Refactor XML parser #82

Merged
thesabinelim merged 10 commits from xml-parser-refactor into master 2023-05-16 21:07:42 +08:00
11 changed files with 328 additions and 660 deletions

View File

@@ -273,28 +273,6 @@ removeTags = removeTags,
wrapText = wrapText,
xmlValue = function(name, tab)
local var
if(type(tab)~="table")then return end
if(tab[name]~=nil)then
if(type(tab[name])=="table")then
if(tab[name].value~=nil)then
var = tab[name]:value()
end
end
end
if(var==nil)then var = tab["@"..name] end
if(var=="true")then
var = true
elseif(var=="false")then
var = false
elseif(tonumber(var)~=nil)then
var = tonumber(var)
end
return var
end,
convertRichText = convertRichText,
--- Writes text with special color tags

View File

@@ -0,0 +1,77 @@
local XMLNode = {
new = function(tag)
return {
tag = tag,
value = nil,
attributes = {},
children = {},
addChild = function(self, child)
table.insert(self.children, child)
end,
addAttribute = function(self, tag, value)
self.attributes[tag] = value
end
}
end
}
local parseAttributes = function(node, s)
-- Parse "" style string attributes
local _, _ = string.gsub(s, "(%w+)=([\"'])(.-)%2", function(attribute, _, value)
node:addAttribute(attribute, "\"" .. value .. "\"")
end)
-- Parse {} style computed attributes
local _, _ = string.gsub(s, "(%w+)={(.-)}", function(attribute, expression)
node:addAttribute(attribute, expression)
end)
end
local XMLParser = {
parseText = function(xmlText)
local stack = {}
local top = XMLNode.new()
table.insert(stack, top)
local ni, c, label, xarg, empty
local i, j = 1, 1
while true do
ni, j, c, label, xarg, empty = string.find(xmlText, "<(%/?)([%w_:]+)(.-)(%/?)>", i)
if not ni then break end
local text = string.sub(xmlText, i, ni - 1);
if not string.find(text, "^%s*$") then
local lVal = (top.value or "") .. text
stack[#stack].value = lVal
end
if empty == "/" then -- empty element tag
local lNode = XMLNode.new(label)
parseAttributes(lNode, xarg)
top:addChild(lNode)
elseif c == "" then -- start tag
local lNode = XMLNode.new(label)
parseAttributes(lNode, xarg)
table.insert(stack, lNode)
top = lNode
else -- end tag
local toclose = table.remove(stack) -- remove top
top = stack[#stack]
if #stack < 1 then
error("XMLParser: nothing to close with " .. label)
end
if toclose.tag ~= label then
error("XMLParser: trying to close " .. toclose.tag .. " with " .. label)
end
top:addChild(toclose)
end
i = j + 1
end
local text = string.sub(xmlText, i);
if #stack > 1 then
error("XMLParser: unclosed " .. stack[#stack].tag)
end
return top
end
}
return XMLParser

View File

@@ -1,5 +1,4 @@
local utils = require("utils")
local xmlValue = utils.xmlValue
local XMLParser = require("xmlParser")
return {
VisualObject = function(base)
@@ -29,12 +28,6 @@ return {
return bgSymbolColor
end,
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
if(xmlValue("background-symbol", data)~=nil)then self:setBackgroundSymbol(xmlValue("background-symbol", data), xmlValue("background-symbol-color", data)) end
return self
end,
draw = function(self)
base.draw(self)
self:addDraw("advanced-bg", function()
@@ -45,8 +38,8 @@ return {
self:addForegroundBox(1, 1, w, h, bgSymbolColor)
end
end
end, 2)
end,
end, 2)
end
}
return object

