re-re-added design.md
This commit is contained in:
@@ -29,3 +29,4 @@
|
|||||||
- [Component Logic](tips/logic)
|
- [Component Logic](tips/logic)
|
||||||
- [Changing Button Color](tips/buttons)
|
- [Changing Button Color](tips/buttons)
|
||||||
- [Advanced usage of Events](tips/events.md)
|
- [Advanced usage of Events](tips/events.md)
|
||||||
|
- [Example Designs](tips/design.md)
|
||||||
|
|||||||
54
docs/tips/design.md
Normal file
54
docs/tips/design.md
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
Hello! This page contains some tips on how to create cool designs with Basalt
|
||||||
|
|
||||||
|
To understand this page, it is recommended to familiarize yourself with [Animations](../objects/Animation.md) as animations are important for creating complex designs
|
||||||
|
|
||||||
|
Let us begin with simple things:
|
||||||
|
|
||||||
|
## Recolor objects
|
||||||
|
|
||||||
|
Let's create a Button:
|
||||||
|
|
||||||
|
```lua
|
||||||
|
local basalt = dofile("basalt.lua")
|
||||||
|
local mainFrame = basalt.createFrame("myFirstFrame"):setBackground(colors.black):show()
|
||||||
|
local aButton = mainFrame:addButton("myFirstButton"):setSize(10, 3):setText("Beautiful"):setBackground(colors.gray):show()
|
||||||
|
```
|
||||||
|
|
||||||
|
Here lets make use of the event system:<br>
|
||||||
|
```lua
|
||||||
|
local function changeButtonColor(self,event,typ,x,y)
|
||||||
|
if(event=="mouse_click")then
|
||||||
|
self:setBackground(colors.lightGray)
|
||||||
|
end
|
||||||
|
if(event=="mouse_up")then
|
||||||
|
self:setBackground(colors.gray)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function buttonLogic()
|
||||||
|
-- here you can do some logic when button gets the mouse_up event
|
||||||
|
end
|
||||||
|
|
||||||
|
aButton:onClick(changeButtonColor) -- button color change on click
|
||||||
|
aButton:onClickUp(changeButtonColor) -- button color change on click up
|
||||||
|
aButton:onClickUp(buttonLogic) -- button logic on click up
|
||||||
|
aButton:onLoseFocus(function(self) self:setBackground(colors.gray) end) -- if user is clicking on the button and dragging out of button size this event will change the bg color back to gray
|
||||||
|
```
|
||||||
|
|
||||||
|
## Fade In/Out Objects
|
||||||
|
instead of recoloring we are also able to slowly reposition the button, something like fade in:<br>
|
||||||
|
```lua
|
||||||
|
local buttonAnimation = mainFrame:addAnimation("buttonFadeAnim")
|
||||||
|
local function fadeButtonIn(btn)
|
||||||
|
if(btn.x < 5)then
|
||||||
|
btn:setPosition(1,0,"r")
|
||||||
|
else
|
||||||
|
buttonAnimation:cancel() -- here you cancel the loop
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
buttonAnimation:wait(0.1):add(function() fadeButtonIn(aButton) end):play(true) -- with play(true) you will create a infinite loop
|
||||||
|
```
|
||||||
|
This is also possible with entire frames and its children objects. So keep that in mind if you want to create something like a bigger panel to the right or a menu bar
|
||||||
|
|
||||||
|
WIP
|
||||||
Reference in New Issue
Block a user