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Basalt/docs/objects/Basalt.md
2022-05-30 23:44:33 -04:00

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Basalt is managing all the things.

To start using Basalt you have to do the following line of code:

local basalt = dofile("basalt.lua")

remember you need the basalt.lua file on your computer!

Now you are able to call all these functions:

basalt.createFrame

Create a frame without a parent

Parameters:

  1. string name

Returns:

  1. frame object

Usage:

  • Create and show a frame with id "myFirstFrame"
local mainFrame = basalt.createFrame("myFirstFrame"):show()

basalt.removeFrame

Removes a frame (only possible for non-parent frames)

Parameters:

  1. string name

Usage:

  • Removes the previously created frame with id "myFirstFrame"
local mainFrame = basalt.createFrame("myFirstFrame"):show()
basalt.removeFrame("myFirstFrame")

basalt.getFrame

With that function you can get frames, but only frames without a parent!

Parameters:

  1. string name

Returns:

  1. frame object

Usage:

  • Creates, fetches and shows the "myFirstFrame" object
basalt.createFrame("myFirstFrame")
basalt.getFrame("myFirstFrame"):show()

basalt.getActiveFrame

Returns the currently active (without a parent) frame

Returns:

  1. frame The current frame

Usage:

  • Displays the active frame name in the debug console
basalt.createFrame("myFirstFrame"):show()
basalt.debug(basalt.getActiveFrame():getName()) -- returns myFirstFrame

basalt.autoUpdate

Starts the draw and event handler until basalt.stopUpdate() is called

Usage:

  • Enable the basalt updates, otherwise the screen will not continue to update
local mainFrame = basalt.createFrame("myFirstFrame"):show()
basalt.autoUpdate()

basalt.update

Calls the draw and event handler method once

Parameters:

  1. string The event to be received
  2. ... Additional event variables to capture

Usage:

  • Prints "Left Mouse Button clicked!" when clicked
quitButton:onClick(
        function(obj, event, x, y) 
            if(event == "mouse_click") and (button == 1) then --> The button at index 1 is left
                basalt.debug("Left Mouse Button clicked!")
            end
        end
)

basalt.stopUpdate

Stops the draw and event handler (including, but not limited to mouse clicks)

Usage:

  • When the quit button is clicked, the button stops basalt updates and clears the terminal
quitButton:onClick(
        function(obj, event)
            if (event == "mouse_click") and (obj == quitButton) then --> The button at index 1 is left
                basalt.stopUpdate()
                term.clear()
            end
        end
)

basalt.debug

creates a label with some information on the main frame on the bottom left, if you click on that label it will open a log view for you see it as the new print for debugging

Parameters:

  1. ... (multiple parameters are possible, like print does)

Usage:

  • Prints "Hello! ^-^" to the debug console
basalt.debug("Hello! ^-^")