- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
26 lines
629 B
Markdown
26 lines
629 B
Markdown
## getStatus
|
|
|
|
### Description
|
|
|
|
Returns the current process status.
|
|
|
|
### Returns
|
|
|
|
1. `string` The current status ("running", "normal", "suspended", or "dead")
|
|
|
|
### Usage
|
|
|
|
* Print the current status:
|
|
|
|
```lua
|
|
local basalt = require("basalt")
|
|
|
|
local mainFrame = basalt.createFrame()
|
|
local aProgram = mainFrame:addProgram()
|
|
|
|
local status = aProgram:getStatus()
|
|
basalt.debug("The current status of the program is:", status)
|
|
```
|
|
|
|
In this example, a Program object is created and added to the mainFrame. The getStatus method is then used to retrieve the current status of the Program, which is printed to the console as a debug message.
|