added progressbar
This commit is contained in:
File diff suppressed because one or more lines are too long
@@ -650,14 +650,18 @@ local function Object(name) -- Base object
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return self
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end;
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registerEvent = function(self,event, func)
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registerEvent = function(self, event, func)
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return eventSystem:registerEvent(event, func)
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end;
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removeEvent = function(self,event, index)
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removeEvent = function(self, event, index)
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return eventSystem:removeEvent(event, index)
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end;
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sendEvent = function(self, event, ...)
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return eventSystem:sendEvent(event, self, ...)
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end;
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mouseClickHandler = function(self, event, button, x, y)
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local objX,objY = self:getAbsolutePosition(self:getAnchorPosition())
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if(objX<=x)and(objX+self.w>x)and(objY<=y)and(objY+self.h>y)and(isVisible)then
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@@ -1423,7 +1427,7 @@ local function Pane(name) -- Pane
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if(self.parent~=nil)then
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local obx, oby = self:getAnchorPosition()
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self.parent:drawBackgroundBox(obx, oby, self.w, self.h, self.bgcolor)
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self.parent:drawForegroundBox(obx, oby, self.w, self.h, self.fgcolor)
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self.parent:drawForegroundBox(obx, oby, self.w, self.h, self.bgcolor)
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end
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end
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end;
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@@ -1438,9 +1442,105 @@ local function Image(name) -- Pane
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local typ = "Image"
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base:setZIndex(2)
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local image
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local shrinkedImage
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local imageGotShrinked = false
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local function shrink()
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-- shrinkSystem is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
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local relations = {[0] = {8, 4, 3, 6, 5}, {4, 14, 8, 7}, {6, 10, 8, 7}, {9, 11, 8, 0}, {1, 14, 8, 0}, {13, 12, 8, 0}, {2, 10, 8, 0}, {15, 8, 10, 11, 12, 14},
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{0, 7, 1, 9, 2, 13}, {3, 11, 8, 7}, {2, 6, 7, 15}, {9, 3, 7, 15}, {13, 5, 7, 15}, {5, 12, 8, 7}, {1, 4, 7, 15}, {7, 10, 11, 12, 14}}
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local colourNum, exponents, colourChar = {}, {}, {}
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for i = 0, 15 do exponents[2^i] = i end
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do
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local hex = "0123456789abcdef"
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for i = 1, 16 do
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colourNum[hex:sub(i, i)] = i - 1
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colourNum[i - 1] = hex:sub(i, i)
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colourChar[hex:sub(i, i)] = 2 ^ (i - 1)
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colourChar[2 ^ (i - 1)] = hex:sub(i, i)
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local thisRel = relations[i - 1]
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for i = 1, #thisRel do thisRel[i] = 2 ^ thisRel[i] end
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end
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end
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local function getBestColourMatch(usage)
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local lastCol = relations[exponents[usage[#usage][1]]]
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for j = 1, #lastCol do
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local thisRelation = lastCol[j]
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for i = 1, #usage - 1 do if usage[i][1] == thisRelation then return i end end
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end
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return 1
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end
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local function colsToChar(pattern, totals)
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if not totals then
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local newPattern = {}
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totals = {}
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for i = 1, 6 do
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local thisVal = pattern[i]
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local thisTot = totals[thisVal]
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totals[thisVal], newPattern[i] = thisTot and (thisTot + 1) or 1, thisVal
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end
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pattern = newPattern
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end
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local usage = {}
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for key, value in pairs(totals) do usage[#usage + 1] = {key, value} end
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if #usage > 1 then
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-- Reduce the chunk to two colours:
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while #usage > 2 do
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table.sort(usage, function (a, b) return a[2] > b[2] end)
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local matchToInd, usageLen = getBestColourMatch(usage), #usage
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local matchFrom, matchTo = usage[usageLen][1], usage[matchToInd][1]
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for i = 1, 6 do if pattern[i] == matchFrom then
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pattern[i] = matchTo
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usage[matchToInd][2] = usage[matchToInd][2] + 1
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end end
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usage[usageLen] = nil
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end
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-- Convert to character. Adapted from oli414's function:
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-- http://www.computercraft.info/forums2/index.php?/topic/25340-cc-176-easy-drawing-characters/
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local data = 128
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for i = 1, #pattern - 1 do if pattern[i] ~= pattern[6] then data = data + 2^(i-1) end end
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return string.char(data), colourChar[usage[1][1] == pattern[6] and usage[2][1] or usage[1][1]], colourChar[pattern[6]]
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else
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-- Solid colour character:
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return "\128", colourChar[pattern[1]], colourChar[pattern[1]]
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end
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end
