32 Commits

Author SHA1 Message Date
Samuel Pizette
0e63ef628d Update ci.yml 2022-06-06 13:18:14 -04:00
Samuel Pizette
1f08cf7552 Update ci.yml 2022-06-06 13:16:06 -04:00
Samuel Pizette
a92e99f3cc Update ci.yml 2022-06-06 13:13:50 -04:00
Samuel Pizette
d7aa9c3d3a Update ci.yml 2022-06-06 13:12:16 -04:00
Samkist
779da6c992 debug test 2022-06-06 13:10:45 -04:00
Samkist
406bc4c314 ci test 2022-06-06 13:04:55 -04:00
Samkist
3a36636767 ci test 2022-06-06 13:04:04 -04:00
Samkist
7b4bb478fe ci test 2022-06-06 13:03:26 -04:00
Samkist
27be79d322 ci test 2022-06-06 13:01:54 -04:00
Samkist
f2763ae5e7 updated compiling and packaging scripts 2022-06-06 12:59:46 -04:00
Samkist
2753885db0 debug ci again 2022-06-03 03:52:40 -04:00
Samkist
e1008442bd debug ci again 2022-06-03 03:50:53 -04:00
Samkist
d821409093 debug ci again 2022-06-03 03:49:52 -04:00
Samkist
618d622fb2 debug ci again 2022-06-03 03:46:03 -04:00
Samkist
eb1d793ab1 debug ci 2022-06-03 03:44:28 -04:00
Samkist
52597d66a3 debug ci 2022-06-03 03:41:31 -04:00
Samkist
45d9f80374 debug ci 2022-06-03 03:38:53 -04:00
Samkist
06afa1a26d debug ci 2022-06-03 03:37:32 -04:00
Samkist
d3bb1ac4ef debug ci 2022-06-03 03:36:57 -04:00
Samkist
d4e3b67b79 debug ci 2022-06-03 03:36:32 -04:00
Samkist
a8e40c8fcc debug ci 2022-06-03 03:33:24 -04:00
Samkist
7056abbba5 try different directory with ci 2022-06-03 03:30:49 -04:00
Samkist
724eedf7e9 try different directory with ci 2022-06-03 02:30:19 -04:00
Samkist
b8a4d7829d oops again 2022-06-03 02:27:48 -04:00
Samkist
20eca6ae5c analog for now 2022-06-03 02:26:36 -04:00
Samkist
5af4eae8df try different version 2022-06-03 02:21:57 -04:00
Samkist
c0f9a172d8 ci checkout 2022-06-03 02:20:17 -04:00
Samkist
0d8654cdb3 oops 2022-06-03 02:18:29 -04:00
Samkist
94a25207a7 ci attempt two 2022-06-03 02:17:46 -04:00
Samkist
9303397680 compiler update 2022-06-03 02:12:36 -04:00
Samuel Pizette
17c7aedff3 Create ci.yml 2022-06-03 02:11:29 -04:00
Samkist
5e3bc7b556 started new compiling platform in packager.lua 2022-06-03 01:34:50 -04:00
41 changed files with 221 additions and 132 deletions

55
.github/workflows/ci.yml vendored Normal file
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@@ -0,0 +1,55 @@
# This is a basic workflow to help you get started with Actions
name: CI
# Controls when the workflow will run
on:
# Triggers the workflow on push or pull request events but only for the master branch
push:
branches: [ master, feature-compile-ci ]
pull_request:
branches: [ master, feature-compile-ci ]
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs:
# This workflow contains a single job called "build"
build:
# The type of runner that the job will run on
runs-on: ubuntu-latest
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v3
- name: start-message
run: echo Starting compilation
# Runs a set of commands using the runners shell
- name: setup-lua
uses: leafo/gh-actions-lua@v9
with:
luaVersion: "5.1"
- name: setup-luarocks
uses: leafo/gh-actions-luarocks@v4
with:
luarocksVersion: "3.9.0"
- name: install-lfs
run: luarocks install luafilesystem
- name: compile-basalt
run: lua scripts/compiler.lua
- name: dir-check
run: "pwd && ls -la && find -L . basalt.lua | grep basalt.lua"
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: Basalt-Artifact
path: ${{ github.workspace }}/build/basalt.lua

