bad syntax fix
This commit is contained in:
@@ -10,16 +10,16 @@ Just use the following command in any CC:Tweaked shell:
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This will download `basalt.lua` to your local directory
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To load the framework, make use of the following snippet
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````lua
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```lua
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--> For those who are unfamiliar with lua, dofile executes the code in the referenced file
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local basalt = dofile("basalt.lua")
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````
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```
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Here is a fully functioning example of Basalt code
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````lua
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```lua
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local basalt = dofile("basalt.lua") --> Load the Basalt framework
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--> Create the first frame. Please note that Basalt needs at least one active "non-parent" frame to properly supply events
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@@ -50,9 +50,9 @@ button:onClick(buttonClick)
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button:show() --> Make the button visible, so the user can click it
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basalt.autoUpdate() --> Basalt#autoUpdate starts the event listener to detect user input
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````
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```
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If you're like us and strive for succinct and beautiful code, here is a cleaner implementation of the code above:
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````lua
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```lua
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local basalt = dofile("basalt.lua")
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local mainFrame = basalt.createFrame("mainFrame"):show()
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@@ -67,4 +67,4 @@ local button = mainFrame --> Basalt returns an instance of the object on most me
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:show()
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basalt.autoUpdate()
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````
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```
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@@ -12,15 +12,15 @@ Just use the following command in any CC:Tweaked shell:
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This will download `basalt.lua` to your local directory.
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To load the framework, make use of the following snippet:
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````lua
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```lua
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--> For those who are unfamiliar with lua, dofile executes the code in the referenced file
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local basalt = dofile("basalt.lua")
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````
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```
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Here is a fully functioning example of Basalt code:
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````lua
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```lua
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local basalt = dofile("basalt.lua") --> Load the Basalt framework
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--> Create the first frame. Please note that Basalt needs at least one active "non-parent" frame to properly supply events
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@@ -51,9 +51,9 @@ button:onClick(buttonClick)
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button:show() --> Make the button visible, so the user can click it
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basalt.autoUpdate() --> Basalt#autoUpdate starts the event listener to detect user input
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````
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```
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If you're like us and strive for succinct and beautiful code, here is a cleaner implementation of the code above:
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````lua
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```lua
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local basalt = dofile("basalt.lua")
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local mainFrame = basalt.createFrame("mainFrame"):show()
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@@ -68,4 +68,4 @@ local button = mainFrame --> Basalt returns an instance of the object on most me
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:show()
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basalt.autoUpdate()
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````
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```
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@@ -5,7 +5,7 @@ This is just a script which helps you to install basalt.lua, if it's not already
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## Visual Installer
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This is a visual version, it asks the user if he wants to install basalt.lua (if not found)<br>
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````lua
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```lua
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--Basalt configurated installer
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local filePath = "basalt.lua" --here you can change the file path default: basalt.lua
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if not(fs.exists(filePath))then
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@@ -59,11 +59,11 @@ if not(fs.exists(filePath))then
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end
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local basalt = dofile(filePath) -- here you can change the variablename in any variablename you want default: basalt
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````
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```
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## Basic Installer
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Here is a very basic one which just installs basalt.lua if don't exist:
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````lua
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```lua
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--Basalt configurated installer
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local filePath = "basalt.lua" --here you can change the file path default: basalt.lua
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if not(fs.exists(filePath))then
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@@ -71,4 +71,4 @@ if not(fs.exists(filePath))then
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end
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local basalt = dofile(filePath) -- here you can change the variablename in any variablename you want default: basalt
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````
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```
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@@ -31,13 +31,13 @@ Sets a wait timer for the next function after the previous function got executed
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1. `animation` Animation in use
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#### Usage:
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````lua
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local testButton = mainFrame:addButton("myTestButton"):show()
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local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
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aAnimation:play()
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````
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```
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## play
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Plays the animation
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@@ -48,13 +48,13 @@ Plays the animation
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1. `animation` Animation in use
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#### Usage:
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````lua
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local testButton = mainFrame:addButton("myTestButton"):show()
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local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setBackground(colors.black) end):wait(1):add(function() testButton:setBackground(colors.gray) end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
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aAnimation:play() -- changes the background color of that button from black to gray and then to lightGray
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````
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```
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## cancel
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Cancels the animation
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@@ -64,10 +64,10 @@ Cancels the animation
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#### Usage:
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````lua
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local testButton = mainFrame:addButton("myTestButton"):show()
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local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setBackground(colors.black) end):wait(1):add(function() aAnimation:cancel() end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
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aAnimation:play()
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````
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```
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@@ -16,9 +16,9 @@ Create a frame without a parent
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#### Usage:
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* Create and show a frame with id "myFirstFrame"
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````lua
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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````
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```
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## basalt.removeFrame
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Removes a frame (only possible for non-parent frames)
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@@ -28,10 +28,10 @@ Removes a frame (only possible for non-parent frames)
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#### Usage:
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* Removes the previously created frame with id "myFirstFrame"
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````lua
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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basalt.removeFrame("myFirstFrame")
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````
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```
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## basalt.getFrame
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With that function you can get frames, but only frames without a parent!
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@@ -43,10 +43,10 @@ With that function you can get frames, but only frames without a parent!
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#### Usage:
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* Creates, fetches and shows the "myFirstFrame" object
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````lua
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```lua
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basalt.createFrame("myFirstFrame")
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basalt.getFrame("myFirstFrame"):show()
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````
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```
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## basalt.getActiveFrame
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@@ -57,20 +57,20 @@ Returns the currently active (without a parent) frame
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#### Usage:
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* Displays the active frame name in the debug console
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````lua
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```lua
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basalt.createFrame("myFirstFrame"):show()
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basalt.debug(basalt.getActiveFrame():getName()) -- returns myFirstFrame
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````
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```
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## basalt.autoUpdate
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Starts the draw and event handler until basalt.stopUpdate() is called
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#### Usage:
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* Enable the basalt updates, otherwise the screen will not continue to update
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````lua
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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basalt.autoUpdate()
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````
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```
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## basalt.update
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@@ -82,7 +82,7 @@ Calls the draw and event handler method once
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#### Usage:
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* Prints "Left Mouse Button clicked!" when clicked
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````lua
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```lua
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quitButton:onClick(
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function(obj, event, x, y)
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if(event == "mouse_click") and (button == 1) then --> The button at index 1 is left
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@@ -90,14 +90,14 @@ quitButton:onClick(
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end
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end
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)
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````
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```
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## basalt.stopUpdate
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Stops the draw and event handler _(including, but not limited to mouse clicks)_
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#### Usage:
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* When the quit button is clicked, the button stops basalt updates and clears the terminal
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````lua
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```lua
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quitButton:onClick(
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function(obj, event)
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if (event == "mouse_click") and (obj == quitButton) then --> The button at index 1 is left
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@@ -106,7 +106,7 @@ quitButton:onClick(
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end
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end
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)
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````
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```
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## basalt.debug
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@@ -117,7 +117,7 @@ creates a label with some information on the main frame on the bottom left, if y
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#### Usage:
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* Prints "Hello! ^-^" to the debug console
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````lua
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```lua
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basalt.debug("Hello! ^-^")
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````
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```
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@@ -5,20 +5,20 @@ Remember button also inherits from [Object](objects/Object.md)
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## setText
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Sets the displayed button text
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````lua
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aButton = mainFrame:addButton("myFirstButton"):setText("Click"):show() -- you could also use :setValue() instead of :setText() - no difference
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````
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```
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**Arguments:** string text<br>
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**returns:** self<br>
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# Examples
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Add a onClick event:
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````lua
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aButton = mainFrame:addButton("myFirstButton"):setText("Click"):onClick(function(self,event,button,x,y)
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if(event=="mouse_click")and(button==1)then
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basalt.debug("Left mousebutton got clicked!")
