Update nGUI.lua

This commit is contained in:
Noryie
2022-03-15 23:55:49 +01:00
parent ffeb1cabd2
commit eae7296b15

143
nGUI.lua
View File

@@ -23,7 +23,7 @@ local activeFrame
local frames = {}
frame.new = function(name, screen)
local newElement = {name=name, fWindow = window.create((screen~=nil and screen or term.native()),1,1,w,h), objects={},bgcolor = colors.black, fgcolor=colors.white}
local newElement = {name=name, fWindow = window.create((screen~=nil and screen or term.native()),1,1,w,h), objects={},bgcolor = colors.black, fgcolor=colors.white, title="", titlebgcolor = colors.lightBlue, titlefgcolor = colors.black, align="left"}
if(frames[name] == nil)then
frames[name] = newElement
newElement.fWindow.setVisible(false)
@@ -40,6 +40,32 @@ function frame:getName()
return self.name
end
function frame:setBackground(color)
self.bgcolor = color
self.changed = true
return self
end
function frame:setForeground(color)
self.fgcolor = color
self.changed = true
return self
end
function frame:setTitle(title,fgcolor,bgcolor)
self.title=title
if(fgcolor~=nil)then self.titlefgcolor = fgcolor end
if(bgcolor~=nil)then self.titlebgcolor = bgcolor end
self.changed = true
return self
end
function frame:setTextAlign(align)
self.textAlign = align
self.changed = true
return self
end
function frame:show()
self.draw = true
self.changed = true
@@ -50,22 +76,25 @@ function frame:show()
activeFrame:hide()
end
activeFrame = self
return self
end
function frame:hide()
self.fWindow.setVisible(false)
self.changed = true
self.draw = false
return self
end
function frame:addTimer(name)
local newElement = {frame = self, timer=5, repeats=0}
local newElement = {name=name,frame = self, timer=5, repeats=0}
if(self.objects[name] == nil)then
self.objects[name] = newElement
return setmetatable(newElement, timer);
else
return nil, "id "..name.." already exists";
end
return self
end
function timer:setTime(time, repeats)
@@ -75,6 +104,7 @@ function timer:setTime(time, repeats)
else
self.repeats = -1
end
return self
end
function timer:start(time, repeats)
@@ -82,25 +112,29 @@ function timer:start(time, repeats)
if(time~=nil)then self.timer = time end
if(repeats~=nil)then self.repeats = repeats end
self.timeObj = os.startTimer(self.timer)
return self
end
function timer:cancel()
self.active = false
os.cancelTimer(self.timeObj)
return self
end
function timer:onCall(func)
self.call = func
return self
end
function frame:addCheckbox(name)
local newElement = {frame = self, x=1, y=1, bgcolor=colors.lightBlue, fgcolor=colors.black,symbol="X",changed=true,checked=false,drawCalls=0}
local newElement = {name=name,frame = self, x=1, y=1, w=1, h=1, bgcolor=colors.lightBlue, fgcolor=colors.black,symbol="X",changed=true,checked=false,drawCalls=0}
if(self.objects[name] == nil)then
self.objects[name] = newElement
return setmetatable(newElement, checkbox);
else
return nil, "id "..name.." already exists";
end
return self
end
function checkbox:show()
@@ -108,6 +142,7 @@ function checkbox:show()
self.draw = true
self.changed = true
end
return self
end
function checkbox:hide()
@@ -115,27 +150,37 @@ function checkbox:hide()
self.draw = false
self.changed = true
end
return self
end
function checkbox:setPosition(x,y)
self.x = tonumber(x)
self.y = tonumber(y)
self.changed = true
return self
end
function checkbox:setBackground(color)
self.bgcolor = color
self.changed = true
return self
end
function checkbox:setForeground(color)
self.fgcolor = color
self.changed = true
return self
end
function checkbox:setSymbol(symbol)
self.symbol = string.sub(symbol,1,1)
self.changed = true
return self
end
function checkbox:onClick(func)
self.clickFunc = func
return self
end
