- added Label RichText System - experimental
- moved eventhandlers to object
- Fixed still listening to incomming events when removing a object
- Fixed not passing args when creating a event via xml, args are now always stored inside a table called event
- Fixed Timer throwing a getNames is nil error
- Fixed Scrollbars not calculating opened dropdowns properly
- Fixed Dropdowns not using getSelectionColor
- Fixed ScrollbarFrames not prioritizing the scroll event on their childrens before they actually scroll
- Dropdowns now calculate their height based on added items, you can change that behaviour by using setDropdownSize
- Fixed Program Object not sending queued events correctly
- Fixed size of error window on smaller screens
- Fixed size of debug window on smaller screens
- New Objects (Flexbox, Graph, Treeview)
- Pluginsystem to add/remove functionality
- Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject
- Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox
- Removed the Animation Object, and added a animation plugin instead
- Removed the Graphic Object and merged it's functionality with the image object
- Updated currently existing objects
- added new animations (:setMode("animname")
- added :addMode("animname", f) to create custom easings
- Fixed a bug in input when using - or . nothing happens (inputmode number)
- Added a event for labels when using multiple line text and the window/frame gets resized)
- Changed some backend stuff for programs
- added a setEnviroment method for programs
- Added a program_done event and a program_error event for programs (:onError() and :onDone())
- Fixed a bug in textfields (when using editLine it doesn't update colors)
- seperated the char event from the key event (before both events executed :onKey events, now there is a :onChar() and :onKey() event
- cursor fix @input
- now you are able to add bigger monitors - still in beta
Some features are still missing: checking if monitors are connected/disconnected,
resizing by destroying the blocks