1
.gitignore vendored Normal file
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@@ -0,0 +1 @@
/build/

File diff suppressed because one or more lines are too long

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@@ -7,8 +7,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local button = mainFrame:addButton("myFirstButton")
button:show()
````
**parameters:** -<br>
**returns:** self<br>
#### Parameters: -<br>
#### Returns: self<br>
## hide
hides the object
@@ -17,16 +17,16 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local button = mainFrame:addButton("myFirstButton"):setText("Close"):onClick(function() mainFrame:hide() end)
button:show()
````
**parameters:** -<br>
**returns:** self<br>
#### Parameters: -<br>
#### Returns: self<br>
## setPosition
Changes the position relative to its parent frame
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):setPosition(2,3)
````
**parameters:** number x, number y[, boolean relative], if relative is set to true it will add/remove instead of set x, y<br>
**returns:** self<br>
#### Parameters: number x, number y[, boolean relative], if relative is set to true it will add/remove instead of set x, y<br>
#### Returns: self<br>
@@ -35,24 +35,24 @@ Changes the object background color
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):setBackground(colors.lightGray)
````
**parameters:** number color<br>
**returns:** self<br>
#### Parameters: number color<br>
#### Returns: self<br>
## setForeground
Changes the object text color
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):setForeground(colors.black)
````
**parameters:** number color<br>
**returns:** self<br>
#### Parameters: number color<br>
#### Returns: self<br>
## setSize
Changes the object size
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):setSize(15,5)
````
**parameters:** number width, number length<br>
**returns:** self<br>
#### Parameters: number width, number length<br>
#### Returns: self<br>
## setFocus
sets the object to be the focused object.
@@ -62,8 +62,8 @@ the foreground, you have to use :setFocus()
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setFocus():show()
````
**parameters:** -<br>
**returns:** self<br>
#### Parameters: -<br>
#### Returns: self<br>
## setZIndex
changes the z index (higher z index do have higher draw/event priority) 10 is more important than 5 or 1. You are also able to add multiple objects to the same z index, which means if you create a couple of buttons, you set their z index to 10, everything below 10 is less important, everything above 10 is more important. On the same z index: the last object which gets created is the most important one.
@@ -71,8 +71,8 @@ changes the z index (higher z index do have higher draw/event priority) 10 is mo
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setZIndex(1):show()
````
**parameters:** number index<br>
**returns:** self<br>
#### Parameters: number index<br>
#### Returns: self<br>
## setParent
changes the frame parent of that object
@@ -81,8 +81,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aRandomFrame = basalt.createFrame("aRandomFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):onClick(function() aRandomFrame:setParent(mainFrame) end):show()
````
**parameters:** frame object<br>
**returns:** self<br>
#### Parameters: frame object<br>
#### Returns: self<br>
## isFocused
returns if the object is currently the focused object of the parent frame
@@ -92,8 +92,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):show()
basalt.debug(aButton:isFocused()) -- shows true or false as a debug message
````
**parameters:** -<br>
**returns:** boolean<br>
#### Parameters: -<br>
#### Returns: boolean<br>
## getAnchorPosition
converts the x,y coordinates into the anchor coordinates of that object
@@ -103,8 +103,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):setSize(15,15):show()
local aButton = mainFrame:addButton("myFirstButton"):setAnchor("right","bottom"):setSize(8,1):setPosition(1,1):show()
basalt.debug(aButton:getAnchorPosition()) -- returns 7,14 (framesize - own size) instead of 1,1
````
**parameters:** number x, number y - or nothing (if nothing it uses the object's x, y)<br>
**returns:** number x, number y (converted)<br>
#### Parameters: number x, number y - or nothing (if nothing it uses the object's x, y)<br>
#### Returns: number x, number y (converted)<br>
## setAnchor
sets the anchor of that object
@@ -113,8 +113,8 @@ sets the anchor of that object
local mainFrame = basalt.createFrame("myFirstFrame"):setAnchor("right"):show()
local aButton = mainFrame:addButton("myFirstButton"):setAnchor("bottom","right"):setSize(8,1):setPosition(1,1):show()
````
**parameters:** string sides - ("left", "right", "top", "bottom") you can stack positions like so ..:setAnchor("right", "bottom")<br>
**returns:** self<br>
#### Parameters: string sides - ("left", "right", "top", "bottom") you can stack positions like so ..:setAnchor("right", "bottom")<br>
#### Returns: self<br>
## getAbsolutePosition
converts the relative coordinates into absolute coordinates
