- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
34 lines
736 B
Markdown
34 lines
736 B
Markdown
## animateSize
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### Description
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Animates the size of an object within a specified time frame.
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### Parameters
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1. `number` Width
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2. `number` Height
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3. `number` Duration of the animation in seconds
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4. `number` Optional - offset in seconds
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5. `string` Optional - Animation mode
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6. `function` Optional - callback function, called when the animation is completed
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### Returns
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1. `object` The object in use
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### Usage
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* Animates the size of a button to a width of 10 and a height of 5 within 2 seconds
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```lua
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local basalt = require("basalt")
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local mainFrame = basalt.createFrame()
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local aButton = mainFrame:addButton():setSize(5, 3)
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aButton:animateSize(10, 5, 2, 0, "linear", function()
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basalt.debug("Animation completed!")
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end)
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```
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