- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
26 lines
658 B
Markdown
26 lines
658 B
Markdown
## getStatus
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### Description
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Returns the current status of the Thread object.
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### Returns
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1. `string` current status - One of the following: "running", "normal", "suspended", "dead"
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### Usage
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```lua
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local basalt = require("basalt")
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local mainFrame = basalt.createFrame()
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local aThread = mainFrame:addThread()
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local status = aThread:getStatus()
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basalt.debug("Current thread status: " .. status)
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basalt.autoUpdate()
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```
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In this example, a Thread object is created and added to the mainFrame. The `getStatus` method is called to get the current status of the Thread object. The status is then printed to the console using the `basalt.debug` function.
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