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end
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end):show()
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````
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```
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@@ -5,9 +5,9 @@ Remember button also inherits from [Object](objects/Object.md)
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Create a onChange event:
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````lua
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aCheckbox = mainFrame:addCheckbox("myFirstCheckbox"):onChange(function(self) basalt.debug("The value got changed into "..self:getValue()) end):show()
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````
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```
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@@ -2,10 +2,10 @@ Dropdowns are objects where you can create endless entrys the user can click on
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Here is a example of how to create a standard dropdown:
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````lua
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
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````
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```
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Here are all possible functions available for dropdowns: <br>
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Remember Dropdown also inherits from [Object](objects/Object.md)
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@@ -13,166 +13,166 @@ Remember Dropdown also inherits from [Object](objects/Object.md)
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## addItem
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Adds a item to the dropdown
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````lua
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
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aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry",colors.yellow)
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aDropdown:addItem("3. Entry",colors.yellow,colors.green)
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````
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```
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**parameters:** string text, number bgcolor, number fgcolor, any ... - (text is the displayed text, bgcolor and fgcolors the colors of background/text and args (...) is something dynamic, you wont see them but if you require some more information per item you can use that)<br>
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**returns:** self<br>
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## removeItem
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Removes a item from the dropdown
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````lua
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
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aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry",colors.yellow)
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aDropdown:addItem("3. Entry",colors.yellow,colors.green)
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aDropdown:removeItem(2)
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````
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```
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**parameters:** number index<br>
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**returns:** self<br>
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## editItem
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Edits a item on the dropdown
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````lua
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
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aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry",colors.yellow)
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aDropdown:addItem("3. Entry",colors.yellow,colors.green)
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aDropdown:editItem(3,"3. Edited Entry",colors.yellow,colors.green)
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````
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```
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**parameters:** number index, string text, number bgcolor, number fgcolor, any ...<br>
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**returns:** self<br>
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## setScrollable
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Makes the dropdown scrollable
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````lua
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
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aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry",colors.yellow)
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aDropdown:addItem("3. Entry",colors.yellow,colors.green)
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aDropdown:setScrollable(true)
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````
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```
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**parameters:** boolean isScrollable<br>
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**returns:** self<br>
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## selectItem
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selects a item in the dropdown (same as a player would click on a item)
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````lua
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
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aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry",colors.yellow)
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aDropdown:addItem("3. Entry",colors.yellow,colors.green)
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aDropdown:selectItem(1)
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````
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```
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**parameters:** number index<br>
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**returns:** self<br>
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## clear
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clears the entire list (dropdown)
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````lua
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
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aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry",colors.yellow)
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aDropdown:addItem("3. Entry",colors.yellow,colors.green)
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aDropdown:clear()
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````
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```
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**parameters:** -<br>
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**returns:** self<br>
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## getItemIndex
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returns the item index of the currently selected item
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````lua
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
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aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry",colors.yellow)
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aDropdown:addItem("3. Entry",colors.yellow,colors.green)
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aDropdown:getItemIndex()
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||||
````
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||||
```
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**parameters:** -<br>
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**returns:** number index<br>
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## setSelectedItem
|
||||
Sets the background of the item which is currently selected
|
||||
|
||||
````lua
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||||
```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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||||
local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
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||||
aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry",colors.yellow)
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aDropdown:addItem("3. Entry",colors.yellow,colors.green)
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aDropdown:setSelectedItem(colors.green, colors.blue)
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||||
````
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||||
```
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||||
**parameters:** number bgcolor, number fgcolor, boolean isActive (isActive means if different colors for selected item should be used)<br>
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**returns:** self<br>
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||||
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## setOffset
|
||||
sets the dropdown offset (will automatically change if scrolling is active)
|
||||
|
||||
````lua
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
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aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry",colors.yellow)
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aDropdown:addItem("3. Entry",colors.yellow,colors.green)
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aDropdown:setOffset(3)
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````
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```
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**parameters:** number offsetValue<br>
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**returns:** self<br>
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||||
## getOffset
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||||
returns the current offset
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||||
|
||||
````lua
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||||
```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
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||||
aDropdown:addItem("1. Entry")
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aDropdown:addItem("2. Entry",colors.yellow)
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||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
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aDropdown:getOffset()
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||||
````
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||||
```
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||||
**parameters:** -<br>
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**returns:** number offsetValue<br>
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||||
|
||||
## getOffset
|
||||
returns the current offset
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
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||||
local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:getOffset()
|
||||
````
|
||||
```
|
||||
**parameters:** -<br>
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||||
**returns:** number offsetValue<br>
|
||||
|
||||
## setDropdownSize
|
||||
sets the dropdown size (if you click on the button)
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:setDropdownSize(12, 4)
|
||||
````
|
||||
```
|
||||
**parameters:** number width, number height<br>
|
||||
**returns:** self<br>
|
||||
@@ -15,9 +15,9 @@ Creates a new non-parent frame - in most cases it is the first thing you'll need
|
||||
|
||||
#### Usage:
|
||||
* Create a frame with an id "myFirstFrame", stored in a variable named frame
|
||||
````lua
|
||||
```lua
|
||||
local myFrame = basalt.createFrame("myFirstFrame")
|
||||
````
|
||||
```
|
||||
|
||||
## addFrame
|
||||
Creates a child frame on the frame, the same as [basalt.createFrame](https://github.com/Pyroxenium/Basalt/wiki/Frame#basaltcreateframe) except the frames are given a parent-child relationship automatically
|
||||
@@ -30,10 +30,10 @@ Creates a child frame on the frame, the same as [basalt.createFrame](https://git
|
||||
|
||||
#### Usage:
|
||||
* Create a frame with id "myFirstFrame" then create a child of that frame, named "myFirstSubFrame"
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame")
|
||||
local myFrame = mainFrame:addFrame("myFirstSubFrame")
|
||||
````
|
||||
```
|
||||
|
||||
## setBar
|
||||
Sets the text, background, and foreground of the upper bar of the frame, accordingly.
|
||||
@@ -48,20 +48,20 @@ Sets the text, background, and foreground of the upper bar of the frame, accordi
|
||||
|
||||
#### Usage:
|
||||
* Set the title to "My first frame!", with a background of gray and a foreground of light gray.
|
||||
````lua
|
||||
```lua
|
||||
frame:setBar("My first Frame!", colors.gray, colors.lightGray)
|
||||
````
|
||||
```
|
||||
* Store the frame, use the named frame variable after assigning.
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame")
|
||||
local myFrame = MainFrame:addFrame("myFirstSubFrame")
|
||||
myFrame:setBar("My first Frame!")
|
||||
````
|
||||
```
|
||||
* This abuses the call-chaining that Basalt uses.