function checkbox:drawObject()
@@ -154,13 +199,14 @@ function checkbox:drawObject()
end
function frame:addLabel(name)
local newElement = {frame = self, x=1, y=1, bgcolor=self.bgcolor, fgcolor=self.fgcolor,text="Label",changed=true,drawCalls=0}
local newElement = {name=name,frame = self, x=1, y=1,w=1,h=1, bgcolor=self.bgcolor, fgcolor=self.fgcolor,text="Label",changed=true,drawCalls=0}
if(self.objects[name] == nil)then
self.objects[name] = newElement
return setmetatable(newElement, label);
else
return nil, "id "..name.." already exists";
end
return self
end
function label:show()
@@ -168,6 +214,7 @@ function label:show()
self.draw = true
self.changed = true
end
return self
end
function label:hide()
@@ -175,27 +222,38 @@ function label:hide()
self.draw = false
self.changed = true
end
return self
end
function label:setPosition(x,y)
self.x = tonumber(x)
self.y = tonumber(y)
self.changed = true
return self
end
function label:setBackground(color)
self.bgcolor = color
self.changed = true
return self
end
function label:setForeground(color)
self.fgcolor = color
self.changed = true
return self
end
function label:setText(text)
self.text = text
self.w = string.len(text)
self.changed = true
return self
end
function label:onClick(func)
self.clickFunc = func
return self
end
function label:drawObject()
@@ -210,13 +268,14 @@ function label:drawObject()
end
function frame:addTextbox(name)
local newElement = {frame = self, x=1, y=1, bgcolor=colors.lightBlue, fgcolor=colors.black,w=3,h=1,text="",changed=true,drawCalls=0}
local newElement = {name=name,frame = self, x=1, y=1, bgcolor=colors.lightBlue, fgcolor=colors.black,w=3,h=1,text="",changed=true,drawCalls=0}
if(self.objects[name] == nil)then
self.objects[name] = newElement
return setmetatable(newElement, textbox);
else
return nil, "id "..name.." already exists";
end
return self
end
function textbox:show()
@@ -224,6 +283,7 @@ function textbox:show()
self.draw = true
self.changed = true
end
return self
end
function textbox:hide()
@@ -231,41 +291,49 @@ function textbox:hide()
self.draw = false
self.changed = true
end
return self
end
function textbox:setPosition(x,y)
self.x = tonumber(x)
self.y = tonumber(y)
self.changed = true
return self
end
function textbox:setSize(w,l)
self.w = tonumber(w)
self.l = tonumber(l)
self.changed = true
return self
end
function textbox:setBackground(color)
self.bgcolor = color
self.changed = true
return self
end
function textbox:setForeground(color)
self.fgcolor = color
self.changed = true
return self
end
function textbox:setText(text)
self.text = tostring(text)
self.changed = true
return self
end
function textbox:onChange(func)
self.changeFunc = func
return self
end
function textbox:onClick(func)
self.clickFunc = func
return self
end
function textbox:drawObject()
@@ -288,13 +356,14 @@ function textbox:drawObject()
end
function frame:addButton(name)
local newElement = {frame = self, x=1, y=1, bgcolor=colors.lightBlue, fgcolor=colors.black,w=3,h=1,text="Click",align="center",changed=true,drawCalls=0}
local newElement = {name=name,frame = self, x=1, y=1, bgcolor=colors.lightBlue, fgcolor=colors.black,w=3,h=1,text="Click",align="center",changed=true,drawCalls=0}
if(self.objects[name] == nil)then
self.objects[name] = newElement
return setmetatable(newElement, button);
else
return nil, "id "..name.." already exists";
end
return self
end
function button:show()
@@ -302,6 +371,7 @@ function button:show()
self.draw = true
self.changed = true
end
return self
end
function button:hide()
@@ -309,55 +379,63 @@ function button:hide()
self.draw = false
self.changed = true
end
return self
end
function button:setPosition(x,y)
self.x = tonumber(x)
self.y = tonumber(y)
self.changed = true
