Updated docs
There is still stuff to do
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@@ -1,307 +1,31 @@
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Dropdowns are objects where the user can click on a button, this will open a list where the user can choose from.
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If you want to access values inside items this is how the table for single items is made (just a example):
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[Object](objects/Object.md) methods also apply for dropdowns.
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|[addItem](objects/Dropdown/addItem.md)|Adds a new item into the list
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|[removeItem](objects/Dropdown/removeItem.md)|Removes a item from the list
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|[editItem](objects/Dropdown/editItem.md)|Changes a already existing item in the list
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|[getItem](objects/Dropdown/getItem.md)|Returns a item by its index
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|[getItemCount](objects/Dropdown/getItemCount.md)|Returns the item count
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|[getAll](objects/Dropdown/getAll.md)|Returns the entire list as a table
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|[selectItem](objects/Dropdown/selectItem.md)|Selects a item
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|[clear](objects/Dropdown/clear.md)|Makes the entire list empty
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|[getItemIndex](objects/Dropdown/getItemIndex.md)|Returns the currently active item index
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|[setSelectedItem](objects/Dropdown/setSelectedItem.md)|Changes the default bg and fg, when the user selects a item
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|[setOffset](objects/Dropdown/setOffset.md)|Changes the list offset
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|[getOffset](objects/Dropdown/getOffset.md)|Returns the current offset
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|[setDropdownSize](objects/Dropdown/setDropdownSize.md)|Changes the dropdown size
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A item-table in dropdowns looks like the following example:
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```lua
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item = {
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text="1. Entry",
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bgCol=colors.black,
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fgCol=colors.white
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args = {}
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text="1. Entry", -- the text its showing
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bgCol=colors.black, -- the background color
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fgCol=colors.white -- the foreground color
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args = {} -- custom args you want to pass, which you will be able to access in for example onChange events
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}
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```
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Remember Dropdown also inherits from [Object](objects/Object.md)
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## addItem
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Adds a item into the dropdown
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#### Parameters:
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1. `string` The entry name
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2. `number|color` unique default background color - optional
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3. `number|color` unique default text color - optional
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4. `any` any value - you could access this later in a :onChange() event (you need to use :getValue()) - optional
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#### Returns:
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1. `object` The object in use
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#### Usage:
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* Creates a default dropdown with 3 entries
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```lua
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local mainFrame = basalt.createFrame()
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local aDropdown = mainFrame:addDropdown()
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aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry",colors.yellow)
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aDropdown:addItem("3. Entry",colors.yellow,colors.green)
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```
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```xml
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<dropdown>
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<item><text>1. Entry</text></item>
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<item><text>2. Entry</text><bg>yellow</bg></item>
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<item><text>3. Entry</text><bg>yellow</bg><fg>green</fg></item>
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</dropdown>
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```
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## removeItem
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Removes a item from the dropdown
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#### Parameters:
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1. `number` The index which should get removed
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#### Returns:
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1. `object` The object in use
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#### Usage:
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* Creates a default dropdown with 3 entries and removes the second one.
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```lua
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local mainFrame = basalt.createFrame()
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local aDropdown = mainFrame:addDropdown()
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aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry",colors.yellow)
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aDropdown:addItem("3. Entry",colors.yellow,colors.green)
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aDropdown:removeItem(2)
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```
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## editItem
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Edits a item from the dropdown
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#### Parameters:
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1. `number` The index which should be edited
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2. `string` The new item name
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3. `number` the new item background color - optional
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4. `number` The new item text color - optional
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5. `any` New additional information - optional
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#### Returns:
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1. `object` The object in use
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#### Usage:
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* Creates a default dropdown with 3 entries and edits the second one.
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```lua
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local mainFrame = basalt.createFrame()
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local aDropdown = mainFrame:addDropdown()
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aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry",colors.yellow)
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aDropdown:addItem("3. Entry",colors.yellow,colors.green)
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aDropdown:editItem(2, "Still 2. Entry", colors.red)
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```
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## getItem
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Returns a item by index
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#### Parameters:
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1. `number` The index which should be returned
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#### Returns:
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1. `table` The item table example: {text="1. Entry", bgCol=colors.black, fgCol=colors.white}
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#### Usage:
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* Creates a default dropdown with 3 entries and edits the second one.
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```lua
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local mainFrame = basalt.createFrame()
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local aDropdown = mainFrame:addDropdown()
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aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry",colors.yellow)
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aDropdown:addItem("3. Entry",colors.yellow,colors.green)
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basalt.debug(aDropdown:getItem(2).text)
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```
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## getItemCount
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Returns the current item count
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#### Returns:
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1. `number` The item list count
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#### Usage:
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* Creates a default dropdown with 3 entries and prints the current item count.
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```lua
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local mainFrame = basalt.createFrame()
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local aDropdown = mainFrame:addDropdown()
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aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry",colors.yellow)
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aDropdown:addItem("3. Entry",colors.yellow,colors.green)
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basalt.debug(aDropdown:getItemCount())
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```
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## getAll
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Returns all items as table
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#### Returns:
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1. `table` All items
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#### Usage:
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* Creates a default menubar with 3 entries and prints a table.
