reformatted Animation.md
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With animations, you can create a beautiful experience for users while interacting with objects.<br>
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For now the animation class is very basic, i will expand it in the future, but i have to say already now you can do almost everything you can imagine!
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For now the animation class is very basic, it will be expanded in the future, but we have to say you can already do almost everything you can imagine!
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Right now animation is a class which makes use of the timer event<br>
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Here are all possible functions available for animations:
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Right now animation is a class which makes use of the timer event.<br>
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You can find more information below:
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## add
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adds a new function to your animation
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Adds a new function to an animation
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#### Parameters:
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1. `function` The function containing animation logic
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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* This will set the button position to 3,3, waits 1 second, then sets position to 4,4, waits 2 seconds, and then sets the position to 5,5
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local testButton = mainFrame:addButton("myTestButton"):show()
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local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
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aAnimation:play() -- this will set the button position to 3,3, waits 1 sec., sets it to 4,4, waits 2 sec. and then sets the position to 5,5
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aAnimation:play()
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````
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**parameters:** function<br>
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**returns:** self<br>
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## wait
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sets a wait timer for the next function after the previous function got executed, no wait timer calls the next function immediatly
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Sets a wait timer for the next function after the previous function got executed, no wait timer calls the next function immediately
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#### Parameters:
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1. `number` The length of delay between the functions _(in seconds)_
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local testButton = mainFrame:addButton("myTestButton"):show()
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local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
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aAnimation:play() -- this will set the button position to 3,3, waits 1 sec., sets it to 4,4, waits 2 sec. and then sets the position to 5,5
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aAnimation:play()
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````
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**parameters:** timer - how long we should wait to call the next function<br>
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**returns:** self<br>
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## play
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starts to play the animation
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Plays the animation
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#### Parameters:
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1. `boolean` Whether it will loop forever, will most likely be replaced with a count in the future
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local testButton = mainFrame:addButton("myTestButton"):show()
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@@ -37,17 +55,19 @@ local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:set
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aAnimation:play() -- changes the background color of that button from black to gray and then to lightGray
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````
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**parameters:** [endlessloop] - bool if it should loop forever - will change that to loopcount in the future<br>
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**returns:** self<br>
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## cancel
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cancels the animation
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Cancels the animation
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local testButton = mainFrame:addButton("myTestButton"):show()
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local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setBackground(colors.black) end):wait(1):add(function() aAnimation:cancel() end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
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aAnimation:play()
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````
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**parameters:** -<br>
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**returns:** self<br>
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````
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