base-frames.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` id
|
||||
|
||||
#### Usage:
|
||||
* Removes the previously created frame with id "myFirstFrame"
|
||||
```lua
|
||||
local main = basalt.createFrame("firstBaseFrame")
|
||||
local main2 = basalt.createFrame("secondBaseFrame")
|
||||
main:addButton()
|
||||
:setText("Remove")
|
||||
:onClick(function()
|
||||
basalt.removeFrame(main2:getName()) -- you can use main2:getName() to find out the id or just use "secondBaseFrame"
|
||||
end)
|
||||
```
|
||||
28
docs/objects/Basalt/schedule.md
Normal file
28
docs/objects/Basalt/schedule.md
Normal file
@@ -0,0 +1,28 @@
|
||||
## basalt.schedule
|
||||
Schedules a function which gets called in a coroutine. After the coroutine is finished it will get destroyed immediatly. It's something like threads, but with some limits.
|
||||
|
||||
#### Parameters:
|
||||
1. `function` a function which should get executed
|
||||
|
||||
#### Returns:
|
||||
1. `function` it returns the function which you have to execute in order to start the coroutine
|
||||
|
||||
#### Usage:
|
||||
* Creates a schedule which switches the color between red and gray
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aButton = mainFrame:addButton():setText("Click me")
|
||||
aButton:onClick(basalt.schedule(function(self)
|
||||
self:setBackground(colors.red)
|
||||
os.sleep(0.1)
|
||||
self:setBackground(colors.gray)
|
||||
os.sleep(0.1)
|
||||
self:setBackground(colors.red)
|
||||
os.sleep(0.1)
|
||||
self:setBackground(colors.gray)
|
||||
os.sleep(0.1)
|
||||
self:setBackground(colors.red)
|
||||
os.sleep(0.1)
|
||||
self:setBackground(colors.gray)
|
||||
end))
|
||||
```
|
||||
15
docs/objects/Basalt/setTheme.md
Normal file
15
docs/objects/Basalt/setTheme.md
Normal file
@@ -0,0 +1,15 @@
|
||||
## basalt.setTheme
|
||||
Sets the base theme of the project! Make sure to cover all existing objects, otherwise it will result in errors. A good example is [theme](https://github.com/Pyroxenium/Basalt/blob/master/Basalt/theme.lua)
|
||||
|
||||
#### Parameters:
|
||||
1. `table` theme layout look into [theme](https://github.com/Pyroxenium/Basalt/blob/master/Basalt/theme.lua) for a example
|
||||
|
||||
#### Usage:
|
||||
* Sets the default theme of basalt.
|
||||
```lua
|
||||
basalt.setTheme({
|
||||
ButtonBG = colors.yellow,
|
||||
ButtonText = colors.red,
|
||||
...,
|
||||
})
|
||||
```
|
||||
17
docs/objects/Basalt/setVariable.md
Normal file
17
docs/objects/Basalt/setVariable.md
Normal file
@@ -0,0 +1,17 @@
|
||||
## basalt.setVariable
|
||||
This stores a variable which you're able to access via xml. You are also able to add a function, which then gets called by object events created in XML.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` a key name
|
||||
1. `any` any variable
|
||||
|
||||
#### Usage:
|
||||
* Adds a function to basalt.
|
||||
```lua
|
||||
basalt.setVariable("clickMe", function()
|
||||
basalt.debug("I got clicked")
|
||||
end)
|
||||
```
|
||||
```xml
|
||||
<button onClick="clickMe" text="Click me" />
|
||||
```
|
||||
15
docs/objects/Basalt/stopUpdate.md
Normal file
15
docs/objects/Basalt/stopUpdate.md
Normal file
@@ -0,0 +1,15 @@
|
||||
## basalt.stopUpdate or basalt.stop
|
||||
Stops the automatic draw and event handler which got started by basalt.autoUpdate()
|
||||
|
||||
#### Usage:
|
||||
* When the quit button is clicked, the button stops basalt's event listeners and draw handlers
|
||||
```lua
|
||||
local main = basalt.createFrame()
|
||||
local aButton = main:addButton()
|
||||
:setPosition(2,2)
|
||||
:setText("Stop Basalt!")
|
||||
:onClick(function()
|
||||
basalt.stopUpdate()
|
||||
end)
|
||||
basalt.autoUpdate()
|
||||
```
|
||||
18
docs/objects/Basalt/update.md
Normal file
18
docs/objects/Basalt/update.md
Normal file
@@ -0,0 +1,18 @@
|
||||
## basalt.update
|
||||
Calls the draw and event handler once - this gives more flexibility about which events basalt should process. For example you could filter the terminate event.
|
||||
Which means you have to pass the events into basalt.update.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The event to be received
|
||||
2. `...` Additional event variables to capture
|
||||
|
||||
#### Usage:
|
||||
* Creates and starts a custom update cycle
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aButton = mainFrame:addButton():setPosition(2,2)
|
||||
while true do
|
||||
local ev = table.pack(os.pullEventRaw())
|
||||
basalt.update(table.unpack(ev))
|
||||
end
|
||||
```
|
||||
Reference in New Issue
Block a user