- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
30 lines
1.1 KiB
Markdown
30 lines
1.1 KiB
Markdown
Scrollbars are objects that allow users to scroll vertically or horizontally, which in turn changes a value that you can access using the :getValue() method.
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In addition to the Object and VisualObject methods, Scrollbar objects have the following methods:
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|[setSymbol](objects/Scrollbar/setSymbol.md)|Sets the scrollbar symbol
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|[setBackgroundSymbol](objects/Scrollbar/setBackgroundSymbol.md)|Sets the background symbol
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|[setBarType](objects/Scrollbar/setBarType.md)|Sets the bar type (vertical or horizontal)
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|[setMaxValue](objects/Scrollbar/setMaxValue.md)|Sets the maximum value
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|[setIndex](objects/Scrollbar/setIndex.md)|Sets the current index
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|[getIndex](objects/Scrollbar/getIndex.md)|Returns the index
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## Example
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Here's an example of how to create a Scrollbar object and set its properties:
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```lua
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local mainFrame = basalt.createFrame()
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local scrollbar = mainFrame:addScrollbar()
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scrollbar:setBarType("vertical")
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scrollbar:setMaxValue(100)
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scrollbar:setIndex(50)
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scrollbar:onChange(function(self, event, value)
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basalt.debug("Scrollbar value changed to:", value.text)
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end)
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```
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