changed the projects filesystem to use require() instead of loadfile()
currently preparing for a better package manager/installer
This commit is contained in:
573
oldVersions/lastVersion/source/project/Object.lua
Normal file
573
oldVersions/lastVersion/source/project/Object.lua
Normal file
@@ -0,0 +1,573 @@
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local function Object(name)
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-- Base object
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local objectType = "Object" -- not changeable
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local value
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local zIndex = 1
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local anchor = "topLeft"
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local ignOffset = false
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local isVisible = false
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local shadow = false
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local borderLeft = false
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local borderTop = false
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local borderRight = false
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local borderBottom = false
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local shadowColor = colors.black
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local borderColor = colors.black
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local visualsChanged = true
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local eventSystem = BasaltEvents()
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local object = {
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x = 1,
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y = 1,
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width = 1,
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height = 1,
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bgColor = colors.black,
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fgColor = colors.white,
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name = name or "Object",
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parent = nil,
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show = function(self)
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isVisible = true
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visualsChanged = true
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return self
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end;
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hide = function(self)
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isVisible = false
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visualsChanged = true
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return self
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end;
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isVisible = function(self)
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return isVisible
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end;
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setFocus = function(self)
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if (self.parent ~= nil) then
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self.parent:setFocusedObject(self)
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end
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return self
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end;
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setZIndex = function(self, index)
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zIndex = index
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if (self.parent ~= nil) then
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self.parent:removeObject(self)
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self.parent:addObject(self)
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end
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return self
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end;
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getZIndex = function(self)
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return zIndex;
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end;
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getType = function(self)
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return objectType
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end;
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getName = function(self)
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return self.name
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end;
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remove = function(self)
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if (self.parent ~= nil) then
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self.parent:removeObject(self)
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end
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return self
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end;
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setParent = function(self, frame)
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if (frame.getType ~= nil and frame:getType() == "Frame") then
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self:remove()
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frame:addObject(self)
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if (self.draw) then
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self:show()
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end
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end
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return self
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end;
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setValue = function(self, _value)
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if (value ~= _value) then
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value = _value
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visualsChanged = true
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self:valueChangedHandler()
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end
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return self
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end;
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getValue = function(self)
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return value
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end;
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getVisualChanged = function(self)
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return visualsChanged
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end;
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setVisualChanged = function(self, change)
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visualsChanged = change or true
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if(change == nil)then visualsChanged = true end
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return self
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end;
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getEventSystem = function(self)
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return eventSystem
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end;
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getParent = function(self)
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return self.parent
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end;
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setPosition = function(self, xPos, yPos, rel)
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if (rel) then
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self.x, self.y = math.floor(self.x + xPos), math.floor(self.y + yPos)
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else
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self.x, self.y = math.floor(xPos), math.floor(yPos)
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end
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visualsChanged = true
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return self
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end;
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getPosition = function(self)
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return self.x, self.y
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end;
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getVisibility = function(self)
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return isVisible
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end;
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setVisibility = function(self, _isVisible)
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isVisible = _isVisible or not isVisible
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visualsChanged = true
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return self
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end;
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setSize = function(self, width, height)
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self.width, self.height = width, height
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eventSystem:sendEvent("basalt_resize", self)
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visualsChanged = true
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return self
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end;
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getHeight = function(self)
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return self.height
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end;
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getWidth = function(self)
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return self.width
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end;
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getSize = function(self)
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return self.width, self.height
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end;
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setBackground = function(self, color)
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self.bgColor = color
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visualsChanged = true
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return self
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end;
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getBackground = function(self)
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return self.bgColor
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end;
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setForeground = function(self, color)
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self.fgColor = color
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visualsChanged = true
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return self
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end;
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getForeground = function(self)
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return self.fgColor
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end;
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showShadow = function(self, show)
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shadow = show or (not shadow)
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return self
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end;
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setShadow = function(self, color)
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shadowColor = color
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return self
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end;
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isShadowActive = function(self)
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return shadow;
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end;
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showBorder = function(self, ...)
