- added some basic bimg support
- added basaltdraw.blit (and frame.blit for internal use)
This commit is contained in:
Robert Jelic
2022-09-21 22:07:33 +02:00
parent 45c430867f
commit f228db33f2
5 changed files with 118 additions and 173 deletions

View File

@@ -1055,13 +1055,20 @@ return function(name, parent, pTerm, basalt)
end
end;
blit = function (self, x, y, t, b, f)
blit = function (self, x, y, t, f, b)
local obx, oby = self:getAnchorPosition()
if (y >= 1) and (y <= self:getHeight()) then
local w = self:getWidth()
if (self.parent ~= nil) then
self.parent:blit(max(x + (obx - 1), obx), oby + y - 1, sub(text, max(1 - x + 1, 1), self:getWidth() - x + 1), bgCol, fgCol)
t = sub(t, max(1 - x + 1, 1), w - x + 1)
f = sub(f, max(1 - x + 1, 1), w - x + 1)
b = sub(b, max(1 - x + 1, 1), w - x + 1)
self.parent:blit(max(x + (obx - 1), obx), oby + y - 1, t, f, b)
else
basaltDraw.blit(max(x + (obx - 1), obx), oby + y - 1, sub(text, max(1 - x + 1, 1), max(self:getWidth() - x + 1,1)), bgCol, fgCol)
t = sub(t, max(1 - x + 1, 1), max(w - x + 1,1))
f = sub(f, max(1 - x + 1, 1), max(w - x + 1,1))
b = sub(b, max(1 - x + 1, 1), max(w - x + 1,1))
basaltDraw.blit(max(x + (obx - 1), obx), oby + y - 1, t, f, b)
end
end
end,

View File

@@ -784,16 +784,9 @@ return function(name)
dragHandler = function(self, button, x, y)
if(isDragging)then
local xO, yO, parentX, parentY = 0, 0, 1, 1
if (self.parent ~= nil) then
xO, yO = self.parent:getOffsetInternal()
xO = xO < 0 and math.abs(xO) or -xO
yO = yO < 0 and math.abs(yO) or -yO
parentX, parentY = self.parent:getAbsolutePosition(self.parent:getAnchorPosition())
end
local dX, dY = x + dragXOffset - (parentX - 1) + xO, y + dragYOffset - (parentY - 1) + yO
local val = eventSystem:sendEvent("mouse_drag", self, "mouse_drag", button, dX, dY, dragStartX-x, dragStartY-y, x, y)
local objX, objY = self:getAbsolutePosition(self:getAnchorPosition())
local dX, dY = x - objX + 1, y - objY + 1
local val = eventSystem:sendEvent("mouse_drag", self, "mouse_drag", button, dX, dY, dragStartX-x, dragStartY-y, x, y)
dragStartX, dragStartY = x, y
if(val~=nil)then return val end
if(self.parent~=nil)then

View File

@@ -126,6 +126,52 @@ return function(drawTerm)
end
end
local function blit(x, y, t, fg, bg)
if(#t == #fg)or(#t == #bg)then
if (y >= 1) and (y <= height) then
if (x + t:len() > 0) and (x <= width) then
local oldCacheT = cacheT[y]
local oldCacheFG = cacheFG[y]
local oldCacheBG = cacheBG[y]
local newCacheT, newCacheFG, newCacheBG
local nEnd = x + #t - 1
if (x < 1) then
local startN = 1 - x + 1
local endN = width - x + 1
t = sub(t, startN, endN)
fg = sub(fg, startN, endN)
bg = sub(bg, startN, endN)
elseif (nEnd > width) then
local endN = width - x + 1
t = sub(t, 1, endN)
fg = sub(fg, 1, endN)
bg = sub(bg, 1, endN)
end
if (x > 1) then
local endN = x - 1
newCacheT = sub(oldCacheT, 1, endN) .. t
newCacheFG = sub(oldCacheFG, 1, endN) .. fg
newCacheBG = sub(oldCacheBG, 1, endN) .. bg
else
newCacheT = t
newCacheFG = fg
newCacheBG = bg
end
if nEnd < width then
newCacheT = newCacheT .. sub(oldCacheT, nEnd + 1, width)
newCacheFG = newCacheFG .. sub(oldCacheFG, nEnd + 1, width)
newCacheBG = newCacheBG .. sub(oldCacheBG, nEnd + 1, width)
end
cacheT[y] = newCacheT
cacheFG[y] = newCacheFG
cacheBG[y] = newCacheBG
end
end
end
end
local drawHelper = {
setSize = function(w, h)
width, height = w, h
@@ -147,6 +193,10 @@ return function(drawTerm)
setFG(x, y, colorStr)
end;
blit = function(x, y, t, fg, bg)
blit(x, y, t, fg, bg)
end,
drawBackgroundBox = function(x, y, width, height, bgCol)
for n = 1, height do
setBG(x, y + (n - 1), rep(tHex[bgCol], width))

