68 lines
2.2 KiB
Lua
68 lines
2.2 KiB
Lua
local function Switch(name)
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local base = Object(name)
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local objectType = "Switch"
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base.width = 2
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base.height = 1
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base.bgColor = colors.lightGray
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base.fgColor = colors.gray
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base:setValue(false)
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base:setZIndex(5)
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local bgSymbol = colors.black
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local inactiveBG = colors.red
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local activeBG = colors.green
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local object = {
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getType = function(self)
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return objectType
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end;
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setSymbolColor = function(self, symbolColor)
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bgSymbol = symbolColor
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self:setVisualChanged()
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return self
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end;
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setActiveBackground = function(self, bgcol)
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activeBG = bgcol
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self:setVisualChanged()
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return self
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end;
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setInactiveBackground = function(self, bgcol)
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inactiveBG = bgcol
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self:setVisualChanged()
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return self
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end;
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mouseHandler = function(self, event, button, x, y)
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if (base.mouseHandler(self, event, button, x, y)) then
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local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
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if ((event == "mouse_click") and (button == 1))or(event=="monitor_touch") then
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self:setValue(not self:getValue())
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end
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return true
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end
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end;
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draw = function(self)
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if (base.draw(self)) then
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if (self.parent ~= nil) then
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local obx, oby = self:getAnchorPosition()
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self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
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if(self:getValue())then
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self.parent:drawBackgroundBox(obx, oby, 1, self.height, activeBG)
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self.parent:drawBackgroundBox(obx+1, oby, 1, self.height, bgSymbol)
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else
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self.parent:drawBackgroundBox(obx, oby, 1, self.height, bgSymbol)
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self.parent:drawBackgroundBox(obx+1, oby, 1, self.height, inactiveBG)
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end
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end
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self:setVisualChanged(false)
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end
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end;
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}
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return setmetatable(object, base)
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end |