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for _,v in pairs(table.pack(...))do
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if(v=="left")then
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borderLeft = true
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end
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if(v=="top")then
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borderTop = true
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end
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if(v=="right")then
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borderRight = true
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end
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if(v=="bottom")then
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borderBottom = true
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end
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end
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return self
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end;
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setBorder = function(self, color)
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shadowColor = color
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return self
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end;
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getBorder = function(self, side)
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if(side=="left")then
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return borderLeft;
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end
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if(side=="top")then
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return borderTop;
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end
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if(side=="right")then
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return borderRight;
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end
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if(side=="bottom")then
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return borderBottom;
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end
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end;
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draw = function(self)
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if (isVisible) then
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if(self.parent~=nil)then
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local x, y = self:getAnchorPosition()
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if(shadow)then
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self.parent:drawBackgroundBox(x+1, y+self.height, self.width, 1, shadowColor)
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self.parent:drawBackgroundBox(x+self.width, y+1, 1, self.height, shadowColor)
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self.parent:drawForegroundBox(x+1, y+self.height, self.width, 1, shadowColor)
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self.parent:drawForegroundBox(x+self.width, y+1, 1, self.height, shadowColor)
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end
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if(borderLeft)then
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self.parent:drawTextBox(x-1, y, 1, self.height, "\149")
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self.parent:drawForegroundBox(x-1, y, 1, self.height, borderColor)
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if(self.bgColor~=false)then self.parent:drawBackgroundBox(x-1, y, 1, self.height, self.bgColor) end
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end
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if(borderLeft)and(borderTop)then
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self.parent:drawTextBox(x-1, y-1, 1, 1, "\151")
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self.parent:drawForegroundBox(x-1, y-1, 1, 1, borderColor)
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if(self.bgColor~=false)then self.parent:drawBackgroundBox(x-1, y-1, 1, 1, self.bgColor) end
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end
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if(borderTop)then
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self.parent:drawTextBox(x, y-1, self.width, 1, "\131")
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self.parent:drawForegroundBox(x, y-1, self.width, 1, borderColor)
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if(self.bgColor~=false)then self.parent:drawBackgroundBox(x, y-1, self.width, 1, self.bgColor) end
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end
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if(borderTop)and(borderRight)then
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self.parent:drawTextBox(x+self.width, y-1, 1, 1, "\149")
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self.parent:drawForegroundBox(x+self.width, y-1, 1, 1, borderColor)
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end
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if(borderRight)then
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self.parent:drawTextBox(x+self.width, y, 1, self.height, "\149")
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self.parent:drawForegroundBox(x+self.width, y, 1, self.height, borderColor)
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end
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if(borderRight)and(borderBottom)then
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self.parent:drawTextBox(x+self.width, y+self.height, 1, 1, "\129")
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self.parent:drawForegroundBox(x+self.width, y+self.height, 1, 1, borderColor)
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end
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if(borderBottom)then
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self.parent:drawTextBox(x, y+self.height, self.width, 1, "\131")
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self.parent:drawForegroundBox(x, y+self.height, self.width, 1, borderColor)
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end
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if(borderBottom)and(borderLeft)then
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self.parent:drawTextBox(x-1, y+self.height, 1, 1, "\131")
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self.parent:drawForegroundBox(x-1, y+self.height, 1, 1, borderColor)
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end
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end
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return true
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end
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return false
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end;
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getAbsolutePosition = function(self, x, y)
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-- relative position to absolute position
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if (x == nil) or (y == nil) then
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x, y = self:getAnchorPosition()
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end
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if (self.parent ~= nil) then
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local fx, fy = self.parent:getAbsolutePosition(self.parent:getAnchorPosition())
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x = fx + x - 1
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y = fy + y - 1
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end
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return x, y
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end;
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getAnchorPosition = function(self, x, y, ignOff)
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if (x == nil) then
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x = self.x
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end
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if (y == nil) then
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y = self.y
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end
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if (anchor == "top") then
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x = math.floor(self.parent.width/2) + x - 1
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elseif(anchor == "topRight") then
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x = self.parent.width + x - 1
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elseif(anchor == "right") then
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x = self.parent.width + x - 1
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y = math.floor(self.parent.height/2) + y - 1
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elseif(anchor == "bottomRight") then
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x = self.parent.width + x - 1
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y = self.parent.height + y - 1
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elseif(anchor == "bottom") then
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x = math.floor(self.parent.width/2) + x - 1
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y = self.parent.height + y - 1
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elseif(anchor == "bottomLeft") then
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y = self.parent.height + y - 1
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elseif(anchor == "left") then
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y = math.floor(self.parent.height/2) + y - 1
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elseif(anchor == "center") then
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x = math.floor(self.parent.width/2) + x - 1
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y = math.floor(self.parent.height/2) + y - 1
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end
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local xO, yO = self:getOffset()
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if not(ignOffset or ignOff) then
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return x+xO, y+yO
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end
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return x, y
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end;
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getOffset = function(self)
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if (self.parent ~= nil) then
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return self.parent:getFrameOffset()
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end
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return 0, 0
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end;
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ignoreOffset = function(self, ignore)
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ignOffset = ignore
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if(ignore==nil)then ignOffset = true end
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return self
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end;
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getBaseFrame = function(self)
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if(self.parent~=nil)then
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return self.parent:getBaseFrame()
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end
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return self
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end;
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setAnchor = function(self, newAnchor)
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anchor = newAnchor
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visualsChanged = true
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return self
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end;
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getAnchor = function(self)
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return anchor
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end;
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onChange = function(self, ...)
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for _,v in pairs(table.pack(...))do
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if(type(v)=="function")then
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self:registerEvent("value_changed", v)
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end
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end
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return self
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end;
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onClick = function(self, ...)
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for _,v in pairs(table.pack(...))do
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if(type(v)=="function")then
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self:registerEvent("mouse_click", v)
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self:registerEvent("monitor_touch", v)
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end
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end
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return self
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end;
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onClickUp = function(self, ...)
