changed the projects filesystem to use require() instead of loadfile()

currently preparing for a better package manager/installer
This commit is contained in:
Robert Jelic
2022-07-03 21:19:01 +02:00
parent 1f18db9965
commit c00d466b10
73 changed files with 5658 additions and 0 deletions

495
Basalt/BasaltPackager.lua Normal file
View File

@@ -0,0 +1,495 @@
-- The minify part is fully made by stravant and can be found here: https://github.com/stravant/LuaMinify/blob/master/RobloxPlugin/Minify.lua
-- Thanks to him for his awesome work!
--
-- Minify.lua
--
-- A compilation of all of the neccesary code to Minify a source file, all into one single
-- script for usage on Roblox. Needed to deal with Roblox' lack of `require`.
--
--The minify part is also minified, if you're looking for the packaging part, check out the bottom!
function lookupify(cd)for dd,__a in pairs(cd)do cd[__a]=true end;return cd end
function CountTable(cd)local dd=0;for __a in pairs(cd)do dd=dd+1 end;return dd end
function PrintTable(cd,dd)if cd.Print then return cd.Print()end;dd=dd or 0
local __a=(CountTable(cd)>1)local a_a=string.rep(' ',dd+1)
local b_a="{".. (__a and'\n'or'')
for c_a,d_a in pairs(cd)do
if type(d_a)~='function'then
b_a=b_a.. (__a and a_a or'')
if type(c_a)=='number'then elseif type(c_a)=='string'and
c_a:match("^[A-Za-z_][A-Za-z0-9_]*$")then b_a=b_a..c_a.." = "elseif
type(c_a)=='string'then b_a=b_a.."[\""..c_a.."\"] = "else b_a=b_a.."["..
tostring(c_a).."] = "end
if type(d_a)=='string'then b_a=b_a.."\""..d_a.."\""elseif type(d_a)==
'number'then b_a=b_a..d_a elseif type(d_a)=='table'then b_a=b_a..
PrintTable(d_a,dd+ (__a and 1 or 0))else
b_a=b_a..tostring(d_a)end;if next(cd,c_a)then b_a=b_a..","end;if __a then b_a=b_a..'\n'end end end;b_a=b_a..
(__a and string.rep(' ',dd)or'').."}"return b_a end;local bb=lookupify{' ','\n','\t','\r'}
local cb={['\r']='\\r',['\n']='\\n',['\t']='\\t',['"']='\\"',["'"]="\\'"}
local db=lookupify{'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z'}
local _c=lookupify{'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'}
local ac=lookupify{'0','1','2','3','4','5','6','7','8','9'}
local bc=lookupify{'0','1','2','3','4','5','6','7','8','9','A','a','B','b','C','c','D','d','E','e','F','f'}
local cc=lookupify{'+','-','*','/','^','%',',','{','}','[',']','(',')',';','#'}
local dc=lookupify{'and','break','do','else','elseif','end','false','for','function','goto','if','in','local','nil','not','or','repeat','return','then','true','until','while'}
function LexLua(cd)local dd={}
local __a,a_a=pcall(function()local _aa=1;local aaa=1;local baa=1
local function caa()local cba=cd:sub(_aa,_aa)if cba=='\n'then baa=1
aaa=aaa+1 else baa=baa+1 end;_aa=_aa+1;return cba end
local function daa(cba)cba=cba or 0;return cd:sub(_aa+cba,_aa+cba)end;local function _ba(cba)local dba=daa()
for i=1,#cba do if dba==cba:sub(i,i)then return caa()end end end;local function aba(cba)
return error(">> :"..aaa..":"..
baa..": "..cba,0)end
local function bba()local cba=_aa
if daa()=='['then local dba=0;while
daa(dba+1)=='='do dba=dba+1 end
if daa(dba+1)=='['then for _=0,dba+1 do caa()end
local _ca=_aa
while true do if daa()==''then
aba("Expected `]"..string.rep('=',dba).."]` near <eof>.",3)end;local cca=true;if daa()==']'then for i=1,dba do if daa(i)~='='then
cca=false end end
if daa(dba+1)~=']'then cca=false end else cca=false end;if cca then break else
caa()end end;local aca=cd:sub(_ca,_aa-1)for i=0,dba+1 do caa()end
local bca=cd:sub(cba,_aa-1)return aca,bca else return nil end else return nil end end
while true do local cba=''
while true do local dca=daa()
if bb[dca]then cba=cba..caa()elseif
dca=='-'and daa(1)=='-'then caa()caa()cba=cba..'--'local _da,ada=bba()
if ada then cba=cba..ada else while daa()~='\n'and
daa()~=''do cba=cba..caa()end end else break end end;local dba=aaa;local _ca=baa
local aca=":"..aaa..":"..baa..":> "local bca=daa()local cca=nil
if bca==''then cca={Type='Eof'}elseif
_c[bca]or db[bca]or bca=='_'then local dca=_aa;repeat caa()bca=daa()until not
(_c[bca]or db[bca]or ac[bca]or bca=='_')
local _da=cd:sub(dca,_aa-1)
if dc[_da]then cca={Type='Keyword',Data=_da}else cca={Type='Ident',Data=_da}end elseif ac[bca]or(daa()=='.'and ac[daa(1)])then local dca=_aa
if bca=='0'and
daa(1)=='x'then caa()caa()while bc[daa()]do caa()end;if _ba('Pp')then
_ba('+-')while ac[daa()]do caa()end end else
while ac[daa()]do caa()end;if _ba('.')then while ac[daa()]do caa()end end;if _ba('Ee')then
_ba('+-')while ac[daa()]do caa()end end end;cca={Type='Number',Data=cd:sub(dca,_aa-1)}elseif bca=='\''or bca==
'\"'then local dca=_aa;local _da=caa()local ada=_aa;while true do local dda=caa()
if dda=='\\'then caa()elseif
dda==_da then break elseif dda==''then aba("Unfinished string near <eof>")end end;local bda=cd:sub(ada,
_aa-2)local cda=cd:sub(dca,_aa-1)
cca={Type='String',Data=cda,Constant=bda}elseif bca=='['then local dca,_da=bba()
if _da then cca={Type='String',Data=_da,Constant=dca}else
caa()cca={Type='Symbol',Data='['}end elseif _ba('>=<')then if _ba('=')then cca={Type='Symbol',Data=bca..'='}else
cca={Type='Symbol',Data=bca}end elseif _ba('~')then
if _ba('=')then
cca={Type='Symbol',Data='~='}else aba("Unexpected symbol `~` in source.",2)end elseif _ba('.')then
if _ba('.')then if _ba('.')then cca={Type='Symbol',Data='...'}else
cca={Type='Symbol',Data='..'}end else cca={Type='Symbol',Data='.'}end elseif _ba(':')then if _ba(':')then cca={Type='Symbol',Data='::'}else
cca={Type='Symbol',Data=':'}end elseif cc[bca]then caa()
cca={Type='Symbol',Data=bca}else local dca,_da=bba()if dca then cca={Type='String',Data=_da,Constant=dca}else
aba("Unexpected Symbol `"..
bca.."` in source.",2)end end;cca.LeadingWhite=cba;cca.Line=dba;cca.Char=_ca
cca.Print=function()
return"<".. (cca.Type..string.rep(' ',7 -#
cca.Type))..
" ".. (cca.Data or'').." >"end;dd[#dd+1]=cca;if cca.Type=='Eof'then break end end end)if not __a then return false,a_a end;local b_a={}local c_a={}local d_a=1
function b_a:Peek(_aa)_aa=_aa or 0;return dd[math.min(
#dd,d_a+_aa)]end
function b_a:Get()local _aa=dd[d_a]d_a=math.min(d_a+1,#dd)return _aa end;function b_a:Is(_aa)return b_a:Peek().Type==_aa end;function b_a:Save()c_a[
#c_a+1]=d_a end
function b_a:Commit()c_a[#c_a]=nil end;function b_a:Restore()d_a=c_a[#c_a]c_a[#c_a]=nil end
function b_a:ConsumeSymbol(_aa)
local aaa=self:Peek()
if aaa.Type=='Symbol'then if _aa then
if aaa.Data==_aa then self:Get()return true else return nil end else self:Get()return aaa end else return
nil end end
function b_a:ConsumeKeyword(_aa)local aaa=self:Peek()if
aaa.Type=='Keyword'and aaa.Data==_aa then self:Get()return true else return nil end end;function b_a:IsKeyword(_aa)local aaa=b_a:Peek()return
aaa.Type=='Keyword'and aaa.Data==_aa end
function b_a:IsSymbol(_aa)
local aaa=b_a:Peek()return aaa.Type=='Symbol'and aaa.Data==_aa end
function b_a:IsEof()return b_a:Peek().Type=='Eof'end;return true,b_a end
function ParseLua(cd)local dd,__a=LexLua(cd)if not dd then return false,__a end
local function a_a(ada)local bda=">> :"..
__a:Peek().Line..":"..__a:Peek().Char..": "..ada.."\n"local cda=0
for dda in
cd:gmatch("[^\n]*\n?")do if dda:sub(-1,-1)=='\n'then dda=dda:sub(1,-2)end;cda=
cda+1
if cda==__a:Peek().Line then bda=bda..">> `"..
dda:gsub('\t',' ').."`\n"for i=1,__a:Peek().Char
do local __b=dda:sub(i,i)
if __b=='\t'then bda=bda..' 'else bda=bda..' 'end end
bda=bda.." ^---"break end end;return bda end;local b_a=0;local c_a={}local d_a={'_','a','b','c','d'}
local function _aa(ada)local bda={}bda.Parent=ada
bda.LocalList={}bda.LocalMap={}
function bda:RenameVars()
for cda,dda in pairs(bda.LocalList)do local __b;b_a=0
repeat b_a=b_a+1;local a_b=b_a
__b=''while a_b>0 do local b_b=a_b%#d_a;a_b=(a_b-b_b)/#d_a
__b=__b..d_a[b_b+1]end until
not c_a[__b]and
not ada:GetLocal(__b)and not bda.LocalMap[__b]dda.Name=__b;bda.LocalMap[__b]=dda end end
function bda:GetLocal(cda)local dda=bda.LocalMap[cda]if dda then return dda end;if bda.Parent then
local __b=bda.Parent:GetLocal(cda)if __b then return __b end end;return nil end
function bda:CreateLocal(cda)local dda={}dda.Scope=bda;dda.Name=cda;dda.CanRename=true;bda.LocalList[#
bda.LocalList+1]=dda
bda.LocalMap[cda]=dda;return dda end;bda.Print=function()return"<Scope>"end;return bda end;local aaa;local baa
local function caa(ada)local bda=_aa(ada)if not __a:ConsumeSymbol('(')then return false,
a_a("`(` expected.")end;local cda={}local dda=false
while not
__a:ConsumeSymbol(')')do
if __a:Is('Ident')then
local c_b=bda:CreateLocal(__a:Get().Data)cda[#cda+1]=c_b;if not __a:ConsumeSymbol(',')then
if
__a:ConsumeSymbol(')')then break else return false,a_a("`)` expected.")end end elseif
__a:ConsumeSymbol('...')then dda=true
if not __a:ConsumeSymbol(')')then return false,
a_a("`...` must be the last argument of a function.")end;break else return false,a_a("Argument name or `...` expected")end end;local __b,a_b=baa(bda)if not __b then return false,a_b end;if not
__a:ConsumeKeyword('end')then
return false,a_a("`end` expected after function body")end;local b_b={}
b_b.AstType='Function'b_b.Scope=bda;b_b.Arguments=cda;b_b.Body=a_b;b_b.VarArg=dda;return true,b_b end
local function daa(ada)
if __a:ConsumeSymbol('(')then local bda,cda=aaa(ada)
if not bda then return false,cda end
if not __a:ConsumeSymbol(')')then return false,a_a("`)` Expected.")end;cda.ParenCount=(cda.ParenCount or 0)+1;return true,cda elseif
__a:Is('Ident')then local bda=__a:Get()local cda=ada:GetLocal(bda.Data)if not cda then
c_a[bda.Data]=true end;local dda={}dda.AstType='VarExpr'dda.Name=bda.Data
dda.Local=cda;return true,dda else return false,a_a("primary expression expected")end end
local function _ba(ada,bda)local cda,dda=daa(ada)if not cda then return false,dda end
while true do
if __a:IsSymbol('.')or
__a:IsSymbol(':')then local __b=__a:Get().Data;if not __a:Is('Ident')then return false,
a_a("<Ident> expected.")end;local a_b=__a:Get()
local b_b={}b_b.AstType='MemberExpr'b_b.Base=dda;b_b.Indexer=__b;b_b.Ident=a_b;dda=b_b elseif not
bda and __a:ConsumeSymbol('[')then local __b,a_b=aaa(ada)if not __b then
return false,a_b end;if not __a:ConsumeSymbol(']')then
return false,a_a("`]` expected.")end;local b_b={}b_b.AstType='IndexExpr'
b_b.Base=dda;b_b.Index=a_b;dda=b_b elseif not bda and __a:ConsumeSymbol('(')then local __b={}
while not
__a:ConsumeSymbol(')')do local b_b,c_b=aaa(ada)if not b_b then return false,c_b end
__b[#__b+1]=c_b
if not __a:ConsumeSymbol(',')then if __a:ConsumeSymbol(')')then break else return false,
a_a("`)` Expected.")end end end;local a_b={}a_b.AstType='CallExpr'a_b.Base=dda;a_b.Arguments=__b;dda=a_b elseif not bda and
__a:Is('String')then local __b={}__b.AstType='StringCallExpr'__b.Base=dda
__b.Arguments={__a:Get()}dda=__b elseif not bda and __a:IsSymbol('{')then local __b,a_b=aaa(ada)if not __b then
return false,a_b end;local b_b={}b_b.AstType='TableCallExpr'b_b.Base=dda
b_b.Arguments={a_b}dda=b_b else break end end;return true,dda end
local function aba(ada)
if __a:Is('Number')then local bda={}bda.AstType='NumberExpr'bda.Value=__a:Get()return
true,bda elseif __a:Is('String')then local bda={}bda.AstType='StringExpr'
bda.Value=__a:Get()return true,bda elseif __a:ConsumeKeyword('nil')then local bda={}bda.AstType='NilExpr'
return true,bda elseif __a:IsKeyword('false')or __a:IsKeyword('true')then local bda={}
bda.AstType='BooleanExpr'bda.Value=(__a:Get().Data=='true')return true,bda elseif
__a:ConsumeSymbol('...')then local bda={}bda.AstType='DotsExpr'return true,bda elseif __a:ConsumeSymbol('{')then local bda={}
bda.AstType='ConstructorExpr'bda.EntryList={}
while true do
if __a:IsSymbol('[')then __a:Get()local cda,dda=aaa(ada)
if not cda then return
false,a_a("Key Expression Expected")end
if not __a:ConsumeSymbol(']')then return false,a_a("`]` Expected")end
if not __a:ConsumeSymbol('=')then return false,a_a("`=` Expected")end;local __b,a_b=aaa(ada)if not __b then
return false,a_a("Value Expression Expected")end
bda.EntryList[#bda.EntryList+1]={Type='Key',Key=dda,Value=a_b}elseif __a:Is('Ident')then local cda=__a:Peek(1)
if
cda.Type=='Symbol'and cda.Data=='='then local dda=__a:Get()if not __a:ConsumeSymbol('=')then
return false,a_a("`=` Expected")end;local __b,a_b=aaa(ada)if not __b then return false,
a_a("Value Expression Expected")end
bda.EntryList[
#bda.EntryList+1]={Type='KeyString',Key=dda.Data,Value=a_b}else local dda,__b=aaa(ada)
if not dda then return false,a_a("Value Exected")end
bda.EntryList[#bda.EntryList+1]={Type='Value',Value=__b}end elseif __a:ConsumeSymbol('}')then break else local cda,dda=aaa(ada)
bda.EntryList[#bda.EntryList+1]={Type='Value',Value=dda}if not cda then return false,a_a("Value Expected")end end
if __a:ConsumeSymbol(';')or __a:ConsumeSymbol(',')then elseif
__a:ConsumeSymbol('}')then break else return false,a_a("`}` or table entry Expected")end end;return true,bda elseif __a:ConsumeKeyword('function')then local bda,cda=caa(ada)if not bda then
return false,cda end;cda.IsLocal=true;return true,cda else return _ba(ada)end end;local bba=lookupify{'-','not','#'}local cba=8
local dba={['+']={6,6},['-']={6,6},['%']={7,7},['/']={7,7},['*']={7,7},['^']={10,9},['..']={5,4},['==']={3,3},['<']={3,3},['<=']={3,3},['~=']={3,3},['>']={3,3},['>=']={3,3},['and']={2,2},['or']={1,1}}
local function _ca(ada,bda)local cda,dda
if bba[__a:Peek().Data]then local __b=__a:Get().Data
cda,dda=_ca(ada,cba)if not cda then return false,dda end;local a_b={}a_b.AstType='UnopExpr'
a_b.Rhs=dda;a_b.Op=__b;dda=a_b else cda,dda=aba(ada)if not cda then return false,dda end end
while true do local __b=dba[__a:Peek().Data]
if __b and __b[1]>bda then
local a_b=__a:Get().Data;local b_b,c_b=_ca(ada,__b[2])if not b_b then return false,c_b end;local d_b={}
d_b.AstType='BinopExpr'd_b.Lhs=dda;d_b.Op=a_b;d_b.Rhs=c_b;dda=d_b else break end end;return true,dda end;aaa=function(ada)return _ca(ada,0)end
local function aca(ada)local bda=nil
if
__a:ConsumeKeyword('if')then local cda={}cda.AstType='IfStatement'cda.Clauses={}
repeat local dda,__b=aaa(ada)if not dda then
return false,__b end;if not __a:ConsumeKeyword('then')then return false,
a_a("`then` expected.")end