@@ -123,8 +123,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):setPosition(3,3):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(8,1):setPosition(4,2):show()
basalt.debug(aButton:getAbsolutePosition()) -- returns 7,5 (frame coords + own coords) instead of 4,2
````
**parameters:** number x, number y - or nothing (if nothing it uses the object's x, y)<br>
**returns:** self<br>
#### Parameters: number x, number y - or nothing (if nothing it uses the object's x, y)<br>
#### Returns: self<br>
## setTextAlign
sets the text align of the object (for example buttons)
@@ -132,8 +132,8 @@ sets the text align of the object (for example buttons)
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(12,3):setTextAlign("right", "center"):setText("Dont't..."):show()
````
**parameters:** string horizontal, string vertical - ("left", "center", "right")<br>
**returns:** self<br>
#### Parameters: string horizontal, string vertical - ("left", "center", "right")<br>
#### Returns: self<br>
## setValue
sets the value of that object (input, label, checkbox, textfield, scrollbar,...)
@@ -141,8 +141,8 @@ sets the value of that object (input, label, checkbox, textfield, scrollbar,...)
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aCheckbox = mainFrame:addCheckbox("myFirstCheckbox"):setValue(true):show()
````
**parameters:** any value<br>
**returns:** self<br>
#### Parameters: any value<br>
#### Returns: self<br>
## getValue
returns the currently saved value
@@ -151,8 +151,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aCheckbox = mainFrame:addCheckbox("myFirstCheckbox"):setValue(true):show()
basalt.debug(aCheckbox:getValue()) -- returns true
````
**parameters:**-<br>
**returns:** any value<br>
#### Parameters:-<br>
#### Returns: any value<br>
## getHeight/getWidth
returns the height or width
@@ -161,8 +161,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(5,8):show()
basalt.debug(aButton:getHeight()) -- returns 8
````
**parameters:**-<br>
**returns:** number height/width<br>
#### Parameters:-<br>
#### Returns: number height/width<br>
## isVisible
returns if the object is currently visible
@@ -171,8 +171,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(5,8):show()
basalt.debug(aButton:isVisible()) -- returns true
````
**parameters:**-<br>
**returns:** boolean<br>
#### Parameters:-<br>
#### Returns: boolean<br>
## getName
returns the given name of that object
@@ -180,8 +180,8 @@ returns the given name of that object
local mainFrame = basalt.createFrame("myFirstFrame"):show()
basalt.debug(mainFrame:getName()) -- returns myFirstFrame
````
**parameters:**-<br>
**returns:** string name<br>
#### Parameters:-<br>
#### Returns: string name<br>
# Object Events
These object events are available for all objects, if a object got some unique events, you can see them in their own category
@@ -192,8 +192,8 @@ creates a mouse_click event
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(10,3):onClick(function(self,event,button,x,y) basalt.debug("Hellooww UwU") end):show()
````
**parameters:** function func<br>
**returns:** self<br>
#### Parameters: function func<br>
#### Returns: self<br>
## onClickUp
creates a click_up event
@@ -201,8 +201,8 @@ creates a click_up event
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(10,3):onClickUp(function(self,event,button,x,y) basalt.debug("Byeeeee UwU") end):show()
````
**parameters:** function func<br>
**returns:** self<br>
#### Parameters: function func<br>
#### Returns: self<br>
## onMouseDrag
creates a mouse_drag event
@@ -210,8 +210,8 @@ creates a mouse_drag event
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(10,3):onClickUp(function(self,event,button,x,y) basalt.debug("Byeeeee UwU") end):show()
````
**parameters:** function func<br>
**returns:** self<br>
#### Parameters: function func<br>
#### Returns: self<br>
## onChange
creates a change event (fires as soon as the value gets changed)
@@ -219,29 +219,29 @@ creates a change event (fires as soon as the value gets changed)
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aCheckbox = mainFrame:addCheckbox("myFirstCheckbox"):onChange(function(self) basalt.debug("i got changed into "..self:getValue()) end):show()
````
**parameters:** function func<br>
**returns:** self<br>
#### Parameters: function func<br>
#### Returns: self<br>
## onKey
creates a key(board) - event can be key or char
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):onKey(function(self,event,key) basalt.debug("you clicked "..key) end):show()
````
**parameters:** function func<br>
**returns:** self<br>
#### Parameters: function func<br>
#### Returns: self<br>
## onLoseFocus
creates a lose focus event
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):onLoseFocus(function(self) basalt.debug("please come back..") end):show()
````
**parameters:** function func<br>
**returns:** self<br>
#### Parameters: function func<br>
#### Returns: self<br>
## onGetFocus
creates a get focus event
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):onGetFocus(function(self) basalt.debug("thanks!") end):show()
````
**parameters:** function func<br>
**returns:** self<br>
#### Parameters: function func<br>
#### Returns: self<br>

