changed the projects filesystem to use require() instead of loadfile()
currently preparing for a better package manager/installer
This commit is contained in:
135
oldVersions/lastVersion/source/project/lib/bigfont.lua
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135
oldVersions/lastVersion/source/project/lib/bigfont.lua
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File diff suppressed because one or more lines are too long
181
oldVersions/lastVersion/source/project/lib/drawHelper.lua
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181
oldVersions/lastVersion/source/project/lib/drawHelper.lua
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@@ -0,0 +1,181 @@
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local function basaltDrawHelper(drawTerm)
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local terminal = drawTerm
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local width, height = terminal.getSize()
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local cacheT = {}
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local cacheBG = {}
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local cacheFG = {}
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local _cacheT = {}
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local _cacheBG = {}
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local _cacheFG = {}
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local emptySpaceLine
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local emptyColorLines = {}
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local function createEmptyLines()
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emptySpaceLine = (" "):rep(width)
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for n = 0, 15 do
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local nColor = 2 ^ n
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local sHex = tHex[nColor]
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emptyColorLines[nColor] = sHex:rep(width)
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end
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end
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----
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createEmptyLines()
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local function recreateWindowArray()
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local emptyText = emptySpaceLine
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local emptyFG = emptyColorLines[colors.white]
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local emptyBG = emptyColorLines[colors.black]
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for currentY = 1, height do
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cacheT[currentY] = sub(cacheT[currentY] == nil and emptyText or cacheT[currentY] .. emptyText:sub(1, width - cacheT[currentY]:len()), 1, width)
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cacheFG[currentY] = sub(cacheFG[currentY] == nil and emptyFG or cacheFG[currentY] .. emptyFG:sub(1, width - cacheFG[currentY]:len()), 1, width)
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cacheBG[currentY] = sub(cacheBG[currentY] == nil and emptyBG or cacheBG[currentY] .. emptyBG:sub(1, width - cacheBG[currentY]:len()), 1, width)
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end
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end
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recreateWindowArray()
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local function setText(x, y, text)
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if (y >= 1) and (y <= height) then
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if (x + text:len() > 0) and (x <= width) then
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local oldCache = cacheT[y]
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local newCache
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local nEnd = x + #text - 1
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if (x < 1) then
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local startN = 1 - x + 1
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local endN = width - x + 1
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text = sub(text, startN, endN)
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elseif (nEnd > width) then
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local endN = width - x + 1
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text = sub(text, 1, endN)
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end
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if (x > 1) then
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local endN = x - 1
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newCache = sub(oldCache, 1, endN) .. text
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else
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newCache = text
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end
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if nEnd < width then
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newCache = newCache .. sub(oldCache, nEnd + 1, width)
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end
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cacheT[y] = newCache
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end
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end
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end
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local function setBG(x, y, colorStr)
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if (y >= 1) and (y <= height) then
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if (x + colorStr:len() > 0) and (x <= width) then
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local oldCache = cacheBG[y]
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local newCache
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local nEnd = x + #colorStr - 1
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if (x < 1) then
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colorStr = sub(colorStr, 1 - x + 1, width - x + 1)
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elseif (nEnd > width) then
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colorStr = sub(colorStr, 1, width - x + 1)
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end
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if (x > 1) then
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newCache = sub(oldCache, 1, x - 1) .. colorStr
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else
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newCache = colorStr
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end
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if nEnd < width then
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newCache = newCache .. sub(oldCache, nEnd + 1, width)
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end
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cacheBG[y] = newCache
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end
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end
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end
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local function setFG(x, y, colorStr)
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if (y >= 1) and (y <= height) then
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if (x + colorStr:len() > 0) and (x <= width) then
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local oldCache = cacheFG[y]
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local newCache
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local nEnd = x + #colorStr - 1
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if (x < 1) then
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local startN = 1 - x + 1
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local endN = width - x + 1
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colorStr = sub(colorStr, startN, endN)
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elseif (nEnd > width) then
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local endN = width - x + 1
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colorStr = sub(colorStr, 1, endN)
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end
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if (x > 1) then
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local endN = x - 1
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newCache = sub(oldCache, 1, endN) .. colorStr
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else
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newCache = colorStr
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end
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if nEnd < width then
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newCache = newCache .. sub(oldCache, nEnd + 1, width)
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end
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cacheFG[y] = newCache
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end
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end
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end
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local drawHelper = {
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setBG = function(x, y, colorStr)
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setBG(x, y, colorStr)
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end;
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setText = function(x, y, text)
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setText(x, y, text)
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end;
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setFG = function(x, y, colorStr)
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setFG(x, y, colorStr)
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end;
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drawBackgroundBox = function(x, y, width, height, bgCol)
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for n = 1, height do
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setBG(x, y + (n - 1), tHex[bgCol]:rep(width))
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end
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end;
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drawForegroundBox = function(x, y, width, height, fgCol)
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for n = 1, height do