local a_b,b_b=baa(ada)if not a_b then return false,b_b end
cda.Clauses[#cda.Clauses+1]={Condition=__b,Body=b_b}until not __a:ConsumeKeyword('elseif')
if __a:ConsumeKeyword('else')then local dda,__b=baa(ada)
if not dda then return false,__b end;cda.Clauses[#cda.Clauses+1]={Body=__b}end;if not __a:ConsumeKeyword('end')then
return false,a_a("`end` expected.")end;bda=cda elseif __a:ConsumeKeyword('while')then
local cda={}cda.AstType='WhileStatement'local dda,__b=aaa(ada)
if not dda then return false,__b end;if not __a:ConsumeKeyword('do')then
return false,a_a("`do` expected.")end;local a_b,b_b=baa(ada)
if not a_b then return false,b_b end;if not __a:ConsumeKeyword('end')then
return false,a_a("`end` expected.")end;cda.Condition=__b;cda.Body=b_b;bda=cda elseif
__a:ConsumeKeyword('do')then local cda,dda=baa(ada)if not cda then return false,dda end
if not
__a:ConsumeKeyword('end')then return false,a_a("`end` expected.")end;local __b={}__b.AstType='DoStatement'__b.Body=dda;bda=__b elseif
__a:ConsumeKeyword('for')then
if not __a:Is('Ident')then return false,a_a("<ident> expected.")end;local cda=__a:Get()
if __a:ConsumeSymbol('=')then local dda=_aa(ada)
local __b=dda:CreateLocal(cda.Data)local a_b,b_b=aaa(ada)if not a_b then return false,b_b end
if not
__a:ConsumeSymbol(',')then return false,a_a("`,` Expected")end;local c_b,d_b=aaa(ada)if not c_b then return false,d_b end;local _ab,aab
if
__a:ConsumeSymbol(',')then _ab,aab=aaa(ada)if not _ab then return false,aab end end;if not __a:ConsumeKeyword('do')then
return false,a_a("`do` expected")end;local bab,cab=baa(dda)
if not bab then return false,cab end;if not __a:ConsumeKeyword('end')then
return false,a_a("`end` expected")end;local dab={}
dab.AstType='NumericForStatement'dab.Scope=dda;dab.Variable=__b;dab.Start=b_b;dab.End=d_b;dab.Step=aab
dab.Body=cab;bda=dab else local dda=_aa(ada)
local __b={dda:CreateLocal(cda.Data)}
while __a:ConsumeSymbol(',')do if not __a:Is('Ident')then return false,
a_a("for variable expected.")end
__b[#__b+1]=dda:CreateLocal(__a:Get().Data)end;if not __a:ConsumeKeyword('in')then
return false,a_a("`in` expected.")end;local a_b={}local b_b,c_b=aaa(ada)if not b_b then
return false,c_b end;a_b[#a_b+1]=c_b
while __a:ConsumeSymbol(',')do
local bab,cab=aaa(ada)if not bab then return false,cab end;a_b[#a_b+1]=cab end;if not __a:ConsumeKeyword('do')then
return false,a_a("`do` expected.")end;local d_b,_ab=baa(dda)
if not d_b then return false,_ab end;if not __a:ConsumeKeyword('end')then
return false,a_a("`end` expected.")end;local aab={}
aab.AstType='GenericForStatement'aab.Scope=dda;aab.VariableList=__b;aab.Generators=a_b;aab.Body=_ab;bda=aab end elseif __a:ConsumeKeyword('repeat')then local cda,dda=baa(ada)
if not cda then return false,dda end;if not __a:ConsumeKeyword('until')then
return false,a_a("`until` expected.")end;local __b,a_b=aaa(ada)
if not __b then return false,a_b end;local b_b={}b_b.AstType='RepeatStatement'b_b.Condition=a_b;b_b.Body=dda;bda=b_b elseif
__a:ConsumeKeyword('function')then if not __a:Is('Ident')then
return false,a_a("Function name expected")end;local cda,dda=_ba(ada,true)if not cda then
return false,dda end;local __b,a_b=caa(ada)if not __b then return false,a_b end
a_b.IsLocal=false;a_b.Name=dda;bda=a_b elseif __a:ConsumeKeyword('local')then
if __a:Is('Ident')then
local cda={__a:Get().Data}while __a:ConsumeSymbol(',')do if not __a:Is('Ident')then return false,
a_a("local var name expected")end
cda[#cda+1]=__a:Get().Data end;local dda={}if
__a:ConsumeSymbol('=')then
repeat local a_b,b_b=aaa(ada)if not a_b then return false,b_b end
dda[#dda+1]=b_b until not __a:ConsumeSymbol(',')end;for a_b,b_b in
pairs(cda)do cda[a_b]=ada:CreateLocal(b_b)end
local __b={}__b.AstType='LocalStatement'__b.LocalList=cda;__b.InitList=dda;bda=__b elseif
__a:ConsumeKeyword('function')then if not __a:Is('Ident')then
return false,a_a("Function name expected")end;local cda=__a:Get().Data
local dda=ada:CreateLocal(cda)local __b,a_b=caa(ada)if not __b then return false,a_b end;a_b.Name=dda
a_b.IsLocal=true;bda=a_b else
return false,a_a("local var or function def expected")end elseif __a:ConsumeSymbol('::')then if not __a:Is('Ident')then return false,
a_a('Label name expected')end
local cda=__a:Get().Data
if not __a:ConsumeSymbol('::')then return false,a_a("`::` expected")end;local dda={}dda.AstType='LabelStatement'dda.Label=cda;bda=dda elseif
__a:ConsumeKeyword('return')then local cda={}
if not __a:IsKeyword('end')then local __b,a_b=aaa(ada)
if __b then cda[1]=a_b;while
__a:ConsumeSymbol(',')do local b_b,c_b=aaa(ada)if not b_b then return false,c_b end
cda[#cda+1]=c_b end end end;local dda={}dda.AstType='ReturnStatement'dda.Arguments=cda;bda=dda elseif
__a:ConsumeKeyword('break')then local cda={}cda.AstType='BreakStatement'bda=cda elseif __a:IsKeyword('goto')then
if not
__a:Is('Ident')then return false,a_a("Label expected")end;local cda=__a:Get().Data;local dda={}dda.AstType='GotoStatement'
dda.Label=cda;bda=dda else local cda,dda=_ba(ada)if not cda then return false,dda end
if
__a:IsSymbol(',')or __a:IsSymbol('=')then
if(dda.ParenCount or 0)>0 then return false,
a_a("Can not assign to parenthesized expression, is not an lvalue")end;local __b={dda}
while __a:ConsumeSymbol(',')do local _ab,aab=_ba(ada)
if not _ab then return false,aab end;__b[#__b+1]=aab end
if not __a:ConsumeSymbol('=')then return false,a_a("`=` Expected.")end;local a_b={}local b_b,c_b=aaa(ada)if not b_b then return false,c_b end;a_b[1]=c_b;while
__a:ConsumeSymbol(',')do local _ab,aab=aaa(ada)if not _ab then return false,aab end
a_b[#a_b+1]=aab end;local d_b={}
d_b.AstType='AssignmentStatement'd_b.Lhs=__b;d_b.Rhs=a_b;bda=d_b elseif
dda.AstType=='CallExpr'or
dda.AstType=='TableCallExpr'or dda.AstType=='StringCallExpr'then local __b={}__b.AstType='CallStatement'__b.Expression=dda;bda=__b else return false,
a_a("Assignment Statement Expected")end end;bda.HasSemicolon=__a:ConsumeSymbol(';')return true,bda end
local bca=lookupify{'end','else','elseif','until'}
baa=function(ada)local bda={}bda.Scope=_aa(ada)bda.AstType='Statlist'local cda={}
while not
bca[__a:Peek().Data]and not __a:IsEof()do
local dda,__b=aca(bda.Scope)if not dda then return false,__b end;cda[#cda+1]=__b end;bda.Body=cda;return true,bda end;local function cca()local ada=_aa()return baa(ada)end;local dca,_da=cca()
return dca,_da end
local _d=lookupify{'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z'}
local ad=lookupify{'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'}
local bd=lookupify{'0','1','2','3','4','5','6','7','8','9'}
function Format_Mini(cd)local dd,__a;local a_a=0
local function b_a(d_a,_aa,aaa)
if a_a>150 then a_a=0;return d_a.."\n".._aa end;aaa=aaa or' 'local baa,caa=d_a:sub(-1,-1),_aa:sub(1,1)
if
ad[baa]or _d[baa]or baa=='_'then
if not
(ad[caa]or _d[caa]or caa=='_'or bd[caa])then return d_a.._aa elseif caa=='('then
print("==============>>>",baa,caa)return d_a..aaa.._aa else return d_a..aaa.._aa end elseif bd[baa]then
if caa=='('then return d_a.._aa else return d_a..aaa.._aa end elseif baa==''then return d_a.._aa else
if caa=='('then return d_a..aaa.._aa else return d_a.._aa end end end
__a=function(d_a)local _aa=string.rep('(',d_a.ParenCount or 0)
if
d_a.AstType=='VarExpr'then if d_a.Local then _aa=_aa..d_a.Local.Name else
_aa=_aa..d_a.Name end elseif d_a.AstType=='NumberExpr'then _aa=_aa..
d_a.Value.Data elseif d_a.AstType=='StringExpr'then
_aa=_aa..d_a.Value.Data elseif d_a.AstType=='BooleanExpr'then _aa=_aa..tostring(d_a.Value)elseif
d_a.AstType=='NilExpr'then _aa=b_a(_aa,"nil")elseif d_a.AstType=='BinopExpr'then
_aa=b_a(_aa,__a(d_a.Lhs))_aa=b_a(_aa,d_a.Op)_aa=b_a(_aa,__a(d_a.Rhs))elseif d_a.AstType==
'UnopExpr'then _aa=b_a(_aa,d_a.Op)
_aa=b_a(_aa,__a(d_a.Rhs))elseif d_a.AstType=='DotsExpr'then _aa=_aa.."..."elseif d_a.AstType=='CallExpr'then _aa=_aa..
__a(d_a.Base)_aa=_aa.."("for i=1,#d_a.Arguments do _aa=_aa..
__a(d_a.Arguments[i])
if i~=#d_a.Arguments then _aa=_aa..","end end;_aa=_aa..")"elseif d_a.AstType==
'TableCallExpr'then _aa=_aa..__a(d_a.Base)_aa=_aa..
__a(d_a.Arguments[1])elseif d_a.AstType=='StringCallExpr'then
_aa=_aa..__a(d_a.Base)_aa=_aa..d_a.Arguments[1].Data elseif
d_a.AstType=='IndexExpr'then
_aa=_aa..__a(d_a.Base).."["..__a(d_a.Index).."]"elseif d_a.AstType=='MemberExpr'then _aa=_aa..__a(d_a.Base)..
d_a.Indexer..d_a.Ident.Data elseif
d_a.AstType=='Function'then d_a.Scope:RenameVars()
_aa=_aa.."function("
if#d_a.Arguments>0 then for i=1,#d_a.Arguments do
_aa=_aa..d_a.Arguments[i].Name
if i~=#d_a.Arguments then _aa=_aa..","elseif d_a.VarArg then _aa=_aa..",..."end end elseif
d_a.VarArg then _aa=_aa.."..."end;_aa=_aa..")"_aa=b_a(_aa,dd(d_a.Body))
_aa=b_a(_aa,"end")elseif d_a.AstType=='ConstructorExpr'then _aa=_aa.."{"
for i=1,#d_a.EntryList do
local aaa=d_a.EntryList[i]
if aaa.Type=='Key'then _aa=_aa.."["..
__a(aaa.Key).."]="..__a(aaa.Value)elseif aaa.Type==
'Value'then _aa=_aa..__a(aaa.Value)elseif aaa.Type=='KeyString'then
_aa=_aa..
aaa.Key.."="..__a(aaa.Value)end;if i~=#d_a.EntryList then _aa=_aa..","end end;_aa=_aa.."}"end
_aa=_aa..string.rep(')',d_a.ParenCount or 0)a_a=a_a+#_aa;return _aa end
local c_a=function(d_a)local _aa=''
if d_a.AstType=='AssignmentStatement'then
for i=1,#d_a.Lhs do
_aa=_aa..__a(d_a.Lhs[i])if i~=#d_a.Lhs then _aa=_aa..","end end;if#d_a.Rhs>0 then _aa=_aa.."="
for i=1,#d_a.Rhs do
_aa=_aa..__a(d_a.Rhs[i])if i~=#d_a.Rhs then _aa=_aa..","end end end elseif
d_a.AstType=='CallStatement'then _aa=__a(d_a.Expression)elseif d_a.AstType=='LocalStatement'then
_aa=_aa.."local "
for i=1,#d_a.LocalList do _aa=_aa..d_a.LocalList[i].Name;if i~=#
d_a.LocalList then _aa=_aa..","end end
if#d_a.InitList>0 then _aa=_aa.."="for i=1,#d_a.InitList do _aa=_aa..
__a(d_a.InitList[i])
if i~=#d_a.InitList then _aa=_aa..","end end end elseif d_a.AstType=='IfStatement'then
_aa=b_a("if",__a(d_a.Clauses[1].Condition))_aa=b_a(_aa,"then")
_aa=b_a(_aa,dd(d_a.Clauses[1].Body))
for i=2,#d_a.Clauses do local aaa=d_a.Clauses[i]
if aaa.Condition then
_aa=b_a(_aa,"elseif")_aa=b_a(_aa,__a(aaa.Condition))
_aa=b_a(_aa,"then")else _aa=b_a(_aa,"else")end;_aa=b_a(_aa,dd(aaa.Body))end;_aa=b_a(_aa,"end")elseif d_a.AstType=='WhileStatement'then
_aa=b_a("while",__a(d_a.Condition))_aa=b_a(_aa,"do")_aa=b_a(_aa,dd(d_a.Body))
_aa=b_a(_aa,"end")elseif d_a.AstType=='DoStatement'then _aa=b_a(_aa,"do")
_aa=b_a(_aa,dd(d_a.Body))_aa=b_a(_aa,"end")elseif d_a.AstType=='ReturnStatement'then _aa="return"
for i=1,#d_a.Arguments
do _aa=b_a(_aa,__a(d_a.Arguments[i]))if i~=
#d_a.Arguments then _aa=_aa..","end end elseif d_a.AstType=='BreakStatement'then _aa="break"elseif d_a.AstType=='RepeatStatement'then
_aa="repeat"_aa=b_a(_aa,dd(d_a.Body))_aa=b_a(_aa,"until")
_aa=b_a(_aa,__a(d_a.Condition))elseif d_a.AstType=='Function'then d_a.Scope:RenameVars()if d_a.IsLocal then
_aa="local"end;_aa=b_a(_aa,"function ")if d_a.IsLocal then
_aa=_aa..d_a.Name.Name else _aa=_aa..__a(d_a.Name)end;_aa=
_aa.."("
if#d_a.Arguments>0 then
for i=1,#d_a.Arguments do _aa=_aa..
d_a.Arguments[i].Name;if i~=#d_a.Arguments then _aa=_aa..","elseif d_a.VarArg then
print("Apply vararg")_aa=_aa..",..."end end elseif d_a.VarArg then _aa=_aa.."..."end;_aa=_aa..")"_aa=b_a(_aa,dd(d_a.Body))
_aa=b_a(_aa,"end")elseif d_a.AstType=='GenericForStatement'then d_a.Scope:RenameVars()
_aa="for "
for i=1,#d_a.VariableList do
_aa=_aa..d_a.VariableList[i].Name;if i~=#d_a.VariableList then _aa=_aa..","end end;_aa=_aa.." in"
for i=1,#d_a.Generators do
_aa=b_a(_aa,__a(d_a.Generators[i]))if i~=#d_a.Generators then _aa=b_a(_aa,',')end end;_aa=b_a(_aa,"do")_aa=b_a(_aa,dd(d_a.Body))
_aa=b_a(_aa,"end")elseif d_a.AstType=='NumericForStatement'then _aa="for "_aa=_aa..
d_a.Variable.Name.."="_aa=_aa..
__a(d_a.Start)..","..__a(d_a.End)if d_a.Step then
_aa=_aa..","..__a(d_a.Step)end;_aa=b_a(_aa,"do")
_aa=b_a(_aa,dd(d_a.Body))_aa=b_a(_aa,"end")end;a_a=a_a+#_aa;return _aa end
dd=function(d_a)local _aa=''d_a.Scope:RenameVars()for aaa,baa in pairs(d_a.Body)do
_aa=b_a(_aa,c_a(baa),';')end;return _aa end;cd.Scope:RenameVars()return dd(cd)end
local minify = function(cd)local dd,__a=ParseLua(cd)if not dd then return false,__a end
return true,Format_Mini(__a)end
-- Packaging part:
local projectPath = "Basalt"
local outputFileName = "basalt.lua"
local projectFiles = {
"objects",
"libraries",
"Frame.lua",
"loadObjects.lua",
"Object.lua",
"theme.lua",
}
local subDirs = {
"objects", "libraries"
}
local mainFile = "main.lua"
local minifyProject = true
local outputFile = io.open(outputFileName, "w")
if(outputFile==nil)then
error("Can't open file "..outputFileName)
end
outputFile:write([[
local project = {}
local packaged = true
local baseRequire = require
local require = function(path)
for _,v in pairs(project)do
for name,b in pairs(v)do
if(name==path)then
return b()
end
end
end
return baseRequire(path);
end
local getProject = function(subDir)
if(subDir~=nil)then
return project[subDir]
end
return project
end
]])
for k,v in pairs(subDirs)do
outputFile:write("project['"..v.."'] = {}")
end
outputFile:write("project['default'] = {}")
local function writeNewPackage(subdir, name, path)
if not(fs.isDir(path))then
outputFile:write("project['"..subdir.."']['"..name.."'] = ".."function(...)")
local fileData = io.open(path, "r"):read("*all")
if(minifyProject)then
local success, data = minify(fileData)
if(success)then
outputFile:write(data:gsub("]]", "] ]"):gsub("]]", "] ]").."\n")
else
print("Error: Can't minify "..path)
end
else
outputFile:write(fileData:gsub("]]", "] ]"):gsub("]]", "] ]").."\n")
end
outputFile:write("end; \n")
end
end
for _,v in pairs(projectFiles)do
if(fs.isDir(fs.combine(projectPath, v)))then
for _,b in pairs(fs.list(fs.combine(projectPath, v)))do
writeNewPackage(v, b:gsub(".lua", ""), fs.combine(fs.combine(projectPath, v), b))
end
else
writeNewPackage("default", v:gsub(".lua", ""), fs.combine(projectPath, v))
end
end
local main = io.open(fs.combine(projectPath, mainFile), "r"):read("*all")
if(minifyProject)then
local success,data = minify(main)
if(success)then
outputFile:write(data)
else
print("Error: Can't minify "..fs.combine(projectPath, mainFile))
end
else
outputFile:write(main)
end
outputFile:close()