View File

@@ -215,8 +215,7 @@ local lerp = {
easeInOutBounce=easeInOutBounce,
}
local utils = require("utils")
local xmlValue = utils.xmlValue
local XMLParser = require("xmlParser")
return {
VisualObject = function(base, basalt)
@@ -337,24 +336,7 @@ return {
end
end
end
end,
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
local animX, animY, animateDuration, animeteTimeOffset, animateMode = xmlValue("animateX", data), xmlValue("animateY", data), xmlValue("animateDuration", data), xmlValue("animateTimeOffset", data), xmlValue("animateMode", data)
local animW, animH, animateDuration, animeteTimeOffset, animateMode = xmlValue("animateW", data), xmlValue("animateH", data), xmlValue("animateDuration", data), xmlValue("animateTimeOffset", data), xmlValue("animateMode", data)
local animXOffset, animYOffset, animateDuration, animeteTimeOffset, animateMode = xmlValue("animateXOffset", data), xmlValue("animateYOffset", data), xmlValue("animateDuration", data), xmlValue("animateTimeOffset", data), xmlValue("animateMode", data)
if(animX~=nil and animY~=nil)then
self:animatePosition(animX, animY, animateDuration, animeteTimeOffset, animateMode)
end
if(animW~=nil and animH~=nil)then
self:animateSize(animW, animH, animateDuration, animeteTimeOffset, animateMode)
end
if(animXOffset~=nil and animYOffset~=nil)then
self:animateOffset(animXOffset, animYOffset, animateDuration, animeteTimeOffset, animateMode)
end
return self
end,
end
}
return object

View File

@@ -140,8 +140,7 @@ local function makeText(nSize, sString, nFC, nBC, bBlit)
end
-- The following code is related to basalt and has nothing to do with bigfonts, it creates a plugin which will be added to labels:
local utils = require("utils")
local xmlValue = utils.xmlValue
local XMLParser = require("xmlParser")
return {
Label = function(base)
local fontsize = 1
@@ -196,12 +195,6 @@ return {
end
end,
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
if(xmlValue("fontSize", data)~=nil)then self:setFontSize(xmlValue("fontSize", data)) end
return self
end,
draw = function(self)
base.draw(self)
self:addDraw("bigfonts", function()
@@ -220,7 +213,7 @@ return {
end
end
end)
end,
end
}
return object
end

View File

@@ -1,5 +1,4 @@
local utils = require("utils")
local xmlValue = utils.xmlValue
local XMLParser = require("xmlParser")
return {
VisualObject = function(base)
@@ -80,23 +79,6 @@ return {
end
end
end)
end,
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data)
local borders = {}
if(xmlValue("border", data)~=nil)then
borders["top"] = colors[xmlValue("border", data)]
borders["bottom"] = colors[xmlValue("border", data)]
borders["left"] = colors[xmlValue("border", data)]
borders["right"] = colors[xmlValue("border", data)]
end
if(xmlValue("borderTop", data)~=nil)then borders["top"] = colors[xmlValue("borderTop", data)] end
if(xmlValue("borderBottom", data)~=nil)then borders["bottom"] = colors[xmlValue("borderBottom", data)] end
if(xmlValue("borderLeft", data)~=nil)then borders["left"] = colors[xmlValue("borderLeft", data)] end
if(xmlValue("borderRight", data)~=nil)then borders["right"] = colors[xmlValue("borderRight", data)] end
self:setBorder(borders["top"], borders["bottom"], borders["left"], borders["right"])
return self
end
}

View File

@@ -1,6 +1,5 @@
local utils = require("utils")
local count = utils.tableCount
local xmlValue = utils.xmlValue
return {
VisualObject = function(base, basalt)

