Bimg
- added some basic bimg support - added basaltdraw.blit (and frame.blit for internal use)
This commit is contained in:
@@ -1055,13 +1055,20 @@ return function(name, parent, pTerm, basalt)
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end
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end;
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blit = function (self, x, y, t, b, f)
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blit = function (self, x, y, t, f, b)
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local obx, oby = self:getAnchorPosition()
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if (y >= 1) and (y <= self:getHeight()) then
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local w = self:getWidth()
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if (self.parent ~= nil) then
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self.parent:blit(max(x + (obx - 1), obx), oby + y - 1, sub(text, max(1 - x + 1, 1), self:getWidth() - x + 1), bgCol, fgCol)
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t = sub(t, max(1 - x + 1, 1), w - x + 1)
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f = sub(f, max(1 - x + 1, 1), w - x + 1)
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b = sub(b, max(1 - x + 1, 1), w - x + 1)
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self.parent:blit(max(x + (obx - 1), obx), oby + y - 1, t, f, b)
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else
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basaltDraw.blit(max(x + (obx - 1), obx), oby + y - 1, sub(text, max(1 - x + 1, 1), max(self:getWidth() - x + 1,1)), bgCol, fgCol)
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t = sub(t, max(1 - x + 1, 1), max(w - x + 1,1))
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f = sub(f, max(1 - x + 1, 1), max(w - x + 1,1))
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b = sub(b, max(1 - x + 1, 1), max(w - x + 1,1))
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basaltDraw.blit(max(x + (obx - 1), obx), oby + y - 1, t, f, b)
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end
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end
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end,
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@@ -784,16 +784,9 @@ return function(name)
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dragHandler = function(self, button, x, y)
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if(isDragging)then
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local xO, yO, parentX, parentY = 0, 0, 1, 1
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if (self.parent ~= nil) then
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xO, yO = self.parent:getOffsetInternal()
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xO = xO < 0 and math.abs(xO) or -xO
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yO = yO < 0 and math.abs(yO) or -yO
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parentX, parentY = self.parent:getAbsolutePosition(self.parent:getAnchorPosition())
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end
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local dX, dY = x + dragXOffset - (parentX - 1) + xO, y + dragYOffset - (parentY - 1) + yO
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local val = eventSystem:sendEvent("mouse_drag", self, "mouse_drag", button, dX, dY, dragStartX-x, dragStartY-y, x, y)
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local objX, objY = self:getAbsolutePosition(self:getAnchorPosition())
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local dX, dY = x - objX + 1, y - objY + 1
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local val = eventSystem:sendEvent("mouse_drag", self, "mouse_drag", button, dX, dY, dragStartX-x, dragStartY-y, x, y)
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dragStartX, dragStartY = x, y
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if(val~=nil)then return val end
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if(self.parent~=nil)then
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@@ -126,6 +126,52 @@ return function(drawTerm)
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end
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end
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local function blit(x, y, t, fg, bg)
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if(#t == #fg)or(#t == #bg)then
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if (y >= 1) and (y <= height) then
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if (x + t:len() > 0) and (x <= width) then
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local oldCacheT = cacheT[y]
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local oldCacheFG = cacheFG[y]
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local oldCacheBG = cacheBG[y]
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local newCacheT, newCacheFG, newCacheBG
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local nEnd = x + #t - 1
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if (x < 1) then
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local startN = 1 - x + 1
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local endN = width - x + 1
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t = sub(t, startN, endN)
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fg = sub(fg, startN, endN)
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bg = sub(bg, startN, endN)
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elseif (nEnd > width) then
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local endN = width - x + 1
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t = sub(t, 1, endN)
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fg = sub(fg, 1, endN)
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bg = sub(bg, 1, endN)
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end
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if (x > 1) then
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local endN = x - 1
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newCacheT = sub(oldCacheT, 1, endN) .. t
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newCacheFG = sub(oldCacheFG, 1, endN) .. fg
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newCacheBG = sub(oldCacheBG, 1, endN) .. bg
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else
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newCacheT = t
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newCacheFG = fg
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newCacheBG = bg
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end
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if nEnd < width then
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newCacheT = newCacheT .. sub(oldCacheT, nEnd + 1, width)
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newCacheFG = newCacheFG .. sub(oldCacheFG, nEnd + 1, width)
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newCacheBG = newCacheBG .. sub(oldCacheBG, nEnd + 1, width)
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end
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cacheT[y] = newCacheT
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cacheFG[y] = newCacheFG
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cacheBG[y] = newCacheBG
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end
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end
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end
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end
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local drawHelper = {
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setSize = function(w, h)
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width, height = w, h
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@@ -147,6 +193,10 @@ return function(drawTerm)
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setFG(x, y, colorStr)
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end;
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blit = function(x, y, t, fg, bg)
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blit(x, y, t, fg, bg)
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end,
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drawBackgroundBox = function(x, y, width, height, bgCol)
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for n = 1, height do
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setBG(x, y + (n - 1), rep(tHex[bgCol], width))
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32
Basalt/libraries/images.lua
Normal file
32
Basalt/libraries/images.lua
Normal file
@@ -0,0 +1,32 @@
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local function loadNFP(path)
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return paintutils.loadImage(path), "nfp"
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end
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local function loadBIMG(path)
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local f = fs.open(path, "r")
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local content = load("return "..f.readAll())()
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f.close()
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if(content~=nil)then
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return content, "bimg"
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end
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end
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local function loadImage(path, f)
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if(f==nil)then
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if(path:find(".bimg"))then
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return loadBIMG(path)
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elseif(path:find(".bbf"))then
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return loadBBF(path)
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else
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return loadNFP(path)
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end
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end
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-- ...
