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Basalt/docs/objects/Object.md
2022-06-24 19:40:02 +02:00

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This is the base class of all visual objects. This means, if you create a button, label, frame or something else visual (no timers, threads or animations) the following methods apply:
## show
Shows the object (only if the parent frame is already visible)
#### Returns:
1. `object` The object in use
#### Usage:
* Shows a frame named "myFirstFrame"
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local button = mainFrame:addButton("myFirstButton")
button:show()
```
## hide
Hides the object
#### Returns:
1. `object` The object in use
#### Usage:
* Hides a frame named "myFirstFrame"
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local button = mainFrame:addButton("myFirstButton"):setText("Close"):onClick(function() mainFrame:hide() end)
button:show()
```
## setPosition
Changes the position relative to its parent frame
#### Parameters:
1. `number` x coordinate
2. `number` y coordinate
3. `boolean` Whether it will add/remove to the current coordinates instead of setting them
#### Returns:
1. `object` The object in use
#### Usage:
* Sets the frame's position to an x coordinate of 2 with a y coordinate of 3
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):setPosition(2,3)
```
## setBackground
Changes the object background color
#### Parameters:
1. `number|color` Background color
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a frame, and sets its background color to `colors.lightGray`
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):setBackground(colors.lightGray)
```
## setForeground
Changes the object text color
#### Parameters:
1. `number|color` Foreground color
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a frame, and sets its foreground color to `colors.black`
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):setForeground(colors.black)
```
## setSize
Changes the object size
#### Parameters:
1. `number` width
2. `number` height
#### Returns:
1. `object` The object in use
#### Usage:
* Sets the frame to have a width of 15 and a height of 5
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):setSize(15,5)
```
## setFocus
Sets the object to be the focused object.
If you click on an object, it's normally automatically the focused object. For example, if you call :show() on a frame, and you want this particular frame to be in
the foreground, you should use :setFocus()
#### Returns:
1. `object` The object in use
#### Usage:
* Sets the button to the focused object
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setFocus():show()
```
## setZIndex
Sets the z index where a higher z index has higher draw/event priority, with higher values higher priority. You are also able to add multiple objects to the same z index. On the same z index: the last created object has the highest priority.
#### Parameters:
1. `number` z-index
#### Returns:
1. `object` The object in use
#### Usage:
* Sets the z-index of "myFirstButton" to `1`
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setZIndex(1):show()
```
## setParent
Sets the parent frame of the object
#### Parameters:
1. `frame` The to-be parent frame
#### Returns:
1. `object` The object in use
#### Usage:
* Sets the parent frame of the random frame, adding it to the main frame when the button is clicked"
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aRandomFrame = basalt.createFrame("aRandomFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):onClick(
function()
aRandomFrame:setParent(mainFrame)
end
):show()
```
## isFocused
Returns if the object is currently the focused object of the parent frame
#### Returns:
1. `boolean` Whether the object is focused
#### Usage:
* Prints whether the button is focused to the debug console
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):show()
basalt.debug(aButton:isFocused()) -- shows true or false as a debug message
```
## getAnchorPosition
Converts the x and y coordinates into the anchor coordinates of the object
#### Parameters:
1. `number|nil` x
2. `number|nil` y, if nothing it uses the object's x, y
#### Returns:
1. `number` x
2. `number` y
#### Usage:
* Prints the anchor position to the debug console
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):setSize(15,15):show()
local aButton = mainFrame:addButton("myFirstButton")
:setAnchor("right","bottom")
:setSize(8,1)
:setPosition(1,1)
:show()
basalt.debug(aButton:getAnchorPosition()) -- returns 7,14 (framesize - own size) instead of 1,1
```
## setAnchor
Sets the anchor of the object
#### Parameters:
1. `string` Anchor sides `("topLeft" "top", "topRight", "right", "bottomRight", "bottom", "bottomLeft", "left", "center")`
#### Returns:
1. `object` The object in use
#### Usage:
* Sets the mainFrame to have an anchor of `right` and aButton to have an anchor of `bottom, right`
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton")
:setAnchor("bottomRight")
:setSize(8,1)
:setPosition(-8,1)
:show()
```
## getAbsolutePosition
Converts the relative coordinates into absolute coordinates
#### Parameters:
1. `number|nil` x
2. `number|nil` y
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a frame and a button and prints the button's absolute position to the debug console
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):setPosition(3,3):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(8,1):setPosition(4,2):show()
basalt.debug(aButton:getAbsolutePosition()) -- returns 7,5 (frame coords + own coords) instead of 4,2
```
## setTextAlign
Sets the text align of the object (for example buttons)
#### Parameters:
1. `string` horizontal
2. `string` vertical ("left", "center", "right")
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a button with text aligned to `right, center`
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton")
:setSize(12,3)
:setTextAlign("right", "center")
:setText("Don't...")
