- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
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stop
Description
Stops a currently running program
Returns
objectThe object in use
Usage
- Stops a running program by clicking a button:
local basalt = require("basalt")
local mainFrame = basalt.createFrame()
local aProgram = mainFrame:addProgram()
aProgram:execute("rom/programs/fun/worm.lua") -- Executes the worm program
local stopButton = mainFrame:addButton()
:setText("Stop")
:setPosition(5, 5)
:setSize(10, 3)
:onClick(function()
aProgram:stop() -- Stop the program when the button is clicked
end)
basalt.autoUpdate()
In this example, a Program object is created and added to the mainFrame. The worm program is executed using the execute method. A button with the text "Stop" is added to the mainFrame, and when clicked, it will stop the running worm program using the stop method.