241
Basalt/plugins/reactive.lua Normal file
View File

@@ -0,0 +1,241 @@
local XMLParser = require("xmlParser")
local utils = require("utils")
local uuid = utils.uuid
local function maybeExecuteScript(nodeTree, renderContext)
for _, node in ipairs(nodeTree.children) do
if (node.tag == "script") then
return load(node.value, nil, "t", renderContext.env)()
end
end
end
local function registerFunctionEvent(self, event, script, renderContext)
local eventEnv = renderContext.env
event(self, function(...)
eventEnv.event = {...}
local success, msg = pcall(load(script, nil, "t", eventEnv))
if not success then
error("XML Error: "..msg)
end
end)
end
local function registerFunctionEvents(self, node, events, renderContext)
for _, event in pairs(events) do
local expression = node.attributes[event]
if (expression ~= nil) then
registerFunctionEvent(self, self[event], expression .. "()", renderContext)
end
end
end
local currentEffect = nil
local clearEffectDependencies = function(effect)
for _, dependency in ipairs(effect.dependencies) do
for index, backlink in ipairs(dependency) do
if (backlink == effect) then
table.remove(dependency, index)
end
end
end
effect.dependencies = {};
end
return {
basalt = function(basalt)
local object = {
layout = function(path)
return {
path = path,
}
end,
reactive = function(initialValue)
local value = initialValue
local observerEffects = {}
local get = function()
if (currentEffect ~= nil) then
table.insert(observerEffects, currentEffect)
table.insert(currentEffect.dependencies, observerEffects)
end
return value
end
local set = function(newValue)
value = newValue
local observerEffectsCopy = {}
for index, effect in ipairs(observerEffects) do
observerEffectsCopy[index] = effect
end
for _, effect in ipairs(observerEffectsCopy) do
effect.execute()
end
end
return get, set
end,
untracked = function(getter)
local parentEffect = currentEffect
currentEffect = nil
local value = getter()
currentEffect = parentEffect
return value
end,
effect = function(effectFn)
local effect = {dependencies = {}}
local execute = function()
clearEffectDependencies(effect)
local parentEffect = currentEffect
currentEffect = effect
effectFn()
currentEffect = parentEffect
end
effect.execute = execute
effect.execute()
end,
derived = function(computeFn)
local getValue, setValue = basalt.reactive();
basalt.effect(function()
setValue(computeFn())
end)
return getValue;
end
}
return object
end,
VisualObject = function(base, basalt)
local object = {
setValuesByXMLData = function(self, node, renderContext)
renderContext.env[self:getName()] = self
for attribute, expression in pairs(node.attributes) do
local update = function()
local value = load("return " .. expression, nil, "t", renderContext.env)()
self:setProperty(attribute, value)
end
basalt.effect(update)
end
registerFunctionEvents(self, node, {
"onClick",
"onClickUp",
"onHover",
"onScroll",
"onDrag",
"onKey",
"onKeyUp",
"onRelease",
"onChar",
"onGetFocus",
"onLoseFocus",
"onResize",
"onReposition",
"onEvent",
"onLeave"
}, renderContext)
return self
end,
}
return object
end,
ChangeableObject = function(base, basalt)
local object = {
setValuesByXMLData = function(self, node, renderContext)
base.setValuesByXMLData(self, node, renderContext)
registerFunctionEvent(self, node, {
"onChange"
}, renderContext)
return self
end,
}
return object
end,
Container = function(base, basalt)
local lastXMLReferences = {}
local function xmlDefaultValues(node, obj, renderContext)
if (obj~=nil) then
obj:setValuesByXMLData(node, renderContext)
end
end
local function addXMLObjectType(node, addFn, self, renderContext)
if (node ~= nil) then
if (node.attributes ~= nil) then
node = {node}
end
for _, v in pairs(node) do
local obj = addFn(self, v["@id"] or uuid())
lastXMLReferences[obj:getName()] = obj
xmlDefaultValues(v, obj, renderContext)
end
end
end
local function insertChildLayout(self, layout, node, renderContext)
local updateFns = {}
for prop, expression in pairs(node.attributes) do
updateFns[prop] = basalt.derived(function()
return load("return " .. expression, nil, "t", renderContext.env)()
end)
end
local props = {}
setmetatable(props, {
__index = function(_, k)
return updateFns[k]()
end
})
self:loadLayout(layout.path, props)
end
local object = {
setValuesByXMLData = function(self, node, renderContext)
lastXMLReferences = {}
base.setValuesByXMLData(self, node, renderContext)
local _OBJECTS = basalt.getObjects()
for _, child in pairs(node.children) do
local tagName = child.tag
if (tagName == "animation") then
addXMLObjectType(child, self.addAnimation, self, renderContext)
else
local layout = renderContext.env[tagName]
local objectKey = tagName:gsub("^%l", string.upper)
if (layout ~= nil) then
insertChildLayout(self, layout, child, renderContext)
elseif (_OBJECTS[objectKey] ~= nil) then
local addFn = self["add" .. objectKey]
addXMLObjectType(child, addFn, self, renderContext)
end
end
end
end,
loadLayout = function(self, path, props)
if(fs.exists(path))then
local renderContext = {}
renderContext.env = _ENV
renderContext.env.props = props
local f = fs.open(path, "r")
local nodeTree = XMLParser.parseText(f.readAll())
f.close()
lastXMLReferences = {}
maybeExecuteScript(nodeTree, renderContext)
self:setValuesByXMLData(nodeTree, renderContext)
end
return self
end,
getXMLElements = function(self)
return lastXMLReferences
end,
}
return object
end
}