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local results, width, height, bgCol = {{}, {}, {}}, 0, #image + #image % 3, base.bgcolor or colors.black
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for i = 1, #image do if #image[i] > width then width = #image[i] end end
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for y = 0, height - 1, 3 do
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local cRow, tRow, bRow, counter = {}, {}, {}, 1
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for x = 0, width - 1, 2 do
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-- Grab a 2x3 chunk:
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local pattern, totals = {}, {}
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for yy = 1, 3 do for xx = 1, 2 do
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pattern[#pattern + 1] = (image[y + yy] and image[y + yy][x + xx]) and (image[y + yy][x + xx] == 0 and bgCol or image[y + yy][x + xx]) or bgCol
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totals[pattern[#pattern]] = totals[pattern[#pattern]] and (totals[pattern[#pattern]] + 1) or 1
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end end
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cRow[counter], tRow[counter], bRow[counter] = colsToChar(pattern, totals)
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counter = counter + 1
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end
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results[1][#results[1] + 1], results[2][#results[2] + 1], results[3][#results[3] + 1] = table.concat(cRow), table.concat(tRow), table.concat(bRow)
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end
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results.width, results.height = #results[1][1], #results[1]
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shrinkedImage = results
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end
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local object = {
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@@ -1450,6 +1550,19 @@ local function Image(name) -- Pane
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loadImage = function(self, path)
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image = paintutils.loadImage(path)
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imageGotShrinked = false
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return self
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end;
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loadBlittleImage = function(self, path)
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--image = paintutils.loadImage(path)
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imageGotShrinked = true
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return self
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end;
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shrinkImage = function(self)
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shrink()
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imageGotShrinked = true
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return self
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end;
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@@ -1458,12 +1571,27 @@ local function Image(name) -- Pane
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if(self.parent~=nil)then
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if(image~=nil)then
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local obx, oby = self:getAnchorPosition()
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for yPos=1,math.min(#image, self.h) do
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local line = image[yPos]
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for xPos=1,math.min(#line, self.w) do
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if line[xPos] > 0 then
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self.parent:drawBackgroundBox(obx + xPos - 1, oby + yPos - 1, 1, 1, line[xPos])
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if(imageGotShrinked)then -- this is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
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local t, tC, bC = shrinkedImage[1], shrinkedImage[2], shrinkedImage[3]
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for i = 1, shrinkedImage.height do
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local tI = t[i]
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if type(tI) == "string" then
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self.parent:setText(obx, oby + i - 1, tI)
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self.parent:setFG(obx, oby + i - 1, tC[i])
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self.parent:setBG(obx, oby + i - 1, bC[i])
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elseif type(tI) == "table" then
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self.parent:setText(obx, oby + i - 1, tI[2])
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self.parent:setFG(obx, oby + i - 1, tC[i])
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self.parent:setBG(obx, oby + i - 1, bC[i])
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end
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end
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else
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for yPos=1,math.min(#image, self.h) do
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local line = image[yPos]
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for xPos=1,math.min(#line, self.w) do
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if line[xPos] > 0 then
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self.parent:drawBackgroundBox(obx + xPos - 1, oby + yPos - 1, 1, 1, line[xPos])
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end
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end
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end
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end
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@@ -1533,6 +1661,105 @@ local function Checkbox(name) -- Checkbox
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return setmetatable(object, base)
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end
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local function Progressbar(name) -- Checkbox
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local base = Object(name)
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local typ = "Progressbar"
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local progress = 0
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base:setZIndex(5)
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base:setValue(false)
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base.w = 25
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base.h = 1
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base.bgcolor = theme.CheckboxBG
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base.fgcolor = theme.CheckboxFG
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local activeBarColor = colors.black
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local activeBarSymbol = ""
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local activeBarSymbolCol = colors.white
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local bgBarSymbol = ""
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local direction = 0
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local object = {
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getType = function(self)
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return typ
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end;
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setDirection = function(self, dir)
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direction = dir
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return self
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end;
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setProgressBar = function(self, color, symbol, symbolcolor)
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activeBarColor = color or activeBarColor
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activeBarSymbol = symbol or activeBarSymbol