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setFG(x, y + (n - 1), tHex[fgCol]:rep(width))
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end
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end;
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drawTextBox = function(x, y, width, height, symbol)
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for n = 1, height do
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setText(x, y + (n - 1), symbol:rep(width))
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end
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end;
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writeText = function(x, y, text, bgCol, fgCol)
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bgCol = bgCol or terminal.getBackgroundColor()
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fgCol = fgCol or terminal.getTextColor()
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setText(x, y, text)
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setBG(x, y, tHex[bgCol]:rep(text:len()))
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setFG(x, y, tHex[fgCol]:rep(text:len()))
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end;
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update = function()
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local xC, yC = terminal.getCursorPos()
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local isBlinking = false
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if (terminal.getCursorBlink ~= nil) then
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isBlinking = terminal.getCursorBlink()
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end
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terminal.setCursorBlink(false)
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for n = 1, height do
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terminal.setCursorPos(1, n)
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terminal.blit(cacheT[n], cacheFG[n], cacheBG[n])
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end
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terminal.setBackgroundColor(colors.black)
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terminal.setCursorBlink(isBlinking)
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terminal.setCursorPos(xC, yC)
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end;
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setTerm = function(newTerm)
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terminal = newTerm;
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end;
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}
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return drawHelper
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end
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37
oldVersions/lastVersion/source/project/lib/eventSystem.lua
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37
oldVersions/lastVersion/source/project/lib/eventSystem.lua
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@@ -0,0 +1,37 @@
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local function BasaltEvents()
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local events = {}
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local index = {}
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local event = {
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registerEvent = function(self, _event, func)
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if (events[_event] == nil) then
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events[_event] = {}
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index[_event] = 1
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end
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events[_event][index[_event]] = func
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index[_event] = index[_event] + 1
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return index[_event] - 1
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end;
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removeEvent = function(self, _event, index)
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events[_event][index[_event]] = nil
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end;
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sendEvent = function(self, _event, ...)
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local returnValue
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if (events[_event] ~= nil) then
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for _, value in pairs(events[_event]) do
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local val = value(...)
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if(val==false)then
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returnValue = val
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end
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end
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end
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return returnValue
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end;
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}
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event.__index = event
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return event
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end
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local eventSystem = BasaltEvents()
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50
oldVersions/lastVersion/source/project/lib/process.lua
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50
oldVersions/lastVersion/source/project/lib/process.lua
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@@ -0,0 +1,50 @@
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local processes = {}
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local process = {}
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local processId = 0
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function process:new(path, window, ...)
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local args = table.pack(...)
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local newP = setmetatable({ path = path }, { __index = self })
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newP.window = window
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newP.processId = processId
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newP.coroutine = coroutine.create(function()
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os.run({ }, path, table.unpack(args))
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end)
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processes[processId] = newP
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processId = processId + 1
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return newP
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end
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function process:resume(event, ...)
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term.redirect(self.window)
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local ok, result = coroutine.resume(self.coroutine, event, ...)
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self.window = term.current()
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if ok then
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self.filter = result
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else
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basalt.debug(result)
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end
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end
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function process:isDead()
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if (self.coroutine ~= nil) then
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if (coroutine.status(self.coroutine) == "dead") then
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table.remove(processes, self.processId)
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return true
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end
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else
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return true
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end
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return false
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end
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function process:getStatus()
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if (self.coroutine ~= nil) then
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return coroutine.status(self.coroutine)
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end
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return nil
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end
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function process:start()
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coroutine.resume(self.coroutine)
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end
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158
oldVersions/lastVersion/source/project/lib/utils.lua
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158
oldVersions/lastVersion/source/project/lib/utils.lua
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@@ -0,0 +1,158 @@
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local function getTextHorizontalAlign(text, width, textAlign, replaceChar)
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text = string.sub(text, 1, width)
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local offset = width - string.len(text)
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if (textAlign == "right") then
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text = string.rep(replaceChar or " ", offset) .. text
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elseif (textAlign == "center") then
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text = string.rep(replaceChar or " ", math.floor(offset / 2)) .. text .. string.rep(replaceChar or " ", math.floor(offset / 2))
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text = text .. (string.len(text) < width and (replaceChar or " ") or "")
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else
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text = text .. string.rep(replaceChar or " ", offset)
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end