:show()
```
## setValue
Sets the value of that object (input, label, checkbox, textfield, scrollbar,...)
#### Parameters:
1. `any` Value to set the object to
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a checkbox and ticks it
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aCheckbox = mainFrame:addCheckbox("myFirstCheckbox"):setValue(true):show()
```
## getValue
Returns the currently saved value
#### Returns:
1. `any` Object's value
#### Usage:
* Prints the value of the checkbox to the debug console
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aCheckbox = mainFrame:addCheckbox("myFirstCheckbox"):setValue(true):show()
basalt.debug(aCheckbox:getValue()) -- returns true
```
## getHeight/getWidth
Returns the respective height/width of the object
#### Returns:
1. `number` height/width
#### Usage:
* Prints the height of the object to the debug console
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(5,8):show()
basalt.debug(aButton:getHeight()) -- returns 8
```
## isVisible
Returns if the object is currently visible
#### Returns:
1. `boolean`
#### Usage:
* Prints boolean visibility of object to debug console
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(5,8):show()
basalt.debug(aButton:isVisible()) -- returns true
```
## getName
Returns the given name of the object
#### Returns:
1. `string` name
#### Usage:
* Prints name of object to debug window
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
basalt.debug(mainFrame:getName()) -- returns myFirstFrame
```
# Object Events
These events are available for all objects, objects with unique events will have documentation in their respective sections
## onClick
Creates a mouse_click event listener
#### Parameters:
1. `function` Function handling event listener logic
#### Returns:
1. `object` The object in use
#### Usage:
* Prints to the debug console when the button is clicked
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(10,3):onClick(
function(self,event,button,x,y)
basalt.debug("Hellooww UwU")
end
):show()
```
## onClickUp
Creates a click_up event listener
#### Parameters:
1. `function` Function handling event listener logic
#### Returns:
1. `object` The object in use
#### Usage:
* Prints to the debug console when there is a click_up event
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(10,3):onClickUp(
function(self,event,button,x,y)
basalt.debug("Byeeeee UwU")
end
):show()
```
## onMouseDrag
### _Not currently implemented_
Creates a mouse_drag event listener
#### Parameters:
1. `function` Function handling event listener logic
#### Returns:
1. `object` The object in use
#### Usage:
* Prints to the debug console when the object is dragged
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(10,3):onClickUp(
function(self,event,button,x,y)
basalt.debug("Byeeeee UwU")
end
):show()
```
## onChange
Creates an on change event listener (called when the value gets changed)
#### Parameters:
1. `function` Function handling event listener logic
#### Returns:
1. `object` The object in use
#### Usage:
* Prints the checkbox value to the debug window when changed
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aCheckbox = mainFrame:addCheckbox("myFirstCheckbox"):onChange(
function(self)
basalt.debug("I got changed into " .. self:getValue())
end
):show()
```
## onKey
Creates a keyboard event listener that can be key or character based
#### Parameters:
1. `function` Function handling event listener logic
#### Returns:
1. `object` The object in use
#### Usage:
* Prints the clicked key to the debug window
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):onKey(
function(self,event,key)
basalt.debug("You clicked " .. key)
end
):show()
```
## onLoseFocus
Creates a lose focus event listener
#### Parameters:
1. `function` Function handling event listener logic
#### Returns:
1. `object` The object in use
#### Usage:
* Prints "Please come back... :(" to the debug window when the frame loses focus
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):onLoseFocus(
function(self)
basalt.debug("Please come back... :(")
end
):show()
```
## onGetFocus
Creates a get focus event listener
#### Parameters:
1. `function` Function handling event listener logic
#### Returns:
1. `object` The object in use
#### Usage:
* Prints "Thanks!" to the debug window when "myFirstFrame" is focused
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):onGetFocus(
function(self)
basalt.debug("Thanks!")
end
):show()
```