578
Basalt/Frame.lua Normal file
View File

@@ -0,0 +1,578 @@
local Object = require("Object")
local _OBJECTS = require("loadObjects")
local BasaltDraw = require("basaltDraw")
local theme = require("theme")
local utils = require("utils")
local rpairs = utils.rpairs
local sub = string.sub
return function(name, parent, pTerm, basalt)
-- Frame
local base = Object(name)
local objectType = "Frame"
local objects = {}
local objZIndex = {}
local object = {}
local termObject = pTerm or term.current()
local monSide = ""
local isMonitor = false
local monitorAttached = false
local dragXOffset = 0
local dragYOffset = 0
base:setZIndex(10)
local basaltDraw = BasaltDraw(termObject)
local cursorBlink = false
local xCursor = 1
local yCursor = 1
local cursorColor = colors.white
local xOffset, yOffset = 0, 0
if (parent ~= nil) then
base.parent = parent
base.width, base.height = parent:getSize()
base.bgColor = theme.FrameBG
base.fgColor = theme.FrameFG
else
base.width, base.height = termObject.getSize()
base.bgColor = theme.basaltBG
base.fgColor = theme.basaltFG
end
local function getObject(name)
for _, value in pairs(objects) do
for _, b in pairs(value) do
if (b.name == name) then
return value
end
end
end
end
local function addObject(obj)
local zIndex = obj:getZIndex()
if (getObject(obj.name) ~= nil) then
return nil
end
if (objects[zIndex] == nil) then
for x = 1, #objZIndex + 1 do
if (objZIndex[x] ~= nil) then
if (zIndex == objZIndex[x]) then
break
end
if (zIndex > objZIndex[x]) then
table.insert(objZIndex, x, zIndex)
break
end
else
table.insert(objZIndex, zIndex)
end
end
if (#objZIndex <= 0) then
table.insert(objZIndex, zIndex)
end
objects[zIndex] = {}
end
obj.parent = object
table.insert(objects[zIndex], obj)
return obj
end
local function removeObject(obj)
for a, b in pairs(objects) do
for key, value in pairs(b) do
if (value == obj) then
table.remove(objects[a], key)
return true;
end
end
end
return false
end
object = {
barActive = false,
barBackground = colors.gray,
barTextcolor = colors.black,
barText = "New Frame",
barTextAlign = "left",
isMoveable = false,
getType = function(self)
return objectType
end;
setFocusedObject = function(self, obj)
if (basalt.getFocusedObject() ~= nil) then
basalt.getFocusedObject():loseFocusHandler()
basalt.setFocusedObject(nil)
end
if(obj~=nil)then
basalt.setFocusedObject(obj)
obj:getFocusHandler()
end
return self
end;
setSize = function(self, w, h)
base.setSize(self, w, h)
for _, index in pairs(objZIndex) do
if (objects[index] ~= nil) then
for _, value in pairs(objects[index]) do
if (value.eventHandler ~= nil) then
value:sendEvent("basalt_resize", value, self)
end
end
end
end
return self
end;
getBasaltInstance = function(self)
return basalt
end,
setOffset = function(self, xO, yO)
xOffset = xO ~= nil and math.floor(xO < 0 and math.abs(xO) or -xO) or xOffset
yOffset = yO ~= nil and math.floor(yO < 0 and math.abs(yO) or -yO) or yOffset
return self
end;
getFrameOffset = function(self) -- internal
return xOffset, yOffset
end;
removeFocusedObject = function(self)
if (basalt.getFocusedObject() ~= nil) then
basalt.getFocusedObject():loseFocusHandler()
end
basalt.setFocusedObject(nil)
return self
end;
getFocusedObject = function(self)
return basalt.getFocusedObject()
end;
setCursor = function(self, _blink, _xCursor, _yCursor, color)
if(self.parent~=nil)then
local obx, oby = self:getAnchorPosition()
self.parent:setCursor(_blink or false, (_xCursor or 0)+obx-1, (_yCursor or 0)+oby-1, color or cursorColor)
else
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
cursorBlink = _blink or false
if (_xCursor ~= nil) then
xCursor = obx + _xCursor - 1
end
if (_yCursor ~= nil) then
yCursor = oby + _yCursor - 1
end
cursorColor = color or cursorColor
self:setVisualChanged()
end
return self
end;
setMoveable = function(self, moveable)
self.isMoveable = moveable or not self.isMoveable
self:setVisualChanged()
return self;
end;
show = function(self)
base.show(self)
if(self.parent==nil)then
basalt.setActiveFrame(self)
if(isMonitor)then
basalt.setMonitorFrame(monSide, self)
else
basalt.setMainFrame(self)
end
end
return self;
end;
hide = function (self)
base.hide(self)
if(self.parent==nil)then
if(activeFrame == self)then activeFrame = nil end
if(isMonitor)then
if(basalt.getMonitorFrame(monSide) == self)then
basalt.setActiveFrame(nil)
end
else
if(basalt.getMainFrame() == self)then
basalt.setMainFrame(nil)
end
end
end
return self
end;
showBar = function(self, showIt)
self.barActive = showIt or not self.barActive
self:setVisualChanged()
return self
end;
setBar = function(self, text, bgCol, fgCol)
self.barText = text or ""
self.barBackground = bgCol or self.barBackground
self.barTextcolor = fgCol or self.barTextcolor
self:setVisualChanged()
return self
end;
setBarTextAlign = function(self, align)
self.barTextAlign = align or "left"
self:setVisualChanged()
return self
end;
setMonitor = function(self, side)
if(side~=nil)and(side~=false)then
if(peripheral.getType(side)=="monitor")then
termObject = peripheral.wrap(side)
monitorAttached = true
end
isMonitor = true
else
termObject = parentTerminal
isMonitor = false
if(basalt.getMonitorFrame(monSide)==self)then
basalt.setMonitorFrame(monSide, nil)
end
end
basaltDraw = basaltDraw(termObject)
monSide = side or nil
return self;
end;
getVisualChanged = function(self)
local changed = base.getVisualChanged(self)
for _, index in pairs(objZIndex) do
if (objects[index] ~= nil) then
for _, value in pairs(objects[index]) do
if (value.getVisualChanged ~= nil and value:getVisualChanged()) then
changed = true
end
end
end
end
return changed
end;
loseFocusHandler = function(self)
base.loseFocusHandler(self)
end;
getFocusHandler = function(self)
base.getFocusHandler(self)
if (self.parent ~= nil) then
self.parent:removeObject(self)
self.parent:addObject(self)
end
end;
keyHandler = function(self, event, key)
local focusedObject = basalt.getFocusedObject()
if (focusedObject ~= nil) then
if(focusedObject~=self)then
if (focusedObject.keyHandler ~= nil) then
if (focusedObject:keyHandler(event, key)) then
return true
end
end
else
base.keyHandler(self, event, key)
end
end
return false
end;
backgroundKeyHandler = function(self, event, key)
base.backgroundKeyHandler(self, event, key)
for _, index in pairs(objZIndex) do
if (objects[index] ~= nil) then
for _, value in pairs(objects[index]) do
if (value.backgroundKeyHandler ~= nil) then
value:backgroundKeyHandler(event, key)
end
end
end
end
end;
eventHandler = function(self, event, p1, p2, p3, p4)
base.eventHandler(self, event, p1, p2, p3, p4)
for _, index in pairs(objZIndex) do
if (objects[index] ~= nil) then
for _, value in pairs(objects[index]) do
if (value.eventHandler ~= nil) then
value:eventHandler(event, p1, p2, p3, p4)
end
end
end
end
if(isMonitor)then
if(event == "peripheral")and(p1==monSide)then
if(peripheral.getType(monSide)=="monitor")then
monitorAttached = true
termObject = peripheral.wrap(monSide)
basaltDraw = basaltDraw(termObject)
end
end
if(event == "peripheral_detach")and(p1==monSide)then
monitorAttached = false
end
end
if (event == "terminate") then
termObject.clear()
termObject.setCursorPos(1, 1)
basalt.stop()
end
end;
mouseHandler = function(self, event, button, x, y)
local xO, yO = self:getOffset()
xO = xO < 0 and math.abs(xO) or -xO
yO = yO < 0 and math.abs(yO) or -yO
if (self.drag) then
if (event == "mouse_drag") then
local parentX = 1;
local parentY = 1
if (self.parent ~= nil) then
parentX, parentY = self.parent:getAbsolutePosition(self.parent:getAnchorPosition())
end
self:setPosition(x + dragXOffset - (parentX - 1) + xO, y + dragYOffset - (parentY - 1) + yO)
end
if (event == "mouse_up") then
self.drag = false
end
return true
end
local objX, objY = self:getAbsolutePosition(self:getAnchorPosition())
local yOff = false
if(objY-1 == y)and(self:getBorder("top"))then
y = y+1
yOff = true
end
if (base.mouseHandler(self, event, button, x, y)) then
local fx, fy = self:getAbsolutePosition(self:getAnchorPosition())
fx = fx + xOffset;fy = fy + yOffset;
for _, index in pairs(objZIndex) do
if (objects[index] ~= nil) then
for _, value in rpairs(objects[index]) do
if (value.mouseHandler ~= nil) then
if (value:mouseHandler(event, button, x, y)) then
return true
end
end
end
end
end
if (self.isMoveable) then
local fx, fy = self:getAbsolutePosition(self:getAnchorPosition())
if (x >= fx) and (x <= fx + self.width - 1) and (y == fy) and (event == "mouse_click") then
self.drag = true
dragXOffset = fx - x
dragYOffset = yOff and 1 or 0
end
end
if (basalt.getFocusedObject() ~= nil) then
basalt.getFocusedObject():loseFocusHandler()
basalt.setFocusedObject(nil)
end
return true
end
return false
end;
setText = function(self, x, y, text)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (y >= 1) and (y <= self.height) then
if (self.parent ~= nil) then
local parentX, parentY = self.parent:getAnchorPosition()
self.parent:setText(math.max(x + (obx - 1), obx) - (parentX - 1), oby + y - 1 - (parentY - 1), sub(text, math.max(1 - x + 1, 1), math.max(self.width - x + 1,1)))
else
basaltDraw.setText(math.max(x + (obx - 1), obx), oby + y - 1, sub(text, math.max(1 - x + 1, 1), math.max(self.width - x + 1,1))) -- math.max(self.width - x + 1,1) now, before: self.width - x + 1
end
end
end;
setBG = function(self, x, y, bgCol)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (y >= 1) and (y <= self.height) then
if (self.parent ~= nil) then
local parentX, parentY = self.parent:getAnchorPosition()
self.parent:setBG(math.max(x + (obx - 1), obx) - (parentX - 1), oby + y - 1 - (parentY - 1), sub(bgCol, math.max(1 - x + 1, 1), math.max(self.width - x + 1,1)))
else
basaltDraw.setBG(math.max(x + (obx - 1), obx), oby + y - 1, sub(bgCol, math.max(1 - x + 1, 1), math.max(self.width - x + 1,1)))
end
end
end;
setFG = function(self, x, y, fgCol)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (y >= 1) and (y <= self.height) then
if (self.parent ~= nil) then
local parentX, parentY = self.parent:getAnchorPosition()
self.parent:setFG(math.max(x + (obx - 1), obx) - (parentX - 1), oby + y - 1 - (parentY - 1), sub(fgCol, math.max(1 - x + 1, 1), math.max(self.width - x + 1,1)))
else
basaltDraw.setFG(math.max(x + (obx - 1), obx), oby + y - 1, sub(fgCol, math.max(1 - x + 1, 1), math.max(self.width - x + 1,1)))
end
end
end;
writeText = function(self, x, y, text, bgCol, fgCol)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (y >= 1) and (y <= self.height) then
if (self.parent ~= nil) then
local parentX, parentY = self.parent:getAnchorPosition()
self.parent:writeText(math.max(x + (obx - 1), obx) - (parentX - 1), oby + y - 1 - (parentY - 1), sub(text, math.max(1 - x + 1, 1), self.width - x + 1), bgCol, fgCol)
else
basaltDraw.writeText(math.max(x + (obx - 1), obx), oby + y - 1, sub(text, math.max(1 - x + 1, 1), math.max(self.width - x + 1,1)), bgCol, fgCol)
end
end
end;
drawBackgroundBox = function(self, x, y, width, height, bgCol)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
height = (y < 1 and (height + y > self.height and self.height or height + y - 1) or (height + y > self.height and self.height - y + 1 or height))
width = (x < 1 and (width + x > self.width and self.width or width + x - 1) or (width + x > self.width and self.width - x + 1 or width))
if (self.parent ~= nil) then
local parentX, parentY = self.parent:getAnchorPosition()
self.parent:drawBackgroundBox(math.max(x + (obx - 1), obx) - (parentX - 1), math.max(y + (oby - 1), oby) - (parentY - 1), width, height, bgCol)
else
basaltDraw.drawBackgroundBox(math.max(x + (obx - 1), obx), math.max(y + (oby - 1), oby), width, height, bgCol)
end
end;
drawTextBox = function(self, x, y, width, height, symbol)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
height = (y < 1 and (height + y > self.height and self.height or height + y - 1) or (height + y > self.height and self.height - y + 1 or height))
width = (x < 1 and (width + x > self.width and self.width or width + x - 1) or (width + x > self.width and self.width - x + 1 or width))
if (self.parent ~= nil) then
local parentX, parentY = self.parent:getAnchorPosition()
self.parent:drawTextBox(math.max(x + (obx - 1), obx) - (parentX - 1), math.max(y + (oby - 1), oby) - (parentY - 1), width, height, symbol:sub(1, 1))
else
basaltDraw.drawTextBox(math.max(x + (obx - 1), obx), math.max(y + (oby - 1), oby), width, height, symbol:sub(1, 1))
end
end;
drawForegroundBox = function(self, x, y, width, height, fgCol)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
height = (y < 1 and (height + y > self.height and self.height or height + y - 1) or (height + y > self.height and self.height - y + 1 or height))
width = (x < 1 and (width + x > self.width and self.width or width + x - 1) or (width + x > self.width and self.width - x + 1 or width))
if (self.parent ~= nil) then
local parentX, parentY = self.parent:getAnchorPosition()
self.parent:drawForegroundBox(math.max(x + (obx - 1), obx) - (parentX - 1), math.max(y + (oby - 1), oby) - (parentY - 1), width, height, fgCol)
else
basaltDraw.drawForegroundBox(math.max(x + (obx - 1), obx), math.max(y + (oby - 1), oby), width, height, fgCol)
end
end;
draw = function(self)
if(isMonitor)and not(monitorAttached)then return false end;
if (self:getVisualChanged()) then
if (base.draw(self)) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
local anchx, anchy = self:getAnchorPosition()
if (self.parent ~= nil) then
if(self.bgColor~=false)then
self.parent:drawBackgroundBox(anchx, anchy, self.width, self.height, self.bgColor)
self.parent:drawTextBox(anchx, anchy, self.width, self.height, " ")
end
if(self.bgColor~=false)then self.parent:drawForegroundBox(anchx, anchy, self.width, self.height, self.fgColor) end
else
if(self.bgColor~=false)then
basaltDraw.drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
basaltDraw.drawTextBox(obx, oby, self.width, self.height, " ")
end
if(self.fgColor~=false)then basaltDraw.drawForegroundBox(obx, oby, self.width, self.height, self.fgColor) end
end
termObject.setCursorBlink(false)
if (self.barActive) then
if (self.parent ~= nil) then
self.parent:writeText(anchx, anchy, utils.getTextHorizontalAlign(self.barText, self.width, self.barTextAlign), self.barBackground, self.barTextcolor)
else
basaltDraw.writeText(obx, oby, utils.getTextHorizontalAlign(self.barText, self.width, self.barTextAlign), self.barBackground, self.barTextcolor)
end
if(self:getBorder("left"))then
if (self.parent ~= nil) then
self.parent:drawBackgroundBox(anchx-1, anchy, 1, 1, self.barBackground)
if(self.bgColor~=false)then
self.parent:drawBackgroundBox(anchx-1, anchy+1, 1, self.height-1, self.bgColor)
end
end
end
if(self:getBorder("top"))then
if (self.parent ~= nil) then
self.parent:drawBackgroundBox(anchx-1, anchy-1, self.width+1, 1, self.barBackground)
end
end
end
for _, index in rpairs(objZIndex) do
if (objects[index] ~= nil) then
for _, value in pairs(objects[index]) do
if (value.draw ~= nil) then
value:draw()
end
end
end
end
if (cursorBlink) then
termObject.setTextColor(cursorColor)
termObject.setCursorPos(xCursor, yCursor)
if (self.parent ~= nil) then
termObject.setCursorBlink(self:isFocused())
else
termObject.setCursorBlink(cursorBlink)
end
end
self:setVisualChanged(false)
end
end
end;
drawUpdate = function(self)
if(isMonitor)and not(monitorAttached)then return false end;
basaltDraw.update()
end;
addObject = function(self, obj)
return addObject(obj)
end;
removeObject = function(self, obj)
return removeObject(obj)
end;
getObject = function(self, obj)
return getObject(obj)
end;
addFrame = function(self, name)
local obj = basalt.newFrame(name, self, nil, basalt)
return addObject(obj)
end;
}
for k,v in pairs(_OBJECTS)do
object["add"..k] = function(self, name)
return addObject(v(name, self))
end
end
setmetatable(object, base)
return object
end

575
Basalt/Object.lua Normal file
View File

@@ -0,0 +1,575 @@
local basaltEvent = require("basaltEvent")
return function(name)
-- Base object
local objectType = "Object" -- not changeable
local value
local zIndex = 1
local anchor = "topLeft"
local ignOffset = false
local isVisible = false
local shadow = false
local borderLeft = false
local borderTop = false
local borderRight = false
local borderBottom = false
local shadowColor = colors.black
local borderColor = colors.black
local visualsChanged = true
local eventSystem = basaltEvent()
local object = {
x = 1,
y = 1,
width = 1,
height = 1,
bgColor = colors.black,
fgColor = colors.white,
name = name or "Object",
parent = nil,
show = function(self)
isVisible = true
visualsChanged = true
return self
end;
hide = function(self)
isVisible = false
visualsChanged = true
return self
end;
isVisible = function(self)
return isVisible
end;
setFocus = function(self)
if (self.parent ~= nil) then
self.parent:setFocusedObject(self)
end
return self
end;
setZIndex = function(self, index)
zIndex = index
if (self.parent ~= nil) then
self.parent:removeObject(self)
self.parent:addObject(self)
end
return self
end;
getZIndex = function(self)
return zIndex;
end;
getType = function(self)
return objectType
end;
getName = function(self)
return self.name
end;
remove = function(self)
if (self.parent ~= nil) then
self.parent:removeObject(self)
end
return self
end;
setParent = function(self, frame)
if (frame.getType ~= nil and frame:getType() == "Frame") then
self:remove()
frame:addObject(self)
if (self.draw) then
self:show()
end
end
return self
end;
setValue = function(self, _value)
if (value ~= _value) then
value = _value
visualsChanged = true
self:valueChangedHandler()
end
return self
end;
getValue = function(self)
return value
end;
getVisualChanged = function(self)
return visualsChanged
end;
setVisualChanged = function(self, change)
visualsChanged = change or true
if(change == nil)then visualsChanged = true end
return self
end;
getEventSystem = function(self)
return eventSystem
end;
getParent = function(self)
return self.parent
end;
setPosition = function(self, xPos, yPos, rel)
if (rel) then
self.x, self.y = math.floor(self.x + xPos), math.floor(self.y + yPos)
else
self.x, self.y = math.floor(xPos), math.floor(yPos)
end
visualsChanged = true
return self
end;
getPosition = function(self)
return self.x, self.y
end;
getVisibility = function(self)
return isVisible
end;
setVisibility = function(self, _isVisible)
isVisible = _isVisible or not isVisible
visualsChanged = true
return self
end;
setSize = function(self, width, height)
self.width, self.height = width, height
eventSystem:sendEvent("basalt_resize", self)
visualsChanged = true
return self
end;
getHeight = function(self)
return self.height
end;
getWidth = function(self)
return self.width
end;
getSize = function(self)
return self.width, self.height
end;
setBackground = function(self, color)
self.bgColor = color
visualsChanged = true
return self
end;
getBackground = function(self)
return self.bgColor
end;
setForeground = function(self, color)
self.fgColor = color
visualsChanged = true
return self
end;
getForeground = function(self)
return self.fgColor
end;
showShadow = function(self, show)
shadow = show or (not shadow)
return self
end;
setShadow = function(self, color)
shadowColor = color
return self
end;
isShadowActive = function(self)
return shadow;
end;
showBorder = function(self, ...)
for _,v in pairs(table.pack(...))do
if(v=="left")then
borderLeft = true
end
if(v=="top")then
borderTop = true
end
if(v=="right")then
borderRight = true
end
if(v=="bottom")then
borderBottom = true
end
end
return self
end;
setBorder = function(self, color)
shadowColor = color
return self
end;
getBorder = function(self, side)
if(side=="left")then
return borderLeft;
end
if(side=="top")then
return borderTop;
end
if(side=="right")then
return borderRight;
end
if(side=="bottom")then
return borderBottom;
end
end;
draw = function(self)
if (isVisible) then
if(self.parent~=nil)then
local x, y = self:getAnchorPosition()
if(shadow)then
self.parent:drawBackgroundBox(x+1, y+self.height, self.width, 1, shadowColor)
self.parent:drawBackgroundBox(x+self.width, y+1, 1, self.height, shadowColor)
self.parent:drawForegroundBox(x+1, y+self.height, self.width, 1, shadowColor)
self.parent:drawForegroundBox(x+self.width, y+1, 1, self.height, shadowColor)
end
if(borderLeft)then
self.parent:drawTextBox(x-1, y, 1, self.height, "\149")
self.parent:drawForegroundBox(x-1, y, 1, self.height, borderColor)
if(self.bgColor~=false)then self.parent:drawBackgroundBox(x-1, y, 1, self.height, self.bgColor) end
end
if(borderLeft)and(borderTop)then
self.parent:drawTextBox(x-1, y-1, 1, 1, "\151")
self.parent:drawForegroundBox(x-1, y-1, 1, 1, borderColor)
if(self.bgColor~=false)then self.parent:drawBackgroundBox(x-1, y-1, 1, 1, self.bgColor) end
end
if(borderTop)then
self.parent:drawTextBox(x, y-1, self.width, 1, "\131")
self.parent:drawForegroundBox(x, y-1, self.width, 1, borderColor)
if(self.bgColor~=false)then self.parent:drawBackgroundBox(x, y-1, self.width, 1, self.bgColor) end
end
if(borderTop)and(borderRight)then
self.parent:drawTextBox(x+self.width, y-1, 1, 1, "\149")
self.parent:drawForegroundBox(x+self.width, y-1, 1, 1, borderColor)
end
if(borderRight)then
self.parent:drawTextBox(x+self.width, y, 1, self.height, "\149")
self.parent:drawForegroundBox(x+self.width, y, 1, self.height, borderColor)
end
if(borderRight)and(borderBottom)then
self.parent:drawTextBox(x+self.width, y+self.height, 1, 1, "\129")
self.parent:drawForegroundBox(x+self.width, y+self.height, 1, 1, borderColor)
end
if(borderBottom)then
self.parent:drawTextBox(x, y+self.height, self.width, 1, "\131")
self.parent:drawForegroundBox(x, y+self.height, self.width, 1, borderColor)
end
if(borderBottom)and(borderLeft)then
self.parent:drawTextBox(x-1, y+self.height, 1, 1, "\131")
self.parent:drawForegroundBox(x-1, y+self.height, 1, 1, borderColor)
end
end
return true
end
return false
end;
getAbsolutePosition = function(self, x, y)
-- relative position to absolute position
if (x == nil) or (y == nil) then
x, y = self:getAnchorPosition()
end
if (self.parent ~= nil) then
local fx, fy = self.parent:getAbsolutePosition(self.parent:getAnchorPosition())
x = fx + x - 1
y = fy + y - 1
end
return x, y
end;
getAnchorPosition = function(self, x, y, ignOff)
if (x == nil) then
x = self.x
end
if (y == nil) then
y = self.y
end
if (anchor == "top") then
x = math.floor(self.parent.width/2) + x - 1
elseif(anchor == "topRight") then
x = self.parent.width + x - 1
elseif(anchor == "right") then
x = self.parent.width + x - 1
y = math.floor(self.parent.height/2) + y - 1
elseif(anchor == "bottomRight") then
x = self.parent.width + x - 1
y = self.parent.height + y - 1
elseif(anchor == "bottom") then
x = math.floor(self.parent.width/2) + x - 1
y = self.parent.height + y - 1
elseif(anchor == "bottomLeft") then
y = self.parent.height + y - 1
elseif(anchor == "left") then
y = math.floor(self.parent.height/2) + y - 1
elseif(anchor == "center") then
x = math.floor(self.parent.width/2) + x - 1
y = math.floor(self.parent.height/2) + y - 1
end
local xO, yO = self:getOffset()
if not(ignOffset or ignOff) then
return x+xO, y+yO
end
return x, y
end;
getOffset = function(self)
if (self.parent ~= nil) then
return self.parent:getFrameOffset()
end
return 0, 0
end;
ignoreOffset = function(self, ignore)
ignOffset = ignore
if(ignore==nil)then ignOffset = true end
return self
end;
getBaseFrame = function(self)
if(self.parent~=nil)then
return self.parent:getBaseFrame()
end
return self
end;
setAnchor = function(self, newAnchor)
anchor = newAnchor
visualsChanged = true
return self
end;
getAnchor = function(self)
return anchor
end;
onChange = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("value_changed", v)
end
end
return self
end;
onClick = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("mouse_click", v)
self:registerEvent("monitor_touch", v)
end
end
return self
end;
onClickUp = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("mouse_up", v)
end
end
return self
end;
onScroll = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("mouse_scroll", v)
end
end
return self
end;
onDrag = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("mouse_drag", v)
end
end
return self
end;
onEvent = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("custom_event_handler", v)
end
end
return self
end;
onKey = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("key", v)
self:registerEvent("char", v)
end
end
return self
end;
onResize = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("basalt_resize", v)
end
end
return self
end;
onKeyUp = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("key_up", v)
end
end
return self
end;
onBackgroundKey = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("background_key", v)
self:registerEvent("background_char", v)
end
end
return self
end;
onBackgroundKeyUp = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("background_key_up", v)
end
end
return self
end;
isFocused = function(self)
if (self.parent ~= nil) then
return self.parent:getFocusedObject() == self
end
return false
end;
onGetFocus = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("get_focus", v)
end
end
return self
end;
onLoseFocus = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("lose_focus", v)
end
end
return self
end;
registerEvent = function(self, event, func)
return eventSystem:registerEvent(event, func)
end;
removeEvent = function(self, event, index)
return eventSystem:removeEvent(event, index)
end;
sendEvent = function(self, event, ...)
return eventSystem:sendEvent(event, self, ...)
end;
mouseHandler = function(self, event, button, x, y)
local objX, objY = self:getAbsolutePosition(self:getAnchorPosition())
local yOff = false
if(objY-1 == y)and(self:getBorder("top"))then
y = y+1
yOff = true
end
if (objX <= x) and (objX + self.width > x) and (objY <= y) and (objY + self.height > y) and (isVisible) then
if (self.parent ~= nil) then
self.parent:setFocusedObject(self)
end
local val = eventSystem:sendEvent(event, self, event, button, x, y)
if(val~=nil)then return val end
return true
end
return false
end;
keyHandler = function(self, event, key)
if (self:isFocused()) then
local val = eventSystem:sendEvent(event, self, event, key)
if(val~=nil)then return val end
return true
end
return false
end;
backgroundKeyHandler = function(self, event, key)
local val = eventSystem:sendEvent("background_"..event, self, event, key)
if(val~=nil)then return val end
return true
end;
valueChangedHandler = function(self)
eventSystem:sendEvent("value_changed", self)
end;
eventHandler = function(self, event, p1, p2, p3, p4)
eventSystem:sendEvent("custom_event_handler", self, event, p1, p2, p3, p4)
end;
getFocusHandler = function(self)
local val = eventSystem:sendEvent("get_focus", self)
if(val~=nil)then return val end
return true
end;
loseFocusHandler = function(self)
local val = eventSystem:sendEvent("lose_focus", self)
if(val~=nil)then return val end
return true
end;
}
object.__index = object
return object
end