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame")
|
||||
local myFrame = mainFrame:addFrame("myFirstSubFrame"):setBar("My first Frame!")
|
||||
````
|
||||
```
|
||||
|
||||
## setBarTextAlign
|
||||
Sets the frame's bar-text alignment
|
||||
@@ -72,9 +72,9 @@ Sets the frame's bar-text alignment
|
||||
1. `frame` The frame being used
|
||||
#### Usage:
|
||||
* Set the title of myFrame to "My first frame!", and align it to the right.
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = myFrame:setBar("My first Frame!"):setBarTextAlign("right")
|
||||
````
|
||||
```
|
||||
|
||||
## showBar
|
||||
Toggles the frame's upper bar
|
||||
@@ -84,9 +84,9 @@ Toggles the frame's upper bar
|
||||
1. `frame` The frame being used
|
||||
#### Usage:
|
||||
* Sets myFrame to have a bar titled "Hello World!" and subsequently displays it.
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = myFrame:setBar("Hello World!"):showBar()
|
||||
````
|
||||
```
|
||||
|
||||
## addMonitor
|
||||
adds a monitor to the active main frame.
|
||||
@@ -96,12 +96,12 @@ adds a monitor to the active main frame.
|
||||
1. `frame` returns a frame which you can use like normal frames
|
||||
#### Usage:
|
||||
* Adds a monitor to the mainFrame. Only as long as this frame is also the active Frame, the monitor will be shown.
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("mainFrame"):show()
|
||||
local monitor1 = mainFrame:addMonitor("right"):show()
|
||||
|
||||
monitor1:setBar("Monitor 1"):showBar()
|
||||
````
|
||||
```
|
||||
|
||||
## setMonitorScale
|
||||
changes the monitor scale (almost the same as setTextScale())
|
||||
@@ -111,12 +111,12 @@ changes the monitor scale (almost the same as setTextScale())
|
||||
1. `monitor` The monitor being used
|
||||
#### Usage:
|
||||
* Changes the monitor scale to 2
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("mainFrame"):show()
|
||||
local monitor1 = mainFrame:addMonitor("right"):setMonitorScale(2):show()
|
||||
|
||||
monitor1:setBar("Monitor 1"):showBar()
|
||||
````
|
||||
```
|
||||
|
||||
## ~~isModifierActive~~
|
||||
### _Disabled, this function is a WIP_
|
||||
@@ -128,11 +128,11 @@ Returns true if the user is currently holding the respective key down
|
||||
1. `boolean` - Whether the user is holding the key down
|
||||
#### Usage:
|
||||
* Checks if the "shift" modifier is active on the myFrame frame
|
||||
````lua
|
||||
```lua
|
||||
local isActive = myFrame:isModifierActive("shift")
|
||||
````
|
||||
```
|
||||
* Creates a label, changing the text to "Shift is inactive oh no :(" and "Shift is active yay!", accordingly.
|
||||
````lua
|
||||
```lua
|
||||
local aLabel = myFrame:addLabel("myFirstLabel"):setText("Shift is inactive oh no :(")
|
||||
myFrame:addButton("myFirstButton"):setText("Click"):onClick(
|
||||
function()
|
||||
@@ -143,7 +143,7 @@ myFrame:addButton("myFirstButton"):setText("Click"):onClick(
|
||||
end
|
||||
end
|
||||
)
|
||||
````
|
||||
```
|
||||
|
||||
## getObject
|
||||
Returns a child object of the frame
|
||||
@@ -154,10 +154,10 @@ Returns a child object of the frame
|
||||
1. `object | nil` The object with the supplied name, or `nil` if there is no object present with the given name
|
||||
#### Usage:
|
||||
* Adds a button with id "myFirstButton", then retrieves it again through the frame object
|
||||
````lua
|
||||
```lua
|
||||
myFrame:addButton("myFirstButton")
|
||||
local aButton = myFrame:getObject("myFirstButton")
|
||||
````
|
||||
```
|
||||
|
||||
## removeObject
|
||||
Removes a child object from the frame
|
||||
@@ -167,10 +167,10 @@ Removes a child object from the frame
|
||||
1. `boolean` Whether the object with the given name was properly removed
|
||||
#### Usage:
|
||||
* Adds a button with the id "myFirstButton", then removes it with the aforementioned id
|
||||
````lua
|
||||
```lua
|
||||
myFrame:addButton("myFirstButton")
|
||||
myFrame:removeObject("myFirstButton")
|
||||
````
|
||||
```
|
||||
|
||||
## setFocusedObject
|
||||
Sets the currently focused object
|
||||
@@ -181,10 +181,10 @@ Sets the currently focused object
|
||||
1. `frame` The frame being used
|
||||
#### Usage:
|
||||
* Creates button with id "myFirstButton", sets the focused object to the previously mentioned button
|
||||
````lua
|
||||
```lua
|
||||
local aButton = myFrame:addButton("myFirstButton")
|
||||
myFrame:setFocusedObject(aButton)
|
||||
````
|
||||
```
|
||||
## removeFocusedObject
|
||||
Removes the focus of the supplied object
|
||||
#### Parameters:
|
||||
@@ -193,10 +193,10 @@ Removes the focus of the supplied object
|
||||
1. `frame` The frame being used
|
||||
#### Usage:
|
||||
* Creates a button with id "myFirstButton", then removes the focus from that button
|
||||
````lua
|
||||
```lua
|
||||
local aButton = myFrame:addButton("myFirstButton")
|
||||
myFrame:removeFocusedObject(aButton)
|
||||
````
|
||||
```
|
||||
|
||||
## getFocusedObject
|
||||
Gets the currently focused object
|
||||
@@ -205,9 +205,9 @@ Gets the currently focused object
|
||||
1. `object` The currently focused object
|
||||
#### Usage:
|
||||
* Gets the currently focused object from the frame, storing it in a variable
|
||||
````lua
|
||||
```lua
|
||||
local focusedObject = myFrame:getFocusedObject()
|
||||
````
|
||||
```
|
||||
## setMovable
|
||||
|
||||
Sets whether the frame can be moved. _In order to move the frame click and drag the upper bar of the frame_
|
||||
@@ -217,9 +217,9 @@ Sets whether the frame can be moved. _In order to move the frame click and drag
|
||||
1. `frame` The frame being used
|
||||
#### Usage:
|
||||
* Creates a frame with id "myFirstFrame" and makes it movable
|
||||
````lua
|
||||
```lua
|
||||
local myFrame = basalt.createFrame("myFirstFrame"):setMovable(true)
|
||||
````
|
||||
```
|
||||
|
||||
## ~~setMoveable~~
|
||||
### _Deprecated in favor of setMovable_
|
||||
@@ -231,9 +231,9 @@ Sets whether the frame can be moved. _In order to move the frame use the upper b
|
||||
1. `frame` The frame being used
|
||||
#### Usage:
|
||||
* Creates a frame with id "myFirstFrame" and makes it movable
|
||||
````lua
|
||||
```lua
|
||||
local myFrame = basalt.createFrame("myFirstFrame"):setMoveable(true)
|
||||
````
|
||||
```
|
||||
|
||||
## setOffset
|
||||
Sets the frame's coordinate offset. The frame's child objects will receive the frame's coordinate offset. For example, when using the scrollbar, if you use its value to add an offset to a frame, you will get a scrollable frame.
|
||||
@@ -248,10 +248,10 @@ The function can be supplied negative offsets
|
||||
1. `frame` The frame being used
|
||||
#### Usage:
|
||||
* Creates "myFirstFrame" with an x offset of 5 and a y offset of 3
|
||||
````lua
|
||||
```lua
|
||||
local myFrame = basalt.createFrame("myFirstFrame"):setOffset(5, 3)
|
||||
````
|
||||
```
|
||||
* Creates "myFirstFrame" with an x offset of 5 and a y offset of -5 (Meaning if you added a button with y position 5, it would be at y position 0)
|
||||
````lua
|
||||
```lua
|
||||
local myFrame = basalt.createFrame("myFirstFrame"):setOffset(5, -5)
|
||||
````
|
||||
```
|
||||
|
||||
@@ -7,30 +7,30 @@ Remember Image inherits from [Object](objects/Object.md)
|
||||
|
||||
## loadImage
|
||||
loads a image into the memory.
