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Basalt/docs/objects/Frame.md
Robert Jelic c3e97ae516 Docs -> frames
Updated the frame object in docs
2022-10-26 00:19:00 +02:00

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Markdown

Frames are like groups or windows. You can add objects on them and if you move the frame, all its children objects will also be moved. Frames also have
some special functionality to create very advanced programs.
[Object](objects/Object.md) methods also apply for frames.
| | |
|---|---|
|[addObject](objects/Frame/addObject.md)|Adds a new object
|[setBar](objects/Frame/setBar.md)|Sets the top bar text and colors - deprecated
|[setBarTextAlign](objects/Frame/setBarTextAlign.md)|Sets the top bars text align - deprecated
|[showBar](objects/Frame/showBar.md)|Shows the top bar - deprecated
|[setMonitor](objects/Frame/setMonitor.md)|Sets the frame to be a monitor frame (only for base frames)
|[setMonitorScale](objects/Frame/setMonitorScale.md)|Sets the monitor scale (same as monitor.setTextScale)
|[setMirror](objects/Frame/setMirror.md)|Sets the frame to mirror onto a monitor (only for base frames)
|[getObject](objects/Frame/getObject.md)|Returns the object by its name (or id)
|[removeObject](objects/Frame/removeObject.md)|Removes the object by its name (or id)
|[setFocusedObject](objects/Frame/setFocusedObject.md)|Sets the currently focused object by this frame
|[removeFocusedObject](objects/Frame/removeFocusedObject.md)|Removes the currenlty focused object (it only removes beeing focused)
|[getFocusedObject](objects/Frame/getFocusedObject.md)|Returns the currently focused object
|[setMovable](objects/Frame/setMovable.md)|Makes the frame movable (only for sub frames)
|[setOffset](objects/Frame/setOffset.md)|Sets the frames offset (will be added to the childrens x and y positions)
|[getOffset](objects/Frame/getOffset.md)|Returns the current x and y offset
|[addLayout](objects/Frame/addLayout.md)|Adds a new XML Layout into the frame
|[addLayoutFromString](objects/Frame/addLayoutFromString.md)|Adds a new XML Layout via string into the frame
|[getLastLayout](objects/Frame/getLastLayout.md)|Returns a table of all objects generated by the last addLayout/FromString method
|[setTheme](objects/Frame/setTheme.md)|Sets the theme of that frame and all its childrens
|[setScrollable](objects/Frame/setScrollable.md)|Makes the frame scrollable via mousewheel (internally this uses setOffset)
|[setScrollAmount](objects/Frame/setScrollAmount.md)|Sets how far the user is allowed to scroll
This is how you would implement frames via xml:
```xml
<frame>
<frame width="parent.w * 0.5" bg="red">
<button x="2" y="2" width="17" text="Example Button!"/>
</frame>
<frame x="parent.w * 0.5 + 1" width="parent.w * 0.5 +1" bg="black">
<textfield bg="green" x="2" width="parent.w-2" />
</frame>
</frame>
```
## Examples
Here are some examples on how you can use frames to create very advanced programs. Because of the screen size limitation of CC:Tweaked frames can become very useful in almost every scenario. You will find some examples here on how you could implement them.
### Menubar for switching frames
This is a example on how you can create a menubar which switches your frames (without animation).
<details>
<summary>Click here to show code</summary>
```lua
local basalt = require("basalt") -- we need basalt here
local main = basalt.createFrame():setTheme({FrameBG = colors.lightGray, FrameFG = colors.black}) -- we change the default bg and fg color for frames
local sub = { -- here we create a table where we gonna add some frames
main:addFrame():setPosition(1, 2):setSize("parent.w", "parent.h - 1"), -- obviously the first one should be shown on program start
main:addFrame():setPosition(1, 2):setSize("parent.w", "parent.h - 1"):hide(),
main:addFrame():setPosition(1, 2):setSize("parent.w", "parent.h - 1"):hide(),
}
local function openSubFrame(id) -- we create a function which switches the frame for us
if(sub[id]~=nil)then
for k,v in pairs(sub)do
v:hide()
end
sub[id]:show()
end
end
local menubar = main:addMenubar():setScrollable() -- we create a menubar in our main frame.