10
Basalt/init.lua Normal file
View File

@@ -0,0 +1,10 @@
local curDir = fs.getDir(table.pack(...)[2]) or ""
local defaultPath = package.path
local format = "%s;/%s/?.lua;/%s/?/init.lua"
package.path = string.format(format, package.path, curDir,curDir)..string.format(format, package.path, curDir.."/libraries",curDir.."/libraries")
local Basalt = require("main")
package.path = defaultPath
return Basalt

View File

@@ -0,0 +1,184 @@
local tHex = require("tHex")
local sub,rep = string.sub,string.rep
return function(drawTerm)
local terminal = drawTerm or term.current()
local width, height = terminal.getSize()
local cacheT = {}
local cacheBG = {}
local cacheFG = {}
local _cacheT = {}
local _cacheBG = {}
local _cacheFG = {}
local emptySpaceLine
local emptyColorLines = {}
local function createEmptyLines()
emptySpaceLine = rep(" ", width)
for n = 0, 15 do
local nColor = 2 ^ n
local sHex = tHex[nColor]
emptyColorLines[nColor] = rep(sHex, width)
end
end
----
createEmptyLines()
local function recreateWindowArray()
local emptyText = emptySpaceLine
local emptyFG = emptyColorLines[colors.white]
local emptyBG = emptyColorLines[colors.black]
for currentY = 1, height do
cacheT[currentY] = sub(cacheT[currentY] == nil and emptyText or cacheT[currentY] .. emptyText:sub(1, width - cacheT[currentY]:len()), 1, width)
cacheFG[currentY] = sub(cacheFG[currentY] == nil and emptyFG or cacheFG[currentY] .. emptyFG:sub(1, width - cacheFG[currentY]:len()), 1, width)
cacheBG[currentY] = sub(cacheBG[currentY] == nil and emptyBG or cacheBG[currentY] .. emptyBG:sub(1, width - cacheBG[currentY]:len()), 1, width)
end
end
recreateWindowArray()
local function setText(x, y, text)
if (y >= 1) and (y <= height) then
if (x + text:len() > 0) and (x <= width) then
local oldCache = cacheT[y]
local newCache
local nEnd = x + #text - 1
if (x < 1) then
local startN = 1 - x + 1
local endN = width - x + 1
text = sub(text, startN, endN)
elseif (nEnd > width) then
local endN = width - x + 1
text = sub(text, 1, endN)
end
if (x > 1) then
local endN = x - 1
newCache = sub(oldCache, 1, endN) .. text
else
newCache = text
end
if nEnd < width then
newCache = newCache .. sub(oldCache, nEnd + 1, width)
end
cacheT[y] = newCache
end
end
end
local function setBG(x, y, colorStr)
if (y >= 1) and (y <= height) then
if (x + colorStr:len() > 0) and (x <= width) then
local oldCache = cacheBG[y]
local newCache
local nEnd = x + #colorStr - 1
if (x < 1) then
colorStr = sub(colorStr, 1 - x + 1, width - x + 1)
elseif (nEnd > width) then
colorStr = sub(colorStr, 1, width - x + 1)
end
if (x > 1) then
newCache = sub(oldCache, 1, x - 1) .. colorStr
else
newCache = colorStr
end
if nEnd < width then
newCache = newCache .. sub(oldCache, nEnd + 1, width)
end
cacheBG[y] = newCache
end
end
end
local function setFG(x, y, colorStr)
if (y >= 1) and (y <= height) then
if (x + colorStr:len() > 0) and (x <= width) then
local oldCache = cacheFG[y]
local newCache
local nEnd = x + #colorStr - 1
if (x < 1) then
local startN = 1 - x + 1
local endN = width - x + 1
colorStr = sub(colorStr, startN, endN)
elseif (nEnd > width) then
local endN = width - x + 1
colorStr = sub(colorStr, 1, endN)
end
if (x > 1) then
local endN = x - 1
newCache = sub(oldCache, 1, endN) .. colorStr
else
newCache = colorStr
end
if nEnd < width then
newCache = newCache .. sub(oldCache, nEnd + 1, width)
end
cacheFG[y] = newCache
end
end
end
local drawHelper = {
setBG = function(x, y, colorStr)
setBG(x, y, colorStr)
end;
setText = function(x, y, text)
setText(x, y, text)
end;
setFG = function(x, y, colorStr)
setFG(x, y, colorStr)
end;
drawBackgroundBox = function(x, y, width, height, bgCol)
for n = 1, height do
setBG(x, y + (n - 1), rep(tHex[bgCol], width))
end
end;
drawForegroundBox = function(x, y, width, height, fgCol)
for n = 1, height do
setFG(x, y + (n - 1) ,rep(tHex[fgCol], width))
end
end;
drawTextBox = function(x, y, width, height, symbol)
for n = 1, height do
setText(x, y + (n - 1), rep(symbol, width))
end
end;
writeText = function(x, y, text, bgCol, fgCol)
bgCol = bgCol or terminal.getBackgroundColor()
fgCol = fgCol or terminal.getTextColor()
setText(x, y, text)
setBG(x, y, rep(tHex[bgCol], text:len()))
setFG(x, y, rep(tHex[fgCol], text:len()))
end;
update = function()
local xC, yC = terminal.getCursorPos()
local isBlinking = false
if (terminal.getCursorBlink ~= nil) then
isBlinking = terminal.getCursorBlink()
end
terminal.setCursorBlink(false)
for n = 1, height do
terminal.setCursorPos(1, n)
terminal.blit(cacheT[n], cacheFG[n], cacheBG[n])
end
terminal.setBackgroundColor(colors.black)
terminal.setCursorBlink(isBlinking)
terminal.setCursorPos(xC, yC)
end;
setTerm = function(newTerm)
terminal = newTerm;
end;
}
return drawHelper
end

View File

@@ -0,0 +1,35 @@
return function()
local events = {}
local index = {}
local event = {
registerEvent = function(self, _event, func)
if (events[_event] == nil) then
events[_event] = {}
index[_event] = 1
end
events[_event][index[_event]] = func
index[_event] = index[_event] + 1
return index[_event] - 1
end;
removeEvent = function(self, _event, index)
events[_event][index[_event]] = nil
end;
sendEvent = function(self, _event, ...)
local returnValue
if (events[_event] ~= nil) then
for _, value in pairs(events[_event]) do
local val = value(...)
if(val==false)then
returnValue = val
end
end
end
return returnValue
end;
}
event.__index = event
return event
end

File diff suppressed because one or more lines are too long

View File

@@ -0,0 +1,16 @@
local logDir = ""
local logFileName = "log.txt"
return {
setLogDir = function(dir)
logDir = dir
end,
setLogFileName = function(name)
logFileName = name
end,
__call = function()
--somelogs
end
}

View File

@@ -0,0 +1,52 @@
local processes = {}
local process = {}
local processId = 0
function process:new(path, window, ...)
local args = table.pack(...)
local newP = setmetatable({ path = path }, { __index = self })
newP.window = window
newP.processId = processId
newP.coroutine = coroutine.create(function()
os.run({ }, path, table.unpack(args))
end)
processes[processId] = newP
processId = processId + 1
return newP
end
function process:resume(event, ...)
term.redirect(self.window)
local ok, result = coroutine.resume(self.coroutine, event, ...)
self.window = term.current()
if ok then
self.filter = result
else
basalt.debug(result)
end
end
function process:isDead()
if (self.coroutine ~= nil) then
if (coroutine.status(self.coroutine) == "dead") then
table.remove(processes, self.processId)
return true
end
else
return true
end
return false
end
function process:getStatus()
if (self.coroutine ~= nil) then
return coroutine.status(self.coroutine)
end
return nil
end
function process:start()
coroutine.resume(self.coroutine)
end
return process

18
Basalt/libraries/tHex.lua Normal file
View File

@@ -0,0 +1,18 @@
return { -- copy paste is a very important feature
[colors.white] = "0",
[colors.orange] = "1",
[colors.magenta] = "2",
[colors.lightBlue] = "3",
[colors.yellow] = "4",
[colors.lime] = "5",
[colors.pink] = "6",
[colors.gray] = "7",
[colors.lightGray] = "8",
[colors.cyan] = "9",
[colors.purple] = "a",
[colors.blue] = "b",
[colors.brown] = "c",
[colors.green] = "d",
[colors.red] = "e",
[colors.black] = "f",
}

161
Basalt/libraries/utils.lua Normal file
View File

@@ -0,0 +1,161 @@
return {
getTextHorizontalAlign = function(text, width, textAlign, replaceChar)
text = string.sub(text, 1, width)
local offset = width - string.len(text)
if (textAlign == "right") then
text = string.rep(replaceChar or " ", offset) .. text
elseif (textAlign == "center") then
text = string.rep(replaceChar or " ", math.floor(offset / 2)) .. text .. string.rep(replaceChar or " ", math.floor(offset / 2))
text = text .. (string.len(text) < width and (replaceChar or " ") or "")
else
text = text .. string.rep(replaceChar or " ", offset)
end
return text
end,
getTextVerticalAlign = function(h, textAlign)
local offset = 0
if (textAlign == "center") then
offset = math.ceil(h / 2)
if (offset < 1) then
offset = 1
end
end
if (textAlign == "bottom") then
offset = h
end
if(offset<1)then offset=1 end
return offset
end,
rpairs = function(t)
return function(t, i)
i = i - 1
if i ~= 0 then
return i, t[i]
end
end, t, #t + 1
end,
-- shrink system is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
shrink = function(bLittleData, bgColor)
local relations = { [0] = { 8, 4, 3, 6, 5 }, { 4, 14, 8, 7 }, { 6, 10, 8, 7 }, { 9, 11, 8, 0 }, { 1, 14, 8, 0 }, { 13, 12, 8, 0 }, { 2, 10, 8, 0 }, { 15, 8, 10, 11, 12, 14 },
{ 0, 7, 1, 9, 2, 13 }, { 3, 11, 8, 7 }, { 2, 6, 7, 15 }, { 9, 3, 7, 15 }, { 13, 5, 7, 15 }, { 5, 12, 8, 7 }, { 1, 4, 7, 15 }, { 7, 10, 11, 12, 14 } }
local colourNum, exponents, colourChar = {}, {}, {}
for i = 0, 15 do
exponents[2 ^ i] = i
end
do
local hex = "0123456789abcdef"
for i = 1, 16 do
colourNum[hex:sub(i, i)] = i - 1
colourNum[i - 1] = hex:sub(i, i)
colourChar[hex:sub(i, i)] = 2 ^ (i - 1)
colourChar[2 ^ (i - 1)] = hex:sub(i, i)
local thisRel = relations[i - 1]
for i = 1, #thisRel do
thisRel[i] = 2 ^ thisRel[i]
end
end
end
local function getBestColourMatch(usage)
local lastCol = relations[exponents[usage[#usage][1]]]
if(lastCol~=nil)then
for j = 1, #lastCol do
local thisRelation = lastCol[j]
for i = 1, #usage - 1 do
if usage[i][1] == thisRelation then
return i
end
end
end
end
return 1
end
local function colsToChar(pattern, totals)
if not totals then
local newPattern = {}
totals = {}
for i = 1, 6 do
local thisVal = pattern[i]
local thisTot = totals[thisVal]
totals[thisVal], newPattern[i] = thisTot and (thisTot + 1) or 1, thisVal
end
pattern = newPattern
end
local usage = {}
for key, value in pairs(totals) do
usage[#usage + 1] = { key, value }
end
if #usage > 1 then
-- Reduce the chunk to two colours:
while #usage > 2 do
table.sort(usage, function(a, b)
return a[2] > b[2]
end)
local matchToInd, usageLen = getBestColourMatch(usage), #usage
local matchFrom, matchTo = usage[usageLen][1], usage[matchToInd][1]
for i = 1, 6 do
if pattern[i] == matchFrom then
pattern[i] = matchTo
usage[matchToInd][2] = usage[matchToInd][2] + 1
end
end
usage[usageLen] = nil
end
-- Convert to character. Adapted from oli414's function:
-- http://www.computercraft.info/forums2/index.php?/topic/25340-cc-176-easy-drawing-characters/
local data = 128
for i = 1, #pattern - 1 do
if pattern[i] ~= pattern[6] then
data = data + 2 ^ (i - 1)
end
end
return string.char(data), colourChar[usage[1][1] == pattern[6] and usage[2][1] or usage[1][1]], colourChar[pattern[6]]
else
-- Solid colour character:
return "\128", colourChar[pattern[1]], colourChar[pattern[1]]
end
end
local results, width, height, bgCol = { {}, {}, {} }, 0, #bLittleData + #bLittleData % 3, bgColor or colors.black
for i = 1, #bLittleData do
if #bLittleData[i] > width then
width = #bLittleData[i]
end
end
for y = 0, height - 1, 3 do
local cRow, tRow, bRow, counter = {}, {}, {}, 1
for x = 0, width - 1, 2 do
-- Grab a 2x3 chunk:
local pattern, totals = {}, {}
for yy = 1, 3 do
for xx = 1, 2 do
pattern[#pattern + 1] = (bLittleData[y + yy] and bLittleData[y + yy][x + xx]) and (bLittleData[y + yy][x + xx] == 0 and bgCol or bLittleData[y + yy][x + xx]) or bgCol
totals[pattern[#pattern]] = totals[pattern[#pattern]] and (totals[pattern[#pattern]] + 1) or 1
end
end
cRow[counter], tRow[counter], bRow[counter] = colsToChar(pattern, totals)
counter = counter + 1
end
results[1][#results[1] + 1], results[2][#results[2] + 1], results[3][#results[3] + 1] = table.concat(cRow), table.concat(tRow), table.concat(bRow)
end
results.width, results.height = #results[1][1], #results[1]
return results
end,
}

14
Basalt/loadObjects.lua Normal file
View File

@@ -0,0 +1,14 @@
local _OBJECTS = {}
if(packaged)then
for k,v in pairs(getProject("objects"))do
_OBJECTS[k] = v()
end
return _OBJECTS
end
for _,v in pairs(fs.list(fs.combine("Basalt", "objects")))do
if(v~="example.lua")then
local name = v:gsub(".lua", "")
_OBJECTS[name] = require(name)
end
end
return _OBJECTS

219
Basalt/main.lua Normal file
View File

@@ -0,0 +1,219 @@
local basaltEvent = require("basaltEvent")()
local Frame = require("Frame")
local baseTerm = term.current()
local version = 2
local debugger = true
local projectDirectory = fs.getDir(table.pack(...)[2] or "")
local activeKey, frames, monFrames = {}, {}, {}
local mainFrame, activeFrame, focusedObject, updaterActive
local function stop()
updaterActive = false
end
local bInstance = {
getMainFrame = function()
return mainFrame
end,
setMainFrame = function(mFrame)
mainFrame = mFrame
end,
getActiveFrame = function()
return activeFrame
end,
setActiveFrame = function(aFrame)
activeFrame = aFrame
end,
getFocusedObject = function()
return focusedObject
end,
setFocusedObject = function(focused)
focusedObject = focused
end,
getMonitorFrame = function(name)
return monFrames[name]
end,
setMonitorFrame = function(name, frame)
monFrames[name] = frame
end,
getBaseTerm = function()
return baseTerm
end,
stop = stop,
newFrame = Frame,
getDirectory = function()
return projectDirectory
end
}
local function drawFrames()
mainFrame:draw()
mainFrame:drawUpdate()
for _,v in pairs(monFrames)do
v:draw()
v:drawUpdate()
end
end
local function basaltUpdateEvent(event, p1, p2, p3, p4)
if(basaltEvent:sendEvent("basaltEventCycle", event, p1, p2, p3, p4)==false)then return end
if(mainFrame~=nil)then
if (event == "mouse_click") then
mainFrame:mouseHandler(event, p1, p2, p3, p4)
activeFrame = mainFrame
elseif (event == "mouse_drag") then
mainFrame:mouseHandler(event, p1, p2, p3, p4)
activeFrame = mainFrame
elseif (event == "mouse_up") then
mainFrame:mouseHandler(event, p1, p2, p3, p4)
activeFrame = mainFrame
elseif (event == "mouse_scroll") then
mainFrame:mouseHandler(event, p1, p2, p3, p4)
activeFrame = mainFrame
elseif (event == "monitor_touch") then
if(monFrames[p1]~=nil)then
monFrames[p1]:mouseHandler(event, p1, p2, p3, p4)
activeFrame = monFrames[p1]
end
end
end
if(event == "key") or (event == "char") then
activeFrame:keyHandler(event, p1)
activeFrame:backgroundKeyHandler(event, p1)
end
if(event == "key")then
activeKey[p1] = true
end
if(event == "key_up")then
activeKey[p1] = false
end
for _, v in pairs(frames) do
v:eventHandler(event, p1, p2, p3, p4)
end
drawFrames()
end
local basalt = {}
basalt = {
setBaseTerm = function(_baseTerm)
baseTerm = _baseTerm
end,
autoUpdate = function(isActive)
updaterActive = isActive
if(isActive==nil)then updaterActive = true end
drawFrames()
while updaterActive do
local event, p1, p2, p3, p4 = os.pullEventRaw()
basaltUpdateEvent(event, p1, p2, p3, p4)
end
end,
update = function(event, p1, p2, p3, p4)
if (event ~= nil) then
basaltUpdateEvent(event, p1, p2, p3, p4)
end
end,
stop = stop,
isKeyDown = function(key)
if(activeKey[key]==nil)then return false end
return activeKey[key];
end,
getFrame = function(name)
for _, value in pairs(frames) do
if (value.name == name) then
return value
end
end
end,
getActiveFrame = function()
return activeFrame
end,
setActiveFrame = function(frame)
if (frame:getType() == "Frame") then
activeFrame = frame
return true
end
return false
end,
onEvent = function(...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
basaltEvent:registerEvent("basaltEventCycle", v)
end
end
end,
createFrame = function(name)
for _, v in pairs(frames) do
if (v.name == name) then
return nil
end
end
local newFrame = Frame(name,nil,nil,bInstance)
table.insert(frames, newFrame)
return newFrame
end,
removeFrame = function(name)
frames[name] = nil
end,
setProjectDir = function(dir)
projectDirectory = dir
end,
debug = function(...)
local args = { ... }
if (mainFrame.name ~= "basaltDebuggingFrame") then
if (mainFrame ~= basalt.debugFrame) then
basalt.debugLabel:setParent(mainFrame)
end
end
local str = ""
for key, value in pairs(args) do
str = str .. tostring(value) .. (#args ~= key and ", " or "")
end
basalt.debugLabel:setText("[Debug] " .. str)
basalt.debugList:addItem(str)
if (basalt.debugList:getItemCount() > 50) then
basalt.debugList:removeItem(1)
end
basalt.debugList:setValue(basalt.debugList:getItem(basalt.debugList:getItemCount()))
if(basalt.debugList.getItemCount() > basalt.debugList:getHeight())then
basalt.debugList:setIndexOffset(basalt.debugList:getItemCount() - basalt.debugList:getHeight())
end
basalt.debugLabel:show()
end,
}
basalt.debugFrame = basalt.createFrame("basaltDebuggingFrame"):showBar():setBackground(colors.lightGray):setBar("Debug", colors.black, colors.gray)
basalt.debugFrame:addButton("back"):setAnchor("topRight"):setSize(1, 1):setText("\22"):onClick(function() basalt.oldFrame:show() end):setBackground(colors.red):show()
basalt.debugList = basalt.debugFrame:addList("debugList"):setSize(basalt.debugFrame.width - 2, basalt.debugFrame.height - 3):setPosition(2, 3):setScrollable(true):show()
basalt.debugLabel = basalt.debugFrame:addLabel("debugLabel"):onClick(function() basalt.oldFrame = mainFrame basalt.debugFrame:show() end):setBackground(colors.black):setForeground(colors.white):setAnchor("bottomLeft"):ignoreOffset():setZIndex(20):show()
return basalt