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for _,v in pairs(table.pack(...))do
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if(type(v)=="function")then
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self:registerEvent("mouse_up", v)
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end
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end
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return self
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end;
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onScroll = function(self, ...)
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for _,v in pairs(table.pack(...))do
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if(type(v)=="function")then
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self:registerEvent("mouse_scroll", v)
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end
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end
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return self
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end;
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onDrag = function(self, ...)
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for _,v in pairs(table.pack(...))do
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if(type(v)=="function")then
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self:registerEvent("mouse_drag", v)
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end
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end
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return self
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end;
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onEvent = function(self, ...)
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for _,v in pairs(table.pack(...))do
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if(type(v)=="function")then
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self:registerEvent("custom_event_handler", v)
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end
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end
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return self
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end;
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onKey = function(self, ...)
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for _,v in pairs(table.pack(...))do
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if(type(v)=="function")then
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self:registerEvent("key", v)
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self:registerEvent("char", v)
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end
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end
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return self
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end;
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onResize = function(self, ...)
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for _,v in pairs(table.pack(...))do
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if(type(v)=="function")then
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self:registerEvent("basalt_resize", v)
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end
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end
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return self
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end;
|
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onKeyUp = function(self, ...)
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for _,v in pairs(table.pack(...))do
|
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if(type(v)=="function")then
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self:registerEvent("key_up", v)
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||||
end
|
||||
end
|
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return self
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||||
end;
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||||
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onBackgroundKey = function(self, ...)
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for _,v in pairs(table.pack(...))do
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if(type(v)=="function")then
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self:registerEvent("background_key", v)
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||||
self:registerEvent("background_char", v)
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||||
end
|
||||
end
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return self
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||||
end;
|
||||
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||||
onBackgroundKeyUp = function(self, ...)
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||||
for _,v in pairs(table.pack(...))do
|
||||
if(type(v)=="function")then
|
||||
self:registerEvent("background_key_up", v)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
isFocused = function(self)
|
||||
if (self.parent ~= nil) then
|
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return self.parent:getFocusedObject() == self
|
||||
end
|
||||
return false
|
||||
end;
|
||||
|
||||
onGetFocus = function(self, ...)
|
||||
for _,v in pairs(table.pack(...))do
|
||||
if(type(v)=="function")then
|
||||
self:registerEvent("get_focus", v)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
onLoseFocus = function(self, ...)
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||||
for _,v in pairs(table.pack(...))do
|
||||
if(type(v)=="function")then
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||||
self:registerEvent("lose_focus", v)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
registerEvent = function(self, event, func)
|
||||
return eventSystem:registerEvent(event, func)
|
||||
end;
|
||||
|
||||
removeEvent = function(self, event, index)
|
||||
return eventSystem:removeEvent(event, index)
|
||||
end;
|
||||
|
||||
sendEvent = function(self, event, ...)
|
||||
return eventSystem:sendEvent(event, self, ...)
|
||||
end;
|
||||
|
||||
mouseHandler = function(self, event, button, x, y)
|
||||
local objX, objY = self:getAbsolutePosition(self:getAnchorPosition())
|
||||
local yOff = false
|
||||
if(objY-1 == y)and(self:getBorder("top"))then
|
||||
y = y+1
|
||||
yOff = true
|
||||
end
|
||||
|
||||
if (objX <= x) and (objX + self.width > x) and (objY <= y) and (objY + self.height > y) and (isVisible) then
|
||||
if (self.parent ~= nil) then
|
||||
self.parent:setFocusedObject(self)
|
||||
end
|
||||
local val = eventSystem:sendEvent(event, self, event, button, x, y)
|
||||
if(val~=nil)then return val end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end;
|
||||
|
||||
keyHandler = function(self, event, key)
|
||||
if (self:isFocused()) then
|
||||
local val = eventSystem:sendEvent(event, self, event, key)
|
||||
if(val~=nil)then return val end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end;
|
||||
|
||||
backgroundKeyHandler = function(self, event, key)
|
||||
local val = eventSystem:sendEvent("background_"..event, self, event, key)
|
||||
if(val~=nil)then return val end
|
||||
return true
|
||||
end;
|
||||
|
||||
valueChangedHandler = function(self)
|
||||
eventSystem:sendEvent("value_changed", self)
|
||||
end;
|
||||
|
||||
eventHandler = function(self, event, p1, p2, p3, p4)
|
||||
eventSystem:sendEvent("custom_event_handler", self, event, p1, p2, p3, p4)
|
||||
end;
|
||||
|
||||
getFocusHandler = function(self)
|
||||
local val = eventSystem:sendEvent("get_focus", self)
|
||||
if(val~=nil)then return val end
|
||||
return true
|
||||
end;
|
||||
|
||||
loseFocusHandler = function(self)
|
||||
local val = eventSystem:sendEvent("lose_focus", self)
|
||||
if(val~=nil)then return val end
|
||||
return true
|
||||
end;
|
||||
|
||||
|
||||
}
|
||||
|
||||
object.__index = object
|
||||
return object
|
||||
end
|
||||
Reference in New Issue
Block a user