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Basalt/docs/docs1_6/objects/Basalt.md
Robert Jelic d4c72514ef Docs 1.6
Accidentally uploaded outdated 1.6 docs
2023-05-01 16:28:46 +02:00

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Basalt

This is the UI Manager and the first thing you want to access. Before you can access Basalt, you need to add the following code on top of your file:

local basalt = require("basalt")

What this code does is it loads basalt into the basalt variable. You are now able to access the following list of methods:

autoUpdate Starts the event and draw listener
createFrame Creates a new base frame
debug Writes something into the debug console
getFrame Returns a frame object by it's id
getActiveFrame Returns the currently active base frame
getTheme Returns the currently active theme
getVariable Returns a variable defined with setVariable
getVersion Returns the Basalt version
isKeyDown Returns if the key is held down
log Writes something into the log file
onEvent Event listener
removeFrame Removes a previously created base frame
schedule Schedules a new task
setActiveFrame Sets the active frame
setTheme Changes the base theme of basalt
setMouseDragThrottle Changes the mouse drag throttle amount
setMouseMoveThrottle CraftOS-PC: Changes the mouse move throttle amount
setVariable Sets a variable which you can access via XML
stopUpdate / stop Stops the currently active event and draw listener
update Starts the event and draw listener once

Examples

Here is a lua example on how to create a empty base frame and start basalt's listener.

local basalt = require("basalt") -- Loads Basalt into our project

local main = basalt.createFrame() -- Creates a base frame. On that frame we are able to add object's

-- Here we would add additional object's

basalt.autoUpdate() -- Starts listening to incoming events and draw stuff on the screen. This should nearly always be the last line.