View File

@@ -0,0 +1,95 @@
return function(name)
local object = {}
local objectType = "Animation"
local timerObj
local animations = {}
local index = 1
local nextWaitTimer = 0
local lastFunc
local function onPlay()
if (animations[index] ~= nil) then
animations[index].f(object, index)
end
index = index + 1
if (animations[index] ~= nil) then
if (animations[index].t > 0) then
timerObj = os.startTimer(animations[index].t)
else
onPlay()
end
end
end
object = {
name = name,
getType = function(self)
return objectType
end;
getZIndex = function(self)
return 1
end;
getName = function(self)
return self.name
end;
add = function(self, func, wait)
lastFunc = func
table.insert(animations, { f = func, t = wait or nextWaitTimer })
return self
end;
wait = function(self, wait)
nextWaitTimer = wait
return self
end;
rep = function(self, reps)
for x = 1, reps do
table.insert(animations, { f = lastFunc, t = nextWaitTimer })
end
return self
end;
clear = function(self)
animations = {}
lastFunc = nil
nextWaitTimer = 0
index = 1
return self
end;
play = function(self)
index = 1
if (animations[index] ~= nil) then
if (animations[index].t > 0) then
timerObj = os.startTimer(animations[index].t)
else
onPlay()
end
end
return self
end;
cancel = function(self)
os.cancelTimer(timerObj)
return self
end;
eventHandler = function(self, event, tObj)
if (event == "timer") and (tObj == timerObj) then
if (animations[index] ~= nil) then
onPlay()
end
end
end;
}
object.__index = object
return object
end

59
Basalt/objects/Button.lua Normal file
View File

@@ -0,0 +1,59 @@
local Object = require("Object")
local theme = require("theme")
local utils = require("utils")
return function(name)
-- Button
local base = Object(name)
local objectType = "Button"
base:setValue("Button")
base:setZIndex(5)
base.width = 8
base.bgColor = theme.ButtonBG
base.fgColor = theme.ButtonFG
local textHorizontalAlign = "center"
local textVerticalAlign = "center"
local object = {
getType = function(self)
return objectType
end;
setHorizontalAlign = function(self, pos)
textHorizontalAlign = pos
end;
setVerticalAlign = function(self, pos)
textVerticalAlign = pos
end;
setText = function(self, text)
base:setValue(text)
return self
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local verticalAlign = utils.getTextVerticalAlign(self.height, textVerticalAlign)
if(self.bgColor~=false)then
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
self.parent:drawTextBox(obx, oby, self.width, self.height, " ")
end
if(self.fgColor~=false)then self.parent:drawForegroundBox(obx, oby, self.width, self.height, self.fgColor) end
for n = 1, self.height do
if (n == verticalAlign) then
self.parent:setText(obx, oby + (n - 1), utils.getTextHorizontalAlign(self:getValue(), self.width, textHorizontalAlign))
end
end
end
self:setVisualChanged(false)
end
end;
}
return setmetatable(object, base)
end

View File

@@ -0,0 +1,62 @@
local Object = require("Object")
local theme = require("theme")
local utils = require("utils")
return function(name)
-- Checkbox
local base = Object(name)
local objectType = "Checkbox"
base:setZIndex(5)
base:setValue(false)
base.width = 1
base.height = 1
base.bgColor = theme.CheckboxBG
base.fgColor = theme.CheckboxFG
local object = {
symbol = "\42",
getType = function(self)
return objectType
end;
mouseHandler = function(self, event, button, x, y)
if (base.mouseHandler(self, event, button, x, y)) then
if ((event == "mouse_click") and (button == 1)) or (event == "monitor_touch") then
if (self:getValue() ~= true) and (self:getValue() ~= false) then
self:setValue(false)
else
self:setValue(not self:getValue())
end
end
return true
end
return false
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local verticalAlign = utils.getTextVerticalAlign(self.height, "center")
if(self.bgColor~=false)then self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor) end
for n = 1, self.height do
if (n == verticalAlign) then
if (self:getValue() == true) then
self.parent:writeText(obx, oby + (n - 1), utils.getTextHorizontalAlign(self.symbol, self.width, "center"), self.bgColor, self.fgColor)
else
self.parent:writeText(obx, oby + (n - 1), utils.getTextHorizontalAlign(" ", self.width, "center"), self.bgColor, self.fgColor)
end
end
end
end
self:setVisualChanged(false)
end
end;
}
return setmetatable(object, base)
end

174
Basalt/objects/Dropdown.lua Normal file
View File

@@ -0,0 +1,174 @@
local Object = require("Object")
local theme = require("theme")
local utils = require("utils")
return function(name)
local base = Object(name)
local objectType = "Dropdown"
base.width = 12
base.height = 1
base.bgColor = theme.dropdownBG
base.fgColor = theme.dropdownFG
base:setZIndex(6)
local list = {}
local itemSelectedBG = theme.selectionBG
local itemSelectedFG = theme.selectionFG
local selectionColorActive = true
local align = "left"
local yOffset = 0
local dropdownW = 16
local dropdownH = 6
local closedSymbol = "\16"
local openedSymbol = "\31"
local isOpened = false
local object = {
getType = function(self)
return objectType
end;
setIndexOffset = function(self, yOff)
yOffset = yOff
return self
end;
getIndexOffset = function(self)
return yOffset
end;
addItem = function(self, text, bgCol, fgCol, ...)
table.insert(list, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
return self
end;
getAll = function(self)
return list
end;
removeItem = function(self, index)
table.remove(list, index)
return self
end;
getItem = function(self, index)
return list[index]
end;
getItemIndex = function(self)
local selected = self:getValue()
for key, value in pairs(list) do
if (value == selected) then
return key
end
end
end;
clear = function(self)
list = {}
self:setValue({})
return self
end;
getItemCount = function(self)
return #list
end;
editItem = function(self, index, text, bgCol, fgCol, ...)
table.remove(list, index)
table.insert(list, index, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
return self
end;
selectItem = function(self, index)
self:setValue(list[index] or {})
return self
end;
setSelectedItem = function(self, bgCol, fgCol, active)
itemSelectedBG = bgCol or self.bgColor
itemSelectedFG = fgCol or self.fgColor
selectionColorActive = active
return self
end;
setDropdownSize = function(self, width, height)
dropdownW, dropdownH = width, height
return self
end;
mouseHandler = function(self, event, button, x, y)
if (isOpened) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if ((event == "mouse_click") and (button == 1)) or (event == "monitor_touch") then
if (#list > 0) then
for n = 1, dropdownH do
if (list[n + yOffset] ~= nil) then
if (obx <= x) and (obx + dropdownW > x) and (oby + n == y) then
self:setValue(list[n + yOffset])
return true
end
end
end
end
end
if (event == "mouse_scroll") then
yOffset = yOffset + button
if (yOffset < 0) then
yOffset = 0
end
if (button == 1) then
if (#list > dropdownH) then
if (yOffset > #list - dropdownH) then
yOffset = #list - dropdownH
end
else
yOffset = list - 1
end
end
return true
end
self:setVisualChanged()
end
if (base.mouseHandler(self, event, button, x, y)) then
isOpened = true
else
isOpened = false
end
end;
draw = function(self)
if (base.draw(self)) then
local obx, oby = self:getAnchorPosition()
if (self.parent ~= nil) then
if(self.bgColor~=false)then self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor) end
local val = self:getValue()
local text = utils.getTextHorizontalAlign((val~=nil and val.text or ""), self.width, align):sub(1, self.width - 1) .. (isOpened and openedSymbol or closedSymbol)
self.parent:writeText(obx, oby, text, self.bgColor, self.fgColor)
if (isOpened) then
for n = 1, dropdownH do
if (list[n + yOffset] ~= nil) then
if (list[n + yOffset] == val) then
if (selectionColorActive) then
self.parent:writeText(obx, oby + n, utils.getTextHorizontalAlign(list[n + yOffset].text, dropdownW, align), itemSelectedBG, itemSelectedFG)
else
self.parent:writeText(obx, oby + n, utils.getTextHorizontalAlign(list[n + yOffset].text, dropdownW, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
end
else
self.parent:writeText(obx, oby + n, utils.getTextHorizontalAlign(list[n + yOffset].text, dropdownW, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
end
end
end
end
end
self:setVisualChanged(false)
end
end;
}
return setmetatable(object, base)
end

188
Basalt/objects/Image.lua Normal file
View File

@@ -0,0 +1,188 @@
return function(name)
-- Pane
local base = Object(name)
local objectType = "Image"
base:setZIndex(2)
local image
local shrinkedImage
local imageGotShrinked = false
local function shrink()
-- shrinkSystem is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
local relations = { [0] = { 8, 4, 3, 6, 5 }, { 4, 14, 8, 7 }, { 6, 10, 8, 7 }, { 9, 11, 8, 0 }, { 1, 14, 8, 0 }, { 13, 12, 8, 0 }, { 2, 10, 8, 0 }, { 15, 8, 10, 11, 12, 14 },
{ 0, 7, 1, 9, 2, 13 }, { 3, 11, 8, 7 }, { 2, 6, 7, 15 }, { 9, 3, 7, 15 }, { 13, 5, 7, 15 }, { 5, 12, 8, 7 }, { 1, 4, 7, 15 }, { 7, 10, 11, 12, 14 } }
local colourNum, exponents, colourChar = {}, {}, {}
for i = 0, 15 do
exponents[2 ^ i] = i
end
do
local hex = "0123456789abcdef"
for i = 1, 16 do
colourNum[hex:sub(i, i)] = i - 1
colourNum[i - 1] = hex:sub(i, i)
colourChar[hex:sub(i, i)] = 2 ^ (i - 1)
colourChar[2 ^ (i - 1)] = hex:sub(i, i)
local thisRel = relations[i - 1]
for i = 1, #thisRel do
thisRel[i] = 2 ^ thisRel[i]
end
end
end
local function getBestColourMatch(usage)
local lastCol = relations[exponents[usage[#usage][1]]]
for j = 1, #lastCol do
local thisRelation = lastCol[j]
for i = 1, #usage - 1 do
if usage[i][1] == thisRelation then
return i
end
end
end
return 1
end
local function colsToChar(pattern, totals)
if not totals then
local newPattern = {}
totals = {}
for i = 1, 6 do
local thisVal = pattern[i]
local thisTot = totals[thisVal]
totals[thisVal], newPattern[i] = thisTot and (thisTot + 1) or 1, thisVal
end
pattern = newPattern
end
local usage = {}
for key, value in pairs(totals) do
usage[#usage + 1] = { key, value }
end
if #usage > 1 then
-- Reduce the chunk to two colours:
while #usage > 2 do
table.sort(usage, function(a, b)
return a[2] > b[2]
end)
local matchToInd, usageLen = getBestColourMatch(usage), #usage
local matchFrom, matchTo = usage[usageLen][1], usage[matchToInd][1]
for i = 1, 6 do
if pattern[i] == matchFrom then
pattern[i] = matchTo
usage[matchToInd][2] = usage[matchToInd][2] + 1
end
end
usage[usageLen] = nil
end
-- Convert to character. Adapted from oli414's function:
-- http://www.computercraft.info/forums2/index.php?/topic/25340-cc-176-easy-drawing-characters/
local data = 128
for i = 1, #pattern - 1 do
if pattern[i] ~= pattern[6] then
data = data + 2 ^ (i - 1)
end
end
return string.char(data), colourChar[usage[1][1] == pattern[6] and usage[2][1] or usage[1][1]], colourChar[pattern[6]]
else
-- Solid colour character:
return "\128", colourChar[pattern[1]], colourChar[pattern[1]]
end
end
local results, width, height, bgCol = { {}, {}, {} }, 0, #image + #image % 3, base.bgColor or colors.black
for i = 1, #image do
if #image[i] > width then
width = #image[i]
end
end
for y = 0, height - 1, 3 do
local cRow, tRow, bRow, counter = {}, {}, {}, 1
for x = 0, width - 1, 2 do
-- Grab a 2x3 chunk:
local pattern, totals = {}, {}
for yy = 1, 3 do
for xx = 1, 2 do
pattern[#pattern + 1] = (image[y + yy] and image[y + yy][x + xx]) and (image[y + yy][x + xx] == 0 and bgCol or image[y + yy][x + xx]) or bgCol
totals[pattern[#pattern]] = totals[pattern[#pattern]] and (totals[pattern[#pattern]] + 1) or 1
end
end
cRow[counter], tRow[counter], bRow[counter] = colsToChar(pattern, totals)
counter = counter + 1
end
results[1][#results[1] + 1], results[2][#results[2] + 1], results[3][#results[3] + 1] = table.concat(cRow), table.concat(tRow), table.concat(bRow)
end
results.width, results.height = #results[1][1], #results[1]
shrinkedImage = results
end
local object = {
getType = function(self)
return objectType
end;
loadImage = function(self, path)
image = paintutils.loadImage(path)
imageGotShrinked = false
return self
end;
shrink = function(self)
shrink()
imageGotShrinked = true
return self
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
if (image ~= nil) then
local obx, oby = self:getAnchorPosition()
if (imageGotShrinked) then
-- this is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
local t, tC, bC = shrinkedImage[1], shrinkedImage[2], shrinkedImage[3]
for i = 1, shrinkedImage.height do
local tI = t[i]
if type(tI) == "string" then
self.parent:setText(obx, oby + i - 1, tI)
self.parent:setFG(obx, oby + i - 1, tC[i])
self.parent:setBG(obx, oby + i - 1, bC[i])
elseif type(tI) == "table" then
self.parent:setText(obx, oby + i - 1, tI[2])
self.parent:setFG(obx, oby + i - 1, tC[i])
self.parent:setBG(obx, oby + i - 1, bC[i])
end
end
else
for yPos = 1, math.min(#image, self.height) do
local line = image[yPos]
for xPos = 1, math.min(#line, self.width) do
if line[xPos] > 0 then
self.parent:drawBackgroundBox(obx + xPos - 1, oby + yPos - 1, 1, 1, line[xPos])
end
end
end
end
end
end
self:setVisualChanged(false)
end
end;
}
return setmetatable(object, base)
end

246
Basalt/objects/Input.lua Normal file
View File

@@ -0,0 +1,246 @@
local Object = require("Object")
local theme = require("theme")
local utils = require("utils")
return function(name)
-- Input
local base = Object(name)
local objectType = "Input"
local inputType = "text"
local inputLimit = 0
base:setZIndex(5)
base:setValue("")
base.width = 10
base.height = 1
base.bgColor = theme.InputBG
base.fgColor = theme.InputFG
local textX = 1
local wIndex = 1
local defaultText = ""
local defaultBGCol
local defaultFGCol
local showingText = defaultText
local internalValueChange = false
local object = {
getType = function(self)
return objectType
end;
setInputType = function(self, iType)
if (iType == "password") or (iType == "number") or (iType == "text") then
inputType = iType
end
return self
end;
setDefaultText = function(self, text, fCol, bCol)
defaultText = text
defaultBGCol = bCol or defaultBGCol
defaultFGCol = fCol or defaultFGCol
if (self:isFocused()) then
showingText = ""
else
showingText = defaultText
end
return self
end;
getInputType = function(self)
return inputType
end;
setValue = function(self, val)
base.setValue(self, tostring(val))
if not (internalValueChange) then
textX = tostring(val):len() + 1
end
return self
end;
getValue = function(self)
local val = base.getValue(self)
return inputType == "number" and tonumber(val) or val
end;
setInputLimit = function(self, limit)
inputLimit = tonumber(limit) or inputLimit
return self
end;
getInputLimit = function(self)
return inputLimit
end;
getFocusHandler = function(self)
base.getFocusHandler(self)
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
showingText = ""
if (self.parent ~= nil) then
self.parent:setCursor(true, obx + textX - wIndex, oby+math.floor(self.height/2), self.fgColor)
end
end
end;
loseFocusHandler = function(self)
base.loseFocusHandler(self)
if (self.parent ~= nil) then
self.parent:setCursor(false)
showingText = defaultText
end
end;
keyHandler = function(self, event, key)
if (base.keyHandler(self, event, key)) then
internalValueChange = true
if (event == "key") then
if (key == keys.backspace) then
-- on backspace
local text = tostring(base.getValue())
if (textX > 1) then
self:setValue(text:sub(1, textX - 2) .. text:sub(textX, text:len()))
if (textX > 1) then
textX = textX - 1
end
if (wIndex > 1) then
if (textX < wIndex) then
wIndex = wIndex - 1
end
end
end
end
if (key == keys.enter) then
-- on enter
if (self.parent ~= nil) then
--self.parent:removeFocusedObject(self)
end
end
if (key == keys.right) then
-- right arrow
local tLength = tostring(base.getValue()):len()
textX = textX + 1
if (textX > tLength) then
textX = tLength + 1
end
if (textX < 1) then
textX = 1
end
if (textX < wIndex) or (textX >= self.width + wIndex) then
wIndex = textX - self.width + 1
end
if (wIndex < 1) then
wIndex = 1
end
end
if (key == keys.left) then
-- left arrow
textX = textX - 1
if (textX >= 1) then
if (textX < wIndex) or (textX >= self.width + wIndex) then
wIndex = textX
end
end
if (textX < 1) then
textX = 1
end
if (wIndex < 1) then
wIndex = 1
end
end
end
if (event == "char") then
local text = base.getValue()
if (text:len() < inputLimit or inputLimit <= 0) then
if (inputType == "number") then
local cache = text
if (key == ".") or (tonumber(key) ~= nil) then
self:setValue(text:sub(1, textX - 1) .. key .. text:sub(textX, text:len()))
textX = textX + 1
end
if (tonumber(base.getValue()) == nil) then
self:setValue(cache)
end
else
self:setValue(text:sub(1, textX - 1) .. key .. text:sub(textX, text:len()))
textX = textX + 1
end
if (textX >= self.width + wIndex) then
wIndex = wIndex + 1
end
end
end
local obx, oby = self:getAnchorPosition()
local val = tostring(base.getValue())
local cursorX = (textX <= val:len() and textX - 1 or val:len()) - (wIndex - 1)
if (cursorX > self.x + self.width - 1) then
cursorX = self.x + self.width - 1
end
if (self.parent ~= nil) then
self.parent:setCursor(true, obx + cursorX, oby+math.floor(self.height/2), self.fgColor)
end
internalValueChange = false
end
end;
mouseHandler = function(self, event, button, x, y)
if (base.mouseHandler(self, event, button, x, y)) then
if (event == "mouse_click") and (button == 1) then
end
return true
end
return false
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local verticalAlign = utils.getTextVerticalAlign(self.height, "center")
if(self.bgColor~=false)then self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor) end
for n = 1, self.height do
if (n == verticalAlign) then
local val = tostring(base.getValue())
local bCol = self.bgColor
local fCol = self.fgColor
local text
if (val:len() <= 0) then
text = showingText
bCol = defaultBGCol or bCol
fCol = defaultFGCol or fCol
end
text = showingText
if (val ~= "") then
text = val
end
text = text:sub(wIndex, self.width + wIndex - 1)
local space = self.width - text:len()
if (space < 0) then
space = 0
end
if (inputType == "password") and (val ~= "") then
text = string.rep("*", text:len())
end
text = text .. string.rep(" ", space)
self.parent:writeText(obx, oby + (n - 1), text, bCol, fCol)
end
end
end
self:setVisualChanged(false)
end
end;
}
return setmetatable(object, base)
end

