Docs update
Some more stuff for docs
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With animations, you can create a beautiful experience for users while interacting with your program.<br>
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With animations, you can create a beautiful experience for users while interacting with your program.
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There are 2 types of animations, predefined animations and custom animations. By using add and wait you can create custom
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animations (calls). Pre-defined methods are for example move, offset, size, changeText,...
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:setObject always sets the object on what pre-defined methods should apply on.
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When calling a pre-defined animation it will check what is safed as object (:setObject) and will calculate the animation methods based on that which means you won't
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be able to change the object on the fly - you will always have to recreate the animation itself
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|[wait](objects/Animation/wait.md)|Adds a amount to the animation time
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|[wait](objects/Animation/wait.md)|Adds a amount to the animation time
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|[play](objects/Animation/play.md)|Plays the animation
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|[play](objects/Animation/play.md)|Plays the animation
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|[cancel](objects/Animation/cancel.md)|Cancels the animation
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|[cancel](objects/Animation/cancel.md)|Cancels the animation
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|[addMode](objects/Animation/addMode.md)|Adds custom easings
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|[setMode](objects/Animation/setMode.md)|Changes the current easing-calculation
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|[setObject](objects/Animation/setObject.md)|Sets an object on which predefined animations should work on
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|[setObject](objects/Animation/setObject.md)|Sets an object on which predefined animations should work on
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|[move](objects/Animation/move.md)|Predefined animation: moves the object to a new position
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|[move](objects/Animation/move.md)|Predefined animation: moves the object to a new position
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|[offset](objects/Animation/offset.md)|Predefined animation: Changes the offset of that object
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|[offset](objects/Animation/offset.md)|Predefined animation: Changes the offset of that object
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|[onStart](objects/Animation/onStart.md)|Gets called as soon as the animation is started
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|[onDone](objects/Animation/onDone.md)|Gets called as soon as the animation has finished
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|[onDone](objects/Animation/onDone.md)|Gets called as soon as the animation has finished
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30
docs/objects/Animation/addMode.md
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docs/objects/Animation/addMode.md
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## addMode
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Adds a new easing curve into the available easing list. Checkout the animation object if you want to know how this works.
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#### Parameters:
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1. `string` - The name of the curve you want to use.
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2. `functon` - The function to call
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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* Creates a new curve
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```lua
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local mainFrame = basalt.createFrame()
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local testButton = mainFrame:addButton("buttonToAnimate")
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local aAnimation = mainFrame:addAnimation():setObject(testButton)
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local function easeInBack(t) -- t is the time from 0 to 1
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local c1 = 1.70158;
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local c3 = c1 + 1
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return c3*t^3-c1*t^2
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end
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aAnimation:addMode("coolEaseInBack", easeInBack)
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aAnimation:setMode("coolEaseInBack"):move(15,3,2):play()
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```
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16
docs/objects/Animation/onStart.md
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docs/objects/Animation/onStart.md
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## onStart
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`onStart(self)`<br>
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This is a event which gets fired as soon as the animation is started.
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```lua
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local basalt = require("Basalt")
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local mainFrame = basalt.createFrame()
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local testButton = mainFrame:addButton("buttonToAnimate")
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local aAnimation = mainFrame:addAnimation():setObject(testButton):changeTextColor({colors.red, colors.yellow, colors.green}, 2)
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aAnimation:onStart(function()
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basalt.debug("The animation is started")
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end)
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aAnimation:play()
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```
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36
docs/objects/Animation/setMode.md
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docs/objects/Animation/setMode.md
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## setMode
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Changes the easing curve. If you want to test them, here is a interesting website: https://easings.co
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#### Parameters:
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1. `string` - The name of the curve you want to use.
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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* Takes 2 seconds to move the object from its current position to x15 y3
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```lua
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local mainFrame = basalt.createFrame()
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local testButton = mainFrame:addButton("buttonToAnimate")
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local aAnimation = mainFrame:addAnimation():setObject(testButton):setMode("easeInBounce"):move(15,3,2):play()
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```
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## Easing Curve List
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Here is a list of all available easing curves:
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|linear||
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|easIn|easeOut|easeInOut
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|easeInSine|easeOutSine|easeInOutSine
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|easeInBack|easeOutBack|easeInOutBack
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|easeInCubic|easeOutCubic|easeInOutCubic
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|easeInElastic|easeOutElastic|easeInOutElastic
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|easeInExpo|easeOutExpo|easeInOutExpo
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|easeInBack|easeOutBack|easeInOutBack
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|easeInQuad|easeOutQuad|easeInOutQuad
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|easeInQuint|easeOutQuint|easeInOutQuint
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|easeInQuart|easeOutQuart|easeInOutQuart
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|easeInCirc|easeOutCirc|easeInOutCirc
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|easeInBounce|easeOutBounce|easeInOutBounce
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|[schedule](objects/Basalt/schedule.md)|Schedules a new task
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|[schedule](objects/Basalt/schedule.md)|Schedules a new task
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|[setActiveFrame](objects/Basalt/setActiveFrame.md)|Sets the active frame
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|[setActiveFrame](objects/Basalt/setActiveFrame.md)|Sets the active frame
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|[setTheme](objects/Basalt/setTheme.md)|Changes the base theme of basalt
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|[setTheme](objects/Basalt/setTheme.md)|Changes the base theme of basalt
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|[setMouseDragThrottle](objects/Basalt/setMouseDragThrottle.md)|Changes the mouse drag throttle amount
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|[setMouseMoveThrottle](objects/Basalt/setMouseMoveThrottle.md)|CraftOS-PC: Changes the mouse move throttle amount
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|[setVariable](objects/Basalt/setVariable.md)|Sets a variable which you can access via XML
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|[setVariable](objects/Basalt/setVariable.md)|Sets a variable which you can access via XML
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|[stopUpdate / stop](objects/Basalt/stopUpdate.md)|Stops the currently active event and draw listener
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|[stopUpdate / stop](objects/Basalt/stopUpdate.md)|Stops the currently active event and draw listener
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|[update](objects/Basalt/update.md)|Starts the event and draw listener once
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|[update](objects/Basalt/update.md)|Starts the event and draw listener once
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docs/objects/Basalt/setMouseDragThrottle.md
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docs/objects/Basalt/setMouseDragThrottle.md
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# Basalt
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## setMouseDragThrottle
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Changes the drag throttle of all drag events. Default value is 50ms - which is 0.05s.