44
scripts/compiler.lua Normal file
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@@ -0,0 +1,44 @@
lfs = require "lfs"
sourcesPath = "source/"
scriptsPath = "scripts/"
buildPath = "build/"
sourceFileName = "basalt.lua"
fetchFiles = function(...)
local tbl = {}
for _, directory in pairs{...} do
for file in lfs.dir(directory) do
if file ~= "." and file ~= ".." then
table.insert(tbl, file)
end
end
end
return tbl
end
dirExists = function(path)
local _, endIndex = string.find(path, "/")
if(endIndex == #path) then
path = string.sub(path, 1, #path - 1)
end
if(lfs.attributes(path, "mode") == "directory") then
return true
end
return false
end
local compiledSource = dofile(scriptsPath .. "packager.lua") -- path to packager
if not dirExists(buildPath) then
lfs.mkdir(buildPath)
assert(dirExists(buildPath), "Failed to make build directory, exiting...")
return
end
print(string.format("Writing to %s/%s%s", lfs.currentdir(), buildPath, sourceFileName))
os.execute("echo ".. string.format("Writing to %s/%s%s", lfs.currentdir(), buildPath, sourceFileName))
local sourceFile = io.open(buildPath .. sourceFileName, "w")
sourceFile:write(compiledSource)
sourceFile:close()

3
scripts/loader.lua Normal file
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@@ -0,0 +1,3 @@
local basalt = dofile(scriptsPath .. "packager.lua")
return (load(basalt, "t")())

47
scripts/packager.lua Normal file
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@@ -0,0 +1,47 @@
local requiredFiles = {
"mainTop.lua",
"mainBottom.lua",
"Frame.lua",
"Object.lua",
"defaultTheme.lua",
"lib/drawHelper.lua",
"lib/eventSystem.lua",
"lib/process.lua",
"lib/utils.lua",
}
for _, value in pairs(requiredFiles)do
assert(io.open(sourcesPath .. value), "File ".. value .." not found!")
end
local lib = fetchFiles(sourcesPath .. "lib")
local objects = fetchFiles(sourcesPath .. "objects")
local filesOrdered = {}
table.insert(filesOrdered, "mainTop.lua")
table.insert(filesOrdered, "defaultTheme.lua")
for _, libFile in pairs(lib) do
table.insert(filesOrdered, "lib/" .. libFile)
end
table.insert(filesOrdered, "Object.lua")
for _, objectFile in pairs(objects) do
table.insert(filesOrdered, "objects/" .. objectFile)
end
table.insert(filesOrdered, "Frame.lua")
table.insert(filesOrdered, "mainBottom.lua")
--local basalt = io.open(sourcesPath .. sourceFileName, "w")
local compiledSource = ""
for _, file in ipairs(filesOrdered) do
local currentSource = io.open(sourcesPath .. file, "r")
compiledSource = compiledSource .. currentSource:read("*a") .. "\n"
end
--basalt:write(compiledSource)
--basalt:close()
return compiledSource