View File

@@ -0,0 +1,32 @@
local function loadNFP(path)
return paintutils.loadImage(path), "nfp"
end
local function loadBIMG(path)
local f = fs.open(path, "r")
local content = load("return "..f.readAll())()
f.close()
if(content~=nil)then
return content, "bimg"
end
end
local function loadImage(path, f)
if(f==nil)then
if(path:find(".bimg"))then
return loadBIMG(path)
elseif(path:find(".bbf"))then
return loadBBF(path)
else
return loadNFP(path)
end
end
-- ...
end
return {
loadNFP = loadNFP,
loadBIMG = loadBIMG,
loadImage = loadImage,
}

View File

@@ -1,135 +1,15 @@
local Object = require("Object")
local xmlValue = require("utils").getValueFromXML
local images = require("images")
local unpack = table.unpack
return function(name)
-- Image
local base = Object(name)
local objectType = "Image"
base:setZIndex(2)
local image
local shrinkedImage
local imageGotShrinked = false
local function shrink()
-- shrinkSystem is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
local relations = { [0] = { 8, 4, 3, 6, 5 }, { 4, 14, 8, 7 }, { 6, 10, 8, 7 }, { 9, 11, 8, 0 }, { 1, 14, 8, 0 }, { 13, 12, 8, 0 }, { 2, 10, 8, 0 }, { 15, 8, 10, 11, 12, 14 },
{ 0, 7, 1, 9, 2, 13 }, { 3, 11, 8, 7 }, { 2, 6, 7, 15 }, { 9, 3, 7, 15 }, { 13, 5, 7, 15 }, { 5, 12, 8, 7 }, { 1, 4, 7, 15 }, { 7, 10, 11, 12, 14 } }
local colourNum, exponents, colourChar = {}, {}, {}
for i = 0, 15 do
exponents[2 ^ i] = i
end
do
local hex = "0123456789abcdef"
for i = 1, 16 do
colourNum[hex:sub(i, i)] = i - 1
colourNum[i - 1] = hex:sub(i, i)
colourChar[hex:sub(i, i)] = 2 ^ (i - 1)
colourChar[2 ^ (i - 1)] = hex:sub(i, i)
local thisRel = relations[i - 1]
for i = 1, #thisRel do
thisRel[i] = 2 ^ thisRel[i]
end
end
end
local function getBestColourMatch(usage)
local lastCol = relations[exponents[usage[#usage][1]]]
for j = 1, #lastCol do
local thisRelation = lastCol[j]
for i = 1, #usage - 1 do
if usage[i][1] == thisRelation then
return i
end
end
end
return 1
end
local function colsToChar(pattern, totals)
if not totals then
local newPattern = {}
totals = {}
for i = 1, 6 do
local thisVal = pattern[i]
local thisTot = totals[thisVal]
totals[thisVal], newPattern[i] = thisTot and (thisTot + 1) or 1, thisVal
end
pattern = newPattern
end
local usage = {}
for key, value in pairs(totals) do
usage[#usage + 1] = { key, value }
end
if #usage > 1 then
-- Reduce the chunk to two colours:
while #usage > 2 do
table.sort(usage, function(a, b)
return a[2] > b[2]
end)
local matchToInd, usageLen = getBestColourMatch(usage), #usage
local matchFrom, matchTo = usage[usageLen][1], usage[matchToInd][1]
for i = 1, 6 do
if pattern[i] == matchFrom then
pattern[i] = matchTo
usage[matchToInd][2] = usage[matchToInd][2] + 1
end
end
usage[usageLen] = nil
end
-- Convert to character. Adapted from oli414's function:
-- http://www.computercraft.info/forums2/index.php?/topic/25340-cc-176-easy-drawing-characters/
local data = 128
for i = 1, #pattern - 1 do
if pattern[i] ~= pattern[6] then
data = data + 2 ^ (i - 1)
end
end
return string.char(data), colourChar[usage[1][1] == pattern[6] and usage[2][1] or usage[1][1]], colourChar[pattern[6]]
else