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Instead of sending all mouse_drag events to the :onDrag handlers basalt sends every 0.05s (while dragging) the most recent drag event to all
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drag handlers. If you need all drag events - just change the value to 0.
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### Parameters
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1. `number` A number in miliseconds.
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### Usage
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```lua
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local basalt = require("basalt")
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basalt.setMouseDragThrottle(0)
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```
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docs/objects/Basalt/setMouseMoveThrottle.md
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# Basalt
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## setMouseMoveThrottle
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This feature is only available for [CraftOS-PC](https://www.craftos-pc.cc).
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CraftOS-PC has a builtin mouse_move event, which is disabled by default. By using this method it will also enable the event for you. Remember - basalt does not disable the event after closing the program, which means the event stays active. If you want to disable the event please use config.set("mouse_move_throttle", -1) in your lua prompt or your program.
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Sidenote: a very low amount can make the program laggy - because it litterally spams the mouse_move event. So use it carefully.
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### Parameters
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1. `number` A number in miliseconds.
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### Usage
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```lua
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local basalt = require("basalt")
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basalt.setMouseMoveThrottle(50)
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```
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|[onRelease](objects/Object/onRelease.md)|Fires as soon as the mouse button gets released
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|[onRelease](objects/Object/onRelease.md)|Fires as soon as the mouse button gets released
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|[onScroll](objects/Object/onScroll.md)|Fires as soon as you scroll with the mousewheel
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|[onScroll](objects/Object/onScroll.md)|Fires as soon as you scroll with the mousewheel
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|[onDrag](objects/Object/onDrag.md)|Fires as soon as the object is beeing dragged
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|[onDrag](objects/Object/onDrag.md)|Fires as soon as the object is beeing dragged
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|[onHover](objects/Object/onHover.md)|CraftOS-PC - fires when the mouse hovers over a object
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|[onLeave](objects/Object/onLeave.md)|CraftOS-PC - fires when the mouse leaves a object
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|[onKey](objects/Object/onKey.md)|Fires when the object is focused and a keyboard key has been clicked
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|[onKey](objects/Object/onKey.md)|Fires when the object is focused and a keyboard key has been clicked
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|[onChar](objects/Object/onChar.md)|Fires when the object is focused and a character has been clicked
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|[onChar](objects/Object/onChar.md)|Fires when the object is focused and a character has been clicked
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|[onKeyUp](objects/Object/onKeyUp.md)|Fires when the object is focused and a keyboard key has been released
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|[onKeyUp](objects/Object/onKeyUp.md)|Fires when the object is focused and a keyboard key has been released
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docs/objects/Object/onHover.md
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docs/objects/Object/onHover.md
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# onHover
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`onHover(self, event, button, x, y)`<br>
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The computercraft event which triggers this method is `mouse_move` - only available in [CraftOS-PC](https://www.craftos-pc.cc).
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Here is a example on how to add a onHover event to your button:
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```lua
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local basalt = require("basalt")
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local main = basalt.createFrame()
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local button = main:addButton()
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:setPosition(3,3)
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:setSize(12,3)
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:setText("Hover")
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function buttonOnHover()
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basalt.debug("The mouse hovers over the button!")
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end
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button:onHover(buttonOnHover)
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```
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docs/objects/Object/onLeave.md
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docs/objects/Object/onLeave.md
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# onLeave
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`onLeave(self, event, button, x, y)`<br>
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The computercraft event which triggers this method is `mouse_move` - only available in [CraftOS-PC](https://www.craftos-pc.cc).
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Here is a example on how to add a onLeave event to your button:
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```lua
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local basalt = require("basalt")
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local main = basalt.createFrame()
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local button = main:addButton()
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:setPosition(3,3)
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:setSize(12,3)
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:setText("Leave")
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function buttonOnLeave()
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basalt.debug("The mouse left the button!")
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end
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button:onLeave(buttonOnLeave)
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```
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|[injectEvent](objects/Program/injectEvent.md)|Injects a event into the program
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|[injectEvent](objects/Program/injectEvent.md)|Injects a event into the program
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|[injectEvents](objects/Program/injectEvents.md)|Injects a table of events
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|[injectEvents](objects/Program/injectEvents.md)|Injects a table of events
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|[getQueuedEvents](objects/Program/getQueuedEvents.md)|Returns currently queued events
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|[getQueuedEvents](objects/Program/getQueuedEvents.md)|Returns currently queued events
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|[setEnviroment](objects/Program/setEnviroment.md)|CHanges the default enviroment to a custom one
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# Events
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# Events
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docs/objects/Program/setEnviroment.md
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## setEnviroment
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Changes the default enviroment to a custom enviroment
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#### Parameters:
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1. `table` - Enviroment table
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#### Returns:
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1. `program` Program in use
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