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Basalt/docs/objects/Program/execute.md
Robert Jelic bb1b1beb79 Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview)
- Pluginsystem to add/remove functionality
- Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject
- Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox
- Removed the Animation Object, and added a animation plugin instead
- Removed the Graphic Object and merged it's functionality with the image object
- Updated currently existing objects
2023-04-30 17:05:34 +02:00

1.1 KiB

execute

Description

Executes the given path or program

Parameters

  1. string|function The path to your file as a string, or a function that should be called

Returns

  1. object The object in use

Usage

  • Execute a custom program:
local basalt = require("basalt")

local mainFrame = basalt.createFrame()
local aProgram = mainFrame:addProgram()

function customProgram()
    while true do
        print("This is a custom program!")
        sleep(1)
    end
end

aProgram:execute(customProgram) -- Executes the custom program

In this example, a Program object is created and added to the mainFrame. The execute method is then used to execute a custom function called customProgram. The custom program simply prints a debug message to the console.

  • Executing worms:
local basalt = require("basalt")

local mainFrame = basalt.createFrame()
local aProgram = mainFrame:addProgram()

aProgram:execute("rom/programs/fun/worm.lua") -- Executes the custom program
  • Xml version of worms:
<program path="rom/programs/fun/worm.lua" execute="true" />