View File

@@ -1,5 +1,4 @@
local utils = require("utils")
local xmlValue = utils.xmlValue
local XMLParser = require("xmlParser")
return {
VisualObject = function(base)
@@ -29,12 +28,6 @@ return {
end
end
end)
end,
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
if(xmlValue("shadow", data)~=nil)then self:setShadow(xmlValue("shadow", data)) end
return self
end
}

View File

@@ -1,6 +1,6 @@
local images = require("images")
local utils = require("utils")
local xmlValue = utils.xmlValue
local XMLParser = require("xmlParser")
return {
VisualObject = function(base)
local textureId, infinitePlay = 1, true
@@ -107,14 +107,6 @@ return {
end
end, 1)
self:setDrawState("texture-base", false)
end,
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
if(xmlValue("texture", data)~=nil)then self:addTexture(xmlValue("texture", data), xmlValue("animate", data)) end
if(xmlValue("textureMode", data)~=nil)then self:setTextureMode(xmlValue("textureMode", data)) end
if(xmlValue("infinitePlay", data)~=nil)then self:setInfinitePlay(xmlValue("infinitePlay", data)) end
return self
end
}

View File

@@ -1,562 +0,0 @@
local utils = require("utils")
local uuid = utils.uuid
local xmlValue = utils.xmlValue
local function newNode(name)
local node = {}
node.___value = nil
node.___name = name
node.___children = {}
node.___props = {}
node.___reactiveProps = {}
function node:value() return self.___value end
function node:setValue(val) self.___value = val end
function node:name() return self.___name end
function node:setName(name) self.___name = name end
function node:children() return self.___children end
function node:numChildren() return #self.___children end
function node:addChild(child)
if self[child:name()] ~= nil then
if type(self[child:name()].name) == "function" then
local tempTable = {}
table.insert(tempTable, self[child:name()])
self[child:name()] = tempTable
end
table.insert(self[child:name()], child)
else
self[child:name()] = child
end
table.insert(self.___children, child)
end
function node:properties() return self.___props end
function node:numProperties() return #self.___props end
function node:addProperty(name, value)
local lName = "@" .. name
if self[lName] ~= nil then
if type(self[lName]) == "string" then
local tempTable = {}
table.insert(tempTable, self[lName])
self[lName] = tempTable
end
table.insert(self[lName], value)
else
self[lName] = value
end
table.insert(self.___props, { name = name, value = self[lName] })
end
function node:reactiveProperties() return self.___reactiveProps end
function node:addReactiveProperty(name, value)
self.___reactiveProps[name] = value
end
return node
end
local XmlParser = {}
function XmlParser:ToXmlString(value)
value = string.gsub(value, "&", "&amp;"); -- '&' -> "&amp;"
value = string.gsub(value, "<", "&lt;"); -- '<' -> "&lt;"
value = string.gsub(value, ">", "&gt;"); -- '>' -> "&gt;"
value = string.gsub(value, "\"", "&quot;"); -- '"' -> "&quot;"
value = string.gsub(value, "([^%w%&%;%p%\t% ])",
function(c)
return string.format("&#x%X;", string.byte(c))
end);
return value;
end
function XmlParser:FromXmlString(value)
value = string.gsub(value, "&#x([%x]+)%;",
function(h)
return string.char(tonumber(h, 16))
end);
value = string.gsub(value, "&#([0-9]+)%;",
function(h)
return string.char(tonumber(h, 10))
end);
value = string.gsub(value, "&quot;", "\"");
value = string.gsub(value, "&apos;", "'");
