Fix Urls
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@@ -3,7 +3,7 @@
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Buttons are objects, which execute function by clicking on them
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The following list is only available to buttons: <br>
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Remember button also inherits from [object](https://github.com/NoryiE/basalt/wiki/Object):
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Remember button also inherits from [object](/Object):
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## setText
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Sets the displayed button text
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@@ -3,7 +3,7 @@
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With checkbox, the user can set a bool to true or false
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Here are all possible functions available for checkbox:<be>
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Remember checkbox inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Object):
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Remember checkbox inherits from [object](/Object):
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Create a onChange event:
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@@ -10,7 +10,7 @@ local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
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````
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Here are all possible functions available for dropdowns: <br>
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Remember dropdown inherits from [object](https://github.com/NoryiE/basalt/wiki/Object):
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Remember dropdown inherits from [object](/Object):
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## addItem
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Adds a item to the dropdown
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@@ -4,7 +4,7 @@ The image object is for adding more advanced backgrounds.
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It also provides a :shrink() function, where you can shrink the images to smaller ones. This functionallity is fully provided by the blittle library created by Bomb Bloke. I did not ask for permission to add it into the framework. If the creator wants me to remove the blittle part, just text me on discord!
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Here are all possible functions available for image:<be>
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Remember image inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Object):
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Remember image inherits from [object](/Object):
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## loadImage
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@@ -3,7 +3,7 @@
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With input's you are able to create a object where the user can type something in.<br>
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Here are all possible functions available for inputs:<br>
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Remember input inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Object):
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Remember input inherits from [object](/Object):
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## setInputType
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changes the input type
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@@ -5,7 +5,7 @@ With the Label object you are able to add some text.
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By default label's width is auto sizing based on the length of the text. If you change the size with setSize it will automatically stop autosizing the width.
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Here are all possible functions available for labels.<br>
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Remember label inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Object):
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Remember label inherits from [object](/Object):
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## setText
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sets the text which gets displayed.
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@@ -11,7 +11,7 @@ local aList = mainFrame:addList("myFirstList"):show()
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This will create a default list with the size 8 width and 5 height on position 1 1 (relative to its parent frame), the default background is colors.lightGray, the default text color is colors.black and the default zIndex is 5. The default horizontal text align is "center", default symbol is ">"
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Here are all possible functions available for lists. Remember list inherit from [object](https://github.com/NoryiE/basalt/wiki/Object):
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Here are all possible functions available for lists. Remember list inherit from [object](/Object):
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## addItem
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Adds a item to the list
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@@ -3,9 +3,9 @@
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Panes are very simple sizeable background objects.
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The following list is only available to panes: <br>
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Remember pane also inherits from [object](https://github.com/NoryiE/basalt/wiki/Object):
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Remember pane also inherits from [object](/Object):
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Pane doesn't have any custom functionallity. If you want to change the color/position or size, just check out the [object](https://github.com/NoryiE/basalt/wiki/Object) wikipage.
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Pane doesn't have any custom functionallity. If you want to change the color/position or size, just check out the [object](/Object) wikipage.
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## Example:
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@@ -3,7 +3,7 @@
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With a program object you are able to open programs like shell or worm or any custom program you've made. There is only 1 thing you have to remember: the program needs at least one os.sleep() or coroutine.yield() somewhere.
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<br>
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Here is a list of all available functions for programs: <br>
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Remember program inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Object):
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Remember program inherits from [object](/Object):
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## getStatus
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returns the current status
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@@ -10,7 +10,7 @@ local aRadio = mainFrame:addRadio("myFirstRadio"):show()
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````
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Here are all possible functions available for radios: <br>
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Remember radio inherits from [object](https://github.com/NoryiE/basalt/wiki/Object):
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Remember radio inherits from [object](/Object):
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## addItem
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Adds a item to the radio
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@@ -10,7 +10,7 @@ local aScrollbar = mainFrame:addScrollbar("myFirstScrollbar"):show()
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This will create a default label with a size 5 width and 1 height on position 1 1 (relative to its parent frame), the default background is colors.gray, the default text color is colors.black. the default bar type is vertical, the default symbol is " " and the default symbol color is colors.lightGray. The default zIndex is 5.
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Here are all possible functions available for scrollbars. Remember scrollbar inherit from [object](https://github.com/NoryiE/Basalt/wiki/Object):
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Here are all possible functions available for scrollbars. Remember scrollbar inherit from [object](/Object):
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## setSymbol
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Changes the symbol
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@@ -3,7 +3,7 @@
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With sliders you can add a object where the user can change a number value.<br><br>
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Here are all possible functions available for sliders: <br>
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Remember slider also inherits from [object](https://github.com/NoryiE/Basalt/wiki/Object)
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Remember slider also inherits from [object](/Object)
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## setSymbol
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this will change the foreground symbol
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@@ -10,7 +10,7 @@ local aTextfield = mainFrame:addTextfield("myFirstTextfield"):show()
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This will create a default textfield with the size 10 width and 4 height on position 1 1 (relative to its parent frame), the default background is colors.gray, the default text color is colors.black and the default zIndex is 5.
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A list of all possible functions available for textfields. Remember textfield inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Object):
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A list of all possible functions available for textfields. Remember textfield inherits from [object](/Object):
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## getLines
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