- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
1.1 KiB
1.1 KiB
addPreDraw
Description
Adds a custom drawing function to the object's preDrawQueue. Functions in the preDrawQueue are executed before the main drawing functions. This allows users to create custom graphical representations that will be drawn behind the main elements.
Parameters
stringName (ID) - must be uniquefunctionThe function to be executed, containing the custom drawing codenumberOptional - Position, determines the order or priority of the drawingbooleanOptional - Whether the drawing should be rendered immediately or not, default istrue
Returns
objectThe object in use
Usage
local basalt = require("basalt")
local mainFrame = basalt.createFrame()
local function customPreDrawing()
-- Custom drawing code goes here
end
mainFrame:addPreDraw("uniqueID", customPreDrawing)
In this example, a custom drawing function is added to the main frame's preDrawQueue. The custom drawing code should be placed inside the customPreDrawing function. The drawing is given a unique ID, a position of 1, and rendered immediately.