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```lua
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local mainFrame = basalt.createFrame()
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local aDropdown = mainFrame:addDropdown()
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aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry",colors.yellow)
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aDropdown:addItem("3. Entry",colors.yellow,colors.green)
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basalt.debug(aDropdown:getAll())
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```
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## selectItem
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selects a item in the dropdown (same as a player would click on a item)
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#### Parameters:
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1. `number` The index which should get selected
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#### Returns:
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1. `object` The object in use
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#### Usage:
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* Creates a default dropdown with 3 entries and selects the second entry.
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```lua
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local mainFrame = basalt.createFrame()
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local aDropdown = mainFrame:addDropdown()
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aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry",colors.yellow)
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aDropdown:addItem("3. Entry",colors.yellow,colors.green)
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aDropdown:selectItem(2)
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```
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## clear
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Removes all items.
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#### Returns:
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1. `object` The object in use
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#### Usage:
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* Creates a default dropdown with 3 entries and removes them immediatley. Which makes no sense.
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```lua
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local mainFrame = basalt.createFrame()
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local aDropdown = mainFrame:addDropdown()
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aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry",colors.yellow)
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aDropdown:addItem("3. Entry",colors.yellow,colors.green)
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aDropdown:clear()
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```
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## getItemIndex
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returns the item index of the currently selected item
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#### Returns:
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1. `number` The current index
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#### Usage:
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* Creates a default dropdown with 3 entries selects the second entry and prints the currently selected index.
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```lua
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local mainFrame = basalt.createFrame()
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local aDropdown = mainFrame:addDropdown()
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aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry",colors.yellow)
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aDropdown:addItem("3. Entry",colors.yellow,colors.green)
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aDropdown:selectItem(2)
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basalt.debug(aDropdown:getItemIndex())
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```
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## setSelectedItem
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Sets the background and the foreground of the item which is currently selected
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#### Parameters:
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1. `number|color` The background color which should be used
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2. `number|color` The text color which should be used
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#### Returns:
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1. `object` The object in use
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#### Usage:
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* Creates a default dropdown with 4 entries and sets the selection background color to green.
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```lua
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local mainFrame = basalt.createFrame()
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local aDropdown = mainFrame:addDropdown()
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aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry",colors.yellow)
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aDropdown:addItem("3. Entry",colors.yellow,colors.green)
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aDropdown:addItem("4. Entry")
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aDropdown:setSelectedItem(colors.green, colors.red)
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```
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```xml
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<dropdown selectionBG="green" selectionFG="red">
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<item><text>1. Entry</text></item>
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<item><text>2. Entry</text><bg>yellow</bg></item>
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<item><text>2. Entry</text><bg>yellow</bg><fg>green</fg></item>
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</dropdown>
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```
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## setOffset
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Sets the offset of the dropdown (the same as you would scroll) - default is 0
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#### Parameters:
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1. `number` The offset value
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#### Returns:
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1. `object` The object in use
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#### Usage:
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* Creates a default dropdown with 6 entries and sets the offset to 3.
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```lua
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local mainFrame = basalt.createFrame()
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local aDropdown = mainFrame:addDropdown()
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:addItem("1. Entry")
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:addItem("2. Entry")
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:addItem("3. Entry")
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:addItem("4. Entry")
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:addItem("5. Entry")
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:addItem("6. Entry")
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:setOffset(3)
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```
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```xml
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<dropdown offset="3">
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<item><text>1. Entry</text></item>
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<item><text>2. Entry</text></item>
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<item><text>3. Entry</text></item>
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<item><text>4. Entry</text></item>
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<item><text>5. Entry</text></item>
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<item><text>6. Entry</text></item>
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</dropdown>
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```
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## getOffset
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Returns the current index offset
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#### Returns:
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1. `number` offset value
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#### Usage:
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* Creates a default dropdown with 6 entries and sets the offset to 3, also prints the current offset.
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```lua
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local mainFrame = basalt.createFrame()
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local aDropdown = mainFrame:addDropdown()
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:addItem("1. Entry")
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:addItem("2. Entry")
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:addItem("3. Entry")
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:addItem("4. Entry")
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:addItem("5. Entry")
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:addItem("6. Entry")
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:setOffset(3)
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basalt.debug(aDropdown:getOffset())
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```
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## setDropdownSize
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Sets the size of the opened dropdown
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#### Parameters:
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1. `number` The width value
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2. `number` The height value
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#### Returns:
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1. `object` The object in use
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#### Usage:
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* Creates a default dropdown, adds 3 entries and sets the dropdown size to 15w, 8h
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```lua
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local mainFrame = basalt.createFrame()
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local aDropdown = mainFrame:addDropdown():setDropdownSize(15,8)
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aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry")
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aDropdown:addItem("3. Entry")
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```
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```xml
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<dropdown dropdownWidth="15" dropdownHeight="8">
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<item><text>1. Entry</text></item>
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<item><text>2. Entry</text></item>
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<item><text>3. Entry</text></item>
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</dropdown>
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```
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```
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