:setSize("parent.w")
:onChange(function(self, val)
openSubFrame(self:getItemIndex()) -- here we open the sub frame based on the table index
end)
:addItem("Example 1")
:addItem("Example 2")
:addItem("Example 3")
-- Now we can change our sub frames, if you want to access a sub frame just use sub[subid], some examples:
sub[1]:addButton():setPosition(2, 2)
sub[2]:addLabel():setText("Hello World!"):setPosition(2, 2)
sub[3]:addLabel():setText("Now we're on example 3!"):setPosition(2, 2)
sub[3]:addButton():setText("No functionality"):setPosition(2, 4):setSize(18, 3)
basalt.autoUpdate()
```
</details>
<br>
<video width="600" controls autoplay loop muted>
<source src="./_media/frames-with-menubars.mp4" type="video/mp4">
</video>
### Sidebar with buttons to switch frames
Here we will find out how to create a sidebar (which are also just frames) - the sidebar should have buttons to opens the frames for us.
<details>
<summary>Click here to show code</summary>
```lua
local basalt = require("basalt") -- we need basalt here
local main = basalt.createFrame():setTheme({FrameBG = colors.lightGray, FrameFG = colors.black})
--[[
Here we create the sidebar, on focus it should change the position to parent.w - (self.w-1) which "opens the frame"
when the focus gets lost we simply change the position to "parent.w"
As you can see we add :setZIndex(25) - this makes sure the sidebar frame is always more important than our normal sub frames.
:setScrollable just makes the sidebar frame scrollable (in case you're adding more frames)
]]
local sidebar = main:addFrame():setBackground(colors.gray):setPosition("parent.w", 1):setSize(15, "parent.h"):setZIndex(25):setScrollable()
:onGetFocus(function(self)
self:setPosition("parent.w - (self.w-1)")
end)
:onLoseFocus(function(self)
self:setPosition("parent.w")
end)
-- Once again we add 3 frames, the first one should be immediatly visible
local sub = {
main:addFrame():setPosition(1, 1):setSize("parent.w", "parent.h"),
main:addFrame():setPosition(1, 1):setSize("parent.w", "parent.h"):hide(),
main:addFrame():setPosition(1, 1):setSize("parent.w", "parent.h"):hide(),
}
--This part of the code adds buttons based on the sub table.
local y = 2
for k,v in pairs(sub)do
sidebar:addButton():setText("Example "..k) -- creating the button and adding a name k is just the index
:setBackground(colors.black)
:setForeground(colors.lightGray)
:setSize("parent.w - 2", 3)
:setPosition(2, y)
:onClick(function() -- here we create a on click event which hides ALL sub frames and then shows the one which is linked to the button
for a, b in pairs(sub)do
b:hide()
v:show()
end
end)
y = y + 4
end
sub[1]:addButton():setPosition(2, 2)
sub[2]:addLabel():setText("Hello World!"):setPosition(2, 2)
sub[3]:addLabel():setText("Now we're on example 3!"):setPosition(2, 2)
sub[3]:addButton():setText("No functionality"):setPosition(2, 4):setSize(18, 3)
basalt.autoUpdate()
```
</details>
<br>
<video width="600" controls autoplay loop muted>
<source src="./_media/frames-with-sidebar.mp4" type="video/mp4">
</video>
### Movable frames with a program object
In this example you will see how you can add movable frames with a program object in it. It also shows you how you dynamically add new frames.
<details>
<summary>Click here to show code</summary>
```lua
local basalt = require("basalt")
local main = basalt.createFrame():setTheme({FrameBG = colors.lightGray, FrameFG = colors.black})
local id = 1
local processes = {}
local function openProgram(path, title, x, y, w, h)
local pId = id
id = id + 1
local f = main:addFrame()
:setMovable()
:setSize(w or 30, h or 12)
:setPosition(x or math.random(2, 12), y or math.random(2, 8))
f:addLabel()
:setSize("parent.w", 1)
:setBackground(colors.black)
:setForeground(colors.lightGray)
:setText(title or "New Program")
f:addProgram()
:setSize("parent.w", "parent.h - 1")
:setPosition(1, 2)
:execute(path or "rom/programs/shell.lua")
f:addButton()
:setSize(1, 1)
:setText("X")
:setBackground(colors.black)
:setForeground(colors.red)
:setPosition("parent.w", 1)
:onClick(function()
f:remove()
processes[pId] = nil
end)
processes[pId] = f
return f
end
openProgram("rom/programs/fun/worm.lua")
main:addButton():setPosition("parent.w - 16", 2):setText("Open"):onClick(function()
openProgram()
end)
basalt.autoUpdate()
```
</details>
<br>
<video width="600" controls autoplay loop muted>
<source src="./_media/dynamic-frames.mp4" type="video/mp4">
</video>
### Resizable frames
If you want to make your frames resizeable, there is no way offered by basalt - so you would have to do it yourself. However such a implementation is very simple as you can see here.