-- Solid colour character:
return "\128", colourChar[pattern[1]], colourChar[pattern[1]]
end
end
local results, width, height, bgCol = { {}, {}, {} }, 0, #image + #image % 3, base.bgColor or colors.black
for i = 1, #image do
if #image[i] > width then
width = #image[i]
end
end
for y = 0, height - 1, 3 do
local cRow, tRow, bRow, counter = {}, {}, {}, 1
for x = 0, width - 1, 2 do
-- Grab a 2x3 chunk:
local pattern, totals = {}, {}
for yy = 1, 3 do
for xx = 1, 2 do
pattern[#pattern + 1] = (image[y + yy] and image[y + yy][x + xx]) and (image[y + yy][x + xx] == 0 and bgCol or image[y + yy][x + xx]) or bgCol
totals[pattern[#pattern]] = totals[pattern[#pattern]] and (totals[pattern[#pattern]] + 1) or 1
end
end
cRow[counter], tRow[counter], bRow[counter] = colsToChar(pattern, totals)
counter = counter + 1
end
results[1][#results[1] + 1], results[2][#results[2] + 1], results[3][#results[3] + 1] = table.concat(cRow), table.concat(tRow), table.concat(bRow)
end
results.width, results.height = #results[1][1], #results[1]
shrinkedImage = results
end
local format = "nfp"
local object = {
init = function(self)
@@ -139,58 +19,41 @@ return function(name)
return objectType
end;
loadImage = function(self, path)
image = paintutils.loadImage(path)
imageGotShrinked = false
loadImage = function(self, path, f)
image, _format = images.loadImage(path, f)
if(_format~=nil)then
format = _format
end
self:updateDraw()
return self
end;
setImage = function(self, data, _format)
iamge = data
format = _format
end,
shrink = function(self)
shrink()
imageGotShrinked = true
self:updateDraw()
return self
end;
getImageData = function(self)
return image
end,
setValuesByXMLData = function(self, data)
base.setValuesByXMLData(self, data)
if(xmlValue("shrink", data)~=nil)then if(xmlValue("shrink", data))then self:shrink() end end
if(xmlValue("path", data)~=nil)then self:loadImage(xmlValue("path", data)) end
return self
end,
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
if (image ~= nil) then
local obx, oby = self:getAnchorPosition()
local w,h = self:getSize()
if (imageGotShrinked) then
-- this is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
local t, tC, bC = shrinkedImage[1], shrinkedImage[2], shrinkedImage[3]
for i = 1, math.min(shrinkedImage.height, h) do
local tI = t[i]
if type(tI) == "string" then
self.parent:setText(obx, oby + i - 1, tI:sub(1,w))
self.parent:setFG(obx, oby + i - 1, tC[i]:sub(1,w))
self.parent:setBG(obx, oby + i - 1, bC[i]:sub(1,w))
elseif type(tI) == "table" then
self.parent:setText(obx, oby + i - 1, tI[2]:sub(1,w))
self.parent:setFG(obx, oby + i - 1, tC[i]:sub(1,w))
self.parent:setBG(obx, oby + i - 1, bC[i]:sub(1,w))
end
end
else
for yPos = 1, math.min(#image, h) do
local line = image[yPos]
for xPos = 1, math.min(#line, w) do
if line[xPos] > 0 then
self.parent:drawBackgroundBox(obx + xPos - 1, oby + yPos - 1, 1, 1, line[xPos])
end
end
end
if (image ~= nil) then
local obx, oby = self:getAnchorPosition()
local w,h = self:getSize()
if(format=="nfp")then
elseif(format=="bimg")then
for y,v in ipairs(image[1])do
self.parent:blit(obx, oby+y-1, unpack(v))
end
end
end