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end
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return {
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loadNFP = loadNFP,
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loadBIMG = loadBIMG,
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loadImage = loadImage,
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}
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@@ -1,135 +1,15 @@
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local Object = require("Object")
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local xmlValue = require("utils").getValueFromXML
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local images = require("images")
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local unpack = table.unpack
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return function(name)
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-- Image
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local base = Object(name)
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local objectType = "Image"
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base:setZIndex(2)
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local image
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local shrinkedImage
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local imageGotShrinked = false
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local function shrink()
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-- shrinkSystem is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
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local relations = { [0] = { 8, 4, 3, 6, 5 }, { 4, 14, 8, 7 }, { 6, 10, 8, 7 }, { 9, 11, 8, 0 }, { 1, 14, 8, 0 }, { 13, 12, 8, 0 }, { 2, 10, 8, 0 }, { 15, 8, 10, 11, 12, 14 },
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{ 0, 7, 1, 9, 2, 13 }, { 3, 11, 8, 7 }, { 2, 6, 7, 15 }, { 9, 3, 7, 15 }, { 13, 5, 7, 15 }, { 5, 12, 8, 7 }, { 1, 4, 7, 15 }, { 7, 10, 11, 12, 14 } }
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local colourNum, exponents, colourChar = {}, {}, {}
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for i = 0, 15 do
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exponents[2 ^ i] = i
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end
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do
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local hex = "0123456789abcdef"
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for i = 1, 16 do
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colourNum[hex:sub(i, i)] = i - 1
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colourNum[i - 1] = hex:sub(i, i)
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colourChar[hex:sub(i, i)] = 2 ^ (i - 1)
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colourChar[2 ^ (i - 1)] = hex:sub(i, i)
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local thisRel = relations[i - 1]
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for i = 1, #thisRel do
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thisRel[i] = 2 ^ thisRel[i]
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end
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end
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end
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local function getBestColourMatch(usage)
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local lastCol = relations[exponents[usage[#usage][1]]]
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for j = 1, #lastCol do
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local thisRelation = lastCol[j]
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for i = 1, #usage - 1 do
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if usage[i][1] == thisRelation then
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return i
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end
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end
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end
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return 1
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end
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local function colsToChar(pattern, totals)
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if not totals then
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local newPattern = {}
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totals = {}
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for i = 1, 6 do
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local thisVal = pattern[i]
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local thisTot = totals[thisVal]
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totals[thisVal], newPattern[i] = thisTot and (thisTot + 1) or 1, thisVal
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end
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pattern = newPattern
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end
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local usage = {}
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for key, value in pairs(totals) do
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usage[#usage + 1] = { key, value }
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end
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if #usage > 1 then
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-- Reduce the chunk to two colours:
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while #usage > 2 do
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table.sort(usage, function(a, b)
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return a[2] > b[2]
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end)
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local matchToInd, usageLen = getBestColourMatch(usage), #usage
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local matchFrom, matchTo = usage[usageLen][1], usage[matchToInd][1]
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for i = 1, 6 do
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if pattern[i] == matchFrom then
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pattern[i] = matchTo
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usage[matchToInd][2] = usage[matchToInd][2] + 1
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end
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end
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usage[usageLen] = nil
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end
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-- Convert to character. Adapted from oli414's function:
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-- http://www.computercraft.info/forums2/index.php?/topic/25340-cc-176-easy-drawing-characters/
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local data = 128
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for i = 1, #pattern - 1 do
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if pattern[i] ~= pattern[6] then
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data = data + 2 ^ (i - 1)
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end
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end
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return string.char(data), colourChar[usage[1][1] == pattern[6] and usage[2][1] or usage[1][1]], colourChar[pattern[6]]
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else
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-- Solid colour character:
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return "\128", colourChar[pattern[1]], colourChar[pattern[1]]
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end
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end
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local results, width, height, bgCol = { {}, {}, {} }, 0, #image + #image % 3, base.bgColor or colors.black
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for i = 1, #image do
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if #image[i] > width then