119
Basalt/objects/Label.lua Normal file
View File

@@ -0,0 +1,119 @@
local Object = require("Object")
local theme = require("theme")
local utils = require("utils")
local tHex = require("tHex")
local bigFont = require("bigfont")
return function(name)
-- Label
local base = Object(name)
local objectType = "Label"
base:setZIndex(3)
local autoSize = true
base:setValue("")
local textHorizontalAlign = "left"
local textVerticalAlign = "top"
local fontsize = 0
local fgColChanged,bgColChanged = false,false
local object = {
getType = function(self)
return objectType
end;
setText = function(self, text)
text = tostring(text)
base:setValue(text)
if (autoSize) then
self.width = text:len()
end
if not(fgColChanged)then self.fgColor = self.parent:getForeground() or colors.white end
if not(bgColChanged)then self.bgColor = self.parent:getBackground() or colors.black end
return self
end;
setBackground = function(self, col)
base.setBackground(self, col)
bgColChanged = true
return self
end,
setForeground = function(self, col)
base.setForeground(self, col)
fgColChanged = true
return self
end,
setTextAlign = function(self, hor, vert)
textHorizontalAlign = hor or textHorizontalAlign
textVerticalAlign = vert or textVerticalAlign
self:setVisualChanged()
return self
end;
setFontSize = function(self, size)
if(size>0)and(size<=4)then
fontsize = size-1 or 0
end
return self
end;
getFontSize = function(self)
return fontsize+1
end;
setSize = function(self, width, height)
base.setSize(self, width, height)
autoSize = false
self:setVisualChanged()
return self
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local verticalAlign = utils.getTextVerticalAlign(self.height, textVerticalAlign)
if(self.bgColor~=false)then
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
self.parent:drawTextBox(obx, oby, self.width, self.height, " ") end
if(self.fgColor~=false)then self.parent:drawForegroundBox(obx, oby, self.width, self.height, self.fgColor) end
if(fontsize==0)then
for n = 1, self.height do
if (n == verticalAlign) then
self.parent:setText(obx, oby + (n - 1), utils.getTextHorizontalAlign(self:getValue(), self.width, textHorizontalAlign))
end
end
else
local tData = bigFont(fontsize, self:getValue(), self.fgColor, self.bgColor or colors.black)
if(autoSize)then
self.height = #tData[1]-1
self.width = #tData[1][1]
end
for n = 1, self.height do
if (n == verticalAlign) then
local oX, oY = self.parent:getSize()
local cX, cY = #tData[1][1], #tData[1]
obx = obx or math.floor((oX - cX) / 2) + 1
oby = oby or math.floor((oY - cY) / 2) + 1
for i = 1, cY do
self.parent:setFG(obx, oby + i + n - 2, utils.getTextHorizontalAlign(tData[2][i], self.width, textHorizontalAlign))
self.parent:setBG(obx, oby + i + n - 2, utils.getTextHorizontalAlign(tData[3][i], self.width, textHorizontalAlign, tHex[self.bgColor or colors.black]))
self.parent:setText(obx, oby + i + n - 2, utils.getTextHorizontalAlign(tData[1][i], self.width, textHorizontalAlign))
end
end
end
end
end
self:setVisualChanged(false)
end
end;
}
return setmetatable(object, base)
end

165
Basalt/objects/List.lua Normal file
View File

@@ -0,0 +1,165 @@
local Object = require("Object")
local theme = require("theme")
local utils = require("utils")
return function(name)
local base = Object(name)
local objectType = "List"
base.width = 16
base.height = 6
base.bgColor = theme.listBG
base.fgColor = theme.listFG
base:setZIndex(5)
local list = {}
local itemSelectedBG = theme.selectionBG
local itemSelectedFG = theme.selectionFG
local selectionColorActive = true
local align = "left"
local yOffset = 0
local scrollable = true
local object = {
getType = function(self)
return objectType
end;
addItem = function(self, text, bgCol, fgCol, ...)
table.insert(list, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
if (#list == 1) then
self:setValue(list[1])
end
return self
end;
setIndexOffset = function(self, yOff)
yOffset = yOff
return self
end;
getIndexOffset = function(self)
return yOffset
end;
removeItem = function(self, index)
table.remove(list, index)
return self
end;
getItem = function(self, index)
return list[index]
end;
getAll = function(self)
return list
end;
getItemIndex = function(self)
local selected = self:getValue()
for key, value in pairs(list) do
if (value == selected) then
return key
end
end
end;
clear = function(self)
list = {}
self:setValue({})
return self
end;
getItemCount = function(self)
return #list
end;
editItem = function(self, index, text, bgCol, fgCol, ...)
table.remove(list, index)
table.insert(list, index, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
return self
end;
selectItem = function(self, index)
self:setValue(list[index] or {})
return self
end;
setSelectedItem = function(self, bgCol, fgCol, active)
itemSelectedBG = bgCol or self.bgColor
itemSelectedFG = fgCol or self.fgColor
selectionColorActive = active
return self
end;
setScrollable = function(self, scroll)
scrollable = scroll
return self
end;
mouseHandler = function(self, event, button, x, y)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (obx <= x) and (obx + self.width > x) and (oby <= y) and (oby + self.height > y) and (self:isVisible()) then
if (((event == "mouse_click") or (event == "mouse_drag"))and(button==1))or(event=="monitor_touch") then
if (#list > 0) then
for n = 1, self.height do
if (list[n + yOffset] ~= nil) then
if (obx <= x) and (obx + self.width > x) and (oby + n - 1 == y) then
self:setValue(list[n + yOffset])
self:getEventSystem():sendEvent("mouse_click", self, "mouse_click", 0, x, y, list[n + yOffset])
end
end
end
end
end
if (event == "mouse_scroll") and (scrollable) then
yOffset = yOffset + button
if (yOffset < 0) then
yOffset = 0
end
if (button >= 1) then
if (#list > self.height) then
if (yOffset > #list - self.height) then
yOffset = #list - self.height
end
if (yOffset >= #list) then
yOffset = #list - 1
end
else
yOffset = yOffset - 1
end
end
end
self:setVisualChanged()
return true
end
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
if(self.bgColor~=false)then
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
end
for n = 1, self.height do
if (list[n + yOffset] ~= nil) then
if (list[n + yOffset] == self:getValue()) then
if (selectionColorActive) then
self.parent:writeText(obx, oby + n - 1, utils.getTextHorizontalAlign(list[n + yOffset].text, self.width, align), itemSelectedBG, itemSelectedFG)
else
self.parent:writeText(obx, oby + n - 1, utils.getTextHorizontalAlign(list[n + yOffset].text, self.width, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
end
else
self.parent:writeText(obx, oby + n - 1, utils.getTextHorizontalAlign(list[n + yOffset].text, self.width, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
end
end
end
end
self:setVisualChanged(false)
end
end;
}
return setmetatable(object, base)
end

205
Basalt/objects/Menubar.lua Normal file
View File

@@ -0,0 +1,205 @@
local Object = require("Object")
local theme = require("theme")
local utils = require("utils")
local tHex = require("tHex")
return function(name)
local base = Object(name)
local objectType = "Menubar"
local object = {}
base.width = 30
base.height = 1
base.bgColor = colors.gray
base.fgColor = colors.lightGray
base:setZIndex(5)
local list = {}
local itemSelectedBG = theme.selectionBG
local itemSelectedFG = theme.selectionFG
local selectionColorActive = true
local align = "left"
local itemOffset = 0
local space = 1
local scrollable = false
local function maxScroll()
local mScroll = 0
local xPos = 0
for n = 1, #list do
if (xPos + list[n].text:len() + space * 2 > object.width) then
if(xPos < object.width)then
mScroll = mScroll + (list[n].text:len() + space * 2-(object.width - xPos))
else
mScroll = mScroll + list[n].text:len() + space * 2
end
end
xPos = xPos + list[n].text:len() + space * 2
end
return mScroll
end
object = {
getType = function(self)
return objectType
end;
addItem = function(self, text, bgCol, fgCol, ...)
table.insert(list, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
if (#list == 1) then
self:setValue(list[1])
end
return self
end;
getAll = function(self)
return list
end;
getItemIndex = function(self)
local selected = self:getValue()
for key, value in pairs(list) do
if (value == selected) then
return key
end
end
end;
clear = function(self)
list = {}
self:setValue({})
return self
end;
setSpace = function(self, _space)
space = _space or space
return self
end;
setPositionOffset = function(self, offset)
itemOffset = offset or 0
if (itemOffset < 0) then
itemOffset = 0
end
local mScroll = maxScroll()
if (itemOffset > mScroll) then
itemOffset = mScroll
end
return self
end;
getPositionOffset = function(self)
return itemOffset
end;
setScrollable = function(self, scroll)
scrollable = scroll
if(scroll==nil)then scrollable = true end
return self
end;
removeItem = function(self, index)
table.remove(list, index)
return self
end;
getItem = function(self, index)
return list[index]
end;
getItemCount = function(self)
return #list
end;
editItem = function(self, index, text, bgCol, fgCol, ...)
table.remove(list, index)
table.insert(list, index, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
return self
end;
selectItem = function(self, index)
self:setValue(list[index] or {})
return self
end;
setSelectedItem = function(self, bgCol, fgCol, active)
itemSelectedBG = bgCol or self.bgColor
itemSelectedFG = fgCol or self.fgColor
selectionColorActive = active
return self
end;
mouseHandler = function(self, event, button, x, y)
if(base.mouseHandler(self, event, button, x, y))then
local objX, objY = self:getAbsolutePosition(self:getAnchorPosition())
if (objX <= x) and (objX + self.width > x) and (objY <= y) and (objY + self.height > y) and (self:isVisible()) then
if (self.parent ~= nil) then
self.parent:setFocusedObject(self)
end
if (event == "mouse_click") or (event == "monitor_touch") then
local xPos = 0
for n = 1, #list do
if (list[n] ~= nil) then
if (objX + xPos <= x + itemOffset) and (objX + xPos + list[n].text:len() + (space*2) > x + itemOffset) and (objY == y) then
self:setValue(list[n])
self:getEventSystem():sendEvent(event, self, event, 0, x, y, list[n])
end
xPos = xPos + list[n].text:len() + space * 2
end
end
end
if (event == "mouse_scroll") and (scrollable) then
itemOffset = itemOffset + button
if (itemOffset < 0) then
itemOffset = 0
end
local mScroll = maxScroll()
if (itemOffset > mScroll) then
itemOffset = mScroll
end
end
self:setVisualChanged(true)
return true
end
end
return false
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
if(self.bgColor~=false)then
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
end
local text = ""
local textBGCol = ""
local textFGCol = ""
for _, v in pairs(list) do
local newItem = (" "):rep(space) .. v.text .. (" "):rep(space)
text = text .. newItem
if(v == self:getValue())then
textBGCol = textBGCol .. tHex[itemSelectedBG or v.bgCol or self.bgColor]:rep(newItem:len())
textFGCol = textFGCol .. tHex[itemSelectedFG or v.FgCol or self.fgColor]:rep(newItem:len())
else
textBGCol = textBGCol .. tHex[v.bgCol or self.bgColor]:rep(newItem:len())
textFGCol = textFGCol .. tHex[v.FgCol or self.fgColor]:rep(newItem:len())
end
end
self.parent:setText(obx, oby, text:sub(itemOffset+1, self.width+itemOffset))
self.parent:setBG(obx, oby, textBGCol:sub(itemOffset+1, self.width+itemOffset))
self.parent:setFG(obx, oby, textFGCol:sub(itemOffset+1, self.width+itemOffset))
end
self:setVisualChanged(false)
end
end;
}
return setmetatable(object, base)
end

27
Basalt/objects/Pane.lua Normal file
View File

@@ -0,0 +1,27 @@
local Object = require("Object")
return function(name)
-- Pane
local base = Object(name)
local objectType = "Pane"
local object = {
getType = function(self)
return objectType
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
self.parent:drawForegroundBox(obx, oby, self.width, self.height, self.bgColor)
end
self:setVisualChanged(false)
end
end;
}
return setmetatable(object, base)
end