value = string.gsub(value, "&gt;", ">");
value = string.gsub(value, "&lt;", "<");
value = string.gsub(value, "&amp;", "&");
return value;
end
function XmlParser:ParseProps(node, s)
string.gsub(s, "(%w+)=([\"'])(.-)%2", function(w, _, a)
node:addProperty(w, self:FromXmlString(a))
end)
end
function XmlParser:ParseReactiveProps(node, s)
string.gsub(s, "(%w+)={(.-)}", function(w, a)
node:addReactiveProperty(w, a)
end)
end
function XmlParser:ParseXmlText(xmlText)
local stack = {}
local top = newNode()
table.insert(stack, top)
local ni, c, label, xarg, empty
local i, j = 1, 1
while true do
ni, j, c, label, xarg, empty = string.find(xmlText, "<(%/?)([%w_:]+)(.-)(%/?)>", i)
if not ni then break end
local text = string.sub(xmlText, i, ni - 1);
if not string.find(text, "^%s*$") then
local lVal = (top:value() or "") .. self:FromXmlString(text)
stack[#stack]:setValue(lVal)
end
if empty == "/" then -- empty element tag
local lNode = newNode(label)
self:ParseProps(lNode, xarg)
self:ParseReactiveProps(lNode, xarg)
top:addChild(lNode)
elseif c == "" then -- start tag
local lNode = newNode(label)
self:ParseProps(lNode, xarg)
self:ParseReactiveProps(lNode, xarg)
table.insert(stack, lNode)
top = lNode
else -- end tag
local toclose = table.remove(stack) -- remove top
top = stack[#stack]
if #stack < 1 then
error("XmlParser: nothing to close with " .. label)
end
if toclose:name() ~= label then
error("XmlParser: trying to close " .. toclose.name .. " with " .. label)
end
top:addChild(toclose)
end
i = j + 1
end
local text = string.sub(xmlText, i);
if #stack > 1 then
error("XmlParser: unclosed " .. stack[#stack]:name())
end
return top
end
local function maybeExecuteScript(data, renderContext)
local script = xmlValue('script', data)
if (script ~= nil) then
load(script, nil, "t", renderContext.env)()
end
end
local function registerFunctionEvent(self, data, event, renderContext)
local eventEnv = renderContext.env
if(data:sub(1,1)=="$")then
local data = data:sub(2)
event(self, self:getBasalt().getVariable(data))
else
event(self, function(...)
eventEnv.event = {...}
local success, msg = pcall(load(data, nil, "t", eventEnv))
if not success then
error("XML Error: "..msg)
end
end)
end
end
local function registerFunctionEvents(self, data, events, renderContext)
for _, event in pairs(events) do
local expression = data:reactiveProperties()[event]
if (expression ~= nil) then
registerFunctionEvent(self, expression .. "()", self[event], renderContext)
end
end
end
local currentEffect = nil
local clearEffectDependencies = function(effect)
for _, dependency in ipairs(effect.dependencies) do
for index, backlink in ipairs(dependency) do
if (backlink == effect) then
table.remove(dependency, index)
end
end
end
effect.dependencies = {};
end
return {
basalt = function(basalt)
local object = {
layout = function(path)
return {
path = path,
}
end,
reactive = function(initialValue)
local value = initialValue
local observerEffects = {}
local get = function()
if (currentEffect ~= nil) then
table.insert(observerEffects, currentEffect)
table.insert(currentEffect.dependencies, observerEffects)
end
return value
end
local set = function(newValue)
value = newValue
local observerEffectsCopy = {}
for index, effect in ipairs(observerEffects) do
observerEffectsCopy[index] = effect
end
for _, effect in ipairs(observerEffectsCopy) do
effect.execute()
end
end
return get, set
end,
