- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
27 lines
503 B
Markdown
27 lines
503 B
Markdown
## addTexture
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### Description
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Adds a texture to an object. A texture is a bimg image, stored on your computer.
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### Parameters
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1. `string` Path to your bimg file
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2. `boolean` Optional - If the bimg image has animations, set this to true to be able to play it (default is false)
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### Returns
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1. `object` The object in use
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### Usage
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* Adds a texture to a frame:
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```lua
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local basalt = require("basalt")
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local mainFrame = basalt.createFrame()
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mainFrame:addTexture("path/to/texture.bimg", true)
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```
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