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aImage = mainFrame:addImage("myFirstImage"):loadImage("randomImage.nfp"):show()
|
||||
````
|
||||
```
|
||||
**Arguments:** string path<br>
|
||||
**returns:** self<br>
|
||||
|
||||
|
||||
## loadBlittleImage -- not finished yet
|
||||
loads a blittle image into the memory.
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aImage = mainFrame:addImage("myFirstImage"):loadBlittleImage("blittleImage.blt"):show()
|
||||
````
|
||||
```
|
||||
**Arguments:** string path<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## shrink
|
||||
If you were loading a normal (paint) image into the memory, this function would shrink it to a
|
||||
blittle image and immediatly draws it (if it's visible)
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aImage = mainFrame:addImage("myFirstImage"):loadBlittleImage("randomImage.nfp"):shrink():show()
|
||||
````
|
||||
```
|
||||
**Arguments:** -<br>
|
||||
**returns:** self<br>
|
||||
|
||||
|
||||
@@ -5,9 +5,9 @@ Remember Input inherits from [Object](objects/Object.md)
|
||||
|
||||
## setInputType
|
||||
changes the input type
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aInput = mainFrame:addInput("myFirstInput"):setInputType("password"):show()
|
||||
````
|
||||
```
|
||||
**parameters:** string value ("text", "password", "number")<br>
|
||||
**returns:** self<br>
|
||||
|
||||
@@ -3,7 +3,7 @@ This is just a script which helps you to install basalt.lua, if it's not already
|
||||
## Visual Installer
|
||||
This is a visual version, it asks the user if he wants to install basalt.lua (if not found)<br>
|
||||

|
||||
````lua
|
||||
```lua
|
||||
--Basalt configurated installer
|
||||
local filePath = "basalt.lua" --here you can change the file path default: basalt.lua
|
||||
if not(fs.exists(filePath))then
|
||||
@@ -58,11 +58,11 @@ end
|
||||
|
||||
local basalt = dofile(filePath) -- here you can change the variablename in any variablename you want default: basalt
|
||||
------------------------------
|
||||
````
|
||||
```
|
||||
|
||||
## Basic Installer
|
||||
Here is a very basic one which just installs basalt.lua if don't exist:
|
||||
````lua
|
||||
```lua
|
||||
--Basalt configurated installer
|
||||
local filePath = "basalt.lua" --here you can change the file path default: basalt.lua
|
||||
if not(fs.exists(filePath))then
|
||||
@@ -70,4 +70,4 @@ shell.run("pastebin run ESs1mg7P")
|
||||
end
|
||||
local basalt = dofile(filePath) -- here you can change the variablename in any variablename you want default: basalt
|
||||
|
||||
````
|
||||
```
|
||||
@@ -7,28 +7,28 @@ Remember Label inherits from [Object](objects/Object.md)
|
||||
|
||||
## setText
|
||||
sets the text which gets displayed.
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aInput = mainFrame:addLabel("myFirstLabel"):setText("Hello lovely basalt community!"):show()
|
||||
````
|
||||
```
|
||||
**arguments:** string text<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## setFontSize
|
||||
sets the font size of that text.
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aInput = mainFrame:addLabel("myFirstLabel"):setText("Hello"):setFontSize(2):show()
|
||||
````
|
||||
```
|
||||
**arguments:** number size (1 = default, 2 = big, 3 = bigger, 4 = huge)<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## getFontSize
|
||||
returns the fontsize
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aInput = mainFrame:addLabel("myFirstLabel"):setText("Hello"):setFontSize(2):show()
|
||||
basalt.debug(aInput:getFontSize()) -- returns 2
|
||||
````
|
||||
```
|
||||
**arguments:** <br>
|
||||
**returns:** number<br>
|
||||
|
||||
@@ -2,10 +2,10 @@ Lists are objects where you can create endless entrys and the user can choose on
|
||||
|
||||
Here is a example of how to create a standard list:
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aList = mainFrame:addList("myFirstList"):show()
|
||||
````
|
||||
```
|
||||
|
||||
This will create a default list with the size 8 width and 5 height on position 1 1 (relative to its parent frame), the default background is colors.lightGray, the default text color is colors.black and the default zIndex is 5. The default horizontal text align is "center", default symbol is ">"
|
||||
|
||||
@@ -14,138 +14,138 @@ Here are all possible functions available for lists. Remember List inherits from
|
||||
## addItem
|
||||
Adds a item into the list
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aList = mainFrame:addList("myFirstList"):show()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
````
|
||||
```
|
||||
**parameters:** string text, number bgcolor, number fgcolor, any ... - (text is the displayed text, bgcolor and fgcolors the colors of background/text and args (...) is something dynamic, you wont see them but if you require some more information per item you can use that)<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## removeItem
|
||||
Removes a item from the list
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aList = mainFrame:addList("myFirstList"):show()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aList:removeItem(2)
|
||||
````
|
||||
```
|
||||
**parameters:** number index<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## editItem
|
||||
Edits a item on the list
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aList = mainFrame:addList("myFirstList"):show()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aList:editItem(3,"3. Edited Entry",colors.yellow,colors.green)
|
||||
````
|
||||
```
|
||||
**parameters:** number index, string text, number bgcolor, number fgcolor, any ...<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## setScrollable
|
||||
Makes the list scrollable
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aList = mainFrame:addList("myFirstList"):show()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aList:setScrollable(true)
|
||||
````
|
||||
```
|
||||
**parameters:** boolean isScrollable<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## selectItem
|
||||
selects a item in the list (same as a player would click on a item)
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aList = mainFrame:addList("myFirstList"):show()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aList:selectItem(1)
|
||||
````
|
||||
```
|
||||
**parameters:** number index<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## clear
|
||||
clears the entire list
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:clear()
|
||||
````
|
||||
```
|
||||
**parameters:** -<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## getItemIndex
|
||||
returns the item index of the currently selected item
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:getItemIndex()
|
||||
````
|
||||
```
|
||||
**parameters:** -<br>
|
||||
**returns:** number index<br>
|
||||
|
||||
## setSelectedItem
|
||||
Sets the background of the item which is currently selected
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aList = mainFrame:addList("myFirstList"):show()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aList:setSelectedItem(colors.green, colors.blue)
|
||||
````
|
||||
```
|
||||
**parameters:** number bgcolor, number fgcolor, boolean isActive (isActive means if different colors for selected item should be used)<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## setOffset
|
||||
sets the list offset (will automatically change if scrolling is active)
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aList = mainFrame:addList("myFirstList"):show()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aList:setOffset(3)
|
||||
````
|
||||
```
|
||||
**parameters:** number offsetValue<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## getOffset
|
||||
returns the current offset
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aList = mainFrame:addList("myFirstList"):show()
|
||||
aList:addItem("1. Entry")
|
||||
aList:addItem("2. Entry",colors.yellow)
|
||||
aList:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aList:getOffset()
|
||||
````
|
||||
```
|
||||
**parameters:** -<br>
|
||||
**returns:** number offsetValue<br>
|
||||
@@ -2,29 +2,29 @@ This is the base class of all visual objects. This means, if you create a button
|
||||
|
||||
## show
|
||||
shows the object (only if the parent frame is already visible)
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local button = mainFrame:addButton("myFirstButton")
|
||||
button:show()
|
||||
````
|
||||
```
|
||||
**parameters:** -<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## hide
|
||||
hides the object
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local button = mainFrame:addButton("myFirstButton"):setText("Close"):onClick(function() mainFrame:hide() end)
|
||||
button:show()
|
||||
````
|
||||
```
|
||||
**parameters:** -<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## setPosition
|
||||
Changes the position relative to its parent frame
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):setPosition(2,3)
|
||||
````
|
||||
```
|
||||
**parameters:** number x, number y[, boolean relative], if relative is set to true it will add/remove instead of set x, y<br>
|
||||
**returns:** self<br>
|
||||
|
||||
@@ -32,25 +32,25 @@ local mainFrame = basalt.createFrame("myFirstFrame"):setPosition(2,3)
|
||||
|
||||
## setBackground
|
||||
Changes the object background color
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):setBackground(colors.lightGray)
|
||||
````
|
||||
```
|
||||
**parameters:** number color<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## setForeground
|
||||
Changes the object text color
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):setForeground(colors.black)
|
||||
````
|
||||
```
|
||||
**parameters:** number color<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## setSize
|
||||
Changes the object size
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):setSize(15,5)
|
||||
````
|
||||
```
|
||||
**parameters:** number width, number length<br>
|
||||
**returns:** self<br>
|
||||
|
||||
@@ -58,128 +58,128 @@ local mainFrame = basalt.createFrame("myFirstFrame"):setSize(15,5)
|
||||
sets the object to be the focused object.