untracked = function(getter)
local parentEffect = currentEffect
currentEffect = nil
local value = getter()
currentEffect = parentEffect
return value
end,
effect = function(effectFn)
local effect = {dependencies = {}}
local execute = function()
clearEffectDependencies(effect)
local parentEffect = currentEffect
currentEffect = effect
effectFn()
currentEffect = parentEffect
end
effect.execute = execute
effect.execute()
end,
derived = function(computeFn)
local getValue, setValue = basalt.reactive();
basalt.effect(function()
setValue(computeFn())
end)
return getValue;
end
}
return object
end,
VisualObject = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, renderContext)
renderContext.env[self:getName()] = self
for prop, expression in pairs(data:reactiveProperties()) do
local update = function()
local value = load("return " .. expression, nil, "t", renderContext.env)()
self:setProperty(prop, value)
end
basalt.effect(update)
end
for _, prop in ipairs(data:properties()) do
self:setProperty(prop.name, prop.value)
end
registerFunctionEvents(self, data, {
"onClick",
"onClickUp",
"onHover",
"onScroll",
"onDrag",
"onKey",
"onKeyUp",
"onRelease",
"onChar",
"onGetFocus",
"onLoseFocus",
"onResize",
"onReposition",
"onEvent",
"onLeave"
}, renderContext)
return self
end,
}
return object
end,
ChangeableObject = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
registerFunctionEvent(self, data, {
"onChange"
}, renderContext)
return self
end,
}
return object
end,
Container = function(base, basalt)
local lastXMLReferences = {}
local function xmlDefaultValues(data, obj, renderContext)
if (obj~=nil) then
obj:setValuesByXMLData(data, renderContext)
end
end
local function addXMLObjectType(node, addFn, self, renderContext)
if (node ~= nil) then
if (node.properties ~= nil) then
node = {node}
end
for _, v in pairs(node) do
local obj = addFn(self, v["@id"] or uuid())
lastXMLReferences[obj:getName()] = obj
xmlDefaultValues(v, obj, renderContext)
end
end
end
local function insertChildLayout(self, layout, node, renderContext)
local props = {}
for _, prop in ipairs(node:properties()) do
props[prop.name] = prop.value
end
local updateFns = {}
for prop, expression in pairs(node:reactiveProperties()) do
updateFns[prop] = basalt.derived(function()
return load("return " .. expression, nil, "t", renderContext.env)()
end)
end
setmetatable(props, {
__index = function(_, k)
return updateFns[k]()
end
})
self:loadLayout(layout.path, props)
end
local object = {
setValuesByXMLData = function(self, data, renderContext)
lastXMLReferences = {}
base.setValuesByXMLData(self, data, renderContext)
local children = data:children()
local _OBJECTS = basalt.getObjects()
for _, childNode in pairs(children) do
local tagName = childNode.___name
if (tagName ~= "animation") then
local layout = renderContext.env[tagName]
local objectKey = tagName:gsub("^%l", string.upper)
if (layout ~= nil) then
insertChildLayout(self, layout, childNode, renderContext)
elseif (_OBJECTS[objectKey] ~= nil) then
local addFn = self["add" .. objectKey]
addXMLObjectType(childNode, addFn, self, renderContext)
end
end
end
addXMLObjectType(data["animation"], self.addAnimation, self, renderContext)
return self
end,
loadLayout = function(self, path, props)
if(fs.exists(path))then
local renderContext = {}
renderContext.env = _ENV
renderContext.env.props = props
local f = fs.open(path, "r")
