1.1 KiB
1.1 KiB
getQueuedEvents
If the program is paused, incomming events will be inserted into a queued events table. As soon as the program is unpaused, the queued events table will be empty
Returns:
tablea table - {event="event", args={"a", "b",...}}
Usage:
- prints the queued events table
local mainFrame = basalt.createFrame():show()
local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua"):show()
mainFrame:addButton():setText("inject"):onClick(function() basalt.debug(aProgram:getQueuedEvents()) end):show()
updateQueuedEvents
Here you can manipulate the queued events table
Parameters:
tablea table, items should be {event="event", args={para1, para2, para3, para4}}
Returns:
objectThe object in use
local mainFrame = basalt.createFrame():show()
local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua"):show()
mainFrame:addButton():setText("inject"):onClick(function()
local events = aProgram:getQueuedEvents()
table.insert(events,1,{event="char", args={"w"}}
aProgram:updateQueuedEvents(events)
end):show()