19
scripts/test.lua Normal file
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@@ -0,0 +1,19 @@
lfs = require "lfs"
sourcesPath = "source/"
fetchFiles = function(...)
local tbl = {}
for _, directory in pairs{...} do
for file in lfs.dir(directory) do
if file ~= "." and file ~= ".." then
table.insert(tbl, file)
end
end
end
return tbl
end
for _, file in pairs(fetchFiles(sourcesPath, sourcesPath .. "lib", sourcesPath .. "objects")) do
print(file)
end

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@@ -1,7 +0,0 @@
local basaltFileName = "basalt-source.lua"
local absolutePath = "source"
local basalt = dofile(fs.combine(absolutePath, "packager.lua")) -- path to packager
local b = fs.open(fs.combine(absolutePath, basaltFileName), "w")
b.write(basalt)
b.close()

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@@ -1,4 +0,0 @@
local absolutePath = "source"
local basalt = dofile(fs.combine(absolutePath, "packager.lua"))
return (load(basalt, "t")())

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@@ -1,68 +0,0 @@
local basaltFileName = "basalt.lua"
local absoluteFilePath = "source/project"
local requiredFiles = {
"mainTop.lua",
"mainBottom.lua",
"Frame.lua",
"Object.lua",
"defaultTheme.lua",
"lib/drawHelper.lua",
"lib/eventSystem.lua",
"lib/process.lua",
"lib/utils.lua",
}
local basalt = ""
for k,v in pairs(requiredFiles)do
assert(fs.exists(fs.combine(absoluteFilePath, v)), "File "..v.." doesn't exists!")
end
local lib = fs.list(fs.combine(absoluteFilePath, "lib"))
local objects = fs.list(fs.combine(absoluteFilePath, "objects"))
local file = fs.open(fs.combine(absoluteFilePath, "mainTop.lua"), "r")
basalt = basalt..file.readAll().."\n"
file.close()
local file = fs.open(fs.combine(absoluteFilePath, "defaultTheme.lua"), "r")
basalt = basalt..file.readAll().."\n"
file.close()
for _,v in pairs(lib)do
local path = fs.combine(fs.combine(absoluteFilePath, "lib"), v)
if not(fs.isDir(path))then
local file = fs.open(path, "r")
basalt = basalt..file.readAll().."\n"
file.close()
end
end
local file = fs.open(fs.combine(absoluteFilePath, "Object.lua"), "r")
basalt = basalt..file.readAll().."\n"
file.close()
for _,v in pairs(objects)do
if(v~="example.lua")then
local path = fs.combine(fs.combine(absoluteFilePath, "objects"), v)
if not(fs.isDir(path))then
local file = fs.open(path, "r")
basalt = basalt..file.readAll().."\n"
file.close()
end
end
end
local file = fs.open(fs.combine(absoluteFilePath, "Frame.lua"), "r")
basalt = basalt..file.readAll().."\n"
file.close()
local file = fs.open(fs.combine(absoluteFilePath, "mainBottom.lua"), "r")
basalt = basalt..file.readAll().."\n"
file.close()
--local b = fs.open(fs.combine(absoluteFilePath, "basalt.lua"), "w")
--b.write(basalt)
--b.close()
return basalt