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activeBarSymbolCol = symbolcolor or activeBarSymbolCol
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return self
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end;
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setBackgroundSymbol = function(self, symbol)
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bgBarSymbol = symbol:sub(1,1)
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return self
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end;
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setProgress = function(self, value)
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if(value>=0)and(value<=100)and(progress~=value)then
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progress = value
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self:setValue(progress)
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if(progress==100)then
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self:progressDoneHandler()
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end
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end
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return self
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end;
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getProgress = function(self)
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return progress
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end;
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onProgressDone = function(self, f)
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self:registerEvent("progress_done", f)
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return self
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end;
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progressDoneHandler = function(self)
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self:sendEvent("progress_done")
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end;
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draw = function(self)
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if(base.draw(self))then
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if(self.parent~=nil)then
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local obx, oby = self:getAnchorPosition()
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self.parent:drawBackgroundBox(obx, oby, self.w, self.h, self.bgcolor)
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self.parent:drawForegroundBox(obx, oby, self.w, self.h, self.fgcolor)
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self.parent:drawTextBox(obx, oby, self.w, self.h, bgBarSymbol)
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if(direction==1)then
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self.parent:drawBackgroundBox(obx, oby, self.w, self.h/100*progress, activeBarColor)
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self.parent:drawForegroundBox(obx, oby, self.w, self.h/100*progress, activeBarSymbolCol)
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self.parent:drawTextBox(obx, oby, self.w, self.h/100*progress, activeBarSymbol)
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elseif(direction==2)then
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self.parent:drawBackgroundBox(obx, oby+math.ceil(self.h-self.h/100*progress), self.w, self.h/100*progress, activeBarColor)
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self.parent:drawForegroundBox(obx, oby+math.ceil(self.h-self.h/100*progress), self.w, self.h/100*progress, activeBarSymbolCol)
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self.parent:drawTextBox(obx, oby+math.ceil(self.h-self.h/100*progress), self.w, self.h/100*progress, activeBarSymbol)
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elseif(direction==3)then
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self.parent:drawBackgroundBox(obx+math.ceil(self.w-self.w/100*progress), oby, self.w/100*progress, self.h, activeBarColor)
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self.parent:drawForegroundBox(obx+math.ceil(self.w-self.w/100*progress), oby, self.w/100*progress, self.h, activeBarSymbolCol)
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self.parent:drawTextBox(obx+math.ceil(self.w-self.w/100*progress), oby, self.w/100*progress, self.h, activeBarSymbol)
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else
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self.parent:drawBackgroundBox(obx, oby, self.w/100*progress, self.h, activeBarColor)
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self.parent:drawForegroundBox(obx, oby, self.w/100*progress, self.h, activeBarSymbolCol)
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self.parent:drawTextBox(obx, oby, self.w/100*progress, self.h, activeBarSymbol)
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end
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end
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end
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end;
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}
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return setmetatable(object, base)
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end
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local function Input(name) -- Input
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local base = Object(name)
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local typ = "Input"
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@@ -1756,8 +1983,7 @@ local function Textfield(name)
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local hIndex, wIndex, textX, textY = 1, 1, 1, 1
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local lines = {""}
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local selection = {}
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local selectionColor = colors.lightBlue
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local keyWords = {[colors.purple] = {"break"}}
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base.w = 20
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base.h = 8
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@@ -1792,6 +2018,10 @@ local function Textfield(name)
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return self
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end;
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addKeyword = function(self, keyword, color)
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end;
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removeLine = function(self, index)
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table.remove(lines, index or #lines)
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if(#lines <= 0)then
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@@ -1858,6 +2088,17 @@ local function Textfield(name)
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self:setValue("")
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end
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if(key==keys.delete)then -- on delete
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if(textX>lines[textY]:len())then
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if(lines[textY+1]~=nil)then
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lines[textY] = lines[textY]..lines[textY+1]
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table.remove(lines, textY+1)
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end
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else
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lines[textY] = lines[textY]:sub(1,textX-1)..lines[textY]:sub(textX+1,lines[textY]:len())
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end
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end
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if(key==keys.enter)then -- on enter
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table.insert(lines,textY+1,lines[textY]:sub(textX,lines[textY]:len()))
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lines[textY] = lines[textY]:sub(1,textX-1)
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@@ -1969,6 +2210,22 @@ local function Textfield(name)
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end
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end
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end