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return text
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end
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local function getTextVerticalAlign(h, textAlign)
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local offset = 0
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if (textAlign == "center") then
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offset = math.ceil(h / 2)
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if (offset < 1) then
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offset = 1
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end
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end
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if (textAlign == "bottom") then
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offset = h
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end
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if(offset<1)then offset=1 end
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return offset
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end
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local function rpairs(t)
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return function(t, i)
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i = i - 1
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if i ~= 0 then
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return i, t[i]
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end
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end, t, #t + 1
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end
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-- shrink system is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
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local function shrink(bLittleData, bgColor)
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local relations = { [0] = { 8, 4, 3, 6, 5 }, { 4, 14, 8, 7 }, { 6, 10, 8, 7 }, { 9, 11, 8, 0 }, { 1, 14, 8, 0 }, { 13, 12, 8, 0 }, { 2, 10, 8, 0 }, { 15, 8, 10, 11, 12, 14 },
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{ 0, 7, 1, 9, 2, 13 }, { 3, 11, 8, 7 }, { 2, 6, 7, 15 }, { 9, 3, 7, 15 }, { 13, 5, 7, 15 }, { 5, 12, 8, 7 }, { 1, 4, 7, 15 }, { 7, 10, 11, 12, 14 } }
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local colourNum, exponents, colourChar = {}, {}, {}
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for i = 0, 15 do
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exponents[2 ^ i] = i
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end
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do
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local hex = "0123456789abcdef"
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for i = 1, 16 do
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colourNum[hex:sub(i, i)] = i - 1
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colourNum[i - 1] = hex:sub(i, i)
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colourChar[hex:sub(i, i)] = 2 ^ (i - 1)
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colourChar[2 ^ (i - 1)] = hex:sub(i, i)
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local thisRel = relations[i - 1]
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for i = 1, #thisRel do
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thisRel[i] = 2 ^ thisRel[i]
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end
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end
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end
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local function getBestColourMatch(usage)
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local lastCol = relations[exponents[usage[#usage][1]]]
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if(lastCol~=nil)then
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for j = 1, #lastCol do
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local thisRelation = lastCol[j]
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for i = 1, #usage - 1 do
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if usage[i][1] == thisRelation then
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return i
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end
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end
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end
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end
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return 1
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end
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local function colsToChar(pattern, totals)
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if not totals then
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local newPattern = {}
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totals = {}
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for i = 1, 6 do
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local thisVal = pattern[i]
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local thisTot = totals[thisVal]
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totals[thisVal], newPattern[i] = thisTot and (thisTot + 1) or 1, thisVal
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end
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pattern = newPattern
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end
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local usage = {}
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for key, value in pairs(totals) do
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usage[#usage + 1] = { key, value }
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end
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if #usage > 1 then
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-- Reduce the chunk to two colours:
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while #usage > 2 do
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table.sort(usage, function(a, b)
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return a[2] > b[2]
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end)
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local matchToInd, usageLen = getBestColourMatch(usage), #usage
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local matchFrom, matchTo = usage[usageLen][1], usage[matchToInd][1]
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for i = 1, 6 do
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if pattern[i] == matchFrom then
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pattern[i] = matchTo
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usage[matchToInd][2] = usage[matchToInd][2] + 1
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end
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end
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usage[usageLen] = nil
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end
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-- Convert to character. Adapted from oli414's function:
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-- http://www.computercraft.info/forums2/index.php?/topic/25340-cc-176-easy-drawing-characters/
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local data = 128
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for i = 1, #pattern - 1 do
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if pattern[i] ~= pattern[6] then
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data = data + 2 ^ (i - 1)
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end
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end
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return string.char(data), colourChar[usage[1][1] == pattern[6] and usage[2][1] or usage[1][1]], colourChar[pattern[6]]
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else
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-- Solid colour character:
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return "\128", colourChar[pattern[1]], colourChar[pattern[1]]
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end
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end
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local results, width, height, bgCol = { {}, {}, {} }, 0, #bLittleData + #bLittleData % 3, bgColor or colors.black
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for i = 1, #bLittleData do
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if #bLittleData[i] > width then
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width = #bLittleData[i]
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end
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end
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for y = 0, height - 1, 3 do
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local cRow, tRow, bRow, counter = {}, {}, {}, 1
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for x = 0, width - 1, 2 do
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-- Grab a 2x3 chunk:
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local pattern, totals = {}, {}
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for yy = 1, 3 do
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for xx = 1, 2 do
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pattern[#pattern + 1] = (bLittleData[y + yy] and bLittleData[y + yy][x + xx]) and (bLittleData[y + yy][x + xx] == 0 and bgCol or bLittleData[y + yy][x + xx]) or bgCol
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totals[pattern[#pattern]] = totals[pattern[#pattern]] and (totals[pattern[#pattern]] + 1) or 1
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end
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end
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cRow[counter], tRow[counter], bRow[counter] = colsToChar(pattern, totals)
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counter = counter + 1
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end
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results[1][#results[1] + 1], results[2][#results[2] + 1], results[3][#results[3] + 1] = table.concat(cRow), table.concat(tRow), table.concat(bRow)
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end
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results.width, results.height = #results[1][1], #results[1]
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return results
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end
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