647
Basalt/objects/Program.lua Normal file
View File

@@ -0,0 +1,647 @@
local Object = require("Object")
local tHex = require("tHex")
local process = require("process")
local sub = string.sub
return function(name, parent)
local base = Object(name)
local objectType = "Program"
base:setZIndex(5)
local object
local function createBasaltWindow(x, y, width, height)
local xCursor, yCursor = 1, 1
local bgColor, fgColor = colors.black, colors.white
local cursorBlink = false
local visible = false
local cacheT = {}
local cacheBG = {}
local cacheFG = {}
local tPalette = {}
local emptySpaceLine
local emptyColorLines = {}
for i = 0, 15 do
local c = 2 ^ i
tPalette[c] = { parent:getBasaltInstance().getBaseTerm().getPaletteColour(c) }
end
local function createEmptyLines()
emptySpaceLine = (" "):rep(width)
for n = 0, 15 do
local nColor = 2 ^ n
local sHex = tHex[nColor]
emptyColorLines[nColor] = sHex:rep(width)
end
end
local function recreateWindowArray()
createEmptyLines()
local emptyText = emptySpaceLine
local emptyFG = emptyColorLines[colors.white]
local emptyBG = emptyColorLines[colors.black]
for n = 1, height do
cacheT[n] = sub(cacheT[n] == nil and emptyText or cacheT[n] .. emptyText:sub(1, width - cacheT[n]:len()), 1, width)
cacheFG[n] = sub(cacheFG[n] == nil and emptyFG or cacheFG[n] .. emptyFG:sub(1, width - cacheFG[n]:len()), 1, width)
cacheBG[n] = sub(cacheBG[n] == nil and emptyBG or cacheBG[n] .. emptyBG:sub(1, width - cacheBG[n]:len()), 1, width)
end
end
recreateWindowArray()
local function updateCursor()
if xCursor >= 1 and yCursor >= 1 and xCursor <= width and yCursor <= height then
--parentTerminal.setCursorPos(xCursor + x - 1, yCursor + y - 1)
else
--parentTerminal.setCursorPos(0, 0)
end
--parentTerminal.setTextColor(fgColor)
end
local function internalBlit(sText, sTextColor, sBackgroundColor)
-- copy pasti strikes again (cc: window.lua)
local nStart = xCursor
local nEnd = nStart + #sText - 1
if yCursor >= 1 and yCursor <= height then
if nStart <= width and nEnd >= 1 then
-- Modify line
if nStart == 1 and nEnd == width then
cacheT[yCursor] = sText
cacheFG[yCursor] = sTextColor
cacheBG[yCursor] = sBackgroundColor
else
local sClippedText, sClippedTextColor, sClippedBackgroundColor
if nStart < 1 then
local nClipStart = 1 - nStart + 1
local nClipEnd = width - nStart + 1
sClippedText = sub(sText, nClipStart, nClipEnd)
sClippedTextColor = sub(sTextColor, nClipStart, nClipEnd)
sClippedBackgroundColor = sub(sBackgroundColor, nClipStart, nClipEnd)
elseif nEnd > width then
local nClipEnd = width - nStart + 1
sClippedText = sub(sText, 1, nClipEnd)
sClippedTextColor = sub(sTextColor, 1, nClipEnd)
sClippedBackgroundColor = sub(sBackgroundColor, 1, nClipEnd)
else
sClippedText = sText
sClippedTextColor = sTextColor
sClippedBackgroundColor = sBackgroundColor
end
local sOldText = cacheT[yCursor]
local sOldTextColor = cacheFG[yCursor]
local sOldBackgroundColor = cacheBG[yCursor]
local sNewText, sNewTextColor, sNewBackgroundColor
if nStart > 1 then
local nOldEnd = nStart - 1
sNewText = sub(sOldText, 1, nOldEnd) .. sClippedText
sNewTextColor = sub(sOldTextColor, 1, nOldEnd) .. sClippedTextColor
sNewBackgroundColor = sub(sOldBackgroundColor, 1, nOldEnd) .. sClippedBackgroundColor
else
sNewText = sClippedText
sNewTextColor = sClippedTextColor
sNewBackgroundColor = sClippedBackgroundColor
end
if nEnd < width then
local nOldStart = nEnd + 1
sNewText = sNewText .. sub(sOldText, nOldStart, width)
sNewTextColor = sNewTextColor .. sub(sOldTextColor, nOldStart, width)
sNewBackgroundColor = sNewBackgroundColor .. sub(sOldBackgroundColor, nOldStart, width)
end
cacheT[yCursor] = sNewText
cacheFG[yCursor] = sNewTextColor
cacheBG[yCursor] = sNewBackgroundColor
end
end
xCursor = nEnd + 1
if (visible) then
updateCursor()
end
end
end
local function setText(_x, _y, text)
if (text ~= nil) then
local gText = cacheT[_y]
if (gText ~= nil) then
cacheT[_y] = sub(gText:sub(1, _x - 1) .. text .. gText:sub(_x + (text:len()), width), 1, width)
end
end
end
local function setBG(_x, _y, colorStr)
if (colorStr ~= nil) then
local gBG = cacheBG[_y]
if (gBG ~= nil) then
cacheBG[_y] = sub(gBG:sub(1, _x - 1) .. colorStr .. gBG:sub(_x + (colorStr:len()), width), 1, width)
end
end
end
local function setFG(_x, _y, colorStr)
if (colorStr ~= nil) then
local gFG = cacheFG[_y]
if (gFG ~= nil) then
cacheFG[_y] = sub(gFG:sub(1, _x - 1) .. colorStr .. gFG:sub(_x + (colorStr:len()), width), 1, width)
end
end
end
local setTextColor = function(color)
if type(color) ~= "number" then
error("bad argument #1 (expected number, got " .. type(color) .. ")", 2)
elseif tHex[color] == nil then
error("Invalid color (got " .. color .. ")", 2)
end
fgColor = color
end
local setBackgroundColor = function(color)
if type(color) ~= "number" then
error("bad argument #1 (expected number, got " .. type(color) .. ")", 2)
elseif tHex[color] == nil then
error("Invalid color (got " .. color .. ")", 2)
end
bgColor = color
end
local setPaletteColor = function(colour, r, g, b)
-- have to work on
if type(colour) ~= "number" then
error("bad argument #1 (expected number, got " .. type(colour) .. ")", 2)
end
if tHex[colour] == nil then
error("Invalid color (got " .. colour .. ")", 2)
end
local tCol
if type(r) == "number" and g == nil and b == nil then
tCol = { colours.rgb8(r) }
tPalette[colour] = tCol
else
if type(r) ~= "number" then
error("bad argument #2 (expected number, got " .. type(r) .. ")", 2)
end
if type(g) ~= "number" then
error("bad argument #3 (expected number, got " .. type(g) .. ")", 2)
end
if type(b) ~= "number" then
error("bad argument #4 (expected number, got " .. type(b) .. ")", 2)
end
tCol = tPalette[colour]
tCol[1] = r
tCol[2] = g
tCol[3] = b
end
end
local getPaletteColor = function(colour)
if type(colour) ~= "number" then
error("bad argument #1 (expected number, got " .. type(colour) .. ")", 2)
end
if tHex[colour] == nil then
error("Invalid color (got " .. colour .. ")", 2)
end
local tCol = tPalette[colour]
return tCol[1], tCol[2], tCol[3]
end
local basaltwindow = {
setCursorPos = function(_x, _y)
if type(_x) ~= "number" then
error("bad argument #1 (expected number, got " .. type(_x) .. ")", 2)
end
if type(_y) ~= "number" then
error("bad argument #2 (expected number, got " .. type(_y) .. ")", 2)
end
xCursor = math.floor(_x)
yCursor = math.floor(_y)
if (visible) then
updateCursor()
end
end;
getCursorPos = function()
return xCursor, yCursor
end;
setCursorBlink = function(blink)
if type(blink) ~= "boolean" then
error("bad argument #1 (expected boolean, got " .. type(blink) .. ")", 2)
end
cursorBlink = blink
end;
getCursorBlink = function()
return cursorBlink
end;
getPaletteColor = getPaletteColor,
getPaletteColour = getPaletteColor,
setBackgroundColor = setBackgroundColor,
setBackgroundColour = setBackgroundColor,
setTextColor = setTextColor,
setTextColour = setTextColor,
setPaletteColor = setPaletteColor,
setPaletteColour = setPaletteColor,
getBackgroundColor = function()
return bgColor
end;
getBackgroundColour = function()
return bgColor
end;
getSize = function()
return width, height
end;
getTextColor = function()
return fgColor
end;
getTextColour = function()
return fgColor
end;
basalt_resize = function(_width, _height)
width, height = _width, _height
recreateWindowArray()
end;
basalt_reposition = function(_x, _y)
x, y = _x, _y
end;
basalt_setVisible = function(vis)
visible = vis
end;
drawBackgroundBox = function(_x, _y, _width, _height, bgCol)
for n = 1, _height do
setBG(_x, _y + (n - 1), tHex[bgCol]:rep(_width))
end
end;
drawForegroundBox = function(_x, _y, _width, _height, fgCol)
for n = 1, _height do
setFG(_x, _y + (n - 1), tHex[fgCol]:rep(_width))
end
end;
drawTextBox = function(_x, _y, _width, _height, symbol)
for n = 1, _height do
setText(_x, _y + (n - 1), symbol:rep(_width))
end
end;
writeText = function(_x, _y, text, bgCol, fgCol)
bgCol = bgCol or bgColor
fgCol = fgCol or fgColor
setText(x, _y, text)
setBG(_x, _y, tHex[bgCol]:rep(text:len()))
setFG(_x, _y, tHex[fgCol]:rep(text:len()))
end;
basalt_update = function()
if (parent ~= nil) then
for n = 1, height do
parent:setText(x, y + (n - 1), cacheT[n])
parent:setBG(x, y + (n - 1), cacheBG[n])
parent:setFG(x, y + (n - 1), cacheFG[n])
end
end
end;
scroll = function(offset)
if type(offset) ~= "number" then
error("bad argument #1 (expected number, got " .. type(offset) .. ")", 2)
end
if offset ~= 0 then
local sEmptyText = emptySpaceLine
local sEmptyTextColor = emptyColorLines[fgColor]
local sEmptyBackgroundColor = emptyColorLines[bgColor]
for newY = 1, height do
local y = newY + offset
if y >= 1 and y <= height then
cacheT[newY] = cacheT[y]
cacheBG[newY] = cacheBG[y]
cacheFG[newY] = cacheFG[y]
else
cacheT[newY] = sEmptyText
cacheFG[newY] = sEmptyTextColor
cacheBG[newY] = sEmptyBackgroundColor
end
end
end
if (visible) then
updateCursor()
end
end;
isColor = function()
return parent:getBasaltInstance().getBaseTerm().isColor()
end;
isColour = function()
return parent:getBasaltInstance().getBaseTerm().isColor()
end;
write = function(text)
text = tostring(text)
if (visible) then
internalBlit(text, tHex[fgColor]:rep(text:len()), tHex[bgColor]:rep(text:len()))
end
end;
clearLine = function()
if (visible) then
setText(1, yCursor, (" "):rep(width))
setBG(1, yCursor, tHex[bgColor]:rep(width))
setFG(1, yCursor, tHex[fgColor]:rep(width))
end
if (visible) then
updateCursor()
end
end;
clear = function()
for n = 1, height do
setText(1, n, (" "):rep(width))
setBG(1, n, tHex[bgColor]:rep(width))
setFG(1, n, tHex[fgColor]:rep(width))
end
if (visible) then
updateCursor()
end
end;
blit = function(text, fgcol, bgcol)
if type(text) ~= "string" then
error("bad argument #1 (expected string, got " .. type(text) .. ")", 2)
end
if type(fgcol) ~= "string" then
error("bad argument #2 (expected string, got " .. type(fgcol) .. ")", 2)
end
if type(bgcol) ~= "string" then
error("bad argument #3 (expected string, got " .. type(bgcol) .. ")", 2)
end
if #fgcol ~= #text or #bgcol ~= #text then
error("Arguments must be the same length", 2)
end
if (visible) then
internalBlit(text, fgcol, bgcol)
end
end
}
return basaltwindow
end
base.width = 30
base.height = 12
local pWindow = createBasaltWindow(1, 1, base.width, base.height)
local curProcess
local paused = false
local queuedEvent = {}
object = {
getType = function(self)
return objectType
end;
show = function(self)
base.show(self)
pWindow.setBackgroundColor(self.bgColor)
pWindow.setTextColor(self.fgColor)
pWindow.basalt_setVisible(true)
return self
end;
hide = function(self)
base.hide(self)
pWindow.basalt_setVisible(false)
return self
end;
setPosition = function(self, x, y, rel)
base.setPosition(self, x, y, rel)
pWindow.basalt_reposition(self:getAnchorPosition())
return self
end;
getBasaltWindow = function()
return pWindow
end;
getBasaltProcess = function()
return curProcess
end;
setSize = function(self, width, height)
base.setSize(self, width, height)
pWindow.basalt_resize(self.width, self.height)
return self
end;
getStatus = function(self)
if (curProcess ~= nil) then
return curProcess:getStatus()
end
return "inactive"
end;
execute = function(self, path, ...)
curProcess = process:new(path, pWindow, ...)
pWindow.setBackgroundColor(colors.black)
pWindow.setTextColor(colors.white)
pWindow.clear()
pWindow.setCursorPos(1, 1)
curProcess:resume()
paused = false
return self
end;
stop = function(self)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
curProcess:resume("terminate")
if (curProcess:isDead()) then
if (self.parent ~= nil) then
self.parent:setCursor(false)
end
end
end
end
return self
end;
pause = function(self, p)
paused = p or (not paused)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if not (paused) then
self:injectEvents(queuedEvent)
queuedEvent = {}
end
end
end
return self
end;
isPaused = function(self)
return paused
end;
injectEvent = function(self, event, p1, p2, p3, p4, ign)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if (paused == false) or (ign) then
curProcess:resume(event, p1, p2, p3, p4)
else
table.insert(queuedEvent, { event = event, args = { p1, p2, p3, p4 } })
end
end
end
return self
end;
getQueuedEvents = function(self)
return queuedEvent
end;
updateQueuedEvents = function(self, events)
queuedEvent = events or queuedEvent
return self
end;
injectEvents = function(self, events)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
for _, value in pairs(events) do
curProcess:resume(value.event, table.unpack(value.args))
end
end
end
return self
end;
mouseHandler = function(self, event, button, x, y)
if (base.mouseHandler(self, event, button, x, y)) then
if (curProcess == nil) then
return false
end
if not (curProcess:isDead()) then
if not (paused) then
local absX, absY = self:getAbsolutePosition(self:getAnchorPosition(nil, nil, true))
curProcess:resume(event, button, x - (absX - 1), y - (absY - 1))
end
end
return true
end
end;
keyHandler = function(self, event, key)
base.keyHandler(self, event, key)
if (self:isFocused()) then
if (curProcess == nil) then
return false
end
if not (curProcess:isDead()) then
if not (paused) then
if (self.draw) then
curProcess:resume(event, key)
end
end
end
end
end;
getFocusHandler = function(self)
base.getFocusHandler(self)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if not (paused) then
if (self.parent ~= nil) then
local xCur, yCur = pWindow.getCursorPos()
local obx, oby = self:getAnchorPosition()
if (self.parent ~= nil) then
if (obx + xCur - 1 >= 1 and obx + xCur - 1 <= obx + self.width - 1 and yCur + oby - 1 >= 1 and yCur + oby - 1 <= oby + self.height - 1) then
self.parent:setCursor(pWindow.getCursorBlink(), obx + xCur - 1, yCur + oby - 1, pWindow.getTextColor())
end
end
end
end
end
end
end;
loseFocusHandler = function(self)
base.loseFocusHandler(self)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if (self.parent ~= nil) then
self.parent:setCursor(false)
end
end
end
end;
eventHandler = function(self, event, p1, p2, p3, p4)
if (curProcess == nil) then
return
end
if not (curProcess:isDead()) then
if not (paused) then
if (event ~= "mouse_click") and (event ~= "monitor_touch") and (event ~= "mouse_up") and (event ~= "mouse_scroll") and (event ~= "mouse_drag") and (event ~= "key_up") and (event ~= "key") and (event ~= "char") and (event ~= "terminate") then
curProcess:resume(event, p1, p2, p3, p4)
end
if (self:isFocused()) then
local obx, oby = self:getAnchorPosition()
local xCur, yCur = pWindow.getCursorPos()
if (self.parent ~= nil) then
if (obx + xCur - 1 >= 1 and obx + xCur - 1 <= obx + self.width - 1 and yCur + oby - 1 >= 1 and yCur + oby - 1 <= oby + self.height - 1) then
self.parent:setCursor(pWindow.getCursorBlink(), obx + xCur - 1, yCur + oby - 1, pWindow.getTextColor())
end
end
if (event == "terminate") and (self:isFocused()) then
self:stop()
end
end
else
if (event ~= "mouse_click") and (event ~= "monitor_touch") and (event ~= "mouse_up") and (event ~= "mouse_scroll") and (event ~= "mouse_drag") and (event ~= "key_up") and (event ~= "key") and (event ~= "char") and (event ~= "terminate") then
table.insert(queuedEvent, { event = event, args = { p1, p2, p3, p4 } })
end
end
end
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
pWindow.basalt_reposition(obx, oby)
if(self.bgColor~=false)then
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
end
pWindow.basalt_update()
end
self:setVisualChanged(false)
end
end;
}
return setmetatable(object, base)
end

View File

@@ -0,0 +1,103 @@
local Object = require("Object")
local theme = require("theme")
return function(name)
-- Checkbox
local base = Object(name)
local objectType = "Progressbar"
local progress = 0
base:setZIndex(5)
base:setValue(false)
base.width = 25
base.height = 1
base.bgColor = theme.CheckboxBG
base.fgColor = theme.CheckboxFG
local activeBarColor = colors.black
local activeBarSymbol = ""
local activeBarSymbolCol = colors.white
local bgBarSymbol = ""
local direction = 0
local object = {
getType = function(self)
return objectType
end;
setDirection = function(self, dir)
direction = dir
return self
end;
setProgressBar = function(self, color, symbol, symbolcolor)
activeBarColor = color or activeBarColor
activeBarSymbol = symbol or activeBarSymbol
activeBarSymbolCol = symbolcolor or activeBarSymbolCol
return self
end;
setBackgroundSymbol = function(self, symbol)
bgBarSymbol = symbol:sub(1, 1)
return self
end;
setProgress = function(self, value)
if (value >= 0) and (value <= 100) and (progress ~= value) then
progress = value
self:setValue(progress)
if (progress == 100) then
self:progressDoneHandler()
end
end
return self
end;
getProgress = function(self)
return progress
end;
onProgressDone = function(self, f)
self:registerEvent("progress_done", f)
return self
end;
progressDoneHandler = function(self)
self:sendEvent("progress_done", self)
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
if(self.bgColor~=false)then self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor) end
if(bgBarSymbol~="")then self.parent:drawTextBox(obx, oby, self.width, self.height, bgBarSymbol) end
if(self.fgColor~=false)then self.parent:drawForegroundBox(obx, oby, self.width, self.height, self.fgColor) end
if (direction == 1) then
self.parent:drawBackgroundBox(obx, oby, self.width, self.height / 100 * progress, activeBarColor)
self.parent:drawForegroundBox(obx, oby, self.width, self.height / 100 * progress, activeBarSymbolCol)
self.parent:drawTextBox(obx, oby, self.width, self.height / 100 * progress, activeBarSymbol)
elseif (direction == 2) then
self.parent:drawBackgroundBox(obx, oby + math.ceil(self.height - self.height / 100 * progress), self.width, self.height / 100 * progress, activeBarColor)
self.parent:drawForegroundBox(obx, oby + math.ceil(self.height - self.height / 100 * progress), self.width, self.height / 100 * progress, activeBarSymbolCol)
self.parent:drawTextBox(obx, oby + math.ceil(self.height - self.height / 100 * progress), self.width, self.height / 100 * progress, activeBarSymbol)
elseif (direction == 3) then
self.parent:drawBackgroundBox(obx + math.ceil(self.width - self.width / 100 * progress), oby, self.width / 100 * progress, self.height, activeBarColor)
self.parent:drawForegroundBox(obx + math.ceil(self.width - self.width / 100 * progress), oby, self.width / 100 * progress, self.height, activeBarSymbolCol)
self.parent:drawTextBox(obx + math.ceil(self.width - self.width / 100 * progress), oby, self.width / 100 * progress, self.height, activeBarSymbol)
else
self.parent:drawBackgroundBox(obx, oby, self.width / 100 * progress, self.height, activeBarColor)
self.parent:drawForegroundBox(obx, oby, self.width / 100 * progress, self.height, activeBarSymbolCol)
self.parent:drawTextBox(obx, oby, self.width / 100 * progress, self.height, activeBarSymbol)
end
end
self:setVisualChanged(false)
end
end;
}
return setmetatable(object, base)
end

129
Basalt/objects/Radio.lua Normal file
View File

@@ -0,0 +1,129 @@
local Object = require("Object")
local theme = require("theme")
local utils = require("utils")
return function(name)
local base = Object(name)
local objectType = "Radio"
base.width = 8
base.bgColor = theme.listBG
base.fgColor = theme.listFG
base:setZIndex(5)
local list = {}
local itemSelectedBG = theme.selectionBG
local itemSelectedFG = theme.selectionFG
local boxSelectedBG = base.bgColor
local boxSelectedFG = base.fgColor
local selectionColorActive = true
local symbol = "\7"
local align = "left"
local object = {
getType = function(self)
return objectType
end;
addItem = function(self, text, x, y, bgCol, fgCol, ...)
table.insert(list, { x = x or 1, y = y or 1, text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
if (#list == 1) then
self:setValue(list[1])
end
return self
end;
getAll = function(self)
return list
end;
removeItem = function(self, index)
table.remove(list, index)
return self
end;
getItem = function(self, index)
return list[index]
end;
getItemIndex = function(self)
local selected = self:getValue()
for key, value in pairs(list) do
if (value == selected) then
return key
end
end
end;
clear = function(self)
list = {}
self:setValue({})
return self
end;
getItemCount = function(self)
return #list
end;
editItem = function(self, index, text, x, y, bgCol, fgCol, ...)
table.remove(list, index)
table.insert(list, index, { x = x or 1, y = y or 1, text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
return self
end;
selectItem = function(self, index)
self:setValue(list[index] or {})
return self
end;
setSelectedItem = function(self, bgCol, fgCol, boxBG, boxFG, active)
itemSelectedBG = bgCol or itemSelectedBG
itemSelectedFG = fgCol or itemSelectedFG
boxSelectedBG = boxBG or boxSelectedBG
boxSelectedFG = boxFG or boxSelectedFG
selectionColorActive = active
return self
end;
mouseHandler = function(self, event, button, x, y)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if ((event == "mouse_click")and(button==1))or(event=="monitor_touch") then
if (#list > 0) then
for _, value in pairs(list) do
if (obx + value.x - 1 <= x) and (obx + value.x - 1 + value.text:len() + 2 >= x) and (oby + value.y - 1 == y) then
self:setValue(value)
if (self.parent ~= nil) then
self.parent:setFocusedObject(self)
end
--eventSystem:sendEvent(event, self, event, button, x, y)
self:setVisualChanged()
return true
end
end
end
end
return false
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
for _, value in pairs(list) do
if (value == self:getValue()) then
if (align == "left") then
self.parent:writeText(value.x + obx - 1, value.y + oby - 1, symbol, boxSelectedBG, boxSelectedFG)
self.parent:writeText(value.x + 2 + obx - 1, value.y + oby - 1, value.text, itemSelectedBG, itemSelectedFG)
end
else
self.parent:drawBackgroundBox(value.x + obx - 1, value.y + oby - 1, 1, 1, self.bgColor)
self.parent:writeText(value.x + 2 + obx - 1, value.y + oby - 1, value.text, value.bgCol, value.fgCol)
end
end
end
self:setVisualChanged(false)
end
end;
}
return setmetatable(object, base)
end

View File

@@ -0,0 +1,133 @@
local Object = require("Object")
local theme = require("theme")
return function(name)
local base = Object(name)
local objectType = "Scrollbar"
base.width = 1
base.height = 8
base.bgColor = colors.lightGray
base.fgColor = colors.gray
base:setValue(1)
base:setZIndex(2)
local barType = "vertical"
local symbol = " "
local symbolColor = colors.black
local bgSymbol = "\127"
local maxValue = base.height
local index = 1
local symbolSize = 1
local object = {
getType = function(self)
return objectType
end;
setSymbol = function(self, _symbol)
symbol = _symbol:sub(1, 1)
self:setVisualChanged()
return self
end;
setSymbolSize = function(self, size)
symbolSize = tonumber(size) or 1
if (barType == "vertical") then
self:setValue(index - 1 * (maxValue / (self.height - (symbolSize - 1))) - (maxValue / (self.height - (symbolSize - 1))))
elseif (barType == "horizontal") then
self:setValue(index - 1 * (maxValue / (self.width - (symbolSize - 1))) - (maxValue / (self.width - (symbolSize - 1))))
end
self:setVisualChanged()
return self
end;
setMaxValue = function(self, val)
maxValue = val
return self
end;
setBackgroundSymbol = function(self, _bgSymbol)
bgSymbol = string.sub(_bgSymbol, 1, 1)
self:setVisualChanged()
return self
end;
setSymbolColor = function(self, col)
symbolColor = col
self:setVisualChanged()
return self
end;
setBarType = function(self, _typ)
barType = _typ:lower()
return self
end;
mouseHandler = function(self, event, button, x, y)
if (base.mouseHandler(self, event, button, x, y)) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (((event == "mouse_click") or (event == "mouse_drag")) and (button == 1))or(event=="monitor_touch") then
if (barType == "horizontal") then
for _index = 0, self.width do
if (obx + _index == x) and (oby <= y) and (oby + self.height > y) then
index = math.min(_index + 1, self.width - (symbolSize - 1))
self:setValue(maxValue / self.width * (index))
self:setVisualChanged()
end
end
end
if (barType == "vertical") then
for _index = 0, self.height do
if (oby + _index == y) and (obx <= x) and (obx + self.width > x) then
index = math.min(_index + 1, self.height - (symbolSize - 1))
self:setValue(maxValue / self.height * (index))
self:setVisualChanged()
end
end
end
end
if (event == "mouse_scroll") then
index = index + button
if (index < 1) then
index = 1
end
index = math.min(index, (barType == "vertical" and self.height or self.width) - (symbolSize - 1))
self:setValue(maxValue / (barType == "vertical" and self.height or self.width) * index)
end
return true
end
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
if (barType == "horizontal") then
self.parent:writeText(obx, oby, bgSymbol:rep(index - 1), self.bgColor, self.fgColor)
self.parent:writeText(obx + index - 1, oby, symbol:rep(symbolSize), symbolColor, symbolColor)
self.parent:writeText(obx + index + symbolSize - 1, oby, bgSymbol:rep(self.width - (index + symbolSize - 1)), self.bgColor, self.fgColor)
end
if (barType == "vertical") then
for n = 0, self.height - 1 do
if (index == n + 1) then
for curIndexOffset = 0, math.min(symbolSize - 1, self.height) do
self.parent:writeText(obx, oby + n + curIndexOffset, symbol, symbolColor, symbolColor)
end
else
if (n + 1 < index) or (n + 1 > index - 1 + symbolSize) then
self.parent:writeText(obx, oby + n, bgSymbol, self.bgColor, self.fgColor)
end
end
end
end
end
self:setVisualChanged(false)
end
end;
}
return setmetatable(object, base)
end