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if(event=="mouse_drag")then
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if(lines[y-oby+hIndex]~=nil)then
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textX = x-obx+wIndex
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textY = y-oby+hIndex
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if(textX>lines[textY]:len())then
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textX = lines[textY]:len()+1
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end
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if(textX<wIndex)then
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wIndex = textX-1
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if(wIndex<1)then wIndex = 1 end
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end
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if(self.parent~=nil)then
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self.parent:setCursor(true, anchx+textX-wIndex, anchy+textY-hIndex)
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end
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end
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end
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if(event=="mouse_scroll")then
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hIndex = hIndex+button
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@@ -2170,6 +2427,7 @@ end
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local function Menubar(name)
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local base = Object(name)
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local typ = "Menubar"
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local object = {}
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base.w = 30
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base.h = 1
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@@ -2190,8 +2448,8 @@ local function Menubar(name)
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local mScroll = 0
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local xPos = 1
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for n=1,#list do
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if(xPos + list[n].text:len() + space*2 > base.w)then
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mScroll = mScroll + 1
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if(xPos + list[n].text:len() + space*2 > object.w)then
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mScroll = mScroll + list[n].text:len() + space*2
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end
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xPos = xPos+list[n].text:len()+space*2
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@@ -2199,7 +2457,7 @@ local function Menubar(name)
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return mScroll
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end
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local object = {
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object = {
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getType = function(self)
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return typ
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end;
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@@ -2324,18 +2582,23 @@ local function Menubar(name)
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if(self.parent~=nil)then
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local obx, oby = self:getAnchorPosition()
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self.parent:drawBackgroundBox(obx, oby, self.w, self.h, self.bgcolor)
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local xPos = 1
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for n=1+itemOffset,#list do
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if(list[n]~=nil)then
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if(xPos + list[n].text:len() + space*2 <= self.w)then
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if(list[n]==self:getValue())then
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self.parent:writeText(obx + (xPos-1), oby, getTextHorizontalAlign((" "):rep(space)..list[n].text..(" "):rep(space), list[n].text:len()+space*2, align), itemSelectedBG or list[n].bgCol, itemSelectedFG or list[n].fgCol)
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else
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self.parent:writeText(obx + (xPos-1), oby, getTextHorizontalAlign((" "):rep(space)..list[n].text..(" "):rep(space), list[n].text:len()+space*2, align), list[n].bgCol, list[n].fgCol)
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end
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xPos = xPos+list[n].text:len()+space*2
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local xPos = 0
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for k,v in pairs(list)do
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if(xPos + v.text:len() + space*2 <= self.w)then
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if(v==self:getValue())then
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self.parent:writeText(obx + (xPos-1) + (-itemOffset), oby, getTextHorizontalAlign((" "):rep(space)..v.text..(" "):rep(space), v.text:len()+space*2, align), itemSelectedBG or v.bgCol, itemSelectedFG or v.fgCol)
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else
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break
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self.parent:writeText(obx + (xPos-1) + (-itemOffset), oby, getTextHorizontalAlign((" "):rep(space)..v.text..(" "):rep(space), v.text:len()+space*2, align), v.bgCol, v.fgCol)
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end
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xPos = xPos+v.text:len()+space*2
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else
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if(xPos<self.w+itemOffset)then
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if(v==self:getValue())then
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self.parent:writeText(obx + (xPos-1) + (-itemOffset), oby, getTextHorizontalAlign((" "):rep(space)..v.text..(" "):rep(space), v.text:len()+space*2, align):sub(1,self.w+itemOffset-xPos), itemSelectedBG or v.bgCol, itemSelectedFG or v.fgCol)
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else
|
||||
self.parent:writeText(obx + (xPos-1) + (-itemOffset), oby, getTextHorizontalAlign((" "):rep(space)..v.text..(" "):rep(space), v.text:len()+space*2, align):sub(1,self.w+itemOffset-xPos), v.bgCol, v.fgCol)
|
||||
end
|
||||
xPos = xPos+v.text:len()+space*2
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -3104,6 +3367,50 @@ local function Scrollbar(name)
|
||||
return setmetatable(object, base)
|
||||
end
|
||||
|
||||
local function Switch(name)
|
||||
local base = Object(name)
|
||||
local typ = "Switch"
|
||||
|
||||
base.w = 3
|
||||
base.h = 1
|
||||
base.bgcolor = colors.lightGray
|
||||
base.fgcolor = colors.gray
|
||||
base:setValue(false)
|
||||
base:setZIndex(5)
|
||||
|
||||
|
||||
|
||||
local object = {
|
||||
getType = function(self)
|
||||
return typ
|
||||
end;
|
||||
|
||||
|
||||
|
||||
mouseClickHandler = function(self, event, button, x, y)
|
||||
if(base.mouseClickHandler(self,event,button,x,y))then
|
||||
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
|
||||
if((event=="mouse_click")or(event=="mouse_drag"))and(button==1)then
|
||||
|
||||
|
||||
end
|
||||
return true
|
||||
end
|
||||
end;
|
||||
|
||||
draw = function(self)
|
||||
if(base.draw(self))then
|
||||
if(self.parent~=nil)then
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
|
||||
end
|
||||
end
|
||||
end;
|
||||
}
|
||||
|
||||
return setmetatable(object, base)
|
||||
end
|
||||
|
||||
|
||||
local function Frame(name,parent) -- Frame
|
||||
local base = Object(name)
|
||||
@@ -3621,6 +3928,12 @@ local function Frame(name,parent) -- Frame
|
||||
obj.name = name
|
||||
return addObject(obj)
|
||||
end;
|
||||
|
||||
addProgressbar = function(self, name)
|
||||
local obj = Progressbar(name)
|
||||
obj.name = name
|
||||
return addObject(obj)
|
||||
end;
|
||||
|
||||
addFrame = function(self, name)
|
||||
local obj = Frame(name, self)
|
||||
|
||||
Reference in New Issue
Block a user