|
||||
If you click on a object, it's normaly automatically the focused object. As example, if you :show() a frame and you want this particular frame to be in
|
||||
the foreground, you have to use :setFocus()
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aButton = mainFrame:addButton("myFirstButton"):setFocus():show()
|
||||
````
|
||||
```
|
||||
**parameters:** -<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## setZIndex
|
||||
changes the z index (higher z index do have higher draw/event priority) 10 is more important than 5 or 1. You are also able to add multiple objects to the same z index, which means if you create a couple of buttons, you set their z index to 10, everything below 10 is less important, everything above 10 is more important. On the same z index: the last object which gets created is the most important one.
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aButton = mainFrame:addButton("myFirstButton"):setZIndex(1):show()
|
||||
````
|
||||
```
|
||||
**parameters:** number index<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## setParent
|
||||
changes the frame parent of that object
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aRandomFrame = basalt.createFrame("aRandomFrame"):show()
|
||||
local aButton = mainFrame:addButton("myFirstButton"):onClick(function() aRandomFrame:setParent(mainFrame) end):show()
|
||||
````
|
||||
```
|
||||
**parameters:** frame object<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## isFocused
|
||||
returns if the object is currently the focused object of the parent frame
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aButton = mainFrame:addButton("myFirstButton"):show()
|
||||
basalt.debug(aButton:isFocused()) -- shows true or false as a debug message
|
||||
````
|
||||
```
|
||||
**parameters:** -<br>
|
||||
**returns:** boolean<br>
|
||||
|
||||
## getAnchorPosition
|
||||
converts the x,y coordinates into the anchor coordinates of that object
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):setSize(15,15):show()
|
||||
local aButton = mainFrame:addButton("myFirstButton"):setAnchor("right","bottom"):setSize(8,1):setPosition(1,1):show()
|
||||
basalt.debug(aButton:getAnchorPosition()) -- returns 7,14 (framesize - own size) instead of 1,1
|
||||
````
|
||||
```
|
||||
**parameters:** number x, number y - or nothing (if nothing it uses the object's x, y)<br>
|
||||
**returns:** number x, number y (converted)<br>
|
||||
|
||||
## setAnchor
|
||||
sets the anchor of that object
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):setAnchor("right"):show()
|
||||
local aButton = mainFrame:addButton("myFirstButton"):setAnchor("bottom","right"):setSize(8,1):setPosition(1,1):show()
|
||||
````
|
||||
```
|
||||
**parameters:** string sides - ("left", "right", "top", "bottom") you can stack positions like so ..:setAnchor("right", "bottom")<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## getAbsolutePosition
|
||||
converts the relative coordinates into absolute coordinates
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):setPosition(3,3):show()
|
||||
local aButton = mainFrame:addButton("myFirstButton"):setSize(8,1):setPosition(4,2):show()
|
||||
basalt.debug(aButton:getAbsolutePosition()) -- returns 7,5 (frame coords + own coords) instead of 4,2
|
||||
````
|
||||
```
|
||||
**parameters:** number x, number y - or nothing (if nothing it uses the object's x, y)<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## setTextAlign
|
||||
sets the text align of the object (for example buttons)
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aButton = mainFrame:addButton("myFirstButton"):setSize(12,3):setTextAlign("right", "center"):setText("Dont't..."):show()
|
||||
````
|
||||
```
|
||||
**parameters:** string horizontal, string vertical - ("left", "center", "right")<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## setValue
|
||||
sets the value of that object (input, label, checkbox, textfield, scrollbar,...)
