Merge pull request #19 from Erb3/erb3-patch3

[WIKI] rephrasing, link updates, sidebar update
This commit is contained in:
Robert Jelic
2022-06-04 19:57:52 +02:00
committed by GitHub
4 changed files with 9 additions and 81 deletions

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# Welcome to The Basalt Wiki!<br>
# Welcome to The Basalt Wiki!
_Note: The Basalt Wiki is a work in progress. Please treat Wiki errors the same as bugs and report them accordingly._
*Note: The Basalt Wiki is a work in progress. Please treat Wiki errors the same as bugs and report them accordingly.*
Here you can find information about how to use Basalt as well as examples of functional Basalt code. The aim of Basalt is to improve user interaction through visual display.
## About Basalt
Basalt is intended to be an easy-to-understand UI Framework designed for CC:Tweaked (AKA Computer Craft: Tweaked) - a popular minecraft mod. For more information about CC:Tweaked, checkout the project's <a href="https://tweaked.cc/">home page</a>.
<br><br>
Basalt is intended to be an easy-to-understand UI Framework designed for CC:Tweaked (Also know as "ComputerCraft: Tweaked") - a popular minecraft mod. For more information about CC:Tweaked, checkout the project's [wiki](https://tweaked.cc/) or [download](https://www.curseforge.com/minecraft/mc-mods/cc-tweaked).
## Quick Demo
![Preview](https://media0.giphy.com/media/fvmNPshXKeU7FFA9iA/giphy.gif)
<br><br>
## Questions & Bugs
Obviously I've implemented some easter eggs, _some people_ call them "bugs". If you happen to discover one of these just make a new <a href="https://github.com/NoryiE/Basalt/issues">issue</a>.
Obviously NyoriE has implemented some easter eggs, *some people* call them "bugs". If you happen to discover one of these just make a new <a href="https://github.com/Pyroxenium/Basalt/issues">issue</a>.
Additionally, if you have questions about Basalt or how to make use of it, feel free to create a new discussion on <a href="https://github.com/NoryiE/Basalt/discussions">Basalt's Discussion Board</a>.
Additionally, if you have questions about Basalt or how to make use of it, feel free to create a new discussion on <a href="https://github.com/Pyroxenium/Basalt/discussions">Basalt's Discussion Board</a>, or ask in our [discord](https://discord.gg/yNNnmBVBpE).
You may also message me on Discord: NyoriE#8206
---
Feel free to join our [discord](https://discord.gg/yNNnmBVBpE)!
<br><br>

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- Tips & Tricks
- [Component Logic](tips/logic)
- [Changing Button Color](tips/buttons)
- [Design Tips](tips/design.md)

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# Getting Started!
Basalt aims to be a relatively small, easy to use framework.
Accordingly, we have provided an installation script.
Just use the following command in any CC:Tweaked shell:
`wget https://github.com/Pyroxenium/Basalt/raw/master/basalt.lua basalt.lua`
This will download `basalt.lua` to your local directory.
To load the framework, make use of the following snippet:
````lua
--> For those who are unfamiliar with lua, dofile executes the code in the referenced file
local basalt = dofile("basalt.lua")
````
Here is a fully functioning example of Basalt code:
````lua
local basalt = dofile("basalt.lua") --> Load the Basalt framework
--> Create the first frame. Please note that Basalt needs at least one active "non-parent" frame to properly supply events
--> When Basalt#createFrame makes use of unique identifiers (commonly referred to as UIDs), meaning that the supplied value must be UNIQUE
--> If the supplied UID is ambiguous, Basalt#createFrame returns a nil value
local mainFrame = basalt.createFrame("mainFrame")
--> Show the frame to the user
mainFrame:show()
local button = mainFrame:addButton("clickableButton") --> Add a button to the mainFrame (With a unique identifier)
--> Set the position of the button, Button#setPosition follows an x, y pattern.
--> The x value is how far right the object should be from its anchor (negative values from an anchor will travel left)
--> The y value is how far down the object should be from its anchor (negative values from an anchor will travel up)
button:setPosition(4, 4)
button:setText("Click me!") --> Set the text of our button
local function buttonClick() --> This function serves as our click logic
basalt.debug("I got clicked!")
end
--> Remember! You cannot supply buttonClick(), that will only supply the result of the function
--> Make sure the button knows which function to call when it's clicked
button:onClick(buttonClick)
button:show() --> Make the button visible, so the user can click it
basalt.autoUpdate() --> Basalt#autoUpdate starts the event listener to detect user input
````
If you're like us and strive for succinct and beautiful code, here is a cleaner implementation of the code above:
````lua
local basalt = dofile("basalt.lua")
local mainFrame = basalt.createFrame("mainFrame"):show()
local button = mainFrame --> Basalt returns an instance of the object on most methods, to make use of "call-chaining"
:addButton("clickableButton") --> This is an example of call chaining
:setPosition(4,4)
:setText("Click me!")
:onClick(
function()
basalt.debug("I got clicked!")
end)
:show()
basalt.autoUpdate()
````

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parallel.waitForAll(basalt.autoUpdate, yourCustomHandler) -- here it will handle your function (yourCustomHandler) and basalts handlers at the time
````
You can read [here](http://www.computercraft.info/wiki/Parallel_(API)) what exactly parallel.waitForAll() does
You can read [here (tweaked.cc)](https://tweaked.cc/module/parallel.html) what exactly parallel.waitForAll() does
## Method 2:
Using threads