- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
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onChar
Description
onChar(self, event, char)
The onChar event is triggered when a character is typed on the keyboard.
Returns
objectThe object in use
Usage
- Add an onChar event to an object:
local basalt = require("basalt")
local main = basalt.createFrame()
local input = main:addInput()
:setPosition(3,3)
:setSize(12,1)
function inputOnChar(self, event, char)
basalt.debug("Character typed: " .. char)
end
input:onChar(inputOnChar)