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aCheckbox = mainFrame:addCheckbox("myFirstCheckbox"):setValue(true):show()
|
||||
````
|
||||
```
|
||||
**parameters:** any value<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## getValue
|
||||
returns the currently saved value
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aCheckbox = mainFrame:addCheckbox("myFirstCheckbox"):setValue(true):show()
|
||||
basalt.debug(aCheckbox:getValue()) -- returns true
|
||||
````
|
||||
```
|
||||
**parameters:**-<br>
|
||||
**returns:** any value<br>
|
||||
|
||||
## getHeight/getWidth
|
||||
returns the height or width
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aButton = mainFrame:addButton("myFirstButton"):setSize(5,8):show()
|
||||
basalt.debug(aButton:getHeight()) -- returns 8
|
||||
````
|
||||
```
|
||||
**parameters:**-<br>
|
||||
**returns:** number height/width<br>
|
||||
|
||||
## isVisible
|
||||
returns if the object is currently visible
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aButton = mainFrame:addButton("myFirstButton"):setSize(5,8):show()
|
||||
basalt.debug(aButton:isVisible()) -- returns true
|
||||
````
|
||||
```
|
||||
**parameters:**-<br>
|
||||
**returns:** boolean<br>
|
||||
|
||||
## getName
|
||||
returns the given name of that object
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
basalt.debug(mainFrame:getName()) -- returns myFirstFrame
|
||||
````
|
||||
```
|
||||
**parameters:**-<br>
|
||||
**returns:** string name<br>
|
||||
|
||||
@@ -188,60 +188,60 @@ These object events are available for all objects, if a object got some unique e
|
||||
|
||||
## onClick
|
||||
creates a mouse_click event
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aButton = mainFrame:addButton("myFirstButton"):setSize(10,3):onClick(function(self,event,button,x,y) basalt.debug("Hellooww UwU") end):show()
|
||||
````
|
||||
```
|
||||
**parameters:** function func<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## onClickUp
|
||||
creates a click_up event
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aButton = mainFrame:addButton("myFirstButton"):setSize(10,3):onClickUp(function(self,event,button,x,y) basalt.debug("Byeeeee UwU") end):show()
|
||||
````
|
||||
```
|
||||
**parameters:** function func<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## onMouseDrag
|
||||
creates a mouse_drag event
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aButton = mainFrame:addButton("myFirstButton"):setSize(10,3):onClickUp(function(self,event,button,x,y) basalt.debug("Byeeeee UwU") end):show()
|
||||
````
|
||||
```
|
||||
**parameters:** function func<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## onChange
|
||||
creates a change event (fires as soon as the value gets changed)
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aCheckbox = mainFrame:addCheckbox("myFirstCheckbox"):onChange(function(self) basalt.debug("i got changed into "..self:getValue()) end):show()
|
||||
````
|
||||
```
|
||||
**parameters:** function func<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## onKey
|
||||
creates a key(board) - event can be key or char
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):onKey(function(self,event,key) basalt.debug("you clicked "..key) end):show()
|
||||
````
|
||||
```
|
||||
**parameters:** function func<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## onLoseFocus
|
||||
creates a lose focus event
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):onLoseFocus(function(self) basalt.debug("please come back..") end):show()
|
||||
````
|
||||
```
|
||||
**parameters:** function func<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## onGetFocus
|
||||
creates a get focus event
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):onGetFocus(function(self) basalt.debug("thanks!") end):show()
|
||||
````
|
||||
```
|
||||
**parameters:** function func<br>
|
||||
**returns:** self<br>
|
||||
@@ -7,10 +7,10 @@ Pane doesn't have any custom functionallity. If you want to change the color/pos
|
||||
|
||||
## Example:
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aPane = mainFrame:addPane("myFirstBackground")
|
||||
aPane:setSize(30, 10)
|
||||
aPane:setBackground(colors.yellow)
|
||||
aPane:show()
|
||||
````
|
||||
```
|
||||
@@ -5,99 +5,99 @@ Remember Program inherits from [Object](objects/Object.md)
|
||||
|
||||
## getStatus
|
||||
returns the current status
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aProgram = mainFrame:addProgram("myFirstProgram"):show()
|
||||
basalt.debug(aProgram:getStatus()) -- returns "running", "normal", "suspended" or "dead"
|
||||
````
|
||||
```
|
||||
**parameters:**-<br>
|
||||
**returns:** string "running" - if its running, "normal" - is active but not running (waiting for a event), "suspended" - is suspended or not started, "dead" - has finished or stopped with an error<br>
|
||||
|
||||
## execute
|
||||
executes the given path (-program)
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aProgram = mainFrame:addProgram("myFirstProgram"):show()
|
||||
aProgram:execute("rom/programs/fun/worm.lua") -- executes worm
|
||||
````
|
||||
```
|
||||
**parameters:** string filepath - (the path to the program you want to execute)<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## stop
|
||||
gives a terminate event to the program, which means if you are running a shell, and the shell executes a program by itself you have to call stop 2 times to entirely close the running program
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show()
|
||||
mainFrame:addButton("myFirstButton"):setText("close"):onClick(function() aProgram:stop() end):show()
|
||||
|
||||
````
|
||||
```
|
||||
**parameters:**-<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## pause
|
||||
pauses the program (prevents the program from receiving events)
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show()
|
||||
mainFrame:addButton("myFirstButton"):setText("close"):onClick(function() aProgram:pause(true) end):show()
|
||||
|
||||
````
|
||||
```
|
||||
**parameters:** boolean pause<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## isPaused
|
||||
returns if the program is currently paused
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show()
|
||||
mainFrame:addButton("myFirstButton"):setText("pause"):onClick(function() basalt.debug(aProgram:isPaused()) end):show()
|
||||
|
||||
````
|
||||
```
|
||||
**parameters:** -<br>
|
||||
**returns:** boolean isPaused<br>
|
||||
|
||||
## injectEvent
|
||||
injects a event into the program manually
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show()
|
||||
mainFrame:addButton("myFirstButton"):setText("inject"):onClick(function() aProgram:injectEvent("char", "w") end):show()
|
||||
|
||||
````
|
||||
```
|
||||
**parameters:** string event, any parameter, any parameter, any parameter, any parameter, boolean ignorePause<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## injectEvents
|
||||
injects a event table into the program manually
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show()
|
||||
--example will follow
|
||||
|
||||
````
|
||||
```
|
||||
**parameters:** string event, any parameter, any parameter, any parameter, any parameter, boolean ignorePause<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## getQueuedEvents
|
||||
returns a table of all currently queued events (while pause is active incomming events will go into a queueEvents table) as soon as the program gets unpaused
|
||||
it will inject these events
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show()
|
||||
mainFrame:addButton("myFirstButton"):setText("inject"):onClick(function() basalt.debug(aProgram:getQueuedEvents()) end):show()
|
||||
|
||||
````
|
||||
```
|
||||
**parameters:** -<br>
|
||||
**returns:** table queuedEvents<br>
|
||||
|
||||
## updateQueuedEvents
|
||||
here you can manipulate the queuedEvents table with your own events table
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show()
|
||||
--example will follow
|
||||
|
||||
````
|
||||
```
|
||||
**parameters:** table queuedEvents<br>
|
||||
**returns:** self<br>
|
||||
|
||||
|
||||
@@ -2,10 +2,10 @@ Radios are objects where you can create endless entrys the user can click on a b
|
||||
|
||||
Here is an example of how to create a standard radio:
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aRadio = mainFrame:addRadio("myFirstRadio"):show()
