Input fix
fixed a bug in input fields while drag event is happening - now the input object loses the focus when dragging outside of its position+size
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@@ -186,6 +186,7 @@ return function(name)
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if (self.parent ~= nil) then
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self.parent:setCursor(true, obx + cursorX, oby+math.max(math.ceil(h/2-1, 1)), self.fgColor)
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end
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self:updateDraw()
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internalValueChange = false
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return true
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end
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@@ -249,11 +250,22 @@ return function(name)
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wIndex = 1
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end
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end
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self.parent:setCursor(true, obx + textX-1, oby+math.max(math.ceil(h/2-1, 1)), self.fgColor)
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self.parent:setCursor(true, obx + textX - wIndex, oby+math.max(math.ceil(h/2-1, 1)), self.fgColor)
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return true
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end
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end,
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dragHandler = function(self, btn, x, y, xOffset, yOffset)
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if(self:isFocused())then
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if(self:isCoordsInObject(x, y))then
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if(base.dragHandler(self, btn, x, y, xOffset, yOffset))then
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return true
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end
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end
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self.parent:removeFocusedObject()
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end
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end,
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eventHandler = function(self, event, paste, p2, p3, p4)
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if(base.eventHandler(self, event, paste, p2, p3, p4))then
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if(event=="paste")then
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@@ -347,6 +359,7 @@ return function(name)
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self.parent:addEvent("key", self)
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self.parent:addEvent("char", self)
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self.parent:addEvent("other_event", self)
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self.parent:addEvent("mouse_drag", self)
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end
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end,
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}
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