Updated docs
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docs/objects/Object/onLoseFocus.md
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docs/objects/Object/onLoseFocus.md
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# onLoseFocus
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`onLoseFocus(self)`<br>
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This event gets triggered as soon as the object loses its focus.
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```lua
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local basalt = require("basalt")
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local main = basalt.createFrame()
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local aButton = main:addButton()
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:setPosition(3,3)
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:onLoseFocus(
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function(self)
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basalt.debug("Please come back...")
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end
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)
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```
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