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width = #image[i]
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end
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end
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for y = 0, height - 1, 3 do
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local cRow, tRow, bRow, counter = {}, {}, {}, 1
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for x = 0, width - 1, 2 do
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-- Grab a 2x3 chunk:
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local pattern, totals = {}, {}
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for yy = 1, 3 do
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for xx = 1, 2 do
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pattern[#pattern + 1] = (image[y + yy] and image[y + yy][x + xx]) and (image[y + yy][x + xx] == 0 and bgCol or image[y + yy][x + xx]) or bgCol
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totals[pattern[#pattern]] = totals[pattern[#pattern]] and (totals[pattern[#pattern]] + 1) or 1
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end
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end
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cRow[counter], tRow[counter], bRow[counter] = colsToChar(pattern, totals)
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counter = counter + 1
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end
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results[1][#results[1] + 1], results[2][#results[2] + 1], results[3][#results[3] + 1] = table.concat(cRow), table.concat(tRow), table.concat(bRow)
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end
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results.width, results.height = #results[1][1], #results[1]
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shrinkedImage = results
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end
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local format = "nfp"
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local object = {
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init = function(self)
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@@ -139,58 +19,41 @@ return function(name)
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return objectType
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end;
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loadImage = function(self, path)
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image = paintutils.loadImage(path)
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imageGotShrinked = false
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loadImage = function(self, path, f)
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image, _format = images.loadImage(path, f)
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if(_format~=nil)then
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format = _format
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end
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self:updateDraw()
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return self
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end;
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setImage = function(self, data, _format)
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iamge = data
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format = _format
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end,
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shrink = function(self)
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shrink()
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imageGotShrinked = true
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self:updateDraw()
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return self
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end;
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getImageData = function(self)
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return image
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end,
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setValuesByXMLData = function(self, data)
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base.setValuesByXMLData(self, data)
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if(xmlValue("shrink", data)~=nil)then if(xmlValue("shrink", data))then self:shrink() end end
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if(xmlValue("path", data)~=nil)then self:loadImage(xmlValue("path", data)) end
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return self
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end,
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draw = function(self)
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if (base.draw(self)) then
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if (self.parent ~= nil) then
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if (image ~= nil) then
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local obx, oby = self:getAnchorPosition()
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local w,h = self:getSize()
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if (imageGotShrinked) then
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-- this is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
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local t, tC, bC = shrinkedImage[1], shrinkedImage[2], shrinkedImage[3]
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for i = 1, math.min(shrinkedImage.height, h) do
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local tI = t[i]
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if type(tI) == "string" then
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self.parent:setText(obx, oby + i - 1, tI:sub(1,w))
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self.parent:setFG(obx, oby + i - 1, tC[i]:sub(1,w))
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self.parent:setBG(obx, oby + i - 1, bC[i]:sub(1,w))
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elseif type(tI) == "table" then
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self.parent:setText(obx, oby + i - 1, tI[2]:sub(1,w))
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self.parent:setFG(obx, oby + i - 1, tC[i]:sub(1,w))
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self.parent:setBG(obx, oby + i - 1, bC[i]:sub(1,w))
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end
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end
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else
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for yPos = 1, math.min(#image, h) do
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local line = image[yPos]
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for xPos = 1, math.min(#line, w) do
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if line[xPos] > 0 then
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self.parent:drawBackgroundBox(obx + xPos - 1, oby + yPos - 1, 1, 1, line[xPos])
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end
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end
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end
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if (image ~= nil) then
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local obx, oby = self:getAnchorPosition()
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local w,h = self:getSize()
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if(format=="nfp")then
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elseif(format=="bimg")then
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for y,v in ipairs(image[1])do
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self.parent:blit(obx, oby+y-1, unpack(v))
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end
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end
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end
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Reference in New Issue
Block a user