- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
27 lines
646 B
Markdown
27 lines
646 B
Markdown
## stop
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### Description
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Stops the currently running thread
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### Returns
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1. `object` The object in use
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### Usage
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* Stops the current running thread by clicking on a button
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```lua
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local mainFrame = basalt.createFrame()
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local aThread = mainFrame:addThread()
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local function randomThreadFunction()
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while true do
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basalt.debug("Thread is active")
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os.sleep(1) -- a sleep/coroutine.yield() or pullEvent is required otherwise we will never come back to the main program (error)
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end
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end
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aThread:start(randomThreadfunction)
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local aButton = mainFrame:addButton():setText("Stop Thread"):onClick(function() aThread:stop() end)
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```
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