local data = XmlParser:ParseXmlText(f.readAll())
f.close()
lastXMLReferences = {}
maybeExecuteScript(data, renderContext)
self:setValuesByXMLData(data, renderContext)
end
return self
end,
getXMLElements = function(self)
return lastXMLReferences
end,
}
return object
end,
Textfield = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
if(data["lines"]~=nil)then
local l = data["lines"]["line"]
if(l.properties~=nil)then l = {l} end
for _,v in pairs(l)do
self:addLine(v:value())
end
end
if(data["keywords"]~=nil)then
for k,v in pairs(data["keywords"])do
if(colors[k]~=nil)then
local entry = v
if(entry.properties~=nil)then entry = {entry} end
local tab = {}
for a,b in pairs(entry)do
local keywordList = b["keyword"]
if(b["keyword"].properties~=nil)then keywordList = {b["keyword"]} end
for c,d in pairs(keywordList)do
table.insert(tab, d:value())
end
end
self:addKeywords(colors[k], tab)
end
end
end
if(data["rules"]~=nil)then
if(data["rules"]["rule"]~=nil)then
local tab = data["rules"]["rule"]
if(data["rules"]["rule"].properties~=nil)then tab = {data["rules"]["rule"]} end
for k,v in pairs(tab)do
if(xmlValue("pattern", v)~=nil)then
self:addRule(xmlValue("pattern", v), colors[xmlValue("fg", v)], colors[xmlValue("bg", v)])
end
end
end
end
return self
end,
}
return object
end,
Thread = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, renderContext)
local script = xmlValue("start", data)~=nil
if(script~=nil)then
local f = load(script, nil, "t", renderContext.env)
self:start(f)
end
return self
end,
}
return object
end,
Timer = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
registerFunctionEvents(self, data, {
"onCall"
}, renderContext)
return self
end,
}
return object
end,
List = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
if(data["item"]~=nil)then
local tab = data["item"]
if(tab.properties~=nil)then tab = {tab} end
for _,v in pairs(tab)do
if(self:getType()~="Radio")then
self:addItem(xmlValue("text", v), colors[xmlValue("bg", v)], colors[xmlValue("fg", v)])
end
end
end
return self
end,
}
return object
end,
Dropdown = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
return self
end,
}
return object
end,
Radio = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
if(data["item"]~=nil)then
local tab = data["item"]
if(tab.properties~=nil)then tab = {tab} end
for _,v in pairs(tab)do
self:addItem(xmlValue("text", v), xmlValue("x", v), xmlValue("y", v), colors[xmlValue("bg", v)], colors[xmlValue("fg", v)])
end
end
return self
end,
}
return object
end,
Graph = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
if(data["item"]~=nil)then
local tab = data["item"]
if(tab.properties~=nil)then tab = {tab} end
for _,_ in pairs(tab)do
self:addDataPoint(xmlValue("value"))
end
end
return self
end,
}
return object
end,
Treeview = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
local function addNode(node, data)
if(data["node"]~=nil)then
local tab = data["node"]
if(tab.properties~=nil)then tab = {tab} end
for _,v in pairs(tab)do
local n = node:addNode(xmlValue("text", v), colors[xmlValue("bg", v)], colors[xmlValue("fg", v)])
addNode(n, v)
end
end
end
if(data["node"]~=nil)then
local tab = data["node"]
if(tab.properties~=nil)then tab = {tab} end
for _,v in pairs(tab)do
local n = self:addNode(xmlValue("text", v), colors[xmlValue("bg", v)], colors[xmlValue("fg", v)])
addNode(n, v)
end
end
return self
end,
}
return object
end,
}