|
||||
````
|
||||
```
|
||||
|
||||
Here are all possible functions available for radios: <br>
|
||||
Remember Radio inherits from [Object](objects/Object.md)
|
||||
@@ -13,110 +13,110 @@ Remember Radio inherits from [Object](objects/Object.md)
|
||||
## addItem
|
||||
Adds a item to the radio
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aRadio = mainFrame:addRadio("myFirstRadio"):show()
|
||||
aRadio:addItem("1. Entry",3,4)
|
||||
aRadio:addItem("2. Entry",3,5,colors.yellow)
|
||||
aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
|
||||
````
|
||||
```
|
||||
**parameters:** string text, number x, number y, number bgcolor, number fgcolor, any ... - (text is the displayed text, bgcolor and fgcolors the colors of background/text and args (...) is something dynamic, you wont see them but if you require some more information per item you can use that)<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## removeItem
|
||||
Removes a item from the radio
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aRadio = mainFrame:addRadio("myFirstRadio"):show()
|
||||
aRadio:addItem("1. Entry",3,4)
|
||||
aRadio:addItem("2. Entry",3,5,colors.yellow)
|
||||
aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
|
||||
aRadio:removeItem(2)
|
||||
````
|
||||
```
|
||||
**parameters:** number index<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## editItem
|
||||
Edits a item on the radio
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aRadio = mainFrame:addRadio("myFirstRadio"):show()
|
||||
aRadio:addItem("1. Entry",3,4)
|
||||
aRadio:addItem("2. Entry",3,5,colors.yellow)
|
||||
aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
|
||||
aRadio:editItem(3,"3. Edited Entry",3,6,colors.yellow,colors.green)
|
||||
````
|
||||
```
|
||||
**parameters:** number index, string text, number x, number y, number bgcolor, number fgcolor, any ...<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## setScrollable
|
||||
Makes the radio scrollable
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aRadio = mainFrame:addRadio("myFirstRadio"):show()
|
||||
aRadio:addItem("1. Entry",3,4)
|
||||
aRadio:addItem("2. Entry",3,5,colors.yellow)
|
||||
aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
|
||||
aRadio:setScrollable(true)
|
||||
````
|
||||
```
|
||||
**parameters:** boolean isScrollable<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## selectItem
|
||||
selects a item in the radio (same as a player would click on a item)
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aRadio = mainFrame:addRadio("myFirstRadio"):show()
|
||||
aRadio:addItem("1. Entry",3,4)
|
||||
aRadio:addItem("2. Entry",3,5,colors.yellow)
|
||||
aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
|
||||
aRadio:selectItem(1)
|
||||
````
|
||||
```
|
||||
**parameters:** number index<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## clear
|
||||
clears the entire list (radio)
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aRadio = mainFrame:addRadio("myFirstRadio"):show()
|
||||
aRadio:addItem("1. Entry",3,4)
|
||||
aRadio:addItem("2. Entry",3,5,colors.yellow)
|
||||
aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
|
||||
aRadio:clear()
|
||||
````
|
||||
```
|
||||
**parameters:** -<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## getItemIndex
|
||||
returns the item index of the currently selected item
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aRadio = mainFrame:addRadio("myFirstRadio"):show()
|
||||
aRadio:addItem("1. Entry",3,4)
|
||||
aRadio:addItem("2. Entry",3,5,colors.yellow)
|
||||
aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
|
||||
aRadio:getItemIndex()
|
||||
````
|
||||
```
|
||||
**parameters:** -<br>
|
||||
**returns:** number index<br>
|
||||
|
||||
## setSelectedItem
|
||||
Sets the background of the item which is currently selected
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aRadio = mainFrame:addRadio("myFirstRadio"):show()
|
||||
aRadio:addItem("1. Entry",3,4)
|
||||
aRadio:addItem("2. Entry",3,5,colors.yellow)
|
||||
aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
|
||||
aRadio:setSelectedItem(colors.green, colors.blue)
|
||||
````
|
||||
```
|
||||
**parameters:** number bgcolor, number fgcolor, boolean isActive (isActive means if different colors for selected item should be used)<br>
|
||||
**returns:** self<br>
|
||||
@@ -1,48 +1,48 @@
|
||||
Scrollbars are objects, the user can scroll vertically or horizontally, this can change the value.<br>
|
||||
Here is a example of how to create a standard scrollbar:
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aScrollbar = mainFrame:addScrollbar("myFirstScrollbar"):show()
|
||||
````
|
||||
```
|
||||
Here are all possible functions available for scrollbars. Remember Scrollbar inherits from [Object](objects/Object.md)
|
||||
|
||||
## setSymbol
|
||||
Changes the symbol
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aScrollbar = mainFrame:addScrollbar("myFirstScrollbar"):setSymbol("X"):show()
|
||||
````
|
||||
```
|
||||
**parameters:** char symbol<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## setBackgroundSymbol
|
||||
Changes the background symbol color
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aScrollbar = mainFrame:addScrollbar("myFirstScrollbar"):setSymbol("X"):setBackgroundSymbol(colors.green):show()
|
||||
````
|
||||
```
|
||||
**parameters:** number symbolcolor<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## setBarType
|
||||
If the bar goes vertically or horizontally
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aScrollbar = mainFrame:addScrollbar("myFirstScrollbar"):setBarType("horizontal"):show()
|
||||
````
|
||||
```
|
||||
**parameters:** string value ("vertical" or "horizontal")<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## setMaxValue
|
||||
the default max value is always the width (if horizontal) or height (if vertical), if you change the max value the bar will always calculate the value based on its width or height - example: you set the max value to 100, the height is 10 and it is a vertical bar, this means if the bar is on top, the value is 10, if the bar goes one below, it is 20 and so on.
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aScrollbar = mainFrame:addScrollbar("myFirstScrollbar"):setMaxValue(123):show()
|
||||
````
|
||||
```
|
||||
**parameters:** any number<br>
|
||||
**returns:** self<br>
|
||||
|
||||
@@ -5,37 +5,37 @@ Remember slider also inherits from [object](https://github.com/NoryiE/Basalt/wik
|
||||
|
||||
## setSymbol
|
||||
this will change the foreground symbol
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aSlider = mainFrame:addSlider("myFirstSlider"):setSymbol("X"):show()
|
||||
````
|
||||
```
|
||||
**parameters:** char symbol<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## setBackgroundSymbol
|
||||
this will change the symbol background color
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aSlider = mainFrame:addSlider("myFirstSlider"):setBackgroundSymbol(colors.yellow):show()
|
||||
````
|
||||
```
|
||||
**parameters:** number color<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## setSymbolColor
|
||||
this will change the symbol color
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aSlider = mainFrame:addSlider("myFirstSlider"):setSymbolColor(colors.red):show()
|
||||
````
|
||||
```
|
||||
**parameters:** number color<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## setBarType
|
||||
this will change the bar to vertical/horizontal (default is horizontal)
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aSlider = mainFrame:addSlider("myFirstSlider"):setBarType("vertical"):show()
|
||||
````
|
||||
```
|
||||
**parameters:** string value ("vertical", "horizontal"<br>
|
||||
**returns:** self<br>
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
Textfields are objects, where the user can write something on multiple lines. it act's like the default edit script (without coloring)<br>
|
||||
Here is a example of how to create a default textfield:
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aTextfield = mainFrame:addTextfield("myFirstTextfield"):show()
|
||||
````
|
||||
```
|
||||
|
||||
This will create a default textfield with the size 10 width and 4 height on position 1 1 (relative to its parent frame), the default background is colors.gray, the default text color is colors.black and the default zIndex is 5.