132
Basalt/objects/Slider.lua Normal file
View File

@@ -0,0 +1,132 @@
local Object = require("Object")
local theme = require("theme")
return function(name)
local base = Object(name)
local objectType = "Slider"
base.width = 8
base.height = 1
base.bgColor = colors.lightGray
base.fgColor = colors.gray
base:setValue(1)
local barType = "horizontal"
local symbol = " "
local symbolColor = colors.black
local bgSymbol = "\140"
local maxValue = base.width
local index = 1
local symbolSize = 1
local object = {
getType = function(self)
return objectType
end;
setSymbol = function(self, _symbol)
symbol = _symbol:sub(1, 1)
self:setVisualChanged()
return self
end;
setSymbolSize = function(self, size)
symbolSize = tonumber(size) or 1
if (barType == "vertical") then
self:setValue(index - 1 * (maxValue / (self.height - (symbolSize - 1))) - (maxValue / (self.height - (symbolSize - 1))))
elseif (barType == "horizontal") then
self:setValue(index - 1 * (maxValue / (self.width - (symbolSize - 1))) - (maxValue / (self.width - (symbolSize - 1))))
end
self:setVisualChanged()
return self
end;
setMaxValue = function(self, val)
maxValue = val
return self
end;
setBackgroundSymbol = function(self, _bgSymbol)
bgSymbol = string.sub(_bgSymbol, 1, 1)
self:setVisualChanged()
return self
end;
setSymbolColor = function(self, col)
symbolColor = col
self:setVisualChanged()
return self
end;
setBarType = function(self, _typ)
barType = _typ:lower()
return self
end;
mouseHandler = function(self, event, button, x, y)
if (base.mouseHandler(self, event, button, x, y)) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (((event == "mouse_click") or (event == "mouse_drag")) and (button == 1))or(event=="monitor_touch") then
if (barType == "horizontal") then
for _index = 0, self.width do
if (obx + _index == x) and (oby <= y) and (oby + self.height > y) then
index = math.min(_index + 1, self.width - (symbolSize - 1))
self:setValue(maxValue / self.width * (index))
self:setVisualChanged()
end
end
end
if (barType == "vertical") then
for _index = 0, self.height do
if (oby + _index == y) and (obx <= x) and (obx + self.width > x) then
index = math.min(_index + 1, self.height - (symbolSize - 1))
self:setValue(maxValue / self.height * (index))
self:setVisualChanged()
end
end
end
end
if (event == "mouse_scroll") then
index = index + button
if (index < 1) then
index = 1
end
index = math.min(index, (barType == "vertical" and self.height or self.width) - (symbolSize - 1))
self:setValue(maxValue / (barType == "vertical" and self.height or self.width) * index)
end
return true
end
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
if (barType == "horizontal") then
self.parent:writeText(obx, oby, bgSymbol:rep(index - 1), self.bgColor, self.fgColor)
self.parent:writeText(obx + index - 1, oby, symbol:rep(symbolSize), symbolColor, symbolColor)
self.parent:writeText(obx + index + symbolSize - 1, oby, bgSymbol:rep(self.width - (index + symbolSize - 1)), self.bgColor, self.fgColor)
end
if (barType == "vertical") then
for n = 0, self.height - 1 do
if (index == n + 1) then
for curIndexOffset = 0, math.min(symbolSize - 1, self.height) do
self.parent:writeText(obx, oby + n + curIndexOffset, symbol, symbolColor, symbolColor)
end
else
if (n + 1 < index) or (n + 1 > index - 1 + symbolSize) then
self.parent:writeText(obx, oby + n, bgSymbol, self.bgColor, self.fgColor)
end
end
end
end
end
self:setVisualChanged(false)
end
end;
}
return setmetatable(object, base)
end

71
Basalt/objects/Switch.lua Normal file
View File

@@ -0,0 +1,71 @@
local Object = require("Object")
local theme = require("theme")
return function(name)
local base = Object(name)
local objectType = "Switch"
base.width = 2
base.height = 1
base.bgColor = colors.lightGray
base.fgColor = colors.gray
base:setValue(false)
base:setZIndex(5)
local bgSymbol = colors.black
local inactiveBG = colors.red
local activeBG = colors.green
local object = {
getType = function(self)
return objectType
end;
setSymbolColor = function(self, symbolColor)
bgSymbol = symbolColor
self:setVisualChanged()
return self
end;
setActiveBackground = function(self, bgcol)
activeBG = bgcol
self:setVisualChanged()
return self
end;
setInactiveBackground = function(self, bgcol)
inactiveBG = bgcol
self:setVisualChanged()
return self
end;
mouseHandler = function(self, event, button, x, y)
if (base.mouseHandler(self, event, button, x, y)) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if ((event == "mouse_click") and (button == 1))or(event=="monitor_touch") then
self:setValue(not self:getValue())
end
return true
end
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
if(self:getValue())then
self.parent:drawBackgroundBox(obx, oby, 1, self.height, activeBG)
self.parent:drawBackgroundBox(obx+1, oby, 1, self.height, bgSymbol)
else
self.parent:drawBackgroundBox(obx, oby, 1, self.height, bgSymbol)
self.parent:drawBackgroundBox(obx+1, oby, 1, self.height, inactiveBG)
end
end
self:setVisualChanged(false)
end
end;
}
return setmetatable(object, base)
end

View File

@@ -0,0 +1,344 @@
local Object = require("Object")
local theme = require("theme")
return function(name)
local base = Object(name)
local objectType = "Textfield"
local hIndex, wIndex, textX, textY = 1, 1, 1, 1
local lines = { "" }
local keyWords = { [colors.purple] = { "break" } }
base.width = 20
base.height = 8
base.bgColor = theme.textfieldBG
base.fgColor = theme.textfieldFG
base:setZIndex(5)
local object = {
getType = function(self)
return objectType
end;
getLines = function(self)
return lines
end;
getLine = function(self, index)
return lines[index] or ""
end;
editLine = function(self, index, text)
lines[index] = text or lines[index]
return self
end;
addLine = function(self, text, index)
if (index ~= nil) then
table.insert(lines, index, text)
else
table.insert(lines, text)
end
return self
end;
addKeyword = function(self, keyword, color)
end;
removeLine = function(self, index)
table.remove(lines, index or #lines)
if (#lines <= 0) then
table.insert(lines, "")
end
return self
end;
getTextCursor = function(self)
return textX, textY
end;
getFocusHandler = function(self)
base.getFocusHandler(self)
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
if (self.parent ~= nil) then
self.parent:setCursor(true, obx + textX - wIndex, oby + textY - hIndex, self.fgColor)
end
end
end;
loseFocusHandler = function(self)
base.loseFocusHandler(self)
if (self.parent ~= nil) then
self.parent:setCursor(false)
end
end;
keyHandler = function(self, event, key)
if (base.keyHandler(self, event, key)) then
local obx, oby = self:getAnchorPosition()
if (event == "key") then
if (key == keys.backspace) then
-- on backspace
if (lines[textY] == "") then
if (textY > 1) then
table.remove(lines, textY)
textX = lines[textY - 1]:len() + 1
wIndex = textX - self.width + 1
if (wIndex < 1) then
wIndex = 1
end
textY = textY - 1
end
elseif (textX <= 1) then
if (textY > 1) then
textX = lines[textY - 1]:len() + 1
wIndex = textX - self.width + 1
if (wIndex < 1) then
wIndex = 1
end
lines[textY - 1] = lines[textY - 1] .. lines[textY]
table.remove(lines, textY)
textY = textY - 1
end
else
lines[textY] = lines[textY]:sub(1, textX - 2) .. lines[textY]:sub(textX, lines[textY]:len())
if (textX > 1) then
textX = textX - 1
end
if (wIndex > 1) then
if (textX < wIndex) then
wIndex = wIndex - 1
end
end
end
if (textY < hIndex) then
hIndex = hIndex - 1
end
self:setValue("")
end
if (key == keys.delete) then
-- on delete
if (textX > lines[textY]:len()) then
if (lines[textY + 1] ~= nil) then
lines[textY] = lines[textY] .. lines[textY + 1]
table.remove(lines, textY + 1)
end
else
lines[textY] = lines[textY]:sub(1, textX - 1) .. lines[textY]:sub(textX + 1, lines[textY]:len())
end
end
if (key == keys.enter) then
-- on enter
table.insert(lines, textY + 1, lines[textY]:sub(textX, lines[textY]:len()))
lines[textY] = lines[textY]:sub(1, textX - 1)
textY = textY + 1
textX = 1
wIndex = 1
if (textY - hIndex >= self.height) then
hIndex = hIndex + 1
end
self:setValue("")
end
if (key == keys.up) then
-- arrow up
if (textY > 1) then
textY = textY - 1
if (textX > lines[textY]:len() + 1) then
textX = lines[textY]:len() + 1
end
if (wIndex > 1) then
if (textX < wIndex) then
wIndex = textX - self.width + 1
if (wIndex < 1) then
wIndex = 1
end
end
end
if (hIndex > 1) then
if (textY < hIndex) then
hIndex = hIndex - 1
end
end
end
end
if (key == keys.down) then
-- arrow down
if (textY < #lines) then
textY = textY + 1
if (textX > lines[textY]:len() + 1) then
textX = lines[textY]:len() + 1
end
if (textY >= hIndex + self.height) then
hIndex = hIndex + 1
end
end
end
if (key == keys.right) then
-- arrow right
textX = textX + 1
if (textY < #lines) then
if (textX > lines[textY]:len() + 1) then
textX = 1
textY = textY + 1
end
elseif (textX > lines[textY]:len()) then
textX = lines[textY]:len() + 1
end
if (textX < 1) then
textX = 1
end
if (textX < wIndex) or (textX >= self.width + wIndex) then
wIndex = textX - self.width + 1
end
if (wIndex < 1) then
wIndex = 1
end
end
if (key == keys.left) then
-- arrow left
textX = textX - 1
if (textX >= 1) then
if (textX < wIndex) or (textX >= self.width + wIndex) then
wIndex = textX
end
end
if (textY > 1) then
if (textX < 1) then
textY = textY - 1
textX = lines[textY]:len() + 1
wIndex = textX - self.width + 1
end
end
if (textX < 1) then
textX = 1
end
if (wIndex < 1) then
wIndex = 1
end
end
end
if (event == "char") then
lines[textY] = lines[textY]:sub(1, textX - 1) .. key .. lines[textY]:sub(textX, lines[textY]:len())
textX = textX + 1
if (textX >= self.width + wIndex) then
wIndex = wIndex + 1
end
self:setValue("")
end
local cursorX = (textX <= lines[textY]:len() and textX - 1 or lines[textY]:len()) - (wIndex - 1)
if (cursorX > self.x + self.width - 1) then
cursorX = self.x + self.width - 1
end
local cursorY = (textY - hIndex < self.height and textY - hIndex or textY - hIndex - 1)
if (cursorX < 1) then
cursorX = 0
end
self.parent:setCursor(true, obx + cursorX, oby + cursorY, self.fgColor)
return true
end
end;
mouseHandler = function(self, event, button, x, y)
if (base.mouseHandler(self, event, button, x, y)) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
local anchx, anchy = self:getAnchorPosition()
if (event == "mouse_click")or(event=="monitor_touch") then
if (lines[y - oby + hIndex] ~= nil) then
textX = x - obx + wIndex
textY = y - oby + hIndex
if (textX > lines[textY]:len()) then
textX = lines[textY]:len() + 1
end
if (textX < wIndex) then
wIndex = textX - 1
if (wIndex < 1) then
wIndex = 1
end
end
if (self.parent ~= nil) then
self.parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex, self.fgColor)
end
end
end
if (event == "mouse_drag") then
if (lines[y - oby + hIndex] ~= nil) then
textX = x - obx + wIndex
textY = y - oby + hIndex
if (textX > lines[textY]:len()) then
textX = lines[textY]:len() + 1
end
if (textX < wIndex) then
wIndex = textX - 1
if (wIndex < 1) then
wIndex = 1
end
end
if (self.parent ~= nil) then
self.parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex, self.fgColor)
end
end
end
if (event == "mouse_scroll") then
hIndex = hIndex + button
if (hIndex > #lines - (self.height - 1)) then
hIndex = #lines - (self.height - 1)
end
if (hIndex < 1) then
hIndex = 1
end
if (self.parent ~= nil) then
if (obx + textX - wIndex >= obx and obx + textX - wIndex <= obx + self.width) and (oby + textY - hIndex >= oby and oby + textY - hIndex <= oby + self.height) then
self.parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex, self.fgColor)
else
self.parent:setCursor(false)
end
end
end
self:setVisualChanged()
return true
end
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
if(self.bgColor~=false)then
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
end
if(self.fgColor~=false)then
self.parent:drawForegroundBox(obx, oby, self.width, self.height, self.fgColor)
end
for n = 1, self.height do
local text = ""
if (lines[n + hIndex - 1] ~= nil) then
text = lines[n + hIndex - 1]
end
text = text:sub(wIndex, self.width + wIndex - 1)
local space = self.width - text:len()
if (space < 0) then
space = 0
end
text = text .. string.rep(" ", space)
self.parent:setText(obx, oby + n - 1, text)
end
end
self:setVisualChanged(false)
end
end;
}
return setmetatable(object, base)
end

69
Basalt/objects/Thread.lua Normal file
View File

@@ -0,0 +1,69 @@
return function(name)
local object
local objectType = "Thread"
local func
local cRoutine
local isActive = false
object = {
name = name,
getType = function(self)
return objectType
end;
getZIndex = function(self)
return 1
end;
getName = function(self)
return self.name
end;
start = function(self, f)
if (f == nil) then
error("Function provided to thread is nil")
end
func = f
cRoutine = coroutine.create(func)
isActive = true
local ok, result = coroutine.resume(cRoutine)
if not (ok) then
if (result ~= "Terminated") then
error("Thread Error Occurred - " .. result)
end
end
return self
end;
getStatus = function(self, f)
if (cRoutine ~= nil) then
return coroutine.status(cRoutine)
end
return nil
end;
stop = function(self, f)
isActive = false
return self
end;
eventHandler = function(self, event, p1, p2, p3)
if (isActive) then
if (coroutine.status(cRoutine) ~= "dead") then
local ok, result = coroutine.resume(cRoutine, event, p1, p2, p3)
if not (ok) then
if (result ~= "Terminated") then
error("Thread Error Occurred - " .. result)
end
end
else
isActive = false
end
end
end;
}
object.__index = object
return object
end

77
Basalt/objects/Timer.lua Normal file
View File

@@ -0,0 +1,77 @@
local basaltEvent = require("basaltEvent")
return function(name)
local objectType = "Timer"
local timer = 0
local savedRepeats = 0
local repeats = 0
local timerObj
local eventSystem = basaltEvent()
local timerIsActive = false
local object = {
name = name,
getType = function(self)
return objectType
end;
getZIndex = function(self)
return 1
end;
getName = function(self)
return self.name
end;
setTime = function(self, _timer, _repeats)
timer = _timer or 0
savedRepeats = _repeats or 1
return self
end;
start = function(self)
if(timerIsActive)then
os.cancelTimer(timerObj)
end
repeats = savedRepeats
timerObj = os.startTimer(timer)
timerIsActive = true
return self
end;
isActive = function(self)
return timerIsActive
end;
cancel = function(self)
if (timerObj ~= nil) then
os.cancelTimer(timerObj)
end
timerIsActive = false
return self
end;
onCall = function(self, func)
eventSystem:registerEvent("timed_event", func)
return self
end;
eventHandler = function(self, event, tObj)
if event == "timer" and tObj == timerObj and timerIsActive then
eventSystem:sendEvent("timed_event", self)
if (repeats >= 1) then
repeats = repeats - 1
if (repeats >= 1) then
timerObj = os.startTimer(timer)
end
elseif (repeats == -1) then
timerObj = os.startTimer(timer)
end
end
end;
}
object.__index = object
return object
end

View File

@@ -0,0 +1,47 @@
local Object = require("Object")
return function(name)
local base = Object(name) -- this will load the base object class, it is necessary if you want to make a visual object, otherwise you dont need that.
local objectType = "Example" -- here is the object type, make sure it is the same as the file name - this way you can also make sure its unique
-- here you could set some default values, but its not necessary, it doesn't matter if you call the functions or change the values directly, maybe i should change that
--i guess its better if you call functions base:setBackground, base:setSize and so on.
base.width = 12
base.height = 1
base.bgColor = colors.lightGray
base.fgColor = colors.gray
base:setValue(false)
base:setZIndex(5) -- if you want to change the zIndex always use the function
local object = { -- here you start your unique object class, please always make sure a getType exists!
getType = function(self)
return objectType
end;
mouseClickHandler = function(self, event, button, x, y) -- this is your extended mouseClickHandler, if you want something to happen if the user clicks on that
if (base.mouseClickHandler(self, event, button, x, y)) then -- here you access the base class mouseClickHandler it will return true if the user really clicks on the object
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition()) --getAnchorPosition is obviously for returning the x and y coords changed by the anchor system, absolute position explains itself i guess
if ((event == "mouse_click") or (event == "mouse_drag")) and (button == 1) then
--here you can create your logic
end
return true -- please always return true if base.mouseClickHandler also returns true, otherwise your object wont get focused.
end
end;
draw = function(self) -- if your object is visual, you will need a draw function
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
--self.parent:drawBackgroundbox(obx, oby, self.width, self.height, self.bgColor) -- changes the background color of that object
--self.parent:drawForegroundbox(obx, oby, self.width, self.height, self.fgColor) -- changes the foreground (textcolor) color of that object
--self.parent:writeText(obx, oby, "Some Text", self.bgColor, self.fgColor) -- writes something on the screen, also able to change its bgcolor and fgcolor
--the draw functions always gets called after something got visually changed. I am always redrawing the entire screen, but only if something has changed.
end
end
end;
}
return setmetatable(object, base) -- required
end

22
Basalt/theme.lua Normal file
View File

@@ -0,0 +1,22 @@
return { -- The default theme for basalt!
basaltBG = colors.lightGray,
basaltFG = colors.black,
FrameBG = colors.gray,
FrameFG = colors.black,
ButtonBG = colors.gray,
ButtonFG = colors.black,
CheckboxBG = colors.gray,
CheckboxFG = colors.black,
InputBG = colors.gray,
InputFG = colors.black,
textfieldBG = colors.gray,
textfieldFG = colors.black,
listBG = colors.gray,
listFG = colors.black,
dropdownBG = colors.gray,
dropdownFG = colors.black,
radioBG = colors.gray,
radioFG = colors.black,
selectionBG = colors.black,
selectionFG = colors.lightGray,
}

View File

@@ -9,3 +9,21 @@ Basalt is still under developement and you may find bugs!
Check out the [wiki](https://basalt.madefor.cc/) for information<br>
If you have questions, feel free to join the discord server: [https://discord.gg/yM7kndJdJJ](https://discord.gg/yM7kndJdJJ)
## Changelogs
From now on we will add changelogs to every changes:
#### Version 2:
Note: You won't get any changes for now, so don't redownload the project! (:
- reworked the filesystem, now we use require instead of loadfile
- from now on the single file will be complied on the end users computer
- prepared everything for an advanced installer
#### Version 1:
- created Basalt
- added many objects (buttons, checkbox, labels, programs, switch, radio, lists, dropdowns, input, textfields, images, menubar, animations, threads, timers, progressbar, scrollbar, slider, pane)
- added bigfont
- added blittle
- added coroutine management
- added advanced event system

32
projectFiles.txt Normal file
View File

@@ -0,0 +1,32 @@
libraries/basaltDraw.lua
libraries/basaltEvent.lua
libraries/bigfont.lua
libraries/logSystem.lua
libraries/process.lua
libraries/tHex.lua
libraries/utils.lua
objects/Animations.lua
objects/Button.lua
objects/Checkbox.lua
objects/Dropdown.lua
objects/Image.lua
objects/Input.lua
objects/Label.lua
objects/List.lua
objects/Menubar.lua
objects/Pane.lua
objects/Program.lua
objects/Progressbar.lua
objects/Radio.lua
objects/Scrollbar.lua
objects/Slider.lua
objects/Switch.lua
objects/Textfield.lua
objects/Thread.lua
objects/Timer.lua
loadObjects.lua
theme.lua
main.lua
init.lua
Frame.lua
Object.lua