3.9 KiB
3.9 KiB
This is the base class for all visual objects. It covers positioning, sizing, showing/hiding and much more.
By default a freshly created object is visible and doesn't listens to any incoming events. Its default position is always 1, 1 (based on it's parent frame). The default anchor is also topLeft.
| show | Makes the object visible |
| hide | Makes the object invisible |
| isVisible | Returns if the object is currently visible |
| enable | Listens to incoming events |
| disable | Ignores all incoming events |
| setPosition | Changes the position (x,y) |
| getPosition | Returns the current position |
| setBackground | Changes the object's background |
| setForeground | Changes the object's text color |
| setSize | Changes the object to a new size |
| getSize | Returns the width and height |
| setFocus | Changes the object to be the focused object |
| isFocused | Returns if the object is currently focused |
| setZIndex | Changes the z-index |
| setParent | Changes the parent of that object |
| getAnchorPosition | Returns the relative x and y coordinates of that object |
| setAnchor | Sets the current anchor |
| getAbsolutePosition | Returns the absolute x and y coordinates of that object |
| setValue | Changes the stored value |
| getValue | Returns the currently stored value |
| getName | Returns the name (or in other words: id) of that object |
| setShadow | Changes the shadow of that object |
| setBorder | Changes the border lines |
Events
This is a list of all available events for all objects:
| onClick | Fires as soon as the object gets clicked |
| onClickUp | Fires as soon as the mouse button gets released on the object |
| onRelease | Fires as soon as the mouse button gets released |
| onScroll | Fires as soon as you scroll with the mousewheel |
| onDrag | Fires as soon as the object is beeing dragged |
| onHover | CraftOS-PC - fires when the mouse hovers over a object |
| onLeave | CraftOS-PC - fires when the mouse leaves a object |
| onKey | Fires when the object is focused and a keyboard key has been clicked |
| onChar | Fires when the object is focused and a character has been clicked |
| onKeyUp | Fires when the object is focused and a keyboard key has been released |
| onChange | Fires when the object value has been changed |
| onResize | Fires when the object got resized |
| onReposition | Fires when the object has been repositioned |
| onGetFocus | Fires when the object is focused |
| onLoseFocus | Fires when the object lost it's focus |
| onEvent | Fires on any other event |
Sidenote: When you use return false this will skip the object's event handler. Here is a example for that.
This code would make it impossible to write a into the input:
local basalt = require("basalt")
local main = basalt.createFrame()
local input = main:addInput()
:setPosition(3,3)
function checkInput(self, event, char)
if(char=="a")then
return false
end
end
main:onChar(checkInput)