<details>
<summary>Click here to show code</summary>
```lua
local basalt = require("basalt")
local main = basalt.createFrame():setTheme({FrameBG = colors.black, FrameFG = colors.lightGray})
local sub = main:addFrame():setSize(25, 12):setPosition(3, 3)
local function makeResizeable(frame, minW, minH, maxW, maxH)
minW = minW or 4
minH = minH or 4
maxW = maxW or 99
maxH = maxH or 99
local btn = frame:addButton()
:setPosition("parent.w", "parent.h")
:setSize(1, 1)
:setText("/")
:setForeground(colors.blue)
:setBackground(colors.black)
:onDrag(function(self, event, btn, xOffset, yOffset)
local w, h = frame:getSize()
local wOff, hOff = w, h
if(w+xOffset-1>=minW)and(w+xOffset-1<=maxW)then
wOff = w+xOffset-1
end
if(h+yOffset-1>=minH)and(h+yOffset-1<=maxH)then
hOff = h+yOffset-1
end
frame:setSize(wOff, hOff)
end)
end
makeResizeable(sub, 8, 4)
sub:addLabel():setText("Hello World")
basalt.autoUpdate()
```
</details>
<br>
<video width="600" controls autoplay loop muted>
<source src="./_media/resizable-frames.mp4" type="video/mp4">
</video>
### Scrollable frames
Another important feature of frames is the possibility to make them scrollable. Basalt only provides vertical scrolling for frames. If you want to make horizontal scrolling possible, you need to do it yourself. Also, if you're using :setScrollable() the amount to scroll is based on the object's y-position + height - you can change this by using :setScrollAmount(amount). Only count's for the basalt implementation of scrollable frames.
<details>
<summary>Click here to show code</summary>
```lua
local basalt = require("basalt")
local main = basalt.createFrame():setTheme({FrameBG = colors.black, FrameFG = colors.lightGray})
-- Vertical scrolling is pretty simple, as you can tell:
local sub1 = main:addFrame():setScrollable():setSize(20, 15):setPosition(2, 2)
sub1:addLabel():setPosition(3, 2):setText("Scrollable")
sub1:addLabel():setPosition(3, 12):setText("Inside")
sub1:addLabel():setPosition(3, 20):setText("Outside")
-- Here we create a custom scroll event as you can see we dont add a :setScrollable() method to our frame, instead we add a custom scroll event
local objects = {}
local sub2 = main:addFrame():setPosition(23, 2):setSize(25, 5):onScroll(function(self, event, dir)
local maxScroll = 0
for k,v in pairs(objects)do -- here we iterate trough every object and get their x position + width this way we can find out what's the maximum allowed value to scroll
local x = v:getX()
local w = v:getWidth()
maxScroll = x + w > maxScroll and x + w or maxScroll -- if you don't understand this line, http://lua-users.org/wiki/TernaryOperator
end
local xOffset = self:getOffset()
if(xOffset+dir>=0 and xOffset+dir<=maxScroll-self:getWidth())then
self:setOffset(xOffset+dir, 0)
end
end)
-- Because we need to iterate the objects, we add them into a table.
table.insert(objects, sub2:addButton():setPosition(2, 2):setText("Scrollable"))
table.insert(objects, sub2:addButton():setPosition(16, 2):setText("Inside"))
table.insert(objects, sub2:addButton():setPosition(30, 2):setText("Outside"))
basalt.autoUpdate()
```
</details>
<br>
<video width="600" controls autoplay loop muted>
<source src="./_media/scrollable-frames.mp4" type="video/mp4">
</video>