return self
end
function button:setSize(w,l)
self.w = tonumber(w)
self.l = tonumber(l)
self.changed = true
return self
end
function button:setAlign(align)
self.align = align
function button:setTextAlign(align)
self.textAlign = align
self.changed = true
return self
end
function button:setBackground(color)
self.bgcolor = color
self.changed = true
return self
end
function button:setForeground(color)
self.fgcolor = color
self.changed = true
return self
end
function button:setText(text)
self.text = text
self.changed = true
return self
end
function button:onClick(func)
self.clickFunc = func
return self
end
function button:drawObject()
if(self.draw)then
local text = string.sub(self.text, 1, self.w)
local n = self.w-string.len(text)
if(self.align=="left")then
if(self.textAlign=="left")then
text = text..string.rep(" ", n)
end
if(self.align=="right")then
if(self.textAlign=="right")then
text = string.rep(" ", n)..text
end
if(self.align=="center")then
if(self.textAlign=="center")then
text = string.rep(" ", math.floor(n/2))..text..string.rep(" ", math.floor(n/2))
text = text..(string.len(text) < self.w and " " or "")
end
@@ -374,7 +452,7 @@ end
local function checkMouseClick(clicktype,x,y)
activeFrame.textboxActive = false
for k,v in pairs(activeFrame.objects)do
if(v.__type=="Button")then
if not(v.__type=="Timer")then
if(v.x<=x)and(v.x+v.w>x)and(v.y<=y)and(v.y+v.h>y)then
if(v.clickFunc~=nil)then
v.clickFunc(v,clicktype)
@@ -389,18 +467,12 @@ local function checkMouseClick(clicktype,x,y)
v.frame.cursorX = v.x+(string.len(v.text) < v.w and string.len(v.text) or v.w-1)
v.frame.cursorY = v.y
v.frame.fWindow.setCursorBlink(true)
if(v.clickFunc~=nil)then
v.clickFunc(v,clicktype)
end
end
end
if(v.__type=="Checkbox")then
if(v.x==x)and(v.y==y)then
v.checked = not v.checked
v.changed = true
if(v.clickFunc~=nil)then
v.clickFunc(v,clicktype)
end
end
end
end
@@ -416,7 +488,7 @@ local function checkTimer(timeObject)
v.call(v)
if(v.repeats~=0)then
v.timeObj = os.startTimer(v.timer)
v.repeats = v.repeats > 0 and v.repeats-1
v.repeats = (v.repeats > 0 and v.repeats-1 or v.repeats)
end
end
end
@@ -426,6 +498,25 @@ end
local function drawObjects()
if(activeFrame.draw)then
activeFrame.fWindow.clear()
if(activeFrame.title~="")then
local text = string.sub(activeFrame.title, 1, w)
local n = w-string.len(text)
if(activeFrame.textAlign=="left")then
text = text..string.rep(" ", n)
end
if(activeFrame.textAlign=="right")then
text = string.rep(" ", n)..text
end
if(activeFrame.textAlign=="center")then
text = string.rep(" ", math.floor(n/2))..text..string.rep(" ", math.floor(n/2))
text = text..(string.len(text) < w and " " or "")
end
activeFrame.fWindow.setBackgroundColor(activeFrame.titlebgcolor)
activeFrame.fWindow.setTextColor(activeFrame.titlefgcolor)
activeFrame.fWindow.setCursorPos(1,1)
activeFrame.fWindow.write(text)
end
for k,v in pairs(activeFrame.objects)do
if(v.draw~=nil)then
v:drawObject()
@@ -481,7 +572,7 @@ function frame.startUpdate()
checkForChangedObjects()
while true do
local event, p1,p2,p3 = os.pullEvent()
debug(event,p1,p2,p3)
--debug(event,p1,p2,p3)
if(event=="mouse_click")then
checkMouseClick(p1,p2,p3)
end
@@ -498,17 +589,23 @@ end
function debug(...)
local args = {...}
activeFrame.debugLabel:setPosition(2,h)
activeFrame.debugLabel:setPosition(1,h)
local str = "[Debug] "
for k,v in pairs(args)do
str = str..v..(#args~=k and ", " or "")
str = str..tostring(v)..(#args~=k and ", " or "")
end
activeFrame.debugLabel:setText(str)
activeFrame.debugLabel:show()
end
function frame.get(name)
frame.debug = debug
function frame.get(name)
return frames[name];
end
function frame.getActiveFrame()
return activeFrame
end
return frame;