|
||||
|
||||
@@ -13,60 +13,60 @@ A list of all possible functions available for textfields. Remember Textfield in
|
||||
|
||||
## getLines
|
||||
returns all lines
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aTextfield = mainFrame:addTextfield("myFirstTextfield"):show()
|
||||
basalt.debug(aTextfield:getLines())
|
||||
````
|
||||
```
|
||||
**parameters:** -<br>
|
||||
**returns:** table lines<br>
|
||||
|
||||
## getLine
|
||||
returns the line on index position
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aTextfield = mainFrame:addTextfield("myFirstTextfield"):show()
|
||||
basalt.debug(aTextfield:getLine(2))
|
||||
````
|
||||
```
|
||||
**parameters:** number index<br>
|
||||
**returns:** string line<br>
|
||||
|
||||
## editLine
|
||||
edits line on index position
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aTextfield = mainFrame:addTextfield("myFirstTextfield"):show()
|
||||
aTextfield:editLine(2, "hellow")
|
||||
````
|
||||
```
|
||||
**parameters:** number index, string text<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## addLine
|
||||
adds a line on index position (if index is nil it just adds the line on the bottom)
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aTextfield = mainFrame:addTextfield("myFirstTextfield"):show()
|
||||
aTextfield:addLine("hellow")
|
||||
````
|
||||
```
|
||||
**parameters:** string text, number index<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## removeLine
|
||||
removes the line on index position
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aTextfield = mainFrame:addTextfield("myFirstTextfield"):show()
|
||||
aTextfield:removeLine(1)
|
||||
````
|
||||
```
|
||||
**parameters:** number index<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## getTextCursor
|
||||
returns the cursor position
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aTextfield = mainFrame:addTextfield("myFirstTextfield"):show()
|
||||
basalt.debug(aTextfield:getTextCursor())
|
||||
````
|
||||
```
|
||||
**parameters:** -<br>
|
||||
**returns:** number x, number y<br>
|
||||
@@ -4,7 +4,7 @@ Here is a list of all available functions for threads: <br>
|
||||
|
||||
## start
|
||||
starts a new thread and executes the function
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aThread = mainFrame:addThread("myFirstThread"):show()
|
||||
local function randomThreadFunction()
|
||||
@@ -14,23 +14,23 @@ local function randomThreadFunction()
|
||||
end
|
||||
end
|
||||
aThread:start(randomThreadfunction)
|
||||
````
|
||||
```
|
||||
**parameters:**function func<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## getStatus
|
||||
gets the thread status
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aThread = mainFrame:addThread("myFirstThread"):show()
|
||||
basalt.debug(aThread:getStatus()) -- returns "running", "normal", "suspended" or "dead"
|
||||
````
|
||||
```
|
||||
**parameters:** -<br>
|
||||
**returns:** string "running" - if its running, "normal" - is active but not running (waiting for a event), "suspended" - is suspended<br>
|
||||
|
||||
## stop
|
||||
stops the thread
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aThread = mainFrame:addThread("myFirstThread"):show()
|
||||
local function randomThreadFunction()
|
||||
@@ -42,6 +42,6 @@ end
|
||||
aThread:start(randomThreadfunction)
|
||||
local aButton = mainFrame:addButton("myFirstButton"):setText("Stop Thread"):onClick(function() aThread:stop() end):show()
|
||||
|
||||
````
|
||||
```
|
||||
**parameters:** -<br>
|
||||
**returns:** self<br>
|
||||
@@ -4,39 +4,39 @@ Here is a list of all available functions for timers: <br>
|
||||
|
||||
## setTime
|
||||
sets the time the timer should wait after calling your function
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aTimer = mainFrame:addTimer("myFirstTimer")
|
||||
aTimer:setTime(5)
|
||||
````
|
||||
```
|
||||
**parameters:**number time[, number repeats] - (time in seconds, if repeats is -1 it will call the function infinitly (every x seconds)<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## start
|
||||
starts the timer
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aTimer = mainFrame:addTimer("myFirstTimer")
|
||||
aTimer:setTime(5):start()
|
||||
````
|
||||
```
|
||||
**parameters:** -<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## cancel
|
||||
stops/cancels the timer
|
||||
````lua
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aTimer = mainFrame:addTimer("myFirstTimer")
|
||||
aTimer:setTime(5):start()
|
||||
aTimer:cancel()
|
||||
````
|
||||
```
|
||||
**parameters:** -<br>
|
||||
**returns:** self<br>
|
||||
|
||||
|
||||
## onCall
|
||||
adds a function to the timer
|
||||
````lua
|
||||
```lua
|
||||
local function timerCall(self)
|
||||
basalt.debug("i got called!")
|
||||
end
|
||||
@@ -44,6 +44,6 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aTimer = mainFrame:addTimer("myFirstTimer")
|
||||
aTimer:setTime(5):onCall(timerCall):start()
|
||||
|
||||
````
|
||||
```
|
||||
**parameters:** function func<br>
|
||||
**returns:** self<br>
|
||||
|
||||
@@ -4,7 +4,7 @@ To make this possible the button needs 1 onClick event, 1 onClickUp event and 1
|
||||
|
||||
Very interesting sidetip: events can hold multiple functions!<br>
|
||||
**Example snippet:**
|
||||
````lua
|
||||
```lua
|
||||
local function buttonColoring()
|
||||
-- here you can add some coloring for your button
|
||||
end
|
||||
@@ -13,14 +13,14 @@ local function buttonLogic()
|
||||
end
|
||||
local button = mainFrame:addButton("ExampleButton"):show()
|
||||
button:onClick(buttonColoring):onClick(buttonLogic) -- yes this would work, if not its a bug!
|
||||
````
|
||||
```
|
||||
|
||||
This means you can create a function wich handles only the coloring side of your button, and if your button also needs some logic you just create your own unique function for that and add it to your button.
|
||||
|
||||
With this knowledge we create now a function where we pass a button-object as parameter and this will setup the coloring of our button:
|
||||
|
||||
**Example snippet:**
|
||||
````lua
|
||||
```lua
|
||||
local basalt = dofile("basalt.lua")
|
||||
local mainFrame = basalt.createFrame("mainFrame"):show()
|
||||
local button = mainFrame:addButton("firstButton"):setPosition(3,3):setSize(12,3):setText("Click me"):setBackground(colors.gray):setForeground(colors.black):show()
|
||||
@@ -36,6 +36,6 @@ setupButtonColoring(button)
|
||||
setupButtonColoring(button2)
|
||||
|
||||
basalt.autoUpdate()
|
||||
````
|
||||
```
|
||||
|
||||
Now you've got a function which sets your buttons up.
|
||||
@@ -3,7 +3,7 @@ You question yourself how you can execute your own logic while basalt is also ac
|
||||
## Method 1:
|
||||
Using parallel.waitForAll
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local basalt = dofile("basalt.lua")
|
||||
|
||||
local mainFrame = basalt.createFrame("mainFrame"):show()-- lets create a frame and a button without functionality
|
||||
@@ -17,13 +17,13 @@ local function yourCustomHandler()
|
||||
end
|
||||
|
||||
parallel.waitForAll(basalt.autoUpdate, yourCustomHandler) -- here it will handle your function (yourCustomHandler) and basalts handlers at the time
|
||||
````
|
||||
```
|
||||
You can read [here](http://www.computercraft.info/wiki/Parallel_(API)) what exactly parallel.waitForAll() does
|
||||
|
||||
## Method 2:
|
||||
Using threads
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local basalt = dofile("basalt.lua")
|
||||
|
||||
local mainFrame = basalt.createFrame("mainFrame"):show()-- lets create a frame, a button without functionality and a thread
|
||||
@@ -37,12 +37,12 @@ local function yourCustomHandler()
|
||||
end
|
||||
end
|
||||
thread:start(yourCustomHandler) -- this will create a coroutine and starts the coroutine, os.sleep does the rest, so you just have to call start once.
|
||||
````
|
||||
```
|
||||
|
||||
## Method 3:
|
||||
Using timers
|
||||
|
||||
````lua
|
||||
```lua
|
||||
local basalt = dofile("basalt.lua")
|
||||
|
||||
local mainFrame = basalt.createFrame("mainFrame"):show()-- lets create a frame, a button without functionality and a timer
|
||||
@@ -53,4 +53,4 @@ local function yourCustomHandler()
|
||||
-- add your logic here
|
||||
end
|
||||
timer:onCall(yourCustomHandler):setTime(1, -1):start() -- this will call your function every second until you :cancel() the timer
|
||||
````
|
||||
```
|
||||
Reference in New Issue
Block a user