- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
39 lines
938 B
Markdown
39 lines
938 B
Markdown
## setFocusedObject
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### Description
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Sets the focused object within the container. When an object is focused, it will receive keyboard events. Only one object can be focused at a time within a container.
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### Parameters
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1. `object` object - The object to set as the focused object.
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### Returns
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1. `object` The object in use
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### Usage
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```lua
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local main = basalt.createFrame()
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local container = main:addFrame()
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local inputField1 = container:addInput("inputField1")
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:setPosition(2, 2)
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local inputField2 = container:addInput("inputField2")
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:setPosition(2, 4)
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main:addButton()
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:setPosition(2, 6)
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:setText("Focus on inputField1")
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:onClick(function()
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local focused = container:setFocusedObject(inputField1)
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if focused then
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basalt.debug("InputField1 is now focused!")
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else
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basalt.debug("Failed to set focus on InputField1!")
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end
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end)
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basalt.autoUpdate()
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```
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