- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
39 lines
1.4 KiB
Markdown
39 lines
1.4 KiB
Markdown
The Button object is derived from the VisualObject class and is used for creating interactive buttons in the Basalt framework. When a button is clicked, it can execute a predefined function, such as navigating to another screen or performing a specific action.
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In addition to the Object and VisualObject methods, buttons also have the following methods:
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|[setText](objects/Button/setText.md)|Changes the button text
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|[setHorizontalAlign](objects/Button/setHorizontalAlign.md)|Changes the horizontal text position
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|[setVerticalAlign](objects/Button/setVerticalAlign.md)|Changes the vertical text position
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# Example
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Here's an example of how to create a fully functional button using the Button object:
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```lua
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local main = basalt.createFrame()
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local aButton = main:addButton():setText("Click")
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aButton:onClick(function(self,event,button,x,y)
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if(event=="mouse_click")and(button==1)then
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basalt.debug("Left mousebutton got clicked!")
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end
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end)
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```
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Alternatively, you can create a button using an XML layout:
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```xml
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<button onClick="buttonClick" text="Click">
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<onClick>
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if(event=="mouse_click")and(button==1)then
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basalt.debug("Left mousebutton got clicked!")
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end
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</onClick>
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</button>
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```
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In these examples, a button is created with the text "Click". When the left mouse button is clicked on the button, the message "Left mouse button got clicked!" is printed.
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