-reworked monitor support -fixed small draw bugs -changed focus behaviour -added some events -fixed offset bug -added border -added shadow -reworkd anchor system -added possibility to remove background by setting the value to false
51 lines
1.5 KiB
Markdown
51 lines
1.5 KiB
Markdown
There are also other useful events you can listen to:
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# onChange
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`onChange(self)`<br>
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This is a custom event which gets triggered as soon as the method :setValue() gets called. Not only you can call :setValue(), also input, checkbox, textfield, ... objects call them internally.
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Here is a example on how to add a onChange event to your input, and also another example for your checkbox:
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```lua
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local basalt = dofile("basalt.lua")
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local mainFrame = basalt.createFrame("myMainFrame"):show()
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local aInput = mainFrame:addInput("specialInput"):setPosition(3,3):show()
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local aCheckbox = mainFrame:addCheckbox("specialCheckbox"):setPosition(3,5):show()
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local function checkInput(input)
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if(string.lower(input:getValue())=="hello")then
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basalt.debug("Hello back!")
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end
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end
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local function checkCheckbox(checkbox)
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if(checkbox:getValue()==true)then -- or if(checkbox:getValue())then
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basalt.debug("Checkbox is active, let us do something!")
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end
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end
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aInput:onChange(checkInput)
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aCheckbox:onChange(checkCheckbox)
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```
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# onResize
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`onResize(self)`<br>
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This is a custom event which gets triggered as soon as the parent frame gets resized.
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Here is a example on how to add a onResize event to your button:
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```lua
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local basalt = dofile("basalt.lua")
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local mainFrame = basalt.createFrame("myMainFrame"):show()
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local aButton = mainFrame:addButton("myButton"):setPosition(3,3):show()
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local function onButtonResize(button)
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local width = mainFrame:getWidth()
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button:setSize()
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end